NPCs Involved
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Maps
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Julyan, Phillice, Cecy, Nashu Mhakaracca, Briardien, Ellie, Gilgamesh, Godbert, Hildibrand, Humphrey, Maxinne
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Objects Involved
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Destination
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- Julyan would send you on your way.
- Assuring you that she will look after Hildibrand in your absence, Julyan urges you to hurry to the Sil'dih excavation site, where Ellie intends to obtain the lost supply of zombie powder and exact her ultimate revenge against Ul'dah. Hasten to the scene, and rendezvous with Phillice upon your arrival.
- Phillice and the others have located the fugitive Ellie, who stubbornly refuses to engage in conversation with her pursuers. Fearing the worst were an attempt to be made to apprehend her quarry by force, Phillice urges you to call out to your friend, and see if she might still be made to listen to reason. Step forward to where she might hear you, and, with the chat mode in Say, call out “Ellie!” to attract her attention.
- Ellie responds to you, but refuses to stand down, insisting that her quest for justice against those who wronged her homeland is more important than her and Cecy's very lives. A pack of zombies that she summons to attack are dispatched by Godbert and Gilgamesh, yet the undead legions keep coming. Just when you appear hopelessly outnumbered, a blinding light from on high heralds the arrival of none other than Inspector Hildibrand, with considerably more color in his cheeks than when last you saw him. Illogical as it may seem, it would appear that his own time spent in the company of the undead allowed him to develop an immunity to the Traders' Spurn. With the zombies now at the side of their erstwhile overlord, Ellie surrenders, bringing the case of the many-faced thief to an unexpected but satisfying end. Your work is not done, however, as the ever-enterprising Gilgamesh has taken advantage of the confusion to take into hand the Treaty-Blade, insisting that he will not relinquish the relic except to one who defeats him and his companion Enkidu at Amdapor Keep. Make for the South Shroud, and rendezvous with Hildibrand, whose legs have likely carried him to your destination well in advance.
- You arrive before Amdapor Keep to find Hildibrand in a familiar position. Assuring you that he will be along as soon as he completes his subterranean investigation, the inspector urges you to commence the battle against your rivals in hopes of reclaiming the Treaty-Blade.
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- ※The Battle in the Big Keep can be accessed via the Duty Finder.
- You have emerged victorious over Gilgamesh and his primal companion, Enkidu. Leave the keep and return to the South Shroud.
- You emerge from the keep to observe that a certain inspector has finally extricated himself from the forest floor. Inform Hildibrand that the battle has been won, and the location of the Treaty-Blade gleaned.
- Phillice and the others arrive at the scene, rejoicing at the news that the primal menace has been quelled, as Ellie and Cecy share the story of one last unsolved mystery: an incantation of Belah'dian legend whose great power can only be summoned forth by a Warrior of Light with the Treaty-Blade in hand. The conversation is interrupted by Hildibrand, who has successfully recovered that selfsame relic. The inspector, by mere coincidence, speaks something resembling the final words of the incantation, and─against all common sense─the Treaty-Blade responds, casting forth a brilliant beam of light that propels both blade and unsuspecting passenger into the heavens. A smile comes to Ellie's face, her dream of seeing the legendary power of her ancestors with her own eyes finally realized. Inspector Briardien is pleased to be rid of his incompetent rival, yet strangely moved by his inimitable gentlemanliness. Nashu and Julyan run off in search of the beloved inspector and son, as Godbert muses on the true calling of a Manderville man. Meanwhile, high above Eorzea, Hildibrand hurtles off to destinations unknown, as his keenly honed inspector's sense calls him to his next case. One can only hope that he will survive his inevitable landing with his memory intact...
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- ※The next Hildibrand quest will be available from Nashu Mhakaracca in Ishgard once you have completed the main scenario quest “Heavensward.”
What are ye doin' dillydallyin' around here? Let me jog yer memory: there's a moon-sick maid diggin' around at the Sil'dih excavation site with her mind set on turnin' Ul'dah into the land o' the walkin' dead!
Yer concern for Hildy is most touchin', but don't ye worry. Mommy dearest isn't goin' to let her beloved son kick the bucket that easily.
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We've managed to track down Miss Ellie just up ahead, where your friends watch over her as we speak. Yet no matter how many times we try to reach out to her, she refuses to so much as answer.
Needless to say, we considered physically incapacitating her. But that crate she's sitting on isn't just a makeshift chair; it's filled to the brim with the Traders' Spurn. One misstep, and the consequences could be dire indeed.
You are our only hope, Forename. Even in her single-minded rage, surely the time you spent together must still count for something!
You need not put yourself in undue danger. I only ask that you step forth to where your voice may be heard and call out your friend's name.
I beg of you, Forename! Surely if anyone can convince the woman to abandon her madness, it is you!
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System
With the chat mode in Say, use your keyboard or the software keyboard to call out “Ellie!” and convince your erstwhile friend and companion to listen to reason.
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Miss Ellie... <sniff> And I thought we were friends...
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It beggars belief that I could have been so blind...
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Oho! To think this girl and her sister were behind the crimes all along! I daresay this realm is awash with capable adversaries!
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What are ye doin' dillydallyin' around here? Let me jog yer memory: there's a moon-sick maid diggin' around at the Sil'dih excavation site with her mind set on turnin' Ul'dah into the land o' the walkin' dead!
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You'd do well not to anger the lass, friend. She's sitting atop an ample supply of that zombie powder, and I suspect she's not afraid to use it.
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System
With the chat mode in Say, use your keyboard or the software keyboard to call out “Ellie!” and convince your erstwhile friend and companion to listen to reason.
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Cutscene start.
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Cutscene end.
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I beg of you, Forename! If anyone can convince Ellie to abandon this madness, it is you. Pray step forth to where your voice may be heard and call out her name!
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System
With the chat mode in Say, use your keyboard or the software keyboard to call out “Ellie!” and convince your erstwhile friend and companion to listen to reason.
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Miss Ellie... <sniff> And I thought we were friends...
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It beggars belief that I could have been so blind...
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Oho! To think this girl and her sister were behind the crimes all along! I daresay this realm is awash with capable adversaries!
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You'd do well not to anger the lass, friend. She's sitting atop an ample supply of that zombie powder, and I suspect she's not afraid to use it.
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Ahem! Is that you, Forename? Pray forgive me─I was right on Greg's trail when I encountered a subterranean curiosity that demanded my immediate attention.
I will be concluding my investigation forthwith, but in the meantime, might I trouble you to entertain Greg and his primal friend in my stead?
Together we will reclaim the Treaty-Blade from that knave, Forename! Yes, ah, just go on ahead─I'll be along directly.
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Look at the inspector go! I'm right behind you, Inspector!
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And with that, my work here is done. You were by far the least incompetent associate I encountered in my travels. For preserving some shred of my sanity, you have my thanks.
That said, my time in this land was not a total loss. My experiences here have taught me an important lesson: that this world and the fools who populate it rarely─if ever─abide by the principles of logic. This should serve me well in my future cases.
And most importantly of all, I leave here with a vow that has given my life new meaning. ...Ahem, but this is no time for sentiment.
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I'm sorry for deceiving you, Forename. For what it's worth, it wasn't personal.
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After four hundred years, this might very well spell the end for the Arbiters of Truth.
Whether or not to replace the fallen is a decision for my superiors to make. In either event, I have decided to renounce my position. I thought they were but white lies, but I have seen firsthand the suffering they can cause...
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All's well that ends well, eh, Forename? Hildy's undead acquaintances were kind enough to make an appearance at my request. Who'd have thought zombies could be such gentlemen? I reckon it must be my son's good influence!
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The Gentlemen of Light! Cor, they were every bit as radiant as I pegged them to be! One day...one day I'll be a hero myself, just you watch!
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Ho ho ho! I knew that if anything could bring Hildy back from the undead, it would be my dear wife's hand-mixed holy water! That's the world-class culinarian I married!
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A giant of a man dressed in red rushed into the keep at great speed, leaving me powerless to stop him. You don't suppose he was one of the cultists!?
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Together we will reclaim the Treaty-Blade from that knave, Forename! Yes, ah, just go on ahead─I'll be along directly.
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A giant of a man dressed in red rushed into the keep at great speed, leaving me powerless to stop him. You don't suppose he was one of the cultists!?
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Cutscene start.
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Cutscene end.
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Are you quite all right, friend? I heard a most ghastly sound from within. That aside, is that muscular fellow an acquaintance of yours? He seemed quite concerned for your well-being.
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What ho, Forename! Have you seen Greg and his oversized avian companion!? Lead me to them at once, and we shall deliver the coup de grâce together!
The battle has already been won? That is triumphant news, indeed! Clearly, the lessons you have learned from me have not been for naught. And what's this, you say? The Treaty–Blade lies hidden somewhere in the nearby wood?
Worry not, my ever-loyal associate, for no buried treasure will escape the keen eye of Hildibrand, agent of enquiry and inspector extraordinaire! Now, which way was the forest again...?
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Cutscene start.
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Cutscene end.
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Cutscene start.
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Cutscene end.
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Are you quite all right, friend? I heard a most ghastly sound from within. That aside, is that muscular fellow an acquaintance of yours? He seemed quite concerned for your well-being.
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