Hope on the Waves

Mainquest1 Icon.png Lv. 70   Hope on the Waves
Quest
Hope on the Waves Image.png
Rewardsicon.png Rewards
XP Gil
Expicon.png46,000 Gil Icon.png2,392
Informationicon.png Description
Gosetsu's trail leads to the sea, and that is where Yugiri would go.
Objectivesicon.png Objectives
  • Defeat the imperial forces!
Issuing NPC: Yugiri
Kugane -Pier 2 -Umineko Teahouse (11.2-9.6)
Type: Main Scenario
Unlocks: An Auspicious EncounterSidequest1 Icon.png
Elation and TrepidationMainquest1 Icon.png
Requirements
Quest: Mainquest1 Icon.pngThe Sword in the Store
NPCs Involved: SorobanAlisaieAlphinaudTataruIkaruga
Mobs Involved: Imperial SigniferImperial EquesImperial HoplomachusMagitek RearguardImperial CenturionMagitek Hexadrone
NPC Locations
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Yugiri in Kugane at (11.3-9.7)
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Alphinaud in Kugane at (11.3-9.7)
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Soroban in Kugane at (8.8-10.1)
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Yugiri in Kugane at (8.8-10)
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Alphinaud in Kugane at (8.8-10.1)
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Alisaie in Kugane at (8.8-10.1)
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Tataru in Kugane at (8.8-10.1)
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Alphinaud in The Ruby Sea at (39.2-38.7)
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Yugiri in The Ruby Sea at (39.2-38.7)
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Alisaie in The Ruby Sea at (39.2-38.7)
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Soroban in The Ruby Sea at (39.3-38.6)
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Alphinaud in The Ruby Sea at (30.7-36.5)
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Yugiri in The Ruby Sea at (30.6-36.5)
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Gosetsu in The Ruby Sea at (30.7-36.4)
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Yotsuyu in The Ruby Sea at (30.7-36.4)
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Tansui in The Ruby Sea at (30.8-37.3)
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Rasho in The Ruby Sea at (23.1-8.1)
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Hiun in The Ruby Sea at (30.5-36.2)
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Shihoji in The Ruby Sea at (31-36.8)
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Yusui in The Ruby Sea at (31.5-37.1)
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Alisaie in The Ruby Sea at (33.1-38.6)
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Yugiri in The Ruby Sea at (33.1-38.6)
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Gosetsu in The Ruby Sea at (33-38.5)
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Yotsuyu in The Ruby Sea at (33-38.5)
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Soroban in The Ruby Sea at (33.1-38.6)
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Alphinaud in The Ruby Sea at (33-38.6)
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Soroban in The Ruby Sea at (5.7-15.8)
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Yugiri in The Ruby Sea at (5.7-15.8)
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Alphinaud in The Ruby Sea at (5.6-15.8)
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Alisaie in The Ruby Sea at (5.7-15.8)
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Gosetsu in The Ruby Sea at (5.6-15.7)
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Yotsuyu in The Ruby Sea at (5.6-15.7)
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Sidequest4 Icon.png Soroban in The Ruby Sea at (5.7-15.8)
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Journal
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  • Having confirmed that Gosetsu and Yotsuyu are bound for Doma, it is time to seek Soroban at the pier and avail yourself of his boat.
  • Soon after you arrive at the pier, Alisaie shares Gyodo's latest intelligence: the imperial contingent charged with finding Yotsuyu is preparing to deploy to the Ruby Sea. Plainly, the Garleans share your belief that their quarry is bound for Doma. Alphinaud's subsequent admission that he purchased Gosetsu's katana with Scion funds leaves Tataru aghast, but she sets aside her dismay and sends you off to continue your search. Your next stop is the Ruby Price. If Gosetsu and Yotsuyu have indeed set sail, there is a good chance the sentries there will have seen them.
  • Before you can speak with the sentries, chaos erupts: the Empire has launched an attack against the Confederate stronghold on Sakazuki. Wasting no time, you hasten to join the defensive effort, and your heart skips a beat as you make out a familiar figure─Gosetsu. The old samurai lives still, but whether he does so much longer depends on you. Without breaking stride, you hurl yourself between him and his assailants, and at length succeed in beating them back.
  • Having dealt with the immediate danger, you may turn your attention to your ailing comrade... and his unlikely traveling companion.
  • At Alphinaud's prompting, Gosetsu recounts the miraculous tale of his survival. When the keep collapsed around them, he and Yotsuyu plunged into the One River and were swept out to sea where they drifted for days, before finally coming to rest on the shore of a desert island. Though she came through the ordeal whole of body, Yotsuyu awoke bereft of her memory, and Gosetsu, unable to decide her fate, resolved to deliver her to Hien for his judgment.
  • Your most pressing questions thus answered, it is time to take your leave of Sakazuki. Alphinaud duly leads the way to the nearby pier, where he hopes Alisaie and Soroban will be waiting with the boat.
  • Alisaie's joy at being reunited with Gosetsu is soured by the presence of Yotsuyu, whom she treats with unveiled suspicion. In a bid to diffuse the tension, Alphinaud loudly declares that the party should set sail without delay, and Soroban is happy to oblige, delivering everyone to the shore on the outskirts of Isari.
  • After bidding the rest of the party farewell, Soroban asks that you grant him a moment to discuss a business venture which he claims will be extremely lucrative. It would, he adds, present a golden opportunity to recoup the Scion funds so carelessly spent on a certain katana and restore Tataru to good cheer besides. At last aware of the cost of his largesse, Alphinaud sheepishly encourages you to take Soroban up on his offer.
Strategy
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You, Alphinaud (And his newer Moonstone Carbuncle that casts Luminous Lance), and Yugiri Mistwalker will join several Confederate Lancers fighting three Imperial Eques and an Imperial Signifer. Deal with the Signifer first, but a Cermet Pile from a Magitek Rearguard nearby will soon hit all the lancers and draw them off to the bigger fight to the north where two more lancers and Tansui the foxed are facing the rearguard, two Imperail Hoplomachus, and three more Imperial Signifers. Take out the smaller adds as best you can, preferably with AoE attacks, before tackling the Rearguard. It should be noted that as the Signifers are squishy thaumaturges, the Eques are sturdier lancers, and the Hoplomachuses are even sturdier gladiators, you should take them out in that order if not using AoEs.

After a cutscene you'll be up top against an Imperial Eques, Imperial Signifer, Imperial Hoplomachus, and an Imperial Centurion. The centurion is your main foe here and significantly more sturdy than the rest, so deal with him last to cut down on the incoming damage. More reinforcements will appear as the fight progresses, including another Rearguard. The Rearguard takes priority as it will begin casting Self-destruct after a while. Failure to take it out will deal heavy damage and inflict a stack of vulnerability up to you and all your allies. Use AoE attacks as well if possible to prevent the other adds from building up.

The next wave will include two rearguards, and Yugiri will ask you to lead them to her. Do as she asks. She'll use a special variant of Doton that will inflict Slow on all enemies within it, making it more feasible to defeat them before they both blow up.

The wave after that will just be a lone Magitek Hexadrone. Dodge its 2-tonze Magitek Missile and Circle of Death AoEs, and be ready when it casts a standard Magitek Missile. This will mark you while several Magitek Mines spawn. After a brief delay the mines will all ready self-desctruct, and your marker will turn into a proximity AoE. Lay it as far from your allies as you can and run to safety yourself. He'll keep repeating these moves for the rest of the fight, so just deal with them as best you can until the Hexadrone falls.

The centurion is likely long gone by now, but the fight isn't quite over. Three more imperials will spawn, and shortly after FOUR Rearguards will spawn, and Tuned Magitek Turrets will fire Assault Cannons at you. Thankfully, Alphinaud has his LB. You and Yugiri should drag the whole pack over to the AoE circle while Alphinaud readies Starstorm and hold them until it goes off. This will massively damage all of them, leaving the rearguards are little health. They'll all begin casting self-destruct so take them out ASAP. Once you do, the fight will finally be over.

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