In Crimson It Began

Mainquest1 Icon.png Lv. 61   In Crimson It Began
Quest
In Crimson It Began Image.png
Rewardsicon.png Rewards
XP Gil
Expicon.png175,500 Gil Icon.png2,203
Informationicon.png Description
Pipin is looking forward to the assault on Castellum Velodyna.
Objectivesicon.png Objectives
  • Aid the Resistance and find your comrades!
  • Defeat Zenos yae Galvus!
Issuing NPC: Pipin
The Fringes -East End -Castrum Oriens (The Fringes) (9.3-11.3)
Type: Main Scenario
Requirements
Quest: Mainquest1 Icon.pngCrossing the Velodyna
NPCs Involved: RaubahnAlisaieAlphinaudLyseMeffridConradKrileY'shtolaArenvaldM'naago
Mobs Involved: 12th Legion Laquearius12th Legion Signifer12th Legion Secutor12th Legion ReaperFerae Domitae Blade-wolfFerae Domitae Bow-wolfFerae Domitae Spear-wolfSkulls MageSkulls SpearSkulls BladeFordola Rem LupisZenos yae Galvus
Journal
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  • Mindful that intelligence is the key to any successful operation, Pipin would have you, Alphinaud, and Alisaie accompany him on a reconnaissance mission. Your destination is a cliff to the north of Castellum Velodyna, which should afford you an excellent view of the imperial installation.
  • Your mission is interrupted by the sound of cannon fire from the east. You turn to see a column of smoke on the horizon...rising from Rhalgr's Reach, you realize, with dawning horror. Alphinaud's attempts to contact your comrades via linkpearl are unsuccessful, all but confirming your suspicions that a coordinated attack is underway. With no other recourse, you abort your mission and race back to the Resistance stronghold.
  • Outside Rhalgr's Reach, you encounter a number of fleeing Resistance fighters, as well as Krile and Arenvald. They tell you of the chaos within the valley, of imperial soldiers cutting people down left and right, and of a last desperate stand by Conrad and the others. His face grim, Alphinaud declares your place is in the Reach, and so, joined by Krile, you press on into the bloodbath.
  • Aided by your comrades, you manage to beat back the imperial forces and reach your comrades. Lyse is unharmed, and Conrad merely unconscious, but Y'shtola is on the verge of death, her lifeblood pooling beneath her prostrate form. You turn to confront the man who dealt the blow: Zenos yae Galvus, the imperial viceroy himself. Lamenting the disappointment that was your comrades' performance, he raises his blade and bids you entertain him.
  • Though you endure Zenos's onslaught far longer than Pipin and Alisaie, even you are no match for him. With a flourish, the viceroy sends you flying─the only testament to your resilience the broken blade he flings to the earth as he turns his back on you and walks away. Raubahn and his Immortal Flames soon arrive, but he has seen enough death for one day, and orders his men to let the imperials withdraw and instead attend to the wounded.
  • After taking in the carnage in silence, Raubahn reminds you that your actions saved lives, and that you should remember that, no matter what happens. Yet having come face-to-face with the crown prince himself, having seen the superhuman feats of which he is capable, you know exactly what it is that you will remember...
Strategy
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You'll begin the fight alongside Pipin of the Steelheart (Gladiator), Alisae ("Red Mage" actually a Gladiator), Alphinaud (Arcanist with Obsidian Carbuncle) and Krile (Conjurer). Just inside you'll find two Laquearius, two Signifers, and a lone Secutor fighting some Stragglers. The Stragglers MUST be defended, if even a single one perishes you will lose the duty. Your allies will take the other four, so make sure you hit the Secutor a few times to get it off of the Straggler, then deal with them as you would any other monster. Your allies may very well finish theirs by the time you finish yours.

Past the river you'll find two more Signifers, a Laquerius, a Secutor, and two Magitek Reapers (And two Resistance Fighter allies, they are marauders). Your allies will take all but the Reapers, so as before grab their attention to keep the Stragglers safe, but take caution to also take them where their AoEs won't damage the NPCs.

In the markets you'll face a Laquerius and a Secutor, as well as a new beastman, the Ferae. Two bowwolves (Archer), a spearwolf (lancer) and a bladewolf (Samurai). Their attacks have different names, but mostly copy existing moves with the only one to really worry about being Iai from the Samurai, which mimics the conal Tenka Goken. You only need to grab the spear and blade wolves to do your part.

Lastly, you'll face Fordola, two Skulls Mages, a Skulls Blade and a Skulls Spear. Fordola is yours to fight while the rest are occupied by your allies. You CAN take out the others so your allies can assist you, but it's faster and likely safer to just focus on Fordola, who fights like a normal Gladiator. Just get her down to 10% for a cutscene.

Ok, true final boss time. You'll be facing Zenos Yae Galvus, alongside Pipin and Alisae. After a little while he'll use Vein Splitter, taking out your allies and dropping you to low HP (thankfully the story buff provides regen) and inflicting Stun and Down for the Count. Your goal here is to take Zenos down to 94% HP, but he's level 70 so it won't be easy.

During the fight he'll summon The Storm, a sword that does AoE around itself (Thunderous Force), as well as The Swell, which does AoE around the outer edge of the arena (Tempestuous Force). Zenos himself will use Concentrativity, an AoE around himself, and Lightless Spark, a conal AoE he'll often use alongside his summons to cover any safe spots. Occasionally he'll use a different version of Concentrativity that has the same animation as Vein Splitter, but simply does Concentrativity's damage albeit arena-wide.

Your main goal is to dodge all the AoEs while doing what damage you can. Surviving takes first priority. Zenos' melee strikes are pathetic and he walks slowly toward you if you run away, so as long as you can avoid the AoEs you'll be able to survive. The blade patterns begin easy, but as the fight drags on they will often combine to form undodgeable patterns, so break the swords to create your own safe spots.

Once at 94%, he'll use Vein Splitter once more, taking you out and ending the fight.

Notes
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Krile's dialogue after the fight differs if you are a healing class.
Gallery Add Image
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