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In the Dark of the Tower

Mainquest1 Icon.png Lv. 81   In the Dark of the Tower

Journal detail hr1 07.png Acquisition
Krile: Main Hall (x:6.1, y:6.2)

Map33 Icon.pngClosest Aetheryte: Old Sharlayan (Zone) → The Baldesion Annex → Main Hall Entrance

Journal detail hr1 08.png Requirements
071201.png80Estate VisitorMainquest1 Icon.png Estate Visitor (Level 80)
071201.png80The Satrap of Radz-at-HanMainquest1 Icon.png The Satrap of Radz-at-Han (Level 80)

Spacer2.png Any Disciple of War or Magic (excluding limited jobs) (Level 81)

Journal detail hr1 03.png Rewards

Experience Points

Miscellaneous Reward

Dungeon Icon.png The Tower of Zot (Level 81)

Edit In the Dark of the Tower's Miscellaneous Reward
Journal detail hr1 04.png Description
Krile glances at you with expectant eyes.
Journal detail hr1 01.png Objectives
Journal detail hr1 02.png Unlocks Quests
071201.png81The Jewel of ThavnairMainquest1 Icon.png The Jewel of Thavnair (Level 81)

Journal detail hr1 07.png NPCs Involved
KrileNahbdeenAlphinaudAlisaieThancredEstinienY'shtolaG'raha TiaUriangerVarshahn
Journal detail hr1 08.png Objects Involved
Trust System Icon.png Trust NPCs Available

  • Krile glances at you with expectant eyes.
  • In the Baldesion Annex, you and your fellow Scions gather to share the findings of your investigations in Sharlayan and Radz–at–Han. Krile is of the opinion that assaulting the Tower of Zot should be the highest priority, and having conceived of a strategy, the party sets forth for Thavnair. Upon arriving on the island, you are to first regroup at the outpost at the Hamsa Hatchery.
  • Arriving at the outpost, you are greeted by Nahbdeen, who bids you stand by at the boat which will bear you to the tower.
  • After a short wait, your comrades join you at the boat. Some have weathered the aetheryte journey better than others, but all stand ready to breach the tower. Having received the warding scales from Varshahn, you make a final review of your strategy, which will see your forces divided into two groups; yours will fight its way to the tower's core, while the other will focus on keeping the prisoners alive until they can be set free. With that, naught remains to be done but give the word to launch the boat and commence the operation.
※Speak with your companion NPCs outside the instance entrance if you wish to enlist them for this duty.
※Use the Duty Finder if you wish to complete the instance alongside fellow players.
  • Inside the tower's forbidding interior, you cut a path through tempered imperial soldiers and confront three Manusya of Thavnairian myth made manifest─the Magus Sisters. Though these unfamiliar primals are formidable, you eventually emerge the victor, thereby neutralizing the spire's defenses.
  • Employing her ability to see aether, Y'shtola identifies the tower's core, which, to her dismay, appears to hold a man's severed limb. To who it once belonged and why it is there is a mystery, but it is undoubtedly what sustains the structure, and so Estinien wastes no time destroying it. With nothing to perpetuate its existence, the tower begins to fade─along with the floor beneath your feet─but thinking quickly, G'raha Tia invokes a levitation spell and sees everyone to safety.
  • Back at the outpost, Thancred informs you that the prisoners are being transported to the city, where they will receive treatment for tempering. As you gaze out at the water, the menacing tower nowhere to be seen, you allow yourself a moment to savor this small victory before steeling yourself for the next battle.

Since there has been progress in both investigations, shall we share the findings from our respective locales?
Quest Accepted
Player7 Icon.png Voiced cutscene start.
Your time in Thavnair has certainly been eventful.
In my opinion, carrying out Vrtra's request and assaulting the Tower of Zot should be our highest priority.
I agree. While I still have questions concerning the Forum and their grand undertaking, we all have but exhausted our avenues of investigation.
Simply pressing them any harder on the subject will almost certainly result in our expulsion. Therefore I suggest we explore the aetherial sea connection by way of a letter to Master Matoya, then make our way to Thavnair.
I wonder... Even with the protection these talismans afford us, what can we hope to achieve once inside the tower?
According to Arenvald and Fordola's report, they were unable to free the Amalj'aa. Worse, their attempts triggered the tower's defenses, which led to a summoning of Lunar Ifrit.
What does it tell us that the spires have such defenses?

Simply pulling a prisoner from the wall is fatal, thus the direct approach is doomed to failure from the outset. Any further measures to dissuade such actions seem...unnecessary.

Unless, of course, there is a way to free the prisoners without killing them. Then it stands to reason that any intruders would be met with overwhelming force.
The towers appeared throughout the world in but the twinkling of an eye. 'Twas by magical means these structures were raised, I surmise.

A spire thus conjured must needs be maintained, and I suspect an arcane catalyst─some manner of "core"─doth lie hidden within.

Destroy the core, and the tower ceaseth to be...thus liberating the captives without harm!
So we can hope. And I would prefer to enter the tower with a working theory than with no plan at all.
Assuming Y'shtola's reasoning is correct, the chances of the defenses remaining dormant are small to none.
Any primals will have to be dealt with, and defeating one will likely only lead to the summoning of another. Our every victory will only compound the prisoners' suffering.
May we not then divide our forces?

Those proficient in healing will focus on sustaining the captives. That duty can be covered by Urianger, Krile, Y'shtola, and myself.

The remaining Scions will proceed with the search for the core. Admittedly, this strategy puts both parties at greater risk, but it should bolster our chances of saving the Arkasodara by a considerable margin.
What will you say?
Are you sure Alphinaud is in the right group? What of Alisaie? She knows a healing spell or two.
Aren't you forgetting someone!?
If you're to fight primals, then you'd best have at least one healer with you.
And I more than happy to fulfill that role. I've found wielding a sage's armaments to be rather intuitive, and look forward to testing them against a more challenging foe.
That she does, but I think Alisaie herself would assert that she's at her best when she's charging unto the breach.
And from what I recall from the Grand Cosmos, there's a spring in her step when she fights by your side.
Ye gods, will you never let me hear the end of that? Rest assured that I will do what is asked of me regardless of who I happen to be standing next to at any given time!
Of course not! As our most talented healer, we need you leading the van, fighting primals on the front lines.
It seems we have a plan; all that remains is to carry it out. I will inform Radz-at-Han of our movements, so let us make our preparations and regroup near the tower.
The military post in what's left of the Hamsa Hatchery should serve as a convenient staging point.
That sounds perfect! And remember: the experimental aetheryte at the Confluence is there for those who need it, so there's no excuse for being late!
Player7 Icon.png Voiced cutscene end.

We're told folk are imprisoned in the tower. For now, our orders are to watch it, and I don't intend to bat an eyelid, but it chafes that we can't do more...
Ah, our friend of Eorzea, we've been expecting you! You and yours will lead the mission into the tower, I'm told.

The warding scales will be delivered soon. Till then, please stand by at the boat we have readied.

When your fellows arrive, I will direct them to join you. We pray for your safety and success!
If the satrap trusts you and yours to lead the mission, then you must be formidable warriors indeed.
Glad are we to count you as allies!

Player7 Icon.png Cutscene start.
Unnngh... If this is the future of aetheryte travel, I think I'll stick to boats...
Aye... No warning, however emphatic, could have prepared me for that...
On account of which we are a little late, but fighting fit! Mostly.
My friends, permit me to thank you for accepting this mission.
You must We should still call you Varshahn, I suppose?
Indeed. It would not do to confuse our soldiers.
Very well, then.
For our part, we are humbled that you should see fit to entrust us with your warding scales. Please convey as much to His Excellency.
One for each of you. Please accept them with my blessings.
Our thanks. With these, we can go anywhere those with the blessing of Light can go.
Not only for this operation either, but all the ones to come. We can finally break your monopoly on primals.
What will you say?
I've been waiting for this day! I wouldn't mind carrying on as before, you know. In that case, they're all yours from now on.
So have we, my friend. So have we.
Hah, spoken like our champion. Rest assured we'll ever have need of you, though we will do what we can to lighten your burden.
Ah, but I'm afraid we can't let you retire just yet. You're the Scions' brightest star, after all.
If everyone is amenable to it, let us review the strategy for good measure.

As previously agreed, we will divide into two groups.

Forename and his band will break through the tower's defenses and locate its core.

Meanwhile, the rest of us will tend to the prisoners, who will doubtless want for healing due to the duress of repeated summonings.
The primals which the tower bringeth forth shall be deities of Thavnarian myth.
As we have no prior experience with such foes, pray exercise the utmost caution when confronting them.
We commence the operation at your word, my friend.
For the people of Thavnair—nay, the entire world—we must prevail!
Player7 Icon.png Cutscene end.

I have received the report. What happened to Mistress Nidhana is regrettable, but we must give thanks that you, at least, are safe.

The Radiant Host and I will be watching from the outpost, ready to act at the first sign of unusual activity.
May the scales serve you well, and protect you in lieu of Vrtra's fangs and claws.
First this armor, blessed with Ratatoskr's power, and now Vrtra's scale... Much has changed for dragons to show me such favor.
And with Nidhogg with me, in spirit and in hand, no obstacle will bar our way.
This is the closest I've ever been to one of the towers. Such a sinister aura it exudes...
It's been a while since last I took to the field, and I can't help but feel nervous. But with everyone at my side, I'm sure all will be well!
Aside from primals, within the tower we shall for a certainty encounter enthralled imperial soldiers.
Defenders conveyed hither by means unknown, who will stop at nothing to hinder our efforts...
Lest you worry, I've not forgotten my healing spells.
Be it restoration or destruction, this sorceress can command whatever magicks the situation requires.
My warding scale is safely tucked away. I'm ready when you are, Forename.
I may not be the Azure Dragoon, former or otherwise, but I guarantee that I'll give as good as I get!
I may have taken up new arms, but my role is unchanged. I am a healer, through and through.
Yet in knowing who once wore this sage's mantle, I wonder... When all is said and done, will I look back on the battles I chose to fight with pride?
Though our parties are separate, I will trust in you─as I know you will trust in me.
Let us both give it our all, and add another rousing chapter to the saga!
With Y'shtola keeping them company, the other party will be able to hold their own against the enemy if needs be.
So we can tackle our own task without worrying over them. Come, let us be about it!
Player7 Icon.png Voiced cutscene start.
Is everyone all right?
We fortified the captives with what magicks we could. Have the defenses been disabled? All appears quiet for the moment...
The lower floors were disturbing enough, but this place feels...wrong. The aether is heavy and thick. Like wading through a quagmire...
I believe we stand in the tower's beating heart. What sayest thou, Y'shtola...?
I see it. Aether siphoned from the land runs up through the spire, flowing to a single point...

This is the core we seek.

Yet something As large as this structure is, it siphons far more aether than is required to sustain it.

'Tis as if the core is feeding on the energy. Consuming it. I need to take a closer look...

...Curious. There is something there, embedded inside the core.

A man's limb...
This is what we came to destroy?
Yes. If you would be so kind?
And that should be the end of it!
Ugh, what now!?
My theory that the tower might come crashing down following the core's destruction doth appear to be correct.
Bully for you! And how are we supposed to survive the fall?
What of the prisoners below...!
The floor beneath our very feet dissolves. Brace yourselves!
I pray I'm not too late!
What happened? Where are we?
By my reckoning, we're still on the island where the tower stood but... 'tis as if it never existed.
Hardly a scratch. But how...?
G'raha wove a levitation spell at the last moment. Large enough to catch everyone, it would seem.
That explains the lack of obvious injuries.
The expenditure of so much aether has taken its toll. He will need plenty of rest, but should otherwise be none the worse for wear.
Then the immediate problem is what to do with our new friends here.
They'll be much changed for their time in the tower. Even if their bodies are intact, I doubt we could say the same for their minds.
Angelo and I will take care of that.
I have every faith in you, Alisaie, but there are just too many for you to treat alone.
We'll send at once to Eorzea for more porxies, and call on the local mages to lend a hand.
Hail, Scions!
We were watching the tower, when it simply...disappeared. What happened here?
The threat is banished, and thy people delivered. They are, however, in need of treatment, and we of a secure locale and helping hands to assist us in its provision.
You shall have all this and more. Come, let us convey these unfortunate souls to the city.
Player7 Icon.png Voiced cutscene end.

Ah, you are returned! As suddenly as the tower disappeared, we were gravely concerned for you and yours.
I am glad to see all is well. On behalf of the people of Radz-at-Han, I give you my heartfelt thanks.
I understand you and yours dealt with the tower. You've rid us of a great menace, and I don't know how to thank you.
But as grateful as I am, I regret that we couldn't take care of it ourselves. This is our home, after all, and it falls to us to defend it. We must endeavor to do better.
The tower's gone, and we owe it to you and the alchemists.
I didn't realize how tense I had been until Narunnair returned to normal, and I felt drowsy for the relief.
Whew... Carrying all those Matanga may have been the true struggle...
The liberated prisoners are being transported to Radz–at–Han for treatment.

Alisaie and Y'shtola will oversee the administration of the tempering treatment, with support from those who know a healing spell or two.

We'll go and join them in the city once you've had a moment to catch your breath.
Quest Completed
You may now enter the Tower of Zot with a party of NPC avatars. To make use of this feature, open the Trust interface located under Duty in the main menu.

Did you see it? That ghastly tower vanished like smoke on the wind. We've all been celebrating, especially since they've announced that sea trade will return to normal. Finally, I can think about unloading my stock of silk!
I never did hear the full story behind that eerie spire. I'm glad it's gone, of course, but just the thought of it is enough to give me the shivers.
That damn tower was the root of all our troubles, and now it's disappeared without a trace. The merchants are daring to hope that the worst is over—you can see it in their faces.

I thought that tower disappearing would make everything better, but business isn't exactly booming yet. I just hope I can hang on until things are truly back to normal.
One moment the tower was there, the next it was gone... Was it just an illusion?

Phew! Crafting all those warding scales in such a hurry has left me utterly exhausted. There's no medicine for this except a good night's sleep.
Thank you for saving my colleagues from the tower. Ask me anything—the least I can do is answer.
It would seem that healing the rescued Arkasodara is beyond the capability of our medicine. It pains me to say this as an alchemist, but I must trust in the power of healing magic.
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Edit In the Dark of the Tower's Miscellaneous Reward

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