Lady of the Vortex

Mainquest1 Icon.png Lv. 44   Lady of the Vortex
Quest

Journal detail hr1 07.png Acquisition
Cid: New Gridania - Carline Canopy (x:11.4, y:13.7)

Map33 Icon.pngClosest Aetheryte: New Gridania

Journal detail hr1 08.png Requirements
071201.png43Better Late than NeverMainquest1 Icon.png Better Late than Never (Level 43)

Spacer2.png All classes and jobs (excluding limited jobs) (Level 44)

Journal detail hr1 03.png Rewards

23,320
Experience Points



3,208
Gil
Options

 
Altered Woolen Hat
Altered Mythril Chain Coif

 
Woolen Cavalier's Hat
Allagan Gold Piece
Achievement
026002.png Free Wing Night
Miscellaneous Reward

Trialicon.png The Howling Eye (Trial) (Level 44)

Edit Lady of the Vortex's Miscellaneous Reward
Journal detail hr1 04.png Description
With Cid's modifications now installed, the Enterprise is finally ready to make the journey to the Howling Eye.
Journal detail hr1 01.png Objectives
  • Speak with Alphinaud.
  • Use the Duty Finder to confront Garuda in the Howling Eye.
  • Speak with Alphinaud.
Journal detail hr1 02.png Unlocks Quests
071201.png44ReclamationMainquest1 Icon.png Reclamation (Level 44)

Journal detail hr1 07.png NPCs Involved
MainIcon7.png
Maps
CidLionnellaisAlphinaudElyenora
 

  • With Cid's modifications now installed, the Enterprise is finally ready to make the journey to the Howling Eye.
  • Stirred by the familiar roar of the Enterprise's engines, Cid endeavors to recall his past; try though he might, he is unable to navigate the dark corridors of his mind alone. But what if he had company? Wielding the power of the Echo, you guide him through a series of forgotten memories, detailing the path that led the once-loyal engineer to turn his back on Garlemald and flee to Eorzea. When you finally awake from the visions, Cid triumphantly declares that he remembers everything─his name, his people, and his purpose. Shortly thereafter, he guides the Enterprise through Garuda's wall of wind without incident, delivering you to the Howling Eye at long last. Speak with Alphinaud before proceeding into the primal's sanctuary.
  • Alphinaud declares that the end is at hand─be it Garuda's or your own. Strike fear into the hearts of beastmen across Eorzea by defeating the Lady of the Vortex.
※The Howling Eye can be accessed via the Duty Finder.
  • Amidst the whirling winds, you succeed in striking down the Lady of the Vortex, only to see her rise once more, reinvigorated by the belief of her Ixali disciples. Yet the beastmen's prayers come to naught when Garuda's attempt to temper you fails, prompting a mysterious force to tear a Crystal of Light from her breast. It is at this moment that Gaius van Baelsar enters the fray, seemingly bent on goading the defeated primal into one final act of defiance. Garuda duly obliges, slaughtering her captive kobolds and Amalj'aa, whose cries of agony serve to summon their own patron deities. As Garuda prepares to consume the aether of her lesser brethren, the Black Wolf calls forth an unknown imperial weapon which summarily dispatches and seemingly absorbs all three primals. Wholly unprepared to face this awe-inspiring new foe, you have no choice but to flee for your life.
  • Safely back aboard the Enterprise, with the imperial forces now fast-diminishing specks upon the horizon, Cid and Alphinaud begin to discuss how to address this grave new threat. Believing the best course of action is to reform the Scions of the Seventh Dawn, they decide to return to the Waking Sands. Having safely arrived in Ul'dah, speak with Alphinaud prior to continuing on to Vesper Bay.
  • Alphinaud reiterates that the beast tribes and their primals are no longer a threat, and that all efforts must now be focused upon destroying the Empire's ultimate weapon. But having seen what you have seen, it is plain that this task will ask far more of you than any you have undertaken thus far. For Eorzea's sake, you must hope that you are up to the challenge.

Edit Lady of the Vortex's Dialogue

According to my tests, the device is now functioning in perfect harmony with the crystal─meaning we can leave whenever you're ready.


But you must understand: tests can only tell one so much.


Until we approach the Howling Eye─until we attempt to breach the barrier itself...I cannot be sure that this will work.


I think it only fair to tell you that there is a small but statistically significant chance that the crystal could trigger a massive...


Hmmm... Mayhap it is better that we remain positive.


Forename, I want to thank you. For reuniting me with my ship, for trusting in me to develop this plan...for everything. You've helped me to rediscover a part of myself I'd forgotten. I am not the man I once was, and I do not know if I ever shall be...but I do know one thing: this feels right.


...My apologies for the sudden outpouring of sentiment. I would have waited until after the mission, but...well, you understand.
Player7 Icon.png Cutscene end.
Quest Accepted
Player7 Icon.png Voiced cutscene start.
There...she's ready...

Ah, she stirs...


To Coerthas! And an audience with the harpy queen Garuda!
Enterprise...engage!

Phew...


Damn it!


I...I once flew in this airship. And I was not alone.


There were adventurers on board...adventurers like you.
ECHO BEGINS

Just how long have I worn these damn goggles?


Ah, yes. I fancied myself a trendsetter in my younger days.


The young prodigy, admired by all...exactly like his father.


Born and raised in Garlemald...


It was only natural that the precocious young student should become an engineer. Had his father not done the same?


Father... When did we stop seeing eye to eye?


When did Meteor become your everything, and your loved ones cease to matter?


You abandoned us all. But he was there for me, Father─there for me when you were not.


Though he proved no better in the end. Gaius was just another man with an all-consuming obsession.


And so I ran─left the Empire behind and came to Eorzea, where I built the Ironworks.


Ah, yes! It was then that I first donned these goggles.


Eorzea opened my eyes. It was home to so many manner of people, each with their own hopes and dreams. People worth saving. And so I fought beside them.


I wanted to prove that my knowledge could serve a nobler purpose.


I wanted to prove that there was another way...


And it all began that day, when I found my new home...
ECHO ENDS

I had forgotten how wonderful it was. The wind in your hair, the endless sky...


That light─it was you, wasn't it?


It's surprising how few people know this, but all pureblood Garleans have a third eye.


Perhaps mine helped me recognize you─or perhaps it was just a lucky guess.


The Enterprise was made for this! To carry Eorzea's protectors into battle!


I am proud to be able to call her my own.
Cid─what exactly do you remember?

Alphinaud, my boy─sorry to have been such a burden.


I remember everything...


My name, my people, and my purpose. Everything.


Come! It would be rude to keep Garuda waiting!


It took a while for the memory to return, but I remember you.


The floating isle, van Darnus... We ended it, that day─or so we thought.


Listen─let's keep this between the two of us, for the time being.


If word got out that one of the Warriors of Light had returned, the eyes of the world would soon be upon us─our enemies' included. And that's the kind of attention we could well do without.


What, isn't it enough that I know the truth?


Don't worry. A woman of your talents won't go unnoticed for long. Someday, they will remember you─and you'll never know another moment's peace!


There, up ahead! Ready, old friend?
Hah! Some things never change! We're going in!
Player7 Icon.png Voiced cutscene end.
You know, it's not easy guiding the Enterprise through a ceaselessly swirling wall of wind. I would rather not risk our lives again until you're sure─meaning absolutely certain─that you're ready. Are you?

All our efforts...all our travails...all of it was for this.


Make ready, Forename, for the end is nigh─be it hers or our own.


Beyond those gates awaits our foe. Are you prepared to meet with her?
The Howling Eye Now Accessible
Player7 Icon.png Cutscene start.
??? is speaking an unusual language that the Warrior of Light can understand through the Echo. ???

Who dares intrude upon my sanctuary!?


Your insolence shall not go unpunished, landwalkers!
Twelve preserve...she's...she's huge!

As I live and breathe...


Over there─look.


Amalj'aa and kobold prisoners. But why would the Ixal bring them here...?

Heehee HAHA hahaha HEEHEE haha HEEEEEE!!!


Wherefore come you hither, foolish mortals!?
Garuda! We are come to put an end to your reign of terror!

Hear you this blasphemy, my children? These landwalkers would bring me low!


You who are bound to crawl upon the earth should revere me─FOR I AM THE WIND!
Did we not take to the skies, and slip your defenses!? We are bound by nothing, Garuda!

You think your playthings give you strength?


They will not help you here, landwalker. This is my realm, where none can challenge my supremacy! Struggle though you may─I shall slake the roots with your blood, and festoon the canopy with your ENTRAILS! HAHAHAHAHAAA!
Squaaawk! Slay the unfeathered ones, we shall! As an offering to Garuda, they will serve!
Leave the Ixal to us, Forename! We will keep them distracted while you deal with her!
Do not fail, Forename! Remember: you fight for the Scions! For Eorzea!
This worm would die by mine own hand! Come, then...I shall grant you that which you seek!
Player7 Icon.png Cutscene end.
Duty Commenced
Heehee HAHA hahaha HEEHEE heehee haha HEEHEE!!!

Soon you will see the depths of your folly, mortals!


THE RECKONING COMES!!!


There is no escape! No Hope! NONE!!!


My power...No...
Player7 Icon.png Cutscene start.
No... Nooo! NO! NO!!!
Cid is shouting. Cid
What!? How in the hells─!?

HAHAHAHAHAAA! This...is...MY REALM! You have no hope here! None! NONNNE!!!


Did you truly believe you could defy a god, landwalkers!?


My power is limitless! My children legion!


And they have rendered unto me a wealth of crystals.


Their gifts sustain me, their faith empowers me!


None save my children will escape the reckoning, mortals! And those who would use my crystals to waken the rest shall realize the folly of their faith!


Then all shall worship none but me! The one true god! HEE HEE HEE HEE HEEEEEE!!!
...Of course! Worship! So long as the Ixal keep praying, she will never fall!
Then let's stop them!
Ugh!

HAHA hahaha HEEHEE heehee HAHAHA!!!


No harm will come to you, my children!


This is only the beginning, landwalkers! All who oppose me shall suffer for their defiance!


Soon, the worms of the forest shall receive my judgment! The desert vermin next─their walls of stone will not shield them from the tempest!


And then will I take vengeance on the sea lice! Their wooden boats cannot outrun the wind!


Tremble, mortals, for I shall visit you all in time! And all shall be mine! ALL MIIINE!!!


You, landwalker─you who dared to raise your hand against me─you shall be the first to pay for your sins! Not with your death─but with your LIFE!


You will serve me, landwalker...to your last breath!


No, NO!!! I claimed you! You should be MINE!


What...what are you? What have you done to me!?


No mortal should possess such power! This...this is impossible!
Duty Complete
Player7 Icon.png Voiced cutscene start.
Why do you not tremble at my might? Why do you not beg for mercy!? Why do you not DIE!?
We've done it!
Ixal is shouting. Ixal

Squaaak! Impossible, it is!


Garuda, kill you all!

Is that all!?


O Lady of the Vortex! O mighty Garuda!
Of all primals, the most terrible. I say again...IS─THAT─ALL!?
Gaius!?
Ah, Cid, my boy. You look well─for one who has forsaken kin and country. I wonder, what else you will forsake before the day is done.
Cid is shouting. Cid
What!?
What exactly did you hope to accomplish here this day?
I...
Well, I shall accomplish far more!

...Is that all? IS THAT ALL!?


Insolent mortal! I shall make you suffer!


That foul stench... I see now... She has touched you!


Very well...
Cid is shouting. Cid
Seven hells, does she still mean to fight!?
Amalj'aa
O Lord of the Inferno! Almighty Ifrit! Grant us succor in our hour of need!
Kobolds
Save us, Titan, Lord of Crags! Ah, it hurts us so, the pain, the pain...
What is she─ Twelve preserve, she cannot mean to─
No... No, this is all wrong...
Cid is shouting. Cid
Stop gawping, boy! We must run!
Surrender yourselves unto me... I would feast upon your aether. NONE SHALL STAND AGAINST THE WIND!

BEAR WITNESS TO THE GLORY OF THE EMPIRE!


It is you who will suffer, Garuda!
Ancient Allag had ways of dealing with your kind. Now, look on their ultimate weapon, eikon, and despair!
No... Nooo! NOOO!
Magnificent! It exceeds all expectation!
With each primal it consumes, it grows more powerful. A marvel, is it not?

Such is the fate of those who oppose the Empire!


There will be no Warriors of Light to save you this time.


If your leaders are as wise as they are reported, they will surrender.


Your skills are impressive, but they will not be enough.

Twelve have mercy! What chance have we against such an ungodly creation!?


And who was that armored devil!?
That was Gaius van Baelsar, legatus of the XIVth Imperial Legion, and supreme commander of the Garlean invasion force in Eorzea.
Of course, the Black Wolf─how could I not realize? Grandfather mentions him in his journal!

I was never so naive as to think the man would abandon his ambitions, but these developments are beyond my worst expectations...


What have you been doing these past five years? How could something of this magnitude have escaped the Alliance's attention?
We heard no whispers, saw no signs. In the wake of the Calamity, the Empire seized land and built outposts, but that was the extent of their aggression.
Damn it, Gaius, where in the seven hells did you find that thing?

It has been a day of unexpected developments, but the fact remains: Garuda is no longer a threat.


While I take no comfort in the manner of her downfall, it does mean that we may safely put the matter of the primals to one side─for the time being, at least.
Which just leaves the matter of Gaius's new toy.

Indeed. That weapon poses the greatest threat to Eorzea. It must be destroyed.


But first, we must needs find out all we can.


Let us make for Vesper Bay. We shall rebuild the Scions.


All is not yet lost, my friend─for we bear the light, and shall surely lead our people from the darkness.
Player7 Icon.png Voiced cutscene end.

Well, that was an experience I would rather not have again.


Something has been troubling me, Forename. Shortly before the Black Wolf took center stage, when Garuda attempted to claim you as her own, I could have sworn I saw...


Ah, but I'm sure I was mistaken. In times of great stress, the evidence of the eye is apt to be misread by even the most inquiring mind. Forget I mentioned it.


Returning to the subject of our earlier discussion, we may consider the matter of the primals closed until further notice. No beast tribe will dare summon their god so long as that weapon exists.


Truly, a more effective deterrent I could not imagine. It almost seems a shame to plot its destruction...
Quest Complete

Unlike Ifrit and Titan, who summoned a minion that had to be swiftly destroyed to reduce the damage of their most powerful attacks, reducing the damage from Aerial Blast requires you to keep the stone pillars in the middle of the arena intact. This will require the entire party to work together from the very start of the fight. The stone pillars take damage from any AoE attacks Garuda does. To mitigate this, the tank should tank her at the edge of the arena (such as where she starts) and face her AWAY from the middle. This will keep Wicked Wheel, Downburst, and Slipstream from damaging the pillars (And the rest of the party). The healer and any ranged DD should attack from Garuda's side, and should avoid standing next to any pillars due to Garuda's Friction attack, which targets a random party member and hits the area around them. Eventually, Garuda will fly up into the air and come down for her most devastating attack, Mistral Song. She will always land either where the fight began, or on the direct opposite side of the arena. The goal is to place one of the pillars between you and her, in which case you will avoid all damage. If you fail to do this, Mistral Song will most certainly kill you, as it hits for several thousand damage. Shortly after her first Mistral Song, Garuda will summon several Razor Plumes. These will fly over to the pillars and blow up after a short while (Using a move called Featherlance). Taking these out is the biggest priority for any damage dealer. For most it's fairly straightforward, attacking them with AoE if possible. Arcanist and Summoner have the most difficulty at this phase, as they lack burst damage. However, if they've done a good job of keeping Bio, Bio II, and Miasma on Garuda, they can use Bane to inflict it on most of the plumes, and all three debuffs will likely be sufficient to destroy the plumes. After two rounds of plumes, Garuda will warp to the center and summon one last batch of plumes to destroy the pillars. These will spawn around the edge of the arena, and so will be more difficult for arcanists to destroy. Once the plumes are either defeated or blow up, Garuda will warp to the center again and use Aerial Blast. As with Mistral Song, players should hide behind pillars to reduce damage. However, the damage reduction is based on the TOTAL number of stones remaining on each pillar, not just the one you're standing behind. This means you can't just focus on protecting a single pillar to survive the blast, and also that there's no difference between hiding behind a 1-height pillar and a 4-height pillar. After Aerial Blast, Garuda will begin her second phase. She will create a damaging tornado over the entire field, except for a small area around her, essentially decreasing the size of the stage. At this point it's imperative that the tank drag Garuda to one side of the arena so the healer and ranged DD do not get killed by Wicked Wheel. Her attacks stay the same for the most part with two major changes: Her plumes will now chase after party members and blow up, and can actually be safely ignored (especially if the DDs can self-heal). She will still use Mistral Song, but dodging it is a little different without the pillars. If she warps to the middle, players have to get behind her. If she warps outside the arena, players need to get on the far edge of the calm away from her. It's helpful to note that if she warps outside the calm, she will only ever warp to one spot, where there's a stone "throne" of sorts. So if she doesn't warp back to the middle, just run away from the throne.

Walkthrough
Edit Lady of the Vortex's Miscellaneous Reward

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