Limsa Lominsa

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LimsaLominsaFlag.pngLimsa Lominsa

"Till Sea Swallows All."

On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the maritime city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, pillars of rock and reef that jut out from the bay, each connected by long, sturdy bridges of iron and wood construction, earning her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar.

Limsa Lominsa is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader, the Admiral. Its economy is driven by shipbuilding, fishing, and blacksmithing, but the majority of wealth comes from the lucrative shipping industry.

To maintain the safety of its maritime routes, the city employed a formidable navy known as the Knights of the Barracuda until the Calamity saw the organization absorbed into the yoke of the Maelstrom, the city-state's Grand Company. Now peace it upheld by the Yellowjackets. However, even in the waters nearby the city, pirate bands run rampant, reaving and pillaging.


Command Room
Limsa Lominsa Lower Decks
Limsa Lominsa Upper Decks
Maelstrom Barracks
Rhotano Sea

Region: La Noscea
Landmass: Vylbrand
World: Hydaelyn
Weather: varies
Expansion: Original
On a windswept isle on the southwestern corner of the realm,
amidst the roiling waves of the Rhotano Sea, lies the maritime city-state of Limsa Lominsa.
To this haven for bandits and brigands, cutthroats and curs, seekers of both freedom and fortune, comes a lone adventurer.
Lone, yet not alone, for the hero's arrival has drawn the gaze of the nation's patron deity Llymlaen.
What realm-shaking fate has She descried in the churning waters of this mortal's future?
Through peril and hardship, discovery and triumph, may the Navigator guide this brave soul on his life's voyage...
Till sea swallows all.




The obsidian longboat upon Limsa Lominsa's standard is a pirate ship, and beckons back to the founders of the city: brutal Sea Wolf buccaneers, once the terror of the north seas. It should come as no surprise, then, that the crimson field represents the spilled blood of lost companions, and reflects the city-state's savage and gruesome history.


Till Sea Swallows All


Lominsans choose their leader in the Trident, a competition held once every seven years. The strongest of pirate crews run this multi-pronged race, and whosoever crosses the finish line first becomes admiral, the head of the maritime city-state. Afforded sweeping powers over Limsa Lominsa, new admirals will often drastically alter existing policies—and with it, change the course of the city-state.


Admiral Merlwyb Bloefhiswyn

Ruling Body

A number of councilors, nominated personally by the admiral, oversee the everyday proceedings of the thalassocracy.

Racial Distribution

Sea Wolf Roegadyn: 40%
Plainsfolk Lalafell: 20%
Seeker of the Sun Miqo'te: 20%
Midlander Hyur: 10%
Other: 10%


As one might expect for a maritime city-state, Lominsans revere Llymlaen, watcher of the seas and goddess of navigation. True believers make pilgrimages to the mark of the Navigator before they set sail, and upon their safe return to port. The worship of Llymlaen has roots in a loose collection of local beliefs, however, and thus cannot be thought of as a formal religion. Indeed, the Navigator has no grand temples nor clergy to Her name in Limsa, save the odd bethel overlooking the endless seas. Instead, each man keeps his own faith within his home through prayer and humble ritual.


Limsa Lominsa is home to guilds representing marauders, arcanists, rogues, blacksmiths, armorers, culinarians, and fishermen.



In the present day, piracy as such is forbidden. Privateering, on the other hand, is permitted, provided that the targets and plunder be of Garlean origin.


Lominsan anglers come together in numerous loose associations of "pullers" and eke out their living by casting lines off the coastal cliffs and trawling the open seas.


Whether they be crafting great warships or fishing skiffs, the shipwrights of Limsa Lominsa have no equals within the realm—as they themselves will proudly proclaim.


The art of steel-making evolved alongside the shipbuilding industry, and has profited much from Lominsan exchanges with the kobolds who are masters of metallurgy in their own right.


With their considerable knowledge of shipbuilding and seafaring, it was natural that a shipping industry should flourish in the city-state. Many and more are the trading vessels that can be seen sailing in and out of port each day.


A settlement initiative has made great strides in providing an honest livelihood for those retired from freebooting, who grow mainly oranges, grapes, and wheat.


Founded by men fleeing the rule of kings, Lominsans continue to see laws more as guidelines than actual rules. Whether pirate or fisherman, citizens generally feel less loyal to their city-state than to their immediate crew. This spirit of freedom ever drives Limsa forward, yet the selfsame wild abandon may appear brutish in the eyes of the other Eorzean nations.


Naturally, Lominsan cuisine makes use of the abundant fresh fish and shellfish. The city-state is a favorite of gourmands, as the seafaring culture brings foreign spices and recipes aplenty to the table. Likewise, Lominsan liquors, which were developed to keep on long sea voyages, are famed—particularly the ales and wines, brewed from local wheat and grapes in great quantity.


The Founding of a City

In 874 of the Sixth Astral Era, the Galadion set sail from the isles deep in the northern seas—the last of a mighty armada which turned on its nation in the name of the people, only to meet defeat at the hands of those they meant to free. The Sea Wolf crew of this noble vessel, who could no longer abide the rule of tyrants, steered her crippled hull south through unknown waters in search of a new home. After a yearlong voyage cursed by many troubles, the ship drifted to the southern coast of Vylbrand, and there ran aground.

The Galadion carried two Elezen helmsmen: Jean De Nevelle, a navigator, and the adventurer Guy La Thagran. Tasked with exploring the interior of the island, both confirmed that the region was fertile. In this land, the crew realized that they had found the home they had sought. Under Admiral Elilwaen, leader of the expedition, the crew built a small village inland of what was soon dubbed La Noscea after a second lodesman who perished of scurvy just two days before landfall.

However, it quickly became clear that the men and women of the Galadion were not alone, and had trespassed upon the domain of the kobolds, a tribe of badger-like beastmen.

In 879, a kobold tribe massacred townsfolk in a settlement in western La Noscea. After a few skirmishes, the crew abandoned their village for the relative safety of the Galadion, which they had left stranded upon the La Noscean coast. From their ship, they built bridges to the small islands and exposed reefs scattered about the bay, and thus the maritime city-state of Limsa Lominsa was born.

A battle ensued in the following year, as a militia was dispatched from Limsa Lominsa to defend the settlements of western La Noscea. The Lominsans were victorious in their skirmishes with the kobold tribes along the narrow corridor leading to Upper La Noscea, and the region came to be known as Skull Valley after the Lominsans lined the path with the death's-heads of their foes as a warning to would-be trespassers.

Admiral Elilwaen passed away at the age of seventy and six, succumbing to an unknown disease (possibly the Lung Rot), in the year 902. His last will named his confidant, Tragghyr the Cold as his successor, beginning a tradition of Lominsan admirals being selected by appointment.

Tragghyr recruited like-minded men to form the Knights of the Barracuda, the Lominsan navy. Commanding its land forces, popularly known as Yellowjackets, he led a raid on kobold territories in the name of the city-state. They established Camp Skull Valley in western La Noscea, seizing a portion of kobold lands and opening the region for a colonization.

A Maritime Age

Limsa Lominsa in its early days was a place for coinless refugees. Unable to make full use of La Noscea's rich resources due to the continued hostility of the kobolds, the Lominsans lived in poverty, much as they had in the north seas. They kept their skills as sailors, however, and thus chose the path of survival open to them—piracy.

After occupying the few scant forests of lower La Noscea and gaining a source of lumber, the Lominsans set about building warships. With the salt-heavy winds at their back, the early townsfolk came into their element, and began to attack the merchant ships sailing the Rhotano Sea—ferocious as wolves preying upon sheep. Soon, the city-state was rich with plunder, and a black market had opened to peddle the stolen goods.

Thus, it was through piracy that Limsa Lominsa's population grew larger and more diverse. Plainsfolk came from the south sea isles, drawn by rumors of cheap wares, and Lominsan pirates oft gave members of captured crews the choice to join their ranks. Before long, Sea Wolves worked the docks of the maritime city-state alongside Seekers of the Sun and Hyur.

The Trident

As the pirates grew in number, they began to organize into proper crews. As the number of crews multiplied, however, quarrels among them became more common. Questions of territory and shares of plunder erupted into violence in the 940th year of the Sixth Astral Era, and for nearly two decades thereafter, the streets ran with the blood of feuding pirates. The madness continued until 963—the year that Agatzahr Roehmerlsyn assumed the admiralship.

From a buccaneer background himself, Admiral Agatzahr invited the strongest of the warring crews to the negotiation table. Through bartering and threats, he secured their solemn oath to put an end to the fighting. More miraculously, however, he put forth a code of conduct which every corsair would have to honor: No crew would cheat another of its plunder, nor rob a fellow Lominsan, nor sell fellow men into slavery.

Though the code itself was revolutionary, its enforcement was perhaps more so. The best of all crews came together and founded the Upright Thieves, a shadowy organization that punished those who broke the code. Admiral Agatzahr's rules became as law to the pirates not because they were imposed from above, but rather because they were enforced in every back alley and bad tavern. Thanks to this, peace returned to Limsa.

Agatzahr went on to tax the revived trade in plunder, and used the proceeds to bolster the Knights of the Barracuda, the Lominsan navy. With this force, he devoted himself to fighting the kobolds. Through Agatzahr's reforms, Limsa Lominsa became mighty: the pirates grew wealthy from raiding foreign vessels, while the Barracudas secured the interior territories and defended the harbor. In his late years, the Admiral also established the Trident so as to avoid a war of succession. Truly, the maritime city-state would not be the power it is today without his many contributions.


For several hundred years the Trident reliably produced leaders who served seven years—though history is littered with admirals who stayed in office for longer. Many pirate lords rose to the position, and their strength allowed them to rein in the rough seafaring citizens. In this way, Limsa Lominsa maintained unity as a city-state.

One such notable figure was Admiral Mealvaan, who lived roughly five hundred years ago. With the aid of his advisor, the arcanist Ikuku Iku, he established Mealvaan's Gate, the customs office of Limsa Lominsa. Another, Admiral Guolskyf, who lived half a century ago, sought to catalog the realm's recipes and founded the Culinarians' Guild.

However, the Trident was to produce a leader in 1563 who would change the maritime city-state in greater ways than ever before: Merlwyb Bloefhiswyn. Though she herself was a pirate leader of the infamous League of Lost Bastards, Merlwyb declared piracy illegal upon assuming the admiralship—an act that shocked Lominsans and dealt a blow to the mainstay of its economy. Why would she do such a thing? Evidently, the Admiral realized that Limsa could not face the encroaching threat of the Garlean Empire without powerful allies, and could ill afford to antagonize the other nations of Eorzea.

The Galadion Accord

Naturally, the Admiral's order outlawing piracy was unpopular amongst the heretofore state-sanctioned corsairs, and more than a few daring attempts were made on Merlwyb's life. However, her will was of steel, and she refused to budge by even one ilm. She won what crews she could through negotiation, persuading them of Limsa's need to cooperate with the other city-states. And the crews who remained unyielding, she silenced.

Merlwyb showed her strength as a leader in other ways as well, particularly in deftly dispelling the primal threat that came to hang over the city-state. In 1565, she allocated state funds towards the hiring of the Company of Heroes, a famed mercenary band. This proved coin well spent as when the kobolds summoned Titan a year later, the sellswords were there to vanquish the aetherial deity. In the same year, they worked alongside the Knights of the Barracuda to fell Leviathan when the Sahagin called their own primal unto the realm.

Seeing both the Lord of Crags and the Lord of the Whorl defeated through the Admiral's foresight, many Lominsans warmed to Merlwyb, and soon those voices that decried her were singing her praises. By 1572, she was able to establish the Maelstrom, Limsa's Grand Company. Her final victory was the Galadion Accord, which bound the pirate crews to the Maelstrom, and unified all of Limsa Lominsa under her command.


See Also

  • The guardian deity of Limsa Lominsa is Llymlaen, the Navigator.