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Locke's Lie

This article has been "archived." The subject of this page was part of the original release of Final Fantasy XIV (1.0-1.23b), and most likely is not part of the current game anymore. If this is an NPC page, then the NAME of this NPC has most likely been re-used by Square Enix and given to a completely different character that has no affiliation with the original.
This article has been "archived." The subject of this page was part of the original release of Final Fantasy XIV (1.0-1.23b), and most likely is not part of the current game anymore. If this is an NPC page, then the NAME of this NPC has most likely been re-used by Square Enix and given to a completely different character that has no affiliation with the original.

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Locke's Lie
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In the cooperative spirit of the Eorzean Alliance, the Grand Companies of each nation are working together to devise a series of joint military exercises.

Wild creatures handpicked for their ferocity and robustness have been transported to uninhabited islands in the Cieldalaes, where they will be released in order to produce actual combat conditions. The alliance is currently planning two varieties of drills, with an eye to foster battlefield flexibility within its ranks.

On this island, the objective is to defeat innumerable enemies in the midst of reduced battlefield visibility imposed by the rocky terrain. This drill tests a squad’s ability to quickly locate and eliminate a large number of foes within the specified time limit.

Connections

Area Coordinates
Limsa Lominsa Via Storm Captain Loetahlsyn‎


Requirements: Enlisted in a Grand Company

Region: La Noscea
Zone: Locke's Lie


Lore
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Enemies faced here were very similar to other notorious monsters in the game, many of them having similarly themed names.
Notes
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