Lord of the Inferno

Mainquest1 Icon.png Lv. 20   Lord of the Inferno
Lord of the Inferno Image.png
Rewardsicon.png Rewards
XP Gil
Expicon.png16,240 Gil Icon.png1,245
Guaranteed Rewards
Dawn Wristguards
Informationicon.png Description
Minfilia would like you to assist the Immortal Flames.
Objectivesicon.png Objectives
  • Defeat the Amalj'aa!
Issuing NPC: Minfilia: The Waking Sands (x:6.9, y:6.1)
Type: Main Scenario
Misc Reward: Access to The Bowl of Embers (Trial)
Unlocks: A Hero in the MakingMainquest1 Icon.png
Class: Disciple of MagicDisciple of War
Quest: Mainquest1 Icon.pngLife, Materia and Everything
NPCs Involved: Flame Sergeant (Lord of the Inferno)ThancredScion of the Seventh DawnNero tol ScaevaLivia sas JuniusUngustFlame Private (Lord of the Inferno)
Mobs Involved: IfritAmalj'aa BruiserHighcant Hatsugg ChahAmalj'aa RangerAmalj'aa Halberdier

Minfilia in The Waking Sands (x:6.9, y:6.1)
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Flame Sergeant (Lord of the Inferno) in Eastern Thanalan - Drybone - Camp Drybone (x:14.3, y:24.4)
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Flame Sergeant (Lord of the Inferno) in Southern Thanalan (x:20.2, y:10.4)
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Adala in Eastern Thanalan - The Burning Wall (x:14.1, y:23.5)
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Thancred in Eastern Thanalan - Drybone (x:14, y:24.5)
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Scion of the Seventh Dawn in The Waking Sands (x:6.6, y:6.1)
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Sidequest4 Icon.png 
Scion of the Seventh Dawn in The Waking Sands (x:6.6, y:6.1)
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  • In order to learn the whereabouts of the abductees, the Immortal Flames have devised a plan to capture Amalj'aa, using the false priest, Ungust, as bait. Minfilia bids you partake in the operation as the Scions' representative. Take yourself to Camp Drybone, and there merge with the Immortal Flames.
  • You have been briefed regarding the operation. It is anticipated that the Amalj'aa will offer fierce resistance, and you are urged to spare no preparations. Once you are ready, proceed to the Invisible City, and lie in wait at the designated location.
  • To your great dismay, you are betrayed by one of your own, and end up being captured by the Amalj'aa. After an indeterminate amount of time, you awaken within an Amalj'aa stronghold in the company of your fellow captives. Speak with them to ascertain the situation.
  • It appears the Amalj'aa mean to make an offering of you and your companions to Ifrit. If it must end, let it be with weapon in hand. Wait for the right moment, and strike back at the Amalj'aa.
  • Having failed to make you his minion, Ifrit attempts to exterminate you, but against all odds you succeed in overcoming the god-like being. It would appear that he and his kind have the power to bind mortals to their will, yet for reasons yet unknown you are immune to this influence. There will be time enough to learn the truth of things later. For now, make your way back to Camp Drybone, and speak with Thancred.
  • Having lavished you with praise, Thancred takes his leave to return to the Waking Sands. Minfilia will be eager to hear back from you as well. Report to her at the earliest opportunity.
  • At the Waking Sands, Minfilia and Thancred take turns bombarding you with information, explaining to you how the crystal robbery and the abductions served to advanced Ifrit's cause. Thancred then reveals a disturbing truth: in order to prevent Ifrit from gaining strength, his “tempered” victims are put to death. Even as this revelation casts a shadow over your victory, you find yourself more determined than ever to do your part as a Scion.

Edit Lord of the Inferno's Dialogue

Have the tank face Ifrit away from the party members having the DPS stand at Ifrit's sides and backside. Watch out for Ifrit's Eruption move which will be indicated by a big circle of flames where you'll have roughly three seconds to dodge. Once Ifrit is about 50-75% he will summon a Fetter in the middle of map. Have your members focus down the fetter otherwise Ifrit will cast Hellfire doing massive damage to your group. If Hellfire is cast, it is recommended that either everyone drinks a Hi-Potion or Healing Wind Limit Break is used. After Hellfire, Ifrit will start to cast Radiant Plume, first in the inner arena then in the outer circle.


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