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Lord of the Inferno

Mainquest1 Icon.png Lv. 20   Lord of the Inferno

Journal detail hr1 07.png Acquisition
This quest requires you to fight enemies in a level 24 instance with a 30 minute time limit.
Minfilia: Western Thanalan - The Waking Sands - The Solar (The Waking Sands) (x:6.9, y:6.1)

Map33 Icon.pngClosest Aetheryte: Horizon

Journal detail hr1 08.png Requirements
071201.png19Life, Materia and EverythingMainquest1 Icon.png Life, Materia and Everything (Level 19)

Spacer2.png All classes and jobs (excluding limited jobs) (Level 20)

Journal detail hr1 03.png Rewards

Experience Points

Dawn Wristguards
Miscellaneous Reward

Trialicon.png The Bowl of Embers (Trial) (Level 20)

Unlocks ability to purchase Dawn Wristguards
Edit Lord of the Inferno's Miscellaneous Reward
Journal detail hr1 04.png Description
Minfilia would like you to assist the Immortal Flames.
Journal detail hr1 01.png Objectives
  • Report to the flame sergeant at Camp Drybone.
  • Lie in wait at the Invisible City.
  • Defeat the Amalj'aa!
  • Speak with the flame sergeant.
  • Confront Ifrit in the Bowl of Embers.
  • Speak with Thancred at Camp Drybone.
  • Report to the Scion of the Seventh Dawn at the Waking Sands.
Journal detail hr1 02.png Unlocks Quests
071201.png20A Hero in the MakingMainquest1 Icon.png A Hero in the Making (Level 20)

  • Minfilia would like you to assist the Immortal Flames.
  • In a bid to learn the whereabouts of the abductees, the Immortal Flames have devised a plan to capture Amalj'aa, using the false priest Ungust as bait. Minfilia bids you take part in the operation as the Scions' representative. Head for Camp Drybone and assemble with the Flames.
  • You have been briefed on the details of the operation. The Flames anticipate that the Amalj'aa will offer fierce resistance, and you are urged to prepare accordingly. When you are ready, proceed to the Invisible City, and lie in wait at the designated location.
  • Mere moments after surrounding the enemy, you learn that there is a traitor in the ranks, and are swiftly subdued. After an indeterminate amount of time, you awake to find yourself imprisoned within an Amalj'aa stronghold, along with the Flames. Speak with them to ascertain the situation.
  • It appears the Amalj'aa mean to make an offering of you and your companions to their primal, Ifrit. If it must end, let it be with weapon in hand. Wait for the right moment, and strike back at the beastmen.
※The Bowl of Embers can be accessed via the Duty Finder.
  • It would appear that Ifrit has the power to bind mortals to his will, but for reasons yet unknown you are immune to his influence. Having failed to make you his minion, Ifrit elects to exterminate you instead, only to find himself outmatched. Quite how you found the strength to resist the godlike being is a question for another time. For now, make your way back to Camp Drybone, and speak with Thancred.
  • Having lavished you with praise, Thancred takes his leave to return to the Waking Sands. Minfilia will be eager to hear back from you as well. Report to her at the earliest opportunity.
  • At the Waking Sands, Minfilia and Thancred take turns bombarding you with information, explaining to you how the crystal robbery and the abductions served to advance Ifrit's cause. Thancred then reveals a disturbing truth: in order to prevent the primal from gaining strength, his “tempered” victims must be put to death. Though this revelation casts a grim shadow over your victory, you find yourself more determined than ever to play your part as a Scion.

Word has arrived from Thancred concerning our ongoing investigation.

It appears he was able to extract some information from our friend Ungust, the false priest.

He revealed that he is due to meet with the Amalj'aa to discuss their dealings.

The Immortal Flames believe that the meeting will present an ideal opportunity to ambush and capture the Amalj'aa responsible for the abductions, and so they mean to have Ungust attend as planned.

As the Amalj'aa are anticipated to offer fierce resistance, the Immortal Flames have requested our support.

I would have you provide it to them, Forename. Thancred is presently attending to another matter, but will join you as soon as he is able. Until such time as he does, you will be the Scions' sole representative on the ground.

Before he left, he bade me tell you to “save some for him.” Such is his confidence in you─a confidence I share.

When you have made ready, pray take yourself to Camp Drybone and report to the flame sergeant leading the mission. May you walk in the light of the Crystal.
Quest Accepted

Ah, you're Forename Surname of the Scions? My thanks for coming, friend. We're stronger for your assistance.

Allow me to brief you on our mission. Our objective is to capture Amalj'aa and prise from them the whereabouts of the abductees.

The lizardmen aren't aware that their man, Ungust, has been exposed. When they come to the rendezvous point to meet the traitor, we'll spring the trap.

Owing to the clandestine nature of the mission, we can deploy only a small contingent. Every member must count, and so we requested the aid of the Scions.

The rendezvous will take place at the Invisible City. Please make your way there and lie in wait.

We stand to learn much and more of the Amalj'aa plot if the mission succeeds, Forename. Let's make sure it does.
Player7 Icon.png Cutscene start.
Is the bait in place?
Our man is in position, sir.
Good. We make our move as soon as the Amalj'aa appear.
Yes, sir!
Amalj'aa Warrior
What is the meaning of this!?
Wait. Something's amiss...
Hee hee hee...


I'm afraid your little ambush ends here!
I eluded the Immortal Flames' clutches for moons before finally being caught. Did you not wonder how I managed it?
'Twas almost as if someone was feedin' him information from the inside! Gahahaha!

Aye, your every movement was known to me ahead of time! Hee hee hee!

Now, as much as I'd love to chat awhile, I have appointments to keep.
They're all yours!
Player7 Icon.png Cutscene end.
Duty Commenced
Defeat the Amalj'aa!
Duty Complete
Player7 Icon.png Cutscene start.
Put up your weapon, or your comrade's a dead man!
Behind you!
Bring him.
The rest of you, march!
Traitorous scum...
Player7 Icon.png Cutscene end.
They're going to kill us, aren't they!? Gods, I don't want to die! I want to go home! <sob>

The lizardmen marched us to their stronghold.

They're preparing for something...and I for one do not want to be around when they finish.

I fear the Amalj'aa mean to give us to their god as an offering. If I must die, then let me die a soldier's death─with steel in hand!

Damn it all... A traitor in the Flames! What has become of us...?
I'm sorry you were dragged into this. Were I a better judge of character, we wouldn't be in this mess...

Ah, there you are, Forename. Come, rest awhile─you will have no better opportunity. After witnessing their god's ignominious defeat, the Amalj'aa will be less inclined to risk our wrath─for a time, at least.

Now, where were we? Ah yes, I was in the process of apologizing. I do hope you can forgive me. I arrived too late to be of any you or the abductees.

They may be whole of body, but the same cannot be said of their minds. For once a man is tempered...

Ah, but it ill suits me to dwell on the negatives. Amidst all our misfortunes, there is still reason to rejoice. Ifrit is slain, and by your hand, no less!

That is the deed of no ordinary individual, Forename. Not that I ever thought you were ordinary. On the contrary, I have long suspected that you have the potential to shape the fate of this realm. What can I say? My fine eye for talent remains undimmed.

Minfilia will be proud beyond all reckoning when she hears of your deeds. I trust you shan't object to my bearing the tidings to her. That way I can claim to have contributed something to this mission.

You, meanwhile, have earned yourself a rest. Take some time to relax, and return to the Waking Sands when you are good and ready. We can discuss matters in more detail then. Just don't take too long, will you? The realm's problems won't solve themselves.

Ah, the triumphant hero returns!

Thancred told us the news upon his arrival. He is presently in the solar, giving a full report to Lady Minfilia.

You should join them at once. Lady Minfilia is most eager to see you.
Player7 Icon.png Cutscene start.

...My late arrival nearly cost Forename his life. I wasn't there when the Amalj'aa took him prisoner...

And I wasn't there when they served her to Ifrit...

Yes, by some miracle, she survived─but that does not excuse the fact that he should never have had to face such dangers alone. I failed him utterly.

Just as I'm failing you all...

What's done is done, Thancred. You can ill blame yourself for every─

Forename! It is so good to see you again!
Impeccable timing, my friend. I had just finished regaling Minfilia with your heroic exploits.
Thancred has told me everything. You have done well to return to us.

The perils you faced were undeniably great, yet a part of me believes that I had no cause to fear. And now we can put paid to our long investigation.

As we suspected, the Amalj'aa undertook both the robbery and the abductions with the aim of summoning their primal, Ifrit.
Nor is this tale limited to Ul'dah. Similar incidents have been rife in both Limsa Lominsa and Gridania of late.

I daresay you've been curious as to how these crimes are linked to the primals. Permit me to explain.

Having manifested in the physical realm, primals must consume aether if they are to maintain their presence here. And the stronger they become, the more aether they require.

Now, aether exists throughout creation. It flows through all life, and permeates the very air that we breathe.

Alas, this alone will not suffice to sustain the likes of Ifrit. Nay, he and his kind require a more concentrated source of aether─crystals.
It is for this reason that incidents involving crystals can often be traced back to a primal.

Which leaves us with the why of the abductions. To understand this, you must first understand how primals are born.

When all is well with the world, primals possess no physical form. Their essence is dispersed across the great river of aether.

However, when the world is plunged into chaos, those who worship the primals cry out to their gods for deliverance from suffering.

These cries serve as a beacon toward which a primal's essence is irresistibly drawn. It is this coming together─or “aetheric coalescence”─which grants the beings physical form.

Once born, a primal gains strength from its followers' worship. The more numerous and fervent they are, the more powerful their god becomes.
But the primals are seldom satisfied with such reverence as their adherents freely give, and in order to gain more power, they do not scruple to create followers. They do this by “tempering” mortals─a process to which you yourself were subjected.

Yet even as Ifrit took your comrades in his thrall, you alone remained unaffected. This is thanks to the power you possess─the Echo.

We know not the why of it, but those blessed with the Echo are immune to primal influence.

It is as though a greater power protects us...

When first you came to us, I told you that the Echo would be instrumental in dealing with the primal threat. I trust you now begin to see why.
The recent incidents all share a common trait: meticulous planning. Such elaborate designs are a new development, and one which fills me with an unshakable sense of foreboding.

While I share your concern, my presiding feeling is one of relief at your safe return.

Ah, the Immortal Flames assured me that they will deal with the aftermath, so you need not concern yourself with that. We may rest easy for a time.

I suggest you take full advantage of the respite, Forename.

You may be sure it won't last long. Once the people learn the identity of the hero who felled Ifrit, I fear you will have nary a moment to yourself!

Whether she intended to or no, Minfilia neglected to tell you something─something I think it would be best you heard from one of us.

It concerns the tempered abductees that were rescued... I am sorry to report that all are to be put to death, the Flames with whom you were imprisoned included. Needless to say, this information must not be made known to the public.

I swear to you that we would not do this if there were any other recourse─but once a man is tempered, he is tempered for life. His very existence lends strength to the primal whom he cannot choose but worship.

And so we Scions continue our fight, that no more innocents need be sacrificed. I hope that you will continue to stand with us, Forename.

But I should be going. I must offer my apologies to the Flame General for the losses his people suffered. Till next time!

Gods forgive me... How many more lives...? Louisoix would never have allowed this to happen.

I have to do better... I have to be stronger...
Player7 Icon.png Cutscene end.
Quest Complete
Edit Lord of the Inferno's Dialogue

Have the tank face Ifrit away from the party members having the DPS stand at Ifrit's sides and backside. Watch out for Ifrit's Eruption move which will be indicated by a big circle of flames where you'll have roughly three seconds to dodge. Once Ifrit is about 50-75% he will summon a Fetter in the middle of map. Have your members focus down the fetter otherwise Ifrit will cast Hellfire doing massive damage to your group. If Hellfire is cast, it is recommended that either everyone drinks a Hi-Potion or Healing Wind Limit Break is used. After Hellfire, Ifrit will start to cast Radiant Plume, first in the inner arena then in the outer circle.

Edit Lord of the Inferno's Miscellaneous Reward

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