New Winds, Old Friends


«The Wyrm's Lair

071201.png54A General SummonsMainquest1 Icon.png A General Summons»

Transcript may differ from in-game version as efforts have been made to incorporate unused and/or altered text.
Text in green is conditional. Hover your mouse over it to see the condition for making that text appear!
Player31 Icon.png
Lorequest4 Icon.png
SecondaryQuest1 Icon.png


If our only remaining recourse is to violence, then we should seek out the swiftest path to victory. With every moment we hesitate, Ishgard's prospects grow bleaker.

Hm. A force of sufficient power to break through a primal's defenses might conceivably grant us access to the Aery...


...And I can offer no better solution. Pray consult this engineer friend of yours.
Very well. On the condition that you swear not to lure Nidhogg from his lair in our absence.
And steal all the glory for myself, you mean? Nay, I am not so selfish as that. Contact me by linkpearl when your preparations are complete, and we shall set forth from Ishgard together.
I suggest we rendezvous back at Saint Reinette's Forum, Forename. From what I gleaned of the Holy See's decidedly ambitious airship project, Cid will still be in Ishgard.
Quest Accepted
Go, meet with your engineer friend. I shall remain here and keep vigil over the wyrm.

When last you saw Master Garlond, he was advising the Ishgardians on their ailing airship, correct? In that case, he might still be at Camp Cloudtop. Failing that, we could try the airship landing, or mayhap even the Skysteel Manufactory... But let us not waste time searching aimlessly. Someone in the city is sure to know where to find him. The question is who? Ser Aymeric would seem the obvious choice, but there is no guaranteeing he will be able to grant us an audience at short notice...


Ah, I have it! Count Edmont's youngest son prides himself on knowing all of the Holy See's juiciest rumors. Let us return to the manor and see if Lord Emmanellain is about.
When it comes to─ahem─exchanging information of uncertain origin, Lord Emmanellain is something of a prodigy.
We were fortunate to find Lord Emmanellain at home. Hm! The tavern keeper's loss is our gain.

Ah, the hero returns! How goes the fight, old boy? Well, I trust! ...Hm? In search of a “Cid Garlond,” you say? Then say no more!


The taverns are full of talk, and the name of said silver-haired genius has cropped up more often than most. I hear he has been tasked with getting that monstrous airship the Holy See commissioned to actually fly. 'Twould seem the project has been plagued with mishaps from the first.


In any case, Garlond Ironworks employees are known to frequent the airship landing, and I'll wager their master does too.
The airship landing? Yes, I thought as much. Come, Forename─we must find Cid and trouble him for his expert opinion.
If you do find Master Garlond at the airship landing, I trust you won't forget who told you where to look! Credit where credit's due, and all that!
When it comes to─ahem─exchanging information of uncertain origin, Lord Emmanellain is something of a prodigy.
If Ishgard comes under attack, we'll have to get out of the city pretty sharpish. Don't much like the idea of leaving a job half-finished, though...
...What's that? There are dragons coming? Uh, s-s-sorry! Can't talk now! Have to finish this job and get out of here!
Player7 Icon.png Cutscene start.
Forename! Alphinaud! How fare you both? Not terribly well, judging by your faces.
Greetings, Master Garlond. I am sure it will come as little surprise when I tell you we have need of a favor...

...Another wind barrier? And you say it was conjured by Nidhogg?


Hm. The Enterprise could certainly take you where you need to go...but she would not fare well against dragons. She's agile for a ship her size─but not that agile. The Dravanians would fly rings around her.


And if they took it into their heads to incinerate the rigging, there would be precious little we could do to avoid them.

But there must be something we can do! Some manner of weapon we could employ...?


Estinien stands vigil at the edge of the Churning Mists, but we do not know how much longer─

All right, all right, I didn't say it was impossible. I said it was impossible for the Enterprise. We need a smaller boat.


Biggs! Wedge! It's time we gave that new toy of yours a proper field test.


It's probably best if I let the lads show you. Come on, the manufactory's not far!
Player7 Icon.png Cutscene end.
The Ishgardians have granted us the use of a small corner of their workshop─all part of the agreement. I think you'll see we've made the most of the space...
They all want to build bigger, but we know where the future is headed!
Ah, yes─the Skysteel Manufactory. As I recall, this workshop is primarily devoted to the construction of dragon-slaying weapons...
Our little project's just inside. Oh, you're going to like this one...
Player7 Icon.png Voiced cutscene start.
Feast your eyes upon our latest and greatest feat of engineering! We call it a “manacutter”!
After you put down Gaius, Wedge and me struck out on our own for a bit, and started work on the successor to the Tiny Bronco.
Impressive little thing, isn't she? My talent for ship design has plainly rubbed off on them.

They've adapted the principles of corrupted crystal technology, and constructed a mechanism which converts aether from its surroundings into elemental wind. Said wind is then harnessed by the specially engineered sails, providing the craft with propulsion and lift. All in all, a most elegant solution...


...I'm actually a little upset that I didn't think of it myself.
The design does, however, come with one small flaw...
The energy conversion ratio's bloody awful. To generate enough power to get you off the ground, you need to be in an area awash with predominantly wind-aspected aether.
In other words, there are a few places you can fly...and lots of places you can't.
The new Ishgardian airship hasn't left the boys much time for tinkering─meaning it may be a while before this particular project takes off, if you'll forgive the pun.
Hah...hah...hah...
Tataru, what's happened!?
I've been looking all over for you! There's been word from Ul'dah! It's about Her Grace, the sultana!
It seems you're required elsewhere. Leave the manacutter with us. We'll see that she's airworthy and suitably equipped to slice through those winds.
You, meanwhile, should concentrate on providing Raubahn and the sultana whatever help they need!
Player7 Icon.png Voiced cutscene end.
Quest Completed