Sylph-management


«Wood's Will Be Done

071341.png20A Sight to BeholdFeaturequest1 Icon.png A Sight to Behold»
071341.png30A Song of Bards and BowmenFeaturequest1 Icon.png A Song of Bards and Bowmen»
071341.png30Austerities of FlameFeaturequest1 Icon.png Austerities of Flame»
071341.png30Brother from Another MotherFeaturequest1 Icon.png Brother from Another Mother»
071341.png30Eye of the DragonFeaturequest1 Icon.png Eye of the Dragon»
071341.png30Forgotten but Not GoneFeaturequest1 Icon.png Forgotten but Not Gone»
071341.png30Paladin's PledgeFeaturequest1 Icon.png Paladin's Pledge»
071341.png30Peasants by Day, Ninjas by NightFeaturequest1 Icon.png Peasants by Day, Ninjas by Night»
071341.png30Pride and Duty (Will Take You from the Mountain)Featurequest1 Icon.png Pride and Duty (Will Take You from the Mountain)»
071341.png30Seer FollyFeaturequest1 Icon.png Seer Folly»
071341.png30Taking the BlackFeaturequest1 Icon.png Taking the Black»
071201.png20We Come in PeaceMainquest1 Icon.png We Come in Peace»

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Player7 Icon.png Voiced cutscene start.

Now, having set aside the formalities...


...We have a favor to ask of you.


Urianger. Have the documents arrived from the Students of Baldesion?
Aye, my lady, they arrived but recently.

We have conducted a study at the behest of the Order of the Twin Adder.


Papalymo, Yda─a synopsis, if you would.
Our task was to survey the behavior of the sylphs, a beast tribe indigenous to the Twelveswood.
Oh, how to describe them... They look like...gysahl greens? Floating ones! That worship the primal Ramuh.
Ahem. Though technically a “beast tribe,” sylphs are blessed with a comparatively personable demeanor, conducive to peaceful communication.
Offering us an invaluable opportunity to learn what the beast tribes know of the primals.

While Ramuh's existence is well documented, the sylphs do not─or perhaps, can not─summon the primal any longer, insofar as can be ascertained. Until such time as we know...


...It would be unwise to assume that the threat posed by the primal has passed.
Which leaves Gridania with the added worry of not knowing what they should be worrying about!

In that regard, they are hardly alone. What we can say with absolute certainty is that Gridania has its hands full fending off Garuda.


Who, I need hardly remind you, is among the most savage and terrible of all known primals.

In short, it is essential that we approach the sylphs in as diplomatic a manner as possible.


Words and actions can be misconstrued. The only sure way to communicate our intentions is the Echo.


Winning the sylphs' favor may well bring us a step closer to mitigating the threat of the primals. Will you help us?


I am grateful.

Lovely! Well, as much as I'd like to help, I'm afraid I would be of little use to anyone in Gridania. A veritable babe in the woods.


Yda and Papalymo, however, should be able to see the forest for the trees. Is that not so, Minfilia?
Indeed. You are willing?
Leave it to me!
Us, Yda. Us!
Player7 Icon.png Voiced cutscene end.
Quest Accepted

Your mission is to make contact with the sylphs, with the ultimate goal of finding a peaceful resolution to the threat posed by Ramuh.


Be fairly warned: the sylphs are a unique people to say the least, and you may find yourself bewildered by their customs at first. Yet know that Yda and Papalymo will be on hand to support all your endeavors.

We know far too little of the sylphs to lay any worthwhile plans. We must call upon the Scions once more if we are to─


Ah, beg pardons. 'Tis a terrible habit of mine to think aloud. But tell me, what brings you to the Adders' Nest?
Quest Complete