Loremonger:The Waning of the Sixth Sun

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The information on this page was taken from the Collector's Edition BluRay.
Images will be added as the concept art is collected, and corrected errors will be marked with footnotes.

The Waning of the Sixth Sun

0 – 400

The Sixth Umbral Era

The peoples of the Fifth Astral Era will be remembered for building their civilization on a foundation of magic, relentlessly tapping Hydaelyn of her lifeblood to indulge their decadence. The burden on the planet, however, would prove too great. Aetherial balance was lost, and the elements ran wild. At the urgent behest of a party of twelve shadowy figures history remembers only as the Archons, the nations agree to consolidate their remaining resources to form the grand companies of Eorzea in an attempt to forestall the coming apocalypse. But it was too little too late. The damage done to Hydaelyn was irreversible, and the people could only wait and watch as their fates played out.

Rain fell from the skies for three score days and three score nights until all but the highest peaks were submerged in an endless sea. Whole cities were swallowed, entire populations lost. The Fifth Astral Era had come to a close, ushering in the darkness of the Sixth Umbral Era.

Rebuilding a Realm

The scars left by the Sixth Umbral Era ran deep, instilling despair into the hearts of the realm’s survivors. Fearing that its continued use might further their woes, the art of magic was forbidden. Libraries housing ancient tomes were put to flame, while those who practices – or were rumored to practice – the art of spellcraft were hunted down and tried as criminals. Many a learned man met the same demise, as the masses had become so incensed they could no longer distinguish the difference between science and sorcery. With the majority of their greatest minds lost, the few remaining nations of the Fifth Astral Era crumbled and vanished, their people scattering about the realm to lay claim to what little resources remained. Driven by the primal urge to survive, tribes and clans banded together into small communities and began a centuries-long journey to rebuild their broken lives.

400 – 1000

Rise of the City-states

Four hundred summers removed from the great deluge, Eorzea’s population finally begins to experience a resurgence. Immigrants from islands beyond the Bloodbrine Sea, as well as the eastern continents of Othard and Ilsabard arrive in Aldenard in droves. Three great migratory waves of Hyur also inflict irreversible change on Eorzea’s population distribution.

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Remains of Belah'dia
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Limsa Lominsa

Racial tension hits its peak at this time, with individual races seen gravitating towards certain city-states to escape persecution – the Elezen to Ishgard in the highlands of Coerthas; the Lalafell to Belah’dia in the deserts of Thanalan; and the Roegadyn to Limsa Lominsa on the island of Vylbrand. However, even this was not without its problems. It is only a matter of years before clan-based infighting between the Plainsfolk and Dunesfolk Lalafell result in the fall of Belah’dia and its bifurcation into two new city-states, Ul’dah and Sil’dih.

This is not to say, however, that the period was devoid of racial harmony. Their banishment from the Twelveswood by the spirits of the forest works to strengthen the bonds between the Hyur and Elezen living in the Black Shroud, ultimately leading to their joint establishment of the underground city of Gelmorra.

Remains of Belah'dia
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1000 – 1300

Tides of War

For the next several hundred years, the city-states exhibit steady progress as they continue to grow and gain power. When they seek to expand their claim on surrounding lands, however, new complications arise. Territorial feuds betwixt neighbors lead to heightened tensions in the outlands. Indigenous beast tribes such as the Kobold and Ixal, infuriated with those whom they perceive as invaders, begin to rise in defiance, despoiling the land in protest. Unable to put aside racial differences, Ul’dah and Sil’dih wage their petty war until neither side can remember why it was fought at all.

As bloody battles break out across the realm, the balance of power begins to shift. Rivers run with blood while coin flows from the hands of the ambitious to the pockets of mercenaries and sellswords.

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Ul’dah emerges as the rulers of Thanalan after finally conquering their sister city-state and reducing it to rubble. The warring tribes of Gyr Abania are at long last brought together by the Highland Hyur, and join to form the city-state of Ala Mhigo. Advancements in shipbuilding techniques strengthen Limsa Lominsa’s dominion over the seas, while increased dealings with the lands beyond Eorzea transform the maritime city-state into a wealthy melting-pot of cultures.

After many long years of developing the art, the people of Gelmorra finally succeed in using conjury to achieve communion with the spirits of the Twelveswood, and convince the elementals to grant them residence in the forest. It is also at this time that the spirits, angered by the violent actions of the Ixal, send the tribe into exile beyond the Black Shroud’s protective barrier – the Hedge. Free to emerge from their underground refuge, and rid of the troublesome Ixal, the people of Gelmorra established a new city-state, Gridania.

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Ala Mhigo

1300 – 1500

Calm Before the Storm

Weary of fighting, the people seek to mend bonds that had grown town and frayed over the centuries. Aggressive tactics are abandoned for diplomacy, and inter-city-state commerce is restored. As technology and culture are shared, the nations experience prosperity unseen since the Fifth Astral Era. The city-states of Limsa Lominsa, Gridania, Ul’dah, Ishgard, Ala Mhigo, and Sharlayan have matured, and now become the focal points of Eorzean civilization. Peace, for once, finally prevailed in the land.

However, the opening of these doors eventually lead to the closing of others. Fearing their livelihood would be lose or altered by the influx of new people and ideas, independent craftsman and warriors alike began banding together to preserve their trades. They form guilds not only to safeguard their knowledge, but to provide themselves with the wherewithal to form business partnerships which will help assure their financial stability.

Unfortunately, where man treads, peace is never long to last. In an attempt to expand their influences into the Black Shroud, Ala Mhigo exploits the realm’s illusion of security and launches a series of large-scale campaigns into Tinqola, which will eventually lead to the onset of the Autumn War.

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Map of Eorzea[1]

1500 – 1560

A New Threat

What little magicks the Gridanians have perfected in the generations since their departure from Gelmorra are no match for the sheer martial might of the Ala Mhigan forces, and it appears the sylvan city-state will quickly fall to her invaders. However, in a move most unexpected, the city-states of Ishgard, Ul’dah, and Limsa Lominsa dispatch their armies to Gridania’s aid, and just as quickly as the Autumn War began, so it was resolved. Borders are set and treaties are signed. City-states would remain independent, but the rise of one would not be tolerated. And thus peace once again settled over the realm.

Outside Aldenard, the flame of conquest was only beginning to rise. To the north, on the continent of Ilsabard, the Republic of Garlemald begins overwhelming nearby nations with their iron war machines, seizing their land and conquering their cultures. In the year 1552, the leader of the republic, Solus zos Galvus, declares Garlemald an empire and appoints himself Emperor. The new imperial army, now swelling with the might of countless assimilation nations, methodically subjugates the eastern continent of Othard and the remaining lands of Ilsabard, welcoming those nations willing to bow to imperial rule while erasing those which refuse the Garlean standard.

With two of the three great continents now under its control, the Garlean Empire sets its sights on Aldenard, and in the year 1557, sends the XIVth legion to conquer Ala Mhigo in the first step to bring Eorzea’s people under Imperial rule. The Garlean Empire renames the conquered city-state and the surrounding lands of Gyr Abania to the Ala Mhigan Territory.

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The Ala Mhigan Territory[2]

Waxing of the Seventh Moon

What exactly was the catalyst which triggered the end of the Sixth Astral Era? Was it the beast tribes gaining the ability to summon primals? Was it Nael van Darnus and his execution of the Meteor project? Or was the end begot of several factors? Historians may never be able to point to one sole event, but by the year 1560, the winds of change had already begun to stir.

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Ishgard Ul'dah Gridania Limsa Lominsa
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  • Bozja Citadel is destroyed in a mysterious accident.
  • Peace talks between the Garlean Empire and Sharlayan end in failure.
  • Sharlayan abandons settlements in Dravania, the majority of its citizens evacuating to their homeland in the north.
  • The Circle of Knowing is formed and Louisoix Leveilleur is named its acting leader.
  • High-ranging imperial engineer, Cid nan Garlond, defects to Eorzea
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Cid nan Garlond
  • The Battle of Silvertear Skies is waged over Mor Dhona
  • The Imperial Garlean Army’s flagship is sent plummeting into Silvertear Lake by a host of dragons led by Midgardsormr, a king among their kind. [3]
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  • Eorzea’s beast tribes begin summoning primals

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Ifrit Titan Leviathan Garuda


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  • The Imperial Garlean Army withdraws to Ala Mhigo and begins construction of a defensive wall.
  • The Age of Calm begins. Ishgard suddenly withdraws from the Eorzean Alliance.


  • Lord of the Inferno, Ifrit, is sighted in Eastern Thanalan.


  • Limsa Lominsa drafts a contract of employ with the elite Mercenary unit, the Company of Heroes


  • The Company of Heroes succeeds in slaying both Titan and Leviathan, though it is soon learned that the primals are summoned once again immediately thereafter.


  • The Emperor of Garlemald orders the VIIth Legion to join the XIVth Legion currently stationed in Ala Mhigo, bringing the Age of Calm to a close.
  • The lesser moon, Dalamud, begins to increase in brightness.
  • A movement ot re-establish the Grand Companies of Eorzea begins to gather steam in the three city-states of Limsa Lominsa, Gridania, and Ul’dah.
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  • The Imperial Army dispatches units to the Thousand Maws of Toto-Rak to monitor aetheric energy flow.
  • The Imperial Army dispatches units to the Dzemael Darkhold to monitor aetheric energy flow.
  • The Grand Companies of Eorzea send parties to investigate the Empire’s interest in the Darkhold.
  • Small meteors begin falling to Eorzea. Bomb-like monsters are spotted near the impact sites.
  • Dalamud begins emitting an eerie red glow.
  • To promote the re-establishment of the Grand Companies, Foundation Day celebrations are held throughout Eorzea, resulting in an exponential rise in recruitment numbers.
Maelstrom Recruitment Poster.png Immortal Flames Recruitment Poster.png Twin Adders Recruitment Poster.png
  • Under the guidance of Louisoix Leveilleur, the Grand Companies of Eorzea conceive a plan to slay the primal Ifrit.
  • Lominsan Grand Company, the Maelstrom, is officially re-established and granted control over the thalassocracy.
  • Ul’dahn Grand Company, the Immortal Flames, is officially re-established and granted control over the sultanate.
  • Gridania Grand Company, the order of the Twin Adder, is officially re-established and granted control over the city-state.
  • Following negotiations with the Grand Companies, the Holy See of Ishgard agrees to lend the three city-states cavalry-ready chocobos.
  • A band of renegade moogles summon their legendary leader, Good King Moggle Mog XII.

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Good King Moggle Mog XII

  • Naldiq & Vymelli’s enters an agreement with the Eorzean Alliance to provide barding for Chocobos.

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The Maelstrom The Immortal Flames The Order of the Twin Adder

  • The Grand Companies of Eorzea learn of the Meteor project.
  • Ancient martial techniques begin to gain popularity among the realms Disciples of War and Magic.
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  • The Eorzean Alliance perfects an equipment-enhancing spell called Sanction.
  • The Imperial Army begins deploying magitek armor in battles, resulting in innumerable Grand Company casualties.
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  • The Ixali primal, Garuda, appears in the Gridanian hamlet of Quarrymill.
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  • The Imperial Army dispatches units to the Aurum Vale to measure aetheric energy flow.
  • The Grand Companies of Eorzea and Circle of Knowing leader, Louisoix, conceive a plan to defeat the primal Garuda.
  • The Imperial Army begins construction of a massive fortress in the heart of Mor Dhona called Castrum Novum.
  • The Eorzean Alliance agrees to consolidating their military strength in a joint effort against the Empire.
  • The Eorzean Alliance dispatches a covert party of adventurers to infiltrate Castrum Novum and destroy its transmission tower.
  • VIIth Legion Legatus Nael van Darnus flees to Rivenroad.
  • The Eorzean Alliance dispatches a unit to Rivenroad, and Nael van Darnus is slain in the ensuing battle.
  • Divine symbols of the Twelve manifest across Eorzea. Seeking salvation, people flock to give prayer at the monuments.
  • Atomos and his army of voidsent minions begin appearing at outlying aetheryte camps.
  • Atomos begins draining aetherytes of their energy, causing their malfunction.
  • Armies of the Eorzean Alliance gather in Thanalan to begin their march to Cartenau Flats.
  • Louisoix begins the summoning ritual to entreat The Twelve for aid.
  • The elder primal Bahamut emerges from Dalamud and razes the land with his Megaflare, ushering in the Seventh Umbral Era. Henceforth, this event will become known as the Calamity.


Eorzea. A land embraced by gods and forged by heroes. The bountiful aether the flows through this lush realm has ensured the peace and prosperity of its peoples for generations. But peace was never wont to last. The Garlean Empire began to amass a might army, hoping to wrest control over the realm and her resources. And, in the year 1557 of the Sixth Astral Era, the Empire's metal-clad warriors commenced their march south. Resistance was mounted, but to little avail, and it was not long before the city-state of Ala Mhigo fell. Unsatisfied with their prize, the Garleans pressed on towards the heart of Eorzea. With their colossal dreadnaught, the Agrius, at the fore, the imperial army arrived at Silvertear Falls, only to find Midgardsormr, Keeper of the Lake, awoken from a centuries-long slumber. Nor was he alone. A fierce aerial combat ensued 'twixt machine and dragon, at the close of which, the "invincible" imperial fleet was put to rout. This would come to be known as the Battle of Silvertear Skies.

To add to the Garleans' woes, the found that the beast tribes native to Eorzea had somehow regained the ability to summon their long-dormant gods—the primals. Lacking the means to slay these undying beings, the Empire called a halt to its planned conquest and withdrew behind the walls of Aha Mhigo. And after five long years of strife, the flames of war died down, leaving only embers, which smoldered quietly as the Garleans licked their wounds and the beast tribes tested the limits of their newfound power. It was thus that Eorzea slipped into the "Age of Calm," during which an uneasy peace prevailed.

The age, however, was anything but calm. In their wisdom, Eorzea's leaders established a network of guilds for the greater good of the realm. The members of these guilds were to devote themselves to no single material or martial craft, but endeavor to embrace all, that they might better serve the realm's immediate need. They would be called, simply, "adventurers."

It was not until 1572, ten summers removed from their defeat at Mor Dhona, that the Garleans finally broke their silence. Gaius van Baelsar, architect of the fall of Ala Mhigo, was joined then by Nael van Darnus, their legions combining to form a force the like of which Eorzea had never seen. And just as quickly as the conquest ended, so it began anew. To ready themselves for the coming conflict, the city-states of Limsa Liminsa, Gridania, and Ul'dah reinstated the Grand Companies—organization with executive power to call upon the sum of the commonwealths' military and economic might.

The Grand Companies, in turn, sought the aid of adventurers, knowing that they could not withstand the aggression of two armies and the emboldened beast tribes alone. It was around this time that a well-meaning scholar from the city-state of Sharlayan—one Louisoix Leveilleur—bore word to Eorzea's leaders of the advent of a new threat. Would that I had done so sooner...

It was my belief that if the primals were suffered to remain, they would seek out and devour the realm's crystals, draining the planet of its very lifeblood, and condemning Her children to a fate worse than death. Moved by my words, adventurers set out to slay the primals and thereby release the hoarded aether, that it might be returned to the planet. However, VIIth Legion Legatus Nael van Darnus imagined a different solution to the primal dilemma...

Meteor—a complex scheme employing arcane magicks and lost technologies to summon the planet's lesser moon down to Eorzea with the aim of annihilated all the realm in one fell stroke. Dalamud, as the celestial body as commonly known, was discovered to be a machine launched into the planet's orbit by the lost Allagan Empire, several millennia before.

To aid them in tackling this new threat, the Grand Companies turned to the talents of master engineer—and Garlean defector—Cid Garlond. But while we scrambled to fathom the workings of van Darnus' plan, its wheels were already in motion. A massive fortress dubbed Castrum Novum now stood at the heart of Eorzea, defending a transmitter which would be used to call down Dalamud. The Grand Companies independently strive to destroy the outpost, but each was forced to concede that no single city-state possessed sufficient strength to breach its iron walls. Now recognizing the futility of standing alone against such a threat, the Companies put aside their differences and consolidated their forces under the banner of the Eorzean Alliance.

Thus united, the city-states began to move against the mad legatus. At the behest of this new confederation, adventurers from across the realm infiltrated Castrum Novum, located the heavily guarded transmitter... and destroyed it. Alas, the White Raven took flight before they could subdue him. Worse, his twisted game was still afoot. Applying ill-gotten knowledge, he activated a second signal from beneath Coerthas... a signal so powerful, it fractured the land, hurling vast boulders into the air, where they remained, suspended.

In one final effort to end Nael's plan, the Alliance selected a small party of their best warriors and bid them ride Cid Garlond's airship, the Enterprise, to the floating islands of Rivenroad. The day of reckoning had come... As if foretold, the chosen few succeeded in slaying the White Raven. And the day went to the alliance.

But the celebration proved short-lived, as it soon became clear that van Darnus's death had not served to slow Dalamud's descent. Impact was imminent. The Seventh Umbral Era was about to begin. An age of suffering. No course remained...save one. To perform a summoning, not unlike those practiced by the beast tribes, but on a far grander scale... To seek the power of the Twelve. The price of such a deed would be great, and could have grave consequences for the planet, but the Alliance could not deny my reasoning. It was the only way.

In preparation, I entreated the realm's adventurers to pray at holy monuments, in hopes that their prayers might stir the slumbering gods. I, meanwhile, proceeded to the Cartenau Plains, where Dalamud was predicted to fall, and began the rite. The VIIth Legion, oblivious to their fallen leader's dark intentions, had also begun gathering in central Eorzea. Ordered to defend the area with their lives, they fought not knowing that victory would bring them death as assuredly as defeat. And amid the ensuing carnage, the curtain began to rise on the Seventh Umbral Era.

The people of Eorzea could only watch in horror as vast fragments of the falling satellite peeled away and rained down on the land, wreaking untold devastation. At Certenau, both sides fought with a frenzy unmatched, neither giving the other any ground. Adventurers plied their blades till their lungs burned, changed spells till they grew hoarse... They fought without regard for their own lives, thinking only to save those of others.

But it was all for naught. Overhead, the moon's skin of stone and steel disintegrated to reveal an elder primal, free of his ancient prison. A great roar announced the completion of Dalamud's metamorphosis. Bahamut had awoken. The front lines dissolved as allegiances were forgotten and both friend and foe fled as one. Enraged after aeons of duress, Bahamut vented his fiery wrath upon Eorzea. And despair gripped the realm. Yet in the midst of the darkness, there was yet light. A divine radiance in the gloom... The manifestation of the prayers of a thousand thousand souls beseeching the Twelve for one thing. Salvation. And for a moment it seed that the gods would answer. A prison of pure light formed around the raging primal, and began to bleed the aether from his being... Alas, the wrath of Bahamut could not long be contained... My plan had failed...yet I could not allow those few heroes who still fought for me to pay the price of my failure. So I summoned what was left of my strength and sent them into an aetherial rift. There they would remain, untouched by the passing of the seasons, until it was safe to return... to a realm reborn.

  1. The BluRay refers to this image as the "World Map," but the map is of only Eorzea, a single cultural realm of the planet Hydaelyn.
  2. The BluRay opens this label with a lower-case "t," possibly copy-pasted from the end of the paragraph.
  3. The BluRay refers to Midgardsormr as an elder primal. This is an error.