Machinist

Machinist Icon 4.pngMachinist (MCH)
The Armoury
Machinistartwork.png
The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky. Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them — the machinist.
Guild: Skysteel Manufactory
Role: Physical Ranged DPSroleicon.png Physical Ranged DPS
Weapons: Guns
Unlock Quest: Savior of Skysteel

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Level Name   Description Acquisition
&0000000000000001000000 Satellite BeamSatellite Beam Icon.png Satellite Beam
(Limit Break Level 3)
Information Needed MachinistMachinist Icon 3.png
&0000000000000001000000 Split ShotSplit Shot Icon.png Split Shot
(Weaponskill)
Delivers an attack with a potency of 160.
Additional Effect: 50% chance of increasing next Slug Shot potency by 100 or Heated Slug Shot potency by 130.
Duration: 10s
Ammunition Effect: Increases current Split Shot potency by 25.
Ammunition Effect: 100% chance of increasing next Slug Shot potency.

Gauss Barrel Effect: Increases Heat Gauge by 5

MachinistMachinist Icon 3.png
&0000000000000002000000 Slug ShotSlug Shot Icon.png Slug Shot
(Weaponskill)
Delivers an attack with a potency of 100.
Split Shot Bonus Potency: 200
Additional Effect: 50% chance of increasing next Clean Shot potency by 140 or Heated Clean Shot by 170.
Duration: 10s
Ammunition Effect: Increases current Slug Shot potency by 25.
Ammunition Effect: 100% chance of increasing next Clean Shot potency.

Gauss Barrel Effect: Increases Heat Gauge by 5

MachinistMachinist Icon 3.png
&0000000000000004000000 ReloadReload Icon.png Reload
(Ability)
Loads firearm with three rounds of special ammunition.
One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency.
Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase.
No more than three rounds can be loaded at one time.
MachinistMachinist Icon 3.png
&0000000000000006000000 HeartbreakHeartbreak Icon.png Heartbreak
(Ability)
Delivers an attack with a potency of 240.
Can only be executed when target's HP is below 20%.
MachinistMachinist Icon 3.png
&000000000000001000000010  ReassembleReassemble Icon.png Reassemble
(Ability)
Next weaponskill will result in a critical hit.
If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage.
Duration: 20s
MachinistMachinist Icon 3.png
&000000000000001800000018  Spread ShotSpread Shot Icon.png Spread Shot
(Ability)
Delivers an attack with a potency of 80 to all enemies in a cone before you.
Ammunition Effect: Increases Spread Shot potency by 25.

Gauss Barrel Effect: Increases Heat Gauge by 5.

MachinistMachinist Icon 3.png
&000000000000002600000026  Quick ReloadQuick Reload Icon.png Quick Reload
(Ability)
Replenishes your ammunition by 1. MachinistMachinist Icon 3.png
&000000000000003000000030  Rapid FireRapid Fire Icon.png Rapid Fire
(Ability)
Reduces weaponskill recast time to 1.5 seconds.
Effect ends upon executing 3 weaponskills.
Duration: 15s
MachinistMachinist Icon 3.png
&000000000000003000000030 Quest Icon.png Hot ShotHot Shot Icon.png Hot Shot
(Weaponskill)
Delivers an attack with a potency of 120.
Additional Effect: Increases physical damage dealt by 8%
Duration: 60s
Ammunition Effect: Increases current Hot Shot potency by 25.

Gauss Barrel Effect: Increases Heat Gauge by 5.

MachinistMachinist Icon 3.png
&000000000000003500000035 Quest Icon.png Clean ShotClean Shot Icon.png Clean Shot
(Weaponskill)
Delivers an attack with a potency of 100.
Slug Shot Bonus Potency: 240
Ammunition Effect: Increases current Clean Shot potency by 25.

Gauss Barrel Effect: Increases Heat Gauge by 5

MachinistMachinist Icon 3.png
&000000000000003800000038  WildfireWildfire Icon.png Wildfire
(Ability)
Covers target's body in a slow-burning pitch.
For the next 10 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration.
MachinistMachinist Icon 3.png
&000000000000004000000040  Turret RetrievalTurret Retrieval Icon.png Turret Retrieval
(Ability)
Removes an autoturret from the battlefield. MachinistMachinist Icon 3.png
&000000000000004000000040 Quest Icon.png Rook AutoturretRook Autoturret Icon.png Rook Autoturret
(Ability)
Deploys a single-target battle turret which will deliver auto-attacks with a potency of 80 to its master's target.
Using a weaponskill will cause turret to change targets.
Hypercharge Potency: 160
Hypercharge Effect: Increases target's damage taken by 5%
Duration: 10s

Shares a recast timer with Bishop Autoturret.

MachinistMachinist Icon 3.png
&000000000000005000000050 Quest Icon.png Bishop AutoturretBishop Autoturret Icon.png Bishop Autoturret
(Ability)
Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Hypercharge Potency: 90
Hypercharge Effect: Increases target's damage taken by 5%
Duration: 10s

Shares a recast timer with Rook Autoturret.

MachinistMachinist Icon 3.png
&000000000000005200000052  Remove BarrelRemove Barrel Icon.png Remove Barrel
(Ability)
Removes Gauss Barrel from your weapon MachinistMachinist Icon 3.png
&000000000000005200000052 Quest Icon.png Gauss BarrelGauss Barrel Icon.png Gauss Barrel
(Ability)
Equips your current firearm with a gauss barrel, increasing damage dealt by 5%.
While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed.
When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 20%.
Duration: 10s
Gauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.
MachinistMachinist Icon 3.png
&000000000000005400000054 Quest Icon.png Gauss RoundGauss Round Icon.png Gauss Round
(Ability)
Delivers an attack with a potency of 200. MachinistMachinist Icon 3.png
&000000000000005600000056 Quest Icon.png DismantleDismantle Icon.png Dismantle
(Ability)
Lowers target's damage dealt by 10%.
Duration: 5s
MachinistMachinist Icon 3.png
&000000000000005800000058 Quest Icon.png HyperchargeHypercharge Icon.png Hypercharge
(Ability)
Overcharges your autoturret, increasing its normal attack potency.
Duration: 20s
Can only be executed while a turret is deployed.
MachinistMachinist Icon 3.png
&000000000000006000000060 Quest Icon.png RicochetRicochet Icon.png Ricochet
(Ability)
Deals damage to all nearby enemies with a potency of 300 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. MachinistMachinist Icon 3.png
&000000000000006200000062  CooldownCooldown Icon.png Cooldown
(Weaponskill)
Delivers an attack with a potency of 150 if Heat Gauge is under 50, 230 if the gauge is 50 or over.
Ammunition Effect: Increases Cooldown potency by 25.

Additional Effect: Reduces Heat Gauge by 25

MachinistMachinist Icon 3.png
&000000000000006400000064  Heated Split ShotHeated Split Shot Icon.png Heated Split Shot
(Weaponskill)
Delivers an attack with a potency of 190.
Additional Effect: 50% chance of increasing next Slug Shot potency by 100 or Heated Slug Shot by 130
Duration: 10s
Ammunition Effect: Increases current Heated Split Shot potency by 25.
Ammunition Effect: 100% chance of increasing next Slug Shot or Heated Slug Shot potency.

Additional Effect: Increases Heat Gauge by 5.

MachinistMachinist Icon 3.png
&000000000000006400000064  Heated Slug ShotHeated Slug Shot Icon.png Heated Slug Shot
(Weaponskill)
Delivers an attack with a potency of 100.
Split Shot Bonus Potency: 230
Additional Effect: 50% chance of increasing next Clean Shot potency by 140 or Heated Clean Shot by 170.
Duration: 10s
Ammunition Effect: Increases current Heated Slug Shot potency by 25.
Ammunition Effect: 100% chance of increasing next Clean Shot or Heated Clean Shot potency.

Additional Effect: Increases Heat Gauge by 5.

MachinistMachinist Icon 3.png
&000000000000006400000064  Heated Clean ShotHeated Clean Shot Icon.png Heated Clean Shot
(Weaponskill)
Delivers an attack with a potency of 100.
Slug Shot Bonus Potency: 270
Ammunition Effect: Increases current Heated Clean Shot potency by 25.

Additional Effect: Increases Heat Gauge by 5.

MachinistMachinist Icon 3.png
&000000000000006600000066  Barrel StabilizerBarrel Stabilizer Icon.png Barrel Stabilizer
(Ability)
Sets Heat Gauge to 50.
Can only be executed when in combat, your weapon is not Overheated, and a Gauss Barrel is attached.
MachinistMachinist Icon 3.png
&000000000000006800000068  Rook OverdriveRook Overdrive Icon.png Rook Overdrive
(Ability)
Sends deployed Rook Autoturret into overdrive.
While in overdrive, the autoturret will launch a powerful attack, damaging the unit.
The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s.
MachinistMachinist Icon 3.png
&000000000000006800000068  Rook OverloadRook Overload Icon.png Rook Overload
(Ability)
Rook Autoturret under the effect of Rook Overdrive delivers an attack with a potency of 800.
Autoturret is removed from the battlefield after execution.
MachinistMachinist Icon 3.png
&000000000000006800000068  Bishop OverloadBishop Overload Icon.png Bishop Overload
(Ability)
Bishop Autoturret under the effect of Bishop Overdrive deals damage with a potency of 600 to all nearby enemies.
Autoturret is removed from the battlefield after execution.
MachinistMachinist Icon 3.png
&000000000000006800000068  Bishop OverdriveBishop Overdrive Icon.png Bishop Overdrive
(Ability)
Sends deployed Bishop Autoturret into overdrive.
While in overdrive, the autoturret will launch a powerful attack, damaging the unit.
The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s.
MachinistMachinist Icon 3.png
&000000000000007000000070 Quest Icon.png FlamethrowerFlamethrower Icon.png Flamethrower
(Ability)
Delivers damage over time to all enemies in a cone before you.
Potency: 60
Duration: 10s
Heat Gauge gradually increases while Flamethrower is active.
Heat Gauge not affected when used outside battle.
Effect ends upon executing another action or moving (including facing a different direction).

Cancels auto-attack upon execution.

MachinistMachinist Icon 3.png
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Level Name   Description Acquisition
&0000000000000008000000 Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.
Cure Potency: 500
Cure potency varies with current attack power.
Physical Ranged DPSroleicon.png
&000000000000001200000012  Foot GrazeFoot Graze Icon.png Foot Graze
(Ability)
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.
Physical Ranged DPSroleicon.png
&000000000000001600000016  Leg GrazeLeg Graze Icon.png Leg Graze
(Ability)
Inflicts target with Heavy +40%.
Duration: 10s
Physical Ranged DPSroleicon.png
&000000000000002000000020  PelotonPeloton Icon.png Peloton
(Ability)
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.
Physical Ranged DPSroleicon.png
&000000000000002400000024  InvigorateInvigorate Icon.png Invigorate
(Ability)
Instantly restores 400 TP. Physical Ranged DPSroleicon.png
&000000000000003200000032  TacticianTactician Icon.png Tactician
(Ability)
Gradually restores own TP and the TP of all nearby party members.
Duration: 30s

Additional Effect: Halves enmity

Physical Ranged DPSroleicon.png
&000000000000003600000036  RefreshRefresh Icon.png Refresh
(Ability)
Gradually restores own MP and the MP of all nearby party members.
Duration: 30s

Additional Effect: Halves enmity

Physical Ranged DPSroleicon.png
&000000000000004000000040  Head GrazeHead Graze Icon.png Head Graze
(Ability)
Silences target.
Duration: 1s
Physical Ranged DPSroleicon.png
&000000000000004800000048  Arm GrazeArm Graze Icon.png Arm Graze
(Ability)
Stuns target.
Duration: 2s
Physical Ranged DPSroleicon.png
&000000000000004800000048  PalisadePalisade Icon.png Palisade
(Ability)
Reduces physical damage taken by a party member by 20%.
Duration: 10s
Physical Ranged DPSroleicon.png
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Level Name Description
&000000000000002000000020Enhanced Dexterity Enhanced Dexterity Icon.png Enhanced Dexterity Increases dexterity by 8.
&000000000000002000000020Increased Action Damage Increased Action Damage Icon.png Increased Action Damage Increases base action damage by 10%.
&000000000000004000000040Enhanced Dexterity II Enhanced Dexterity II Icon.png Enhanced Dexterity II Increases dexterity by 16.
&000000000000004000000040Increased Action Damage II Increased Action Damage II Icon.png Increased Action Damage II Increases base action damage by 20%.
&000000000000006000000060Enhanced Dexterity III Enhanced Dexterity III Icon.png Enhanced Dexterity III Increases dexterity by 24.
&000000000000006400000064Shot Mastery Shot Mastery Icon.png Shot Mastery Split Shot, Slug Shot, and Clean Shot become Heated when your Heat Gauge is at 50 or higher.
Split Shot, Slug Shot, and Clean Shot become Heated when your Heat Gauge is at 50 or higher.
Split Shot, Slug Shot, and Clean Shot become Heated when your Heat Gauge is at 50 or higher.

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Name Type Description
Between the Eyes (PvP) Icon.png Between the Eyes (PvP) Ability Delivers an attack with a potency of 1,000.

Potency is doubled if target is under the effect of Bind, Stun, or Sleep.

Blank (PvP) Icon.png Blank (PvP) Ability Delivers an attack with a potency of 500.

Additional Effect: 15-yalm knockback

Gauss Barrel (PvP) Icon.png Gauss Barrel (PvP) Ability Equips your current firearm with a gauss barrel, increasing damage dealt by 10%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%.
Duration: 10s

Gauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.

※Action changes to Stun Gun when executed while a Gauss Barrel is attached.
Leg Graze (PvP) Icon.png Leg Graze (PvP) Ability Inflicts target with Heavy +25%.
Duration: 5s
Quick Reload (PvP) Icon.png Quick Reload (PvP) Ability Replenishes your ammunition by 1 (up to a maximum of 3). Ammunition is used when executing weaponskills, increasing potency by 250, reducing recast time to 1.5s, and reducing Heat Gauge increase.
Report (PvP) Icon.png Report (PvP) Ability Restores 25% of maximum MP and TP for self and all nearby party members.
Stun Gun (PvP) Icon.png Stun Gun (PvP) Ability Delivers an attack to all nearby enemies with a potency of 1,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Additional Effect: Stun
Duration: 2s
Overheats Gauss Barrel upon execution.

※This action cannot be assigned to a hotbar.

Wildfire (PvP) Icon.png Wildfire (PvP) Ability Covers target's body in a slow-burning pitch. For the next 7 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration.
Clean Shot (PvP) Icon.png Clean Shot (PvP) Weaponskill Delivers an attack to target.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 1,250
Gauss Barrel Effect: Increases Heat Gauge by 5
※Action changes to Heated Clean Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.

※This action cannot be assigned to a hotbar.

Cooldown (PvP) Icon.png Cooldown (PvP) Weaponskill Delivers an attack with a potency of 1,000.
Additional Effect: Reduces Heat Gauge by 25
Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.

※This action cannot be assigned to a hotbar.

Heated Clean Shot (PvP) Icon.png Heated Clean Shot (PvP) Weaponskill Delivers an attack to target.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 1,500
Additional Effect: Increases Heat Gauge by 10
Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.

※This action cannot be assigned to a hotbar.

Heated Slug Shot (PvP) Icon.png Heated Slug Shot (PvP) Weaponskill Delivers an attack to target.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 1,250
Additional Effect: Increases Heat Gauge by 10
Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.

※This action cannot be assigned to a hotbar.

Heated Split Shot (PvP) Icon.png Heated Split Shot (PvP) Weaponskill Delivers an attack with a potency of 1,000.
Additional Effect: Increases Heat Gauge by 10

Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.

※This action cannot be assigned to a hotbar.

Hot Shot (PvP) Icon.png Hot Shot (PvP) Weaponskill Delivers an attack with a potency of 750.
Gauss Barrel Effect: Increases Heat Gauge by 25
Can only be used when Heat Gauge is below 50.

※Action changes to Cooldown while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.

Slug Shot (PvP) Icon.png Slug Shot (PvP) Weaponskill Delivers an attack to target.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 1,000
Gauss Barrel Effect: Increases Heat Gauge by 5
※Action changes to Heated Slug Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.

※This action cannot be assigned to a hotbar.

Split Shot (PvP) Icon.png Split Shot (PvP) Weaponskill Delivers an attack with a potency of 750.
Gauss Barrel Effect: Increases Heat Gauge by 5
※Action changes to Heated Split Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.

※This action cannot be assigned to a hotbar.

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Name Description
Bolt (PvP) Icon.png Bolt (PvP) Movement speed is increased.
Duration: 10s
Concentrate (PvP) Icon.png Concentrate (PvP) Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
Enliven (PvP) Icon.png Enliven (PvP) Restores 50% of maximum TP.
Muse (PvP) Icon.png Muse (PvP) Restores 25% of maximum MP.
Purify (PvP) Icon.png Purify (PvP) Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
Recuperate (PvP) Icon.png Recuperate (PvP) Restores 25% of maximum HP.
Safeguard (PvP) Icon.png Safeguard (PvP) Reduces damage taken by 25%.
Duration: 10s
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Name Description
Decreased Damage Taken (PvP) Icon.png Decreased Damage Taken (PvP) Decreases damage taken by 3%.
Decreased Recast Time (PvP) Icon.png Decreased Recast Time (PvP) Decreases recast time of additional actions by 20%.
Increased Action Speed (PvP) Icon.png Increased Action Speed (PvP) Decreases weaponskill and spell cast and recast times by 3%.
Increased Damage Dealt (PvP) Icon.png Increased Damage Dealt (PvP) Increases damage dealt by 3%.
Increased HP (PvP) Icon.png Increased HP (PvP) Increases maximum HP by 5%.
Increased Healing Potency (PvP) Icon.png Increased Healing Potency (PvP) Increases spell-based HP restoration by 5%.
Increased MP Regeneration (PvP) Icon.png Increased MP Regeneration (PvP) Increases MP regeneration rate by 25%.
Increased Resistance Duration (PvP) Icon.png Increased Resistance Duration (PvP) Increases duration of resistances by 50%.
Increased TP Regeneration (PvP) Icon.png Increased TP Regeneration (PvP) Increases TP regeneration rate by 40%.

Additional Information
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Gear
Main Hand & Off Hand Machinist Weapons
Armor Machinist Head Machinist Body Machinist Hands Machinist Legs Machinist Feet
Accessories Machinist Earrings Machinist Necklace Machinist Bracelets Machinist Ring Machinist Waist
Exclusive Gear Machinist Exclusive
 
Class/Job Quests
Name Level
Savior of Skysteel &00000000000000010000001Savior of Skysteel&000000000000005000000050
Master of Marksmanship &00000000000000020000002Master of Marksmanship&000000000000003000000030
Always the Last Place You Look &00000000000000030000003Always the Last Place You Look&000000000000003500000035
Rook Before You Reap &00000000000000040000004Rook Before You Reap&000000000000004000000040
Securing the Locks &00000000000000050000005Securing the Locks&000000000000004000000040
A Suppressive Strategy &00000000000000060000006A Suppressive Strategy&000000000000004500000045
Blood on the Sands &00000000000000070000007Blood on the Sands&000000000000004500000045
Rage against the Machinists &00000000000000080000008Rage against the Machinists&000000000000005000000050
The Power of a Tourney &00000000000000090000009The Power of a Tourney&000000000000005000000050
A Joye-less Celebration &000000000000001000000010A Joye-less Celebration&000000000000005000000050
Pushing the Brume &000000000000001100000011Pushing the Brume&000000000000005200000052
A Joye-ful Reunion &000000000000001200000012A Joye-ful Reunion&000000000000005400000054
Wheels of Justice &000000000000001300000013Wheels of Justice&000000000000005600000056
Taking the Fall &000000000000001400000014Taking the Fall&000000000000005800000058
Rusted Steel &000000000000001500000015Rusted Steel&000000000000005800000058
Rise of the Machinists &000000000000001600000016Rise of the Machinists&000000000000006000000060
The Machinists' Choice &000000000000001700000017The Machinists' Choice&000000000000006000000060
The Hrunting Heist &000000000000001800000018The Hrunting Heist&000000000000006300000063
Release the Hounds &000000000000001900000019Release the Hounds&000000000000006500000065
Snouts Down, Tails Up &000000000000002000000020Snouts Down, Tails Up&000000000000006800000068
The Mongrel and the Knight &000000000000002100000021The Mongrel and the Knight&000000000000007000000070


Images
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