Machinist
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The Armoury | |||
The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.
Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them — the machinist. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Split Shot(Weaponskill) | Delivers an attack with a potency of 180.
Additional Effect: Increases Heat Gauge by 5 |
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2 ![]() |
Slug Shot(Weaponskill) | Delivers an attack with a potency of 100.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 260
Combo Bonus: Increases Heat Gauge by 5 |
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4 ![]() |
Hot Shot(Weaponskill) | Delivers an attack with a potency of 300.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions. |
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10 ![]() |
Reassemble(Ability) | Guarantees that next weaponskill is a critical direct hit.
Duration: 5s |
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15 ![]() |
Gauss Round(Ability) | Delivers an attack with a potency of 150.
Maximum Charges: 3 |
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18 ![]() |
Spread Shot(Ability) | Delivers an attack with a potency of 180 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5 |
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26 ![]() |
Clean Shot(Weaponskill) | Delivers an attack with a potency of 100.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 340
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10 |
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30 ![]() |
Hypercharge(Ability) | Releases the energy building in your firearm, causing it to become Overheated, increasing the potency of single-target weaponskills by 20.
Duration: 8s
Heat Gauge Cost: 50 |
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35 ![]() |
Heat Blast(Weaponskill) | Delivers an attack with a potency of 220.
Additional Effect: Reduces the recast time of both Gauss Round and Richochet by 15s
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes. |
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40 ![]() |
Rook Overload(Ability) | Delivers an attack with a potency of 400.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar. |
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40 ![]() |
Rook Overdrive(Ability) | Orders the rook autoturret to use Rook Overload.
Shares a recast timer with Rook Autoturret. |
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40 ![]() |
Rook Autoturret(Ability) | Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 80.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 15 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Rook Overdrive.
Shares a recast timer with Rook Overdrive. |
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45 ![]() |
Wildfire(Ability) | Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect.
Deals damage when time expires or upon executing Detonator.
Potency is increased by 200 for each of your own weaponskills you land prior to the end of the effect.
Duration: 10s |
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45 ![]() |
Detonator(Ability) | Ends the effect of Wildfire, dealing damage to the target.
※This action cannot be assigned to a hotbar. |
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50 ![]() |
Ricochet(Ability) | Deals damage to all nearby enemies with a potency of 150 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 3 |
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52 ![]() |
Auto Crossbow(Weaponskill) | Delivers an attack with a potency of 180 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes. |
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54 ![]() |
Heated Split Shot(Weaponskill) | Delivers an attack with a potency of 220.
Additional Effect: Increases Heat Gauge by 5 |
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56 ![]() |
Tactician(Ability) | Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba. |
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58 ![]() |
Drill(Weaponskill) | Delivers an attack with a potency of 700. Shares a recast timer with Bioblaster. | ![]() ![]() ![]() ![]() ![]() |
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60 ![]() |
Heated Slug Shot(Weaponskill) | Delivers an attack with a potency of 100.
Combo Action: Heated Split Shot
Combo Potency: 330
Combo Bonus: Increases Heat Gauge by 5 |
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64 ![]() |
Heated Clean Shot(Weaponskill) | Delivers an attack with a potency of 100.
Combo Action: Heated Slug Shot
Combo Potency: 440
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10 |
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66 ![]() |
Barrel Stabilizer(Ability) | Increases Heat Gauge by 50.
Can only be executed while in combat. |
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70 ![]() |
Flamethrower(Ability) | Delivers damage over time to all enemies in a cone before you.
Potency: 100
Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. |
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72 ![]() |
Bioblaster(Weaponskill) | Delivers an attack with a potency of 60 to all enemies in a cone before you.
Additional Effect: Damage over time
Potency: 60
Duration: 15s
Shares a recast timer with Drill. |
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76 ![]() |
Air Anchor(Weaponskill) | Delivers an attack with a potency of 700.
Additional Effect: Increases Battery Gauge by 20
This action does not share a recast timer with any other actions. |
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80 ![]() |
Queen Overdrive(Ability) | Orders the Automaton Queen to use Pile Bunker.
Shares a recast timer with Automaton Queen. |
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80 ![]() |
Automaton Queen(Ability) | Deploys an Automaton Queen to fight at your side.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds minimum cost at time of deployment, up to a maximum of 20 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Queen Overdrive.
Shares a recast timer with Queen Overdrive. |
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80 ![]() |
Pile Bunker(Ability) | Delivers an attack with a potency of 800.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar. |
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80 ![]() |
Arm Punch(Weaponskill) | Delivers an attack with a potency of 150.
※This action cannot be assigned to a hotbar. |
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80 ![]() |
Roller Dash(Weaponskill) | Rushes target and delivers an attack with a potency of 300.
※This action cannot be assigned to a hotbar. |
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Level | Name | Description | Acquisition | |
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6 ![]() |
Leg Graze(Ability) | Inflicts target with Heavy +40%. Duration: 10s
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8 ![]() |
Second Wind(Ability) | Instantly restores own HP. Cure Potency: 500
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10 ![]() |
Foot Graze(Ability) | Binds target. Duration: 10s Cancels auto-attack upon execution. Target unbound if damage taken.
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20 ![]() |
Peloton(Ability) | Increases movement speed of self and nearby party members.
Duration: 30s Effect ends when enmity is generated. Has no effect in battle.
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24 ![]() |
Head Graze(Ability) | Interrupts the use of a target's action. | ![]() ![]() ![]() |
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s |
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Level | Name | Description |
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20 | ![]() |
Increases base action damage and autoturret damage by 10%. |
40 | ![]() |
Increases base action damage and autoturret damage by 20%. |
54 | ![]() |
Upgrades Split Shot to Heated Split Shot. |
60 | ![]() |
Upgrades Slug Shot to Heated Slug Shot. |
64 | ![]() |
Upgrades Clean Shot to Heated Clean Shot. |
74 | ![]() |
Allows a third charge of Gauss Round. Allows a third charge of Ricochet. |
76 | ![]() |
Upgrades Hot Shot to Air Anchor. |
78 | ![]() |
Improves Wildfire's potency increase for landing weaponskills to 200. |
80 | ![]() |
Upgrades Rook Autoturret to Automaton Queen. Upgrades Rook Overdrive to Queen Overdrive. |
Combo Flowchart |
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Combo Flowchart |
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Level | Name | Description | Stats | |
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1 ![]() |
Big Shot(Limit Break Level 1) | Deals damage with a potency of 1650 to all targets in a straight line for 30y. | ![]() ![]() ![]() ![]() ![]() |
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1 ![]() |
Desperado(Limit Break Level 2) | Deals damage with a potency of 3600 to all targets in a straight line for 30y. | ![]() ![]() ![]() ![]() ![]() |
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1 ![]() |
Satellite Beam(Limit Break Level 3) | Deals damage with a potency of 6150 to all targets in a straight line for 30y. | ![]() ![]() ![]() ![]() ![]() |
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Upon learning the action Hypercharge, the Heat Gauge will be displayed.
Using certain weaponskills will generate heat. When you have generated enough, Hypercharge can be activated, overheating your firearm. This allows the execution of certain weaponskills such as Heat Blast (acquired at level 35) and Auto Crossbow (acquired at level 52). |
Upon learning the action Rook Autoturret, the Battery Gauge will be displayed.
The Battery Gauge accumulates when certain actions are performed and allows the placement of a Rook Autoturret, which will attack your target. It also allows the deployment of an Automaton Queen (acquired at level 80) to fight alongside you. | |
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Name | Description | Stats | |
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Air Anchor (PvP)(Weaponskill) | Delivers an attack with a potency of 2,000.
Additional Effect: Increases Heat Gauge by 20
This action does not share a recast timer with any other actions. |
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Auto Crossbow (PvP)(Weaponskill) | Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.
※This action cannot be assigned to a hotbar. |
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Bioblaster (PvP)(Weaponskill) | Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s
This action does not share a recast timer with any other actions. |
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Blank (PvP)(Ability) | Delivers an attack with a potency of 800.
Additional Effect: If target is suffering from a Wildfire effect inflicted by you, Blank potency is tripled
Additional Effect: 15-yalm knockback |
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Drill (PvP)(Weaponskill) | Delivers an attack with a potency of 2,000.
This action does not share a recast timer with any other actions. |
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Gauss Round (PvP)(Ability) | Delivers an attack with a potency of 800.
Maximum Charges: 3 |
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Heat Blast (PvP)(Weaponskill) | Delivers an attack with a potency of 1,200.
Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 7.5s
Can only be executed when firearm is Overheated.
※This action cannot be assigned to a hotbar. |
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Heated Clean Shot (PvP)(Weaponskill) | Delivers an attack to target.
Combo Action: Heated Slug Shot
Combo Potency: 1,400
Additional Effect: Increases Heat Gauge by 10
※This action cannot be assigned to a hotbar. |
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Heated Slug Shot (PvP)(Weaponskill) | Delivers an attack to target.
Combo Action: Heated Split Shot
Combo Potency: 1,200
Additional Effect: Increases Heat Gauge by 10
※This action cannot be assigned to a hotbar. |
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Heated Split Shot (PvP)(Weaponskill) | Delivers an attack with a potency of 1,000.
Additional Effect: Increases Heat Gauge by 10
※This action cannot be assigned to a hotbar. |
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Hypercharge (PvP)(Ability) | Release the energy building in your firearm, causing it to Overheat.
Duration: 5s
Extends Overheat duration by 5s to a maximum of 10s.
Heat Gauge Cost: 50 |
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Ricochet (PvP)(Ability) | Delivers an attack with a potency of 800 to target and all enemies nearby it.
Maximum Charges: 3 |
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Spread Shot (PvP)(Weaponskill) | Delivers an attack with a potency of 800 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5 for each enemy hit
※Action changes to Auto Crossbow when firearm is Overheated. |
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Tactician (PvP)(Ability) | Reduces damage taken by self and nearby party members by 10%.
Duration: 15s |
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Terminal Velocity (PvP)(The Feast Adrenaline Rush Ability) | Delivers an attack with a potency of 6,000 to all enemies in a straight line before you.
Additional Effect: Reduces target's HP recovered by healing actions by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.
Can only be executed while the Adrenaline Gauge is full. |
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Wildfire (PvP)(Ability) | Covers target's body in a slow-burning pitch. For the next 6 seconds, 33% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration. | ![]() ![]() ![]() ![]() |
Role | Name | Description | Stats | |
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Bolt (PvP)(Ability) | Movement speed is increased.
Duration: 10s |
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Concentrate (PvP)(Ability) | Increases potency of next weaponskill by 20%.
Duration: 5s |
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Foot Graze (PvP)(Ability) | Binds target. Duration: 3s |
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Head Graze (PvP)(Ability) | Silences target. Duration: 2s |
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Leg Graze (PvP)(Ability) | Afflicts target with Heavy +50%. Duration: 5s |
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Medical Kit (PvP)(Ability) | Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3 |
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Peloton (PvP)(Ability) | Increases movement speed of self and nearby party members. Duration: 10s |
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Recuperate (PvP)(Ability) | Restores own HP.
Cure Potency: 3,000
Additional Effect: Removes Heavy, Bind, and Holmgang effects |
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Performing certain weaponskills will increase the Heat Gauge, and once it is high enough, the action Hypercharge will become available. Using Hypercharge overheats your weapon and allows the use of Heat Blast and Auto Crossbow. |
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