Machinist/Endwalker/Actions

Information provided is based on an in-development build of FFXIV: Endwalker and content in the final version is subject to change!
Red text indicates changes to skills, a red background indicates new skills.

You can see our other coverage specific to this Job here!

Action Acquired Type Cast Recast MP Range
Radius
Effect
Split Shot Icon.png
Split Shot
Machinist Icon 3.png Lv. 1 Weaponskill Instant 2.5s 25y
0y
Delivers an attack with a potency of 140.

Additional Effect: Increases Heat Gauge by 5

Slug Shot Icon.png
Slug Shot
Machinist Icon 3.png Lv. 2 Weaponskill Instant 2.5s 25y
0y
Delivers an attack with a potency of 100.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 210

Combo Bonus: Increases Heat Gauge by 5

Hot Shot Icon.png
Hot Shot
Machinist Icon 3.png Lv. 4 Weaponskill Instant 40s 25y
0y
Delivers an attack with a potency of 240.
Additional Effect: Increases Battery Gauge by 20

This weaponskill does not share a recast timer with any other actions.

Reassemble Icon.png
Reassemble
Machinist Icon 3.png Lv. 10 Ability Instant 55s 0y
0y
Guarantees that next weaponskill is a critical direct hit.
Duration: 5s
This action does not affect damage over time effects.

Maximum Charges: 2

Gauss Round Icon.png
Gauss Round
Machinist Icon 3.png Lv. 15 Ability Instant 30s 25y
0y
Delivers an attack with a potency of 120.

Maximum Charges: 3

Spread Shot Icon.png
Spread Shot
Machinist Icon 3.png Lv. 18 Weaponskill Instant 2.5s 12y
12y
Delivers an attack with a potency of 140 to all enemies in a cone before you.

Additional Effect: Increases Heat Gauge by 5

Clean Shot Icon.png
Clean Shot
Machinist Icon 3.png Lv. 26 Weaponskill Instant 2.5s 25y
0y
Delivers an attack with a potency of 100.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 270
Combo Bonus: Increases Heat Gauge by 5

Combo Bonus: Increases Battery Gauge by 10

Hypercharge Icon.png
Hypercharge
Machinist Icon 3.png Lv. 30 Ability Instant 10s 0y
0y
Releases the energy building in your firearm, causing it to become Overheated, increasing the potency of single-target weaponskills by 20.
Duration: 8s
Heat Gauge Cost: 50

Overheated effect only applicable to machinist job actions.

Heat Blast Icon.png
Heat Blast
Machinist Icon 3.png Lv. 35 Weaponskill Instant 1.5s 25y
0y
Delivers an attack with a potency of 190.
Additional Effect: Reduces the recast time of both Gauss Round and Richochet by 15s
Can only be executed when firearm is Overheated.

Recast timer cannot be affected by status effects or gear attributes.

Rook Autoturret Icon.png
Rook Autoturret
Machinist Icon 3.png Lv. 40 Ability Instant 6s 0y
0y
Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 70.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 15 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Rook Overdrive.

Shares a recast timer with Rook Overdrive.

Rook Overdrive Icon.png
Rook Overdrive
Machinist Icon 3.png Lv. 40 Ability Instant 15s 25y
0y
Orders the rook autoturret to use Rook Overload.
Rook Overload Potency: 400
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.

Shares a recast timer with Rook Autoturret.

Rook Overload Icon.png
Rook Overload
Machinist Icon 3.png Lv. 40 Ability Instant 40y
0y
Delivers an attack with a potency of 320.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.

※This action cannot be assigned to a hotbar.

Wildfire Icon.png
Wildfire
Machinist Icon 3.png Lv. 45 Ability Instant 120s 25y
0y
Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect.
Deals damage when time expires or upon executing Detonator.
Potency is increased by 150 for each of your own weaponskills you land prior to the end of the effect.
Duration: 10s
Detonator Icon.png
Detonator
Machinist Icon 3.png Lv. 45 Ability Instant 1s 25y
0y
Ends the effect of Wildfire, dealing damage to the target.

※This action cannot be assigned to a hotbar.

Ricochet Icon.png
Ricochet
Machinist Icon 3.png Lv. 50 Ability Instant 30s 25y
5y
Deals damage to all nearby enemies with a potency of 120 for the first enemy, and 50% less for all remaining enemies.

Maximum Charges: 3

Auto Crossbow Icon.png
Auto Crossbow
Machinist Icon 3.png Lv. 52 Weaponskill Instant 1.5s 12y
12y
Delivers an attack with a potency of 140 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.

Recast timer cannot be affected by status effects or gear attributes.

Heated Split Shot Icon.png
Heated Split Shot
Machinist Icon 3.png Lv. 54 Weaponskill Instant 2.5s 25y
0y
Delivers an attack with a potency of 200.

Additional Effect: Increases Heat Gauge by 5

Tactician Icon.png
Tactician
Machinist Icon 3.png Lv. 56 Ability Instant 90s 0y
20y
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s

Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba.

Drill Icon.png
Drill
Machinist Icon 3.png Lv. 58 Weaponskill Instant 20s 25y
0y
Delivers an attack with a potency of 550.

Shares a recast timer with Bioblaster.

Heated Slug Shot Icon.png
Heated Slug Shot
Machinist Icon 3.png Lv. 60 Weaponskill Instant 2.5s 25y
0y
Delivers an attack with a potency of 120.
Combo Action: Heated Split Shot
Combo Potency: 280

Combo Bonus: Increases Heat Gauge by 5

Heated Clean Shot Icon.png
Heated Clean Shot
Machinist Icon 3.png Lv. 64 Weaponskill Instant 2.5s 25y
0y
Delivers an attack with a potency of 110.
Combo Action: Heated Slug Shot
Combo Potency: 360
Combo Bonus: Increases Heat Gauge by 5

Combo Bonus: Increases Battery Gauge by 10

Barrel Stabilizer Icon.png
Barrel Stabilizer
Machinist Icon 3.png Lv. 66 Ability Instant 120s 0y
0y
Increases Heat Gauge by 50.

Can only be executed while in combat.

Flamethrower Icon.png
Flamethrower
Machinist Icon 3.png Lv. 70 Ability Instant 60s 0y
8y
Delivers damage over time to all enemies in a cone before you.
Potency: 80
Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

Bioblaster Icon.png
Bioblaster
Machinist Icon 3.png Lv. 72 Weaponskill Instant 20s 12y
12y
Delivers an attack with a potency of 50 to all enemies in a cone before you.
Additional Effect: Damage over time
Potency: 50
Duration: 15s

Shares a recast timer with Drill.

Air Anchor Icon.png
Air Anchor
Machinist Icon 3.png Lv. 76 Weaponskill Instant 40s 25y
0y
Delivers an attack with a potency of 550.
Additional Effect: Increases Battery Gauge by 20

This action does not share a recast timer with any other actions.

Automaton Queen Icon.png
Automaton Queen
Machinist Icon 3.png Lv. 80 Ability Instant 6s 0y
0y
Deploys an Automaton Queen to fight at your side.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds minimum cost at time of deployment, up to a maximum of 20 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Queen Overdrive.

Shares a recast timer with Queen Overdrive.

Queen Overdrive Icon.png
Queen Overdrive
Machinist Icon 3.png Lv. 80 Ability Instant 15s 30y
0y
Orders the Automaton Queen to use Pile Bunker.
Pile Bunker Potency: 650
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.

Shares a recast timer with Automaton Queen.

Arm Punch Icon.png
Arm Punch
Machinist Icon 3.png Lv. 80 Weaponskill Instant 1.5s 3y
0y
Delivers an attack with a potency of 120.

※This action cannot be assigned to a hotbar.

Roller Dash Icon.png
Roller Dash
Machinist Icon 3.png Lv. 80 Weaponskill Instant 3s 30y
0y
Rushes target and delivers an attack with a potency of 240.

※This action cannot be assigned to a hotbar.

Pile Bunker Icon.png
Pile Bunker
Machinist Icon 3.png Lv. 80 Ability Instant 3y
0y
Delivers an attack with a potency of 650.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.

Removed: No longer immediately shuts down after execution

Scattergun Icon.png
Scattergun
Machinist Icon 3.png Lv. 82 Weaponskill Instant 2.5s 12y
12y
Delivers an attack with a potency of 150 to all enemies in a cone before you.

Additional Effect: Increases Heat Gauge by 10

Crowned Collider Icon.png
Crowned Collider
Machinist Icon 3.png Lv. 86 Ability Instant 3y
0y
Delivers an attack with a potency of 750.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.

※This action cannot be assigned to a hotbar.

Chain Saw Icon.png
Chain Saw
Machinist Icon 3.png Lv. 90 Weaponskill Instant 60s 25y
25y
Delivers an attack to all enemies in a straight line before you with a potency of 550 for the first enemy, and 65% less for all remaining enemies.
Additional Effect: Increases Battery Gauge by 20

This weaponskill does not share a recast timer with any other actions.