Marauder
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The Armoury | |||
Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons.
They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Heavy Swing(Weaponskill) | Delivers an attack with a potency of 200. |
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4 ![]() |
Maim(Weaponskill) | Delivers an attack with a potency of 150. |
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6 ![]() |
Berserk(Ability) | Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits. |
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10 ![]() |
Defiance(Ability) | Significantly increases enmity generation. |
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10 ![]() |
Overpower(Weaponskill) | Delivers an attack with a potency of 110 to all nearby enemies. |
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10 ![]() |
Release Defiance(Ability) | Cancels the effect of Defiance. |
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15 ![]() |
Tomahawk(Weaponskill) | Delivers a ranged attack with a potency of 150. |
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26 ![]() |
Storm's Path(Weaponskill) | Delivers an attack with a potency of 160. |
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30 ![]() |
Thrill of Battle(Ability) | Increases maximum HP by 20% and restores the amount increased. |
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38 ![]() |
Vengeance(Ability) | Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage. |
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42 ![]() |
Holmgang(Ability) | Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1. |
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50 ![]() |
Storm's Eye(Weaponskill) | Delivers an attack with a potency of 160. |
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Level | Name | Description | Acquisition | |
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8 ![]() |
Rampart(Ability) | Reduces damage taken by 20%.
Duration: 20s |
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12 ![]() |
Low Blow(Ability) | Stuns target.
Duration: 5s |
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15 ![]() |
Provoke(Ability) | Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. | ![]() ![]() ![]() ![]() |
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18 ![]() |
Interject(Ability) | Interrupts the use of a target's action. | ![]() ![]() ![]() ![]() |
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22 ![]() |
Reprisal(Ability) | Reduces damage dealt by nearby enemies by 10%.
Duration: 10s |
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s |
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48 ![]() |
Shirk(Ability) | Diverts 25% of enmity to target party member. | ![]() ![]() ![]() ![]() |
Level | Name | Description |
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1 | ![]() |
Reduces damage taken by 20%. Furthermore, a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute. |
Level | Name | Description | Stats | |
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1 ![]() |
Shield Wall(Limit Break Level 1) | Reduces damage taken by all party members by 20%. |
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1 ![]() |
Stronghold(Limit Break Level 2) | Reduces damage taken by all party members by 40%. |
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Additional Information ![]() |
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