New Winds, Old Friends

Mainquest1 Icon.png Lv. 54   New Winds, Old Friends
Quest

Journal detail hr1 07.png Acquisition
Estinien: The Churning Mists - Eil Tohm - Monsterie (x:32.3, y:14.1)

Map33 Icon.pngClosest Aetheryte: Moghome

Journal detail hr1 08.png Requirements
071201.png54The Wyrm's LairMainquest1 Icon.png The Wyrm's Lair (Level 54)

Spacer2.png Any Disciple of War or Magic (excluding limited jobs) (Level 54)

Journal detail hr1 03.png Rewards

49,920
Experience Points



1,014
Gil
Edit New Winds, Old Friends's Miscellaneous Reward
Journal detail hr1 04.png Description
Estinien would have you enlist the aid of Cid Garlond.
Journal detail hr1 01.png Objectives
  • Speak with Alphinaud at Saint Reinette's Forum.
  • Speak with Emmanellain at Fortemps Manor.
  • Speak with Cid at the airship landing.
  • Speak with Biggs outside the Skysteel Manufactory.
Journal detail hr1 02.png Unlocks Quests
071201.png54A General SummonsMainquest1 Icon.png A General Summons (Level 54)

  • Estinien would have you enlist the aid of Cid Garlond.
  • Estinien is forced to concede that Cid's expertise may be your only hope of breaking through the Aery's tempestuous barrier. While the Azure Dragoon keeps vigil over Nidhogg's lair, you are to enlist your old friend's aid. Make your way back to Ishgard, and rendezvous with Alphinaud at Saint Reinette's Forum.
  • You arrive back in Ishgard to find Alphinaud pondering how best to locate the Ironworks' ever-industrious master. Recalling Lord Emmanellain's fondness for gossip, he suggests paying a visit to Fortemps Manor. Make your way to the Pillars, and speak with the young lord.
  • Lord Emmanellain is only too happy to furnish you with the latest gossip surrounding Cid and the Holy See's ill-fated airship. Make your way to Ishgard's airship landing and seek out your old friend.
  • You locate Cid at the airship landing, and Alphinaud wastes no time describing your predicament. Wary of pitting the Enterprise against foes as agile as the Dravanians, however, Cid suggests you take a look at his employees' latest project. Head over to the Skysteel Manufactory and speak with Biggs.
  • Biggs and Wedge proudly display their newest invention─a diminutive airship known as a “manacutter.” As they set about explaining the craft's various advantages and disadvantages, however, the door bursts open to admit a panting Tataru. The receptionist has news of the sultana! Noting the urgency of the situation, Cid bids you concentrate on matters in Ul'dah while he and his engineers continue work on the manacutter.

Edit New Winds, Old Friends's Dialogue
If our only remaining recourse is to violence, then we should seek out the swiftest path to victory. With every moment we hesitate, Ishgard's prospects grow bleaker.

Hm. A force of sufficient power to break through a primal's defenses might conceivably grant us access to the Aery...


...And I can offer no better solution. Pray consult this engineer friend of yours.
Very well. On the condition that you swear not to lure Nidhogg from his lair in our absence.
And steal all the glory for myself, you mean? Nay, I am not so selfish as that. Contact me by linkpearl when your preparations are complete, and we shall set forth from Ishgard together.
I suggest we rendezvous back at Saint Reinette's Forum, Forename. From what I gleaned of the Holy See's decidedly ambitious airship project, Cid will still be in Ishgard.
Quest Accepted
Go, meet with your engineer friend. I shall remain here and keep vigil over the wyrm.

When last you saw Master Garlond, he was advising the Ishgardians on their ailing airship, correct? In that case, he might still be at Camp Cloudtop. Failing that, we could try the airship landing, or mayhap even the Skysteel Manufactory... But let us not waste time searching aimlessly. Someone in the city is sure to know where to find him. The question is who? Ser Aymeric would seem the obvious choice, but there is no guaranteeing he will be able to grant us an audience at short notice...


Ah, I have it! Count Edmont's youngest son prides himself on knowing all of the Holy See's juiciest rumors. Let us return to the manor and see if Lord Emmanellain is about.
When it comes to─ahem─exchanging information of uncertain origin, Lord Emmanellain is something of a prodigy.
We were fortunate to find Lord Emmanellain at home. Hm! The tavern keeper's loss is our gain.

Ah, the hero returns! How goes the fight, old boy? Well, I trust! ...Hm? In search of a “Cid Garlond,” you say? Then say no more!


The taverns are full of talk, and the name of said silver-haired genius has cropped up more often than most. I hear he has been tasked with getting that monstrous airship the Holy See commissioned to actually fly. 'Twould seem the project has been plagued with mishaps from the first.


In any case, Garlond Ironworks employees are known to frequent the airship landing, and I'll wager their master does too.
The airship landing? Yes, I thought as much. Come, Forename─we must find Cid and trouble him for his expert opinion.
If you do find Master Garlond at the airship landing, I trust you won't forget who told you where to look! Credit where credit's due, and all that!
When it comes to─ahem─exchanging information of uncertain origin, Lord Emmanellain is something of a prodigy.
If Ishgard comes under attack, we'll have to get out of the city pretty sharpish. Don't much like the idea of leaving a job half-finished, though...
...What's that? There are dragons coming? Uh, s-s-sorry! Can't talk now! Have to finish this job and get out of here!
Player7 Icon.png Cutscene start.
Forename! Alphinaud! How fare you both? Not terribly well, judging by your faces.
Greetings, Master Garlond. I am sure it will come as little surprise when I tell you we have need of a favor...

...Another wind barrier? And you say it was conjured by Nidhogg?


Hm. The Enterprise could certainly take you where you need to go...but she would not fare well against dragons. She's agile for a ship her size─but not that agile. The Dravanians would fly rings around her.


And if they took it into their heads to incinerate the rigging, there would be precious little we could do to avoid them.

But there must be something we can do! Some manner of weapon we could employ...?


Estinien stands vigil at the edge of the Churning Mists, but we do not know how much longer─

All right, all right, I didn't say it was impossible. I said it was impossible for the Enterprise. We need a smaller boat.


Biggs! Wedge! It's time we gave that new toy of yours a proper field test.


It's probably best if I let the lads show you. Come on, the manufactory's not far!
Player7 Icon.png Cutscene end.
The Ishgardians have granted us the use of a small corner of their workshop─all part of the agreement. I think you'll see we've made the most of the space...
They all want to build bigger, but we know where the future is headed!
Ah, yes─the Skysteel Manufactory. As I recall, this workshop is primarily devoted to the construction of dragon-slaying weapons...
Our little project's just inside. Oh, you're going to like this one...
Player7 Icon.png Voiced cutscene start.
Feast your eyes upon our latest and greatest feat of engineering! We call it a “manacutter”!
After you put down Gaius, Wedge and me struck out on our own for a bit, and started work on the successor to the Tiny Bronco.
Impressive little thing, isn't she? My talent for ship design has plainly rubbed off on them.

They've adapted the principles of corrupted crystal technology, and constructed a mechanism which converts aether from its surroundings into elemental wind. Said wind is then harnessed by the specially engineered sails, providing the craft with propulsion and lift. All in all, a most elegant solution...


...I'm actually a little upset that I didn't think of it myself.
The design does, however, come with one small flaw...
The energy conversion ratio's bloody awful. To generate enough power to get you off the ground, you need to be in an area awash with predominantly wind-aspected aether.
In other words, there are a few places you can fly...and lots of places you can't.
The new Ishgardian airship hasn't left the boys much time for tinkering─meaning it may be a while before this particular project takes off, if you'll forgive the pun.
Hah...hah...hah...
Tataru, what's happened!?
I've been looking all over for you! There's been word from Ul'dah! It's about Her Grace, the sultana!
It seems you're required elsewhere. Leave the manacutter with us. We'll see that she's airworthy and suitably equipped to slice through those winds.
You, meanwhile, should concentrate on providing Raubahn and the sultana whatever help they need!
Player7 Icon.png Voiced cutscene end.
Quest Completed

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