Ninja

Ninja Icon 3.pngNinja (NIN)
Melee DPSroleicon.png  Disciple of War > Melee DPS
The Armoury
Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.

Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the
ninja and learn to bend
the tide of battle to your will.

Featurequest1 Icon.png Unlock: Peasants by Day, Nin... (Lv. 30)
Unknownbattle1 Icon.png Weapon Type: DaggersKnives
Main Command 21 Icon.png Prerequisite: Rogue (Level 30)
Main Command 3 Icon.png Primary Stat: Dexterity
Main Command 41 Icon.png Required: A Realm Reborn
MainIcon5.png Starting Level: 30

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  Spinning EdgeSpinning Edge Icon.png Spinning Edge
(Weaponskill)

Delivers an attack with a potency of 300.
Additional Effect: Increases Ninki Gauge by 5

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000002000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  Shade ShiftShade Shift Icon.png Shade Shift
(Ability)

Create shadows that nullify damage up to 20% of maximum HP.
Duration: 20s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&0000000000000004000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  Gust SlashGust Slash Icon.png Gust Slash
(Weaponskill)

Delivers an attack with a potency of 240.
Combo Action: Spinning Edge
Combo Potency: 400
Combo Bonus: Increases Ninki Gauge by 5

The mathematical base strength of an ability.240
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000001000000010 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  HideHide Icon.png Hide
(Ability)

Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
Additional Effect: Restores 2 charges to all mudra
The effect of Doton ends upon execution of Hide.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse of Hide.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png Rewarded from Quest MugMug Icon.png Mug
(Ability)

Delivers an attack with a potency of 150.
Additional Effect: Increases target's damage taken by 5%
Duration: 20s
Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png Rewarded from Quest Throwing DaggerThrowing Dagger Icon.png Throwing Dagger
(Weaponskill)

Delivers a ranged attack with a potency of 200.
Additional Effect: Increases Ninki Gauge by 5

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.20y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  Trick AttackTrick Attack Icon.png Trick Attack
(Ability)

Delivers an attack with a potency of 300.
400 when executed from a target's rear.
Additional Effect: Increases damage you deal target by 10%
Duration: 15s
Can only be executed while under the effect of Hidden.

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000002600000026 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  Aeolian EdgeAeolian Edge Icon.png Aeolian Edge
(Weaponskill)

Delivers an attack with a potency of 220.
280 when executed from a target's rear.
Combo Action: Gust Slash
Combo Potency: 400
Rear Combo Potency: 460
Potencies are increased by 100 while under the effect of Kazematoi.
Combo Bonus: Increases Ninki Gauge by 15

The mathematical base strength of an ability.220
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Fuma ShurikenFuma Shuriken Icon.png Fuma Shuriken
(Ability)

Delivers a ranged ninjutsu attack with a potency of 500.
Mudra Combination: Any one of the Ten, Chi, or Jin mudra
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Fuma Shuriken when requirements for execution are met.

The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  NinjutsuNinjutsu Icon.png Ninjutsu
(Ability)

Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.
If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Restores 2 charges to all mudra when Hide is executed while outside of combat.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Rabbit MediumRabbit Medium Icon.png Rabbit Medium
(Ability)

Thumpity thump thump, thumpity thump thump...

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png Rewarded from Quest TenTen Icon.png Ten
(Ability)

Make the ritual mudra hand gesture for "heaven."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.20s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x2
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  RaitonRaiton Icon.png Raiton
(Ability)

Deals lightning damage with a potency of 740.
Additional Effect: Grants a stack of Raiju Ready
Duration: 30s
Maximum Stacks: 3
Effect of Raiju Ready ends upon execution of any melee weaponskill.
Mudra Combination: Ten→Chi or Jin→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Raiton when requirements for execution are met.

The mathematical base strength of an ability.740
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.20y
Single Target: Ability which targets a single target.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  KatonKaton Icon.png Katon
(Ability)

Deals fire damage with a potency of 350 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.350
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.20y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png Rewarded from Quest ChiChi Icon.png Chi
(Ability)

Make the ritual mudra hand gesture for "earth."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.20s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x2
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003800000038 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}RogueRogue Icon 3.png  Death BlossomDeath Blossom Icon.png Death Blossom
(Weaponskill)

Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Increases Ninki Gauge by 5

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  AssassinateAssassinate Icon.png Assassinate
(Ability)

Delivers an attack with a potency of 200.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png Rewarded from Quest ShukuchiShukuchi Icon.png Shukuchi
(Ability)

Move quickly to the specified location.
Maximum Charges: 2
Cannot be executed while bound.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.60s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x2
The range of an ability, measured between player and target, in yalms.20y
Self: Ability targets the user alone.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  SuitonSuiton Icon.png Suiton
(Ability)

Deals water damage with a potency of 580.
Additional Effect: Grants Shadow Walker
Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
Duration: 20s
Mudra Combination: Ten→Chi→Jin or Chi→Ten→Jin
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Suiton when requirements for execution are met.

The mathematical base strength of an ability.580
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.20y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  DotonDoton Icon.png Doton
(Ability)

Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter.
Duration: 18s
Additional Effect: Heavy +40%
Mudra Combination: Ten→Jin→Chi or Jin→Ten→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.80
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
Ground-target AoE (epicenter: targeted ground; angle: 360°)5y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  HutonHuton Icon.png Huton
(Ability)

Deals fire damage with a potency of 240 to target and all enemies nearby it.
Additional Effect: Grants Shadow Walker
Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
Duration: 20s
Mudra Combination: Jin→Chi→Ten or Chi→Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Huton when requirements for execution are met.

The mathematical base strength of an ability.240
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.20y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  HyotonHyoton Icon.png Hyoton
(Ability)

Deals ice damage with a potency of 350.
Additional Effect: Bind
Duration: 15s
Mudra Combination: Ten→Jin or Chi→Jin
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.350
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png Rewarded from Quest JinJin Icon.png Jin
(Ability)

Make the ritual mudra hand gesture for "man."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.20s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x2
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png Rewarded from Quest KassatsuKassatsu Icon.png Kassatsu
(Ability)

Allows the execution of a single ninjutsu without consumption of mudra charges.
Additional Effect: Increases damage for the next ninjutsu action by 30%
Duration: 15s
Recast timer of mudra is not affected by the execution of this action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005200000052 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png Rewarded from Quest Hakke MujinsatsuHakke Mujinsatsu Icon.png Hakke Mujinsatsu
(Weaponskill)

Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Death Blossom
Combo Potency: 120
Combo Bonus: Increases Ninki Gauge by 5

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  DokumoriDokumori Icon.png Dokumori
(Weaponskill)

Delivers an attack to all enemies in a cone before you with a potency of 300.
Additional Effect: Increases target's damage taken by 5%
Duration: 20s
Additional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blow
Additional Effect: Increases Ninki Gauge by 40
Additional Effect: Grants Higi
Duration: 30s

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png Rewarded from Quest Armor CrushArmor Crush Icon.png Armor Crush
(Weaponskill)

Delivers an attack with a potency of 240.
300 when executed from a target's flank.
Combo Action: Gust Slash
Combo Potency: 440
Flank Combo Potency: 500
Combo Bonus: Grants 2 stacks of Kazematoi
Kazematoi Effect: Increases potency of Aeolian Edge by 100
Maximum Stacks: 5
Combo Bonus: Increases Ninki Gauge by 15

The mathematical base strength of an ability.240
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png Rewarded from Quest Dream Within a DreamDream Within a Dream Icon.png Dream Within a Dream
(Ability)

Delivers a threefold attack, each hit with a potency of 180.

The mathematical base strength of an ability.540
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Hellfrog MediumHellfrog Medium Icon.png Hellfrog Medium
(Ability)

Deals fire damage with a potency of 160 to target and all enemies nearby it.
Ninki Gauge Cost: 50
Shares a recast timer with Bhavacakra.

The mathematical base strength of an ability.160
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Ninki: 50
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)6y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  BhavacakraBhavacakra Icon.png Bhavacakra
(Ability)

Deals unaspected damage with a potency of 400.
Meisui Bonus: Potency is increased to 550 when under the effect of Meisui
Ninki Gauge Cost: 50
Shares a recast timer with Hellfrog Medium.

The mathematical base strength of an ability.400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Ninki: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png Rewarded from Quest Ten Chi JinTen Chi Jin Icon.png Ten Chi Jin
(Ability)

Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
Duration: 6s
Additional Effect: Grants Tenri Jindo Ready
Duration: 30s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.
Cannot be executed while under the effect of Kassatsu.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  MeisuiMeisui Icon.png Meisui
(Ability)

Dispels Shadow Walker, increasing the Ninki Gauge by 50.
Additional Effect: Grants Meisui
Duration: 30s
Meisui Effect: Increases the potency of Zesho Meppo to 850 and Bhavacakra to 550
Can only be executed while in combat and under the effect of Shadow Walker.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Hyosho RanryuHyosho Ranryu Icon.png Hyosho Ranryu
(Ability)

Deals ice damage with a potency of 1,300.
Mudra Combination: Ten→Jin or Chi→Jin
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Goka MekkyakuGoka Mekkyaku Icon.png Goka Mekkyaku
(Ability)

Deals fire damage with a potency of 600 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.20y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  BunshinBunshin Icon.png Bunshin
(Ability)

Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
Melee Attack Potency: 160
Ranged Attack Potency: 160
Area Attack Potency: 80
Ninki Gauge increases by 5 each time your shadow lands an attack.
Duration: 30s
Additional Effect: Grants Phantom Kamaitachi Ready
Duration: 45s
Ninki Gauge Cost: 50

The mathematical base strength of an ability.160
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The cost associated with the use of the ability.Ninki: 50
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000008200000082 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Phantom KamaitachiPhantom Kamaitachi Icon.png Phantom Kamaitachi
(Weaponskill)

Your shadow deals wind damage to target and all enemies within 5 yalms with a potency of 600 for the first enemy, and 25% less for all remaining enemies.
Additional Effect: Increases Ninki Gauge by 10
Can only be executed while under the effect of Phantom Kamaitachi Ready.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.20y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000008600000086 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Hollow NozuchiHollow Nozuchi Icon.png Hollow Nozuchi
(Weaponskill)

All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50.
Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi.
Effect can only be triggered while Doton is active.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.100y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000009000000090 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Forked RaijuForked Raiju Icon.png Forked Raiju
(Weaponskill)

Rushes target and delivers a lightning attack with a potency of 700.
Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.
Cannot be executed while bound.

The mathematical base strength of an ability.700
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.20y
Single Target: Ability which targets a single target.0y
&000000000000009000000090 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Fleeting RaijuFleeting Raiju Icon.png Fleeting Raiju
(Weaponskill)

Deals lightning damage with a potency of 700.
Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.

The mathematical base strength of an ability.700
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000009200000092 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Kunai's BaneKunai's Bane Icon.png Kunai's Bane
(Ability)

Deals damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 25% less for all remaining enemies.
Additional Effect: Afflicts target with Kunai's Bane
Kunai's Bane Effect: Increases damage you deal target by 10%
Duration: 15s
Can only be executed while Hidden.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000009600000096 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Deathfrog MediumDeathfrog Medium Icon.png Deathfrog Medium
(Ability)

Deals fire damage with a potency of 260 to target and all enemies nearby it.
Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.
Shares a recast timer with Bhavacakra.

※This action cannot be assigned to a hotbar.
※Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met.

The mathematical base strength of an ability.260
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)6y
&000000000000009600000096 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Zesho MeppoZesho Meppo Icon.png Zesho Meppo
(Ability)

Deals unaspected damage with a potency of 700.
Meisui Bonus: Potency is increased to 850
Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.
Shares a recast timer with Hellfrog Medium.

※This action cannot be assigned to a hotbar.
※Bhavacakra changes to Zesho Meppo when requirements for execution are met.

The mathematical base strength of an ability.700
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000100000000100 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}NinjaNinja Icon 3.png  Tenri JindoTenri Jindo Icon.png Tenri Jindo
(Ability)

Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 25% less for all remaining enemies.
Can only be executed while under the effect of Tenri Jindo Ready.

※This action cannot be assigned to a hotbar.
※Ten Chi Jin changes to Tenri Jindo when requirements for execution are met.

The mathematical base strength of an ability.1100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.20y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y

Level Name   Description Acquisition
&0000000000000008000000Melee DPSroleicon.png Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.

Cure Potency: 800

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001000000010 Melee DPSroleicon.png Leg SweepLeg Sweep Icon.png Leg Sweep
(Ability)
Stuns target.

Duration: 3s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000001200000012 Melee DPSroleicon.png BloodbathBloodbath Icon.png Bloodbath
(Ability)
Converts a portion of physical damage dealt into HP.

Duration: 20s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000002200000022 Melee DPSroleicon.png FeintFeint Icon.png Feint
(Ability)
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.

Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.10y
Single Target: Ability which targets a single target.0y
&000000000000003200000032 Melee DPSroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying most knockback and draw-in effects.

Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 Melee DPSroleicon.png True NorthTrue North Icon.png True North
(Ability)
Nullifies all action direction requirements.

Duration: 10s Maximum Charges: 2

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

Level Name Description
&000000000000001400000014All Fours All Fours Icon.png All Fours Reduces damage taken when falling.
&000000000000002000000020Fleet of Foot Fleet of Foot Icon.png Fleet of Foot Increases movement speed.
&000000000000004500000045Increase Attack Speed Increase Attack Speed Icon.png Increase Attack Speed Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%.
&000000000000005600000056Adept Assassination Adept Assassination Icon.png Adept Assassination Upgrades Assassinate to Dream Within a Dream.
&000000000000006200000062Shukiho Shukiho Icon.png Shukiho Increases Ninki Gauge by 5 upon successfully landing certain weaponskills or completing certain combos.
&000000000000006400000064Enhanced Shukuchi Enhanced Shukuchi Icon.png Enhanced Shukuchi Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets.
&000000000000006600000066Mug Mastery Mug Mastery Icon.png Mug Mastery Upgrades Mug to Dokumori.Upgrades Mug to Dokumori.
&000000000000007400000074Enhanced Shukuchi II Enhanced Shukuchi II Icon.png Enhanced Shukuchi II Allows the accumulation of charges for consecutive uses of Shukuchi.
Maximum Charges: 2
&000000000000007400000074Melee Mastery (Ninja) Melee Mastery (Ninja) Icon.png Melee Mastery (Ninja) Increases the potency of Gust Slash to 120, Aeolian Edge to 140, and Armor Crush to 140.Increases the potency of Gust Slash to 120.
Increases the potency of Aeolian Edge to 140.
Increases the potency of Armor Crush to 140.
&000000000000007600000076Enhanced Kassatsu Enhanced Kassatsu Icon.png Enhanced Kassatsu Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu.Upgrades Katon to Goka Mekkyaku while under the effect of Kassatsu.
Upgrades Hyoton to Hyosho Ranryu while under the effect of Kassatsu.
&000000000000007800000078Shukiho II Shukiho II Icon.png Shukiho II Increases Ninki Gauge by 10 upon successfully completing a combo with Aeolian Edge or Armor Crush.
&000000000000008400000084Melee Mastery II (Ninja) Melee Mastery II (Ninja) Icon.png Melee Mastery II (Ninja) Increases the potency of Spinning Edge to 220 and Gust Slash to 160.Increases the potency of Spinning Edge to 220.
Increases the potency of Gust Slash to 160.
&000000000000008400000084Shukiho III Shukiho III Icon.png Shukiho III Increases Ninki Gauge by 15 upon successfully completing a combo with Aeolian Edge or Armor Crush.
&000000000000008800000088Enhanced Meisui Enhanced Meisui Icon.png Enhanced Meisui Increases the potency of Bhavacakra to 500 while under the effect of Meisui. Duration: 30sIncreases the potency of Bhavacakra to 500 while under the effect of Meisui. Duration: 30s
Increases the potency of Bhavacakra to 500 while under the effect of Meisui. Duration: 30s
&000000000000009000000090Enhanced Raiton Enhanced Raiton Icon.png Enhanced Raiton Grants a stack of Raiju Ready upon executing Raiton.
Maximum Stacks: 3
Duration: 30s

Effect of Forked Raiju Ready ends upon execution of any melee weaponskill.

&000000000000009200000092Trick Attack Mastery Trick Attack Mastery Icon.png Trick Attack Mastery Upgrades Trick Attack to Kunai's Bane.Upgrades Trick Attack to Kunai's Bane.
&000000000000009400000094Melee Mastery III (Ninja) Melee Mastery III (Ninja) Icon.png Melee Mastery III (Ninja) Increases the potency of Spinning Edge to 300, Gust Slash to 240, Aeolian Edge to 220, Fuma Shuriken to 500, Raiton to 740, Suiton to 580, Armor Crush to 240, Bhavacakra to 400, Bhavacakra while under the effect of Meisui to 550, Forked Raiju to 700, and Fleeting Raiju to 700.Increases the potency of Spinning Edge to 300.
Increases the potency of Gust Slash to 240.
Increases the potency of Aeolian Edge to 220.
Increases the potency of Fuma Shuriken to 500.
Increases the potency of Raiton to 740.
Increases the potency of Suiton to 580.
Increases the potency of Armor Crush to 240.
Increases the potency of Bhavacakra to 400, Bhavacakra while under the effect of Meisui to 550.
Increases the potency of Forked Raiju to 700.
Increases the potency of Fleeting Raiju to 700.
&000000000000009600000096Enhanced Dokumori Enhanced Dokumori Icon.png Enhanced Dokumori Grants Higi upon executing Dokumori.

Duration: 30sGrants Higi upon executing Dokumori.

&0000000000000100000000100Enhanced Ten Chi Jin Enhanced Ten Chi Jin Icon.png Enhanced Ten Chi Jin Grants Tenri Jindo Ready upon executing Ten Chi Jin.

Duration: 30s Ten Chi Jin changes to Tenri Jindo while under the effect of Tenri Jindo Ready.Grants Tenri Jindo Ready upon executing Ten Chi Jin. Ten Chi Jin changes to Tenri Jindo while under the effect of Tenri Jindo Ready.

Level Name Description
&000000000000009400000094Enhanced Second Wind Enhanced Second Wind Icon.png Enhanced Second Wind Increases the healing potency of Second Wind to 800.
&000000000000009800000098Enhanced Feint Enhanced Feint Icon.png Enhanced Feint Extends the duration of Feint to 15 seconds.

Combo Flowchart
Death Blossom Combo.png

 

Combo Flowchart
Spinning Edge Combo.png

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Melee DPS Icon 3.png  BraverBraver Icon.png Braver
(Limit Break Level 1)

Delivers an attack that deals 100% the damage of Braver.

The amount of time it takes from pressing an ability, to when the ability activates.2s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Melee DPS Icon 3.png  BladedanceBladedance Icon.png Bladedance
(Limit Break Level 2)

Delivers an attack that deals 220% the damage of Braver.

The amount of time it takes from pressing an ability, to when the ability activates.3s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 3Melee DPSNinja Icon 3.png  ChimatsuriChimatsuri Icon.png Chimatsuri
(Limit Break Level 3)

Delivers an attack that deals 350% the damage of Braver.

The amount of time it takes from pressing an ability, to when the ability activates.4.5s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y

Huton Gauge.png The Huton Gauge will be displayed upon learning the ninjutsu Huton, indicating its remaining duration.
Ninki Gauge.png Upon learning the trait Shukiho, the Ninki Gauge will be displayed, indicating the amount of Ninki you have accumulated.

Ninki is accumulated upon executing weaponskills and can be used to execute special ninjutsu such as Hellfrog Medium (acquired at level 62) or Bhavacakra (acquired at level 68).

Name   Description Stats
Aeolian Edge (PvP)Aeolian Edge (PvP) Icon.png Aeolian Edge (PvP)
(Weaponskill)
Delivers an attack with a potency of 7,000.

Combo Action: Gust Slash

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.7000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Assassinate (PvP)Assassinate (PvP) Icon.png Assassinate (PvP)
(Weaponskill)
Delivers an attack with a potency of 12,000.

Ignores the effects of Guard when dealing damage. Can only be executed while under the effect of Hidden.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.12000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Bunshin (PvP)Bunshin (PvP) Icon.png Bunshin (PvP)
(Ability)
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill.

Bunshin Potency: 4,000 Potency is halved when executing Fuma Shuriken, Zesho Meppo, Forked Raiju, or Fleeting Raiju. Duration: 20s Additional Effect: Creates a shadow that absorbs damage equivalent to a heal of 8,000 potency Duration: 10s

※Action changes to Huton while under the effect of Three Mudra.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Dokumori (PvP)Dokumori (PvP) Icon.png Dokumori (PvP)
(Weaponskill)
Delivers an attack with a potency of 2,000 to all enemies in a cone before you.

Additional Effect: Increases target's damage taken by 10% Duration: 8s Additional Effect: Grants Zesho Meppo Ready Duration: 10s

※Action changes to Goka Mekkyaku while under the effect of Three Mudra. ※Aeolian Edge Combo changes to Zesho Meppo while under the effect of Zesho Meppo Ready.

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.24s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
Doton (PvP)Doton (PvP) Icon.png Doton (PvP)
(Spell)
Creates a patch of corrupted earth under your feet, dealing damage with a potency of 3,000 to any enemies who enter.

Duration: 10s Additional Effect: Reduces damage taken by 15% while standing in the patch of salted earth Can only be executed while under the effect of Three Mudra.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.3000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Fleeting Raiju (PvP)Fleeting Raiju (PvP) Icon.png Fleeting Raiju (PvP)
(Weaponskill)
Rushes target and delivers an attack with a potency of 6,000.

Additional Effect: Stun Duration: 2s Can only be executed while under the effect of Fleeting Raiju Ready. Cannot be executed while bound.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The range of an ability, measured between player and target, in yalms.20y
{{{Target}}}0y
Forked Raiju (PvP)Forked Raiju (PvP) Icon.png Forked Raiju (PvP)
(Weaponskill)
Rushes target and delivers an attack with a potency of 6,000.

Additional Effect: Stun Duration: 2s Additional Effect: Grants Fleeting Raiju Ready Duration: 10s Can only be executed while under the effect of Three Mudra. Cannot be executed while bound.

※Aeolian Edge Combo changes to Fleeting Raiju while under the effect of Fleeting Raiju Ready. ※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The range of an ability, measured between player and target, in yalms.20y
{{{Target}}}0y
Fuma Shuriken (PvP)Fuma Shuriken (PvP) Icon.png Fuma Shuriken (PvP)
(Weaponskill)
Delivers a ranged attack with a potency of 8,000.

Maximum Charges: 3 This weaponskill does not share a recast timer with any other actions.

※Action changes to Hyosho Ranryu while under the effect of Three Mudra.

The mathematical base strength of an ability.8000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.20y
{{{Target}}}0y
Goka Mekkyaku (PvP)Goka Mekkyaku (PvP) Icon.png Goka Mekkyaku (PvP)
(Spell)
Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.

Additional Effect: Damage over time Potency: 4,000 Duration: 12s Can only be executed while under the effect of Three Mudra.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.4000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The range of an ability, measured between player and target, in yalms.20y
Targeted AoE (epicenter: afflicted target; angle: 360°)8y
Gust Slash (PvP)Gust Slash (PvP) Icon.png Gust Slash (PvP)
(Weaponskill)
Delivers an attack with a potency of 6,000.

Combo Action: Spinning Edge

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Hollow Nozuchi (PvP)Hollow Nozuchi (PvP) Icon.png Hollow Nozuchi (PvP)
(Ability)
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 3,000.

Requires the execution of a weaponskill, Hyosho Ranryu, or Goka Mekkyaku. Additional Effect: Heavy +75% Duration: 3s

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.3000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.100y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
Huton (PvP)Huton (PvP) Icon.png Huton (PvP)
(Spell)
Grants Huton, creating a barrier that absorbs damage equivalent to a heal of 16,000 potency.

While barrier is active, reduces weaponskill recast time by 20%, and increases movement speed by 25%. Duration: 10s Movement speed returns to normal when barrier is completely absorbed. Can only be executed while under the effect of Three Mudra.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.16000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Hyosho Ranryu (PvP)Hyosho Ranryu (PvP) Icon.png Hyosho Ranryu (PvP)
(Spell)
Deals unaspected damage with a potency of 16,000.

Can only be executed while under the effect of Three Mudra.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.16000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The range of an ability, measured between player and target, in yalms.20y
{{{Target}}}0y
Meisui (PvP)Meisui (PvP) Icon.png Meisui (PvP)
(Spell)
Restores own or target party member's HP.

Cure Potency: 8,000 Additional Effect: Grants healing over time effect to target Cure Potency: 4,000 Duration: 12s Additional Effect: Nullifies one status affliction that can be removed by Purify Can only be executed while under the effect of Three Mudra.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.8000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The range of an ability, measured between player and target, in yalms.30y
{{{Target}}}0y
Seiton Tenchu (PvP)Seiton Tenchu (PvP) Icon.png Seiton Tenchu (PvP)
(Limit Break)
Rushes target and delivers an attack with a potency of 12,000, incapacitating foes whose HP is below 50%.

Ignores the effects of Guard when dealing damage. Additional Effect: Afflicts target with Death Link Duration: 2s Defeating an enemy with this action, or one under the effect of Death Link, will grant Unsealed Seiton Tenchu, allowing a second execution of this action. Duration: 8s Effect duration is reduced by 1s each time it is applied to a target with a minimum duration of 4s. Effect cannot be applied to players riding machina or non-player combatants. Can only be executed when the limit gauge is full or while under the effect of Unsealed Seiton Tenchu. Gauge Charge Time: 90s Cannot be executed while bound.

The mathematical base strength of an ability.12000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.20y
{{{Target}}}0y
Shukuchi (PvP)Shukuchi (PvP) Icon.png Shukuchi (PvP)
(Ability)
Move quickly to the specified location.

Additional Effect: Grants Hidden Hidden Effect: Blend in with your surroundings, making it impossible for enemies to see or target you Duration: 4s Effect ends upon use of any action or upon taking damage from an enemy. Cannot be executed while bound.

※Action changes to Doton while under the effect of Three Mudra. ※Aeolian Edge Combo changes to Assassinate while under the effect of Hidden.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.20y
{{{Target}}}1y
Spinning Edge (PvP)Spinning Edge (PvP) Icon.png Spinning Edge (PvP)
(Weaponskill)
Delivers an attack with a potency of 5,000.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.5000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Three Mudra (PvP)Three Mudra (PvP) Icon.png Three Mudra (PvP)
(Ability)
Grants Three Mudra, allowing for immediate execution of any ninjutsu action. However, the same ninjutsu action cannot be executed consecutively.

Duration: 10s Maximum Charges: 2

※Action changes to Meisui while under the effect of Three Mudra. ※All actions except Seiton Tenchu will change to their respective ninjutsu actions while under the effect of Three Mudra.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Zesho Meppo (PvP)Zesho Meppo (PvP) Icon.png Zesho Meppo (PvP)
(Weaponskill)
Delivers a fourfold attack, each hit with a potency of 2,000.

Can only be executed while under the effect of Zesho Meppo Ready.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.8000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y

Role Name   Description Stats
Melee DPSroleicon.png Guard (PvP)Guard (PvP) Icon.png Guard (PvP)
(Ability)
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 4s

Movement speed is reduced by 33% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Melee DPSroleicon.png Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Ability)
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.

Additional Effect: Grants Resilience

Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 3s

Can be used even when under the effect of certain status afflictions.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.24s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Melee DPSroleicon.png Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Ability)
Restores own HP.

Cure Potency: 15,000

The mathematical base strength of an ability.15000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.0s
The cost associated with the use of the ability.2500 MP
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Melee DPSroleicon.png Sprint (PvP)Sprint (PvP) Icon.png Sprint (PvP)
(Ability)
Increases movement speed by 50%.

Effect ends upon reuse or execution of another action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Melee DPSroleicon.png Standard-issue Elixir (PvP)Standard-issue Elixir (PvP) Icon.png Standard-issue Elixir (PvP)
(Ability)
Restores your HP and MP to maximum.

Casting will be interrupted when damage is taken.

The amount of time it takes from pressing an ability, to when the ability activates.4.5s
The amount of time it takes from using an ability, to being able to use it again.5.0s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y

Role Name   Description Stats
Melee DPSroleicon.png Bloodbath (PvP)Bloodbath (PvP) Icon.png Bloodbath (PvP)
(Ability)
Converts 100% of physical damage dealt into HP.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Smite (PvP)Smite (PvP) Icon.png Smite (PvP)
(Ability)
Delivers an attack with a potency of 6,000.

Potency increases up to 18,000 as the target's HP decreases, reaching its maximum value when the target has 25% HP or less. Recast time resets upon earning a kill or an assist.

The mathematical base strength of an ability.6000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.10y
Single Target: Ability which targets a single target.0y
Melee DPSroleicon.png Swift (PvP)Swift (PvP) Icon.png Swift (PvP)
(Ability)
Increases movement speed by 100% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.

Duration: 4s Effect ends when riding a mount.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

PvP Huton Gauge.png The Huton Gauge indicates the remaining time of Huton, which is granted by executing Hyosho Ranryu or Goka Mekkyaku. While active, weapon skill recast time is reduced.
PvP Ninki Gauge.png The Ninki Gauge displays the current amount of Ninki a ninja has accumulated. Ninki slowly builds inside the body when using certain weaponskills, and can be used to execute Bhavacakra or Hellfrog Medium.

Additional Information
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Gear
Ninja Weapons
Ninja Head Ninja Body Ninja Hands Ninja Legs Ninja Feet
Ninja Earrings Ninja Necklace Ninja Bracelets Ninja Ring
Ninja Exclusive Ninja Sets
 
Class/Job Quests
Name Level
Peasants by Day, Ninjas by Night &000000000000003000000030&000000000006574800000065,748Peasants by Day, Ninjas by Night Rogue Icon 3.png Lvl.30
My First Mudra &000000000000003000000030&000000000006574900000065,749My First Mudra Ninja Icon 3.png Lvl.30
Killer Combinations &000000000000003500000035&000000000006575000000065,750Killer Combinations Ninja Icon 3.png Lvl.35
Once Upon a Time in Doma &000000000000003500000035&000000000006575100000065,751Once Upon a Time in Doma Ninja Icon 3.png Lvl.35
Pirates versus Ninjas &000000000000004000000040&000000000006575200000065,752Pirates versus Ninjas Ninja Icon 3.png Lvl.40
Ninja Bathin' &000000000000004000000040&000000000006575300000065,753Ninja Bathin' Ninja Icon 3.png Lvl.40
Tough Guys &000000000000004500000045&000000000006576800000065,768Tough Guys Ninja Icon 3.png Lvl.45
The Crow Knows &000000000000004500000045&000000000006576900000065,769The Crow Knows Ninja Icon 3.png Lvl.45
Master and Student &000000000000005000000050&000000000006577000000065,770Master and Student Ninja Icon 3.png Lvl.50
Strangers in a Strange Land &000000000000005000000050&000000000006577100000065,771Strangers in a Strange Land Ninja Icon 3.png Lvl.50
A Relic Reborn (Yoshimitsu) &000000000000005000000050&000000000006711500000067,115A Relic Reborn (Yoshimitsu) Ninja Icon 3.png Lvl.50
The Impossible Girl &000000000000005200000052&000000000006722000000067,220The Impossible Girl Ninja Icon 3.png Lvl.52
Ninja Assassin &000000000000005400000054&000000000006722100000067,221Ninja Assassin Ninja Icon 3.png Lvl.54
Medieval Espionage &000000000000005600000056&000000000006722200000067,222Medieval Espionage Ninja Icon 3.png Lvl.56
Staying Alive &000000000000005800000058&000000000006722300000067,223Staying Alive Ninja Icon 3.png Lvl.58
In Her Defense &000000000000006000000060&000000000006722400000067,224In Her Defense Ninja Icon 3.png Lvl.60
Search for the Stolen Scroll &000000000000006000000060&000000000006848400000068,484Search for the Stolen Scroll Ninja Icon 3.png Lvl.60
Ninja Bathin' Redux &000000000000006300000063&000000000006848500000068,485Ninja Bathin' Redux Ninja Icon 3.png Lvl.63
A Game of Life and Death &000000000000006500000065&000000000006848600000068,486A Game of Life and Death Ninja Icon 3.png Lvl.65
True Enlightenment &000000000000006800000068&000000000006848700000068,487True Enlightenment Ninja Icon 3.png Lvl.68
When Clans Collide &000000000000007000000070&000000000006848800000068,488When Clans Collide Ninja Icon 3.png Lvl.70
No Greater Sport &000000000000007000000070&000000000006880900000068,809No Greater Sport Melee DPS Physical Ranged DPS Lvl.70
Vengeance in Defeat &000000000000007200000072&000000000006881000000068,810Vengeance in Defeat Melee DPS Physical Ranged DPS Lvl.72
Freedom from Privilege &000000000000007400000074&000000000006881100000068,811Freedom from Privilege Melee DPS Physical Ranged DPS Lvl.74
The Hunter's Legacy &000000000000007600000076&000000000006881200000068,812The Hunter's Legacy Melee DPS Physical Ranged DPS Lvl.76
Fellowship Restored &000000000000007800000078&000000000006881300000068,813Fellowship Restored Melee DPS Physical Ranged DPS Lvl.78
Oboro's Big Idea &000000000000008000000080&000000000006875500000068,755Oboro's Big Idea Ninja Icon 3.png Lvl.80
Courage Born of Fear &000000000000008000000080&000000000006881400000068,814Courage Born of Fear Melee DPS Physical Ranged DPS Lvl.80
Storm Clouds Brewing &000000000000008500000085&000000000006965000000069,650Storm Clouds Brewing Melee DPS Lvl.85
The Crushing Tide &000000000000008600000086&000000000006965100000069,651The Crushing Tide Melee DPS Lvl.86
Old Heroes Never Die &000000000000008700000087&000000000006965200000069,652Old Heroes Never Die Melee DPS Lvl.87
A Mother's Suffering &000000000000008800000088&000000000006965300000069,653A Mother's Suffering Melee DPS Lvl.88
Out of the Shadows &000000000000008900000089&000000000006965400000069,654Out of the Shadows Melee DPS Lvl.89
To Calmer Seas &000000000000009000000090&000000000006965500000069,655To Calmer Seas Melee DPS Lvl.90
The Hunter and the Hunted &000000000000009000000090&000000000007036600000070,366The Hunter and the Hunted Melee DPS Lvl.90
A Sea of Blood &000000000000009200000092&000000000007036700000070,367A Sea of Blood Melee DPS Lvl.92
Who's Who &000000000000009400000094&000000000007036800000070,368Who's Who Melee DPS Lvl.94
Cornered Prey &000000000000009600000096&000000000007036900000070,369Cornered Prey Melee DPS Lvl.96
Impostor Syndrome &000000000000009800000098&000000000007037000000070,370Impostor Syndrome Melee DPS Lvl.98
A Hunter True &0000000000000100000000100&000000000007037100000070,371A Hunter True Melee DPS Lvl.100


Images
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