One More Night in Amdapor

Featurequest1 Icon.png Lv. 60   One More Night in Amdapor
Quest

Journal detail hr1 07.png Acquisition
E-Sumi-Yan: Old Gridania - Stillglade Fane (x:6.1, y:10.7)

Map33 Icon.pngClosest Aetheryte: New Gridania → Conjurers' Guild

Journal detail hr1 08.png Requirements

071341.png50One Night in AmdaporFeaturequest1 Icon.png One Night in Amdapor (Level 50)

Spacer2.png Disciples of War or Magic (Level 60)

Journal detail hr1 03.png Rewards

3,881
Gil
Miscellaneous Reward

Dungeon Icon.png The Lost City of Amdapor (Hard) (Level 60)

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Journal detail hr1 04.png Description
Brother E–Sumi–Yan requires your assistance in a matter he thought long since put to rest.
Journal detail hr1 01.png Objectives
  • Speak with Raya–O–Senna at Camp Tranquil.
  • Speak with Alphene outside the Lost City of Amdapor.
  • Use the Duty Finder to enter the Lost City of Amdapor (Hard).
  • Report to Raya–O–Senna at Camp Tranquil.

  • Brother E–Sumi–Yan requires your assistance in a matter he thought long since put to rest.
  • A worried Brother E–Sumi–Yan reveals that the stirring of a hostile presence within the walls of the Lost City of Amdapor has prompted the Twelveswood's elementals to abandon their efforts to cleanse the ruins. Travel to Camp Tranquil in the South Shroud and answer Raya–O–Senna's plea for assistance.
  • Raya–O–Senna bids you delve once more into the Lost City of Amdapor, and banish the entity that has so unsettled the Twelveswood's eternal protectors. Speak with the Wood Wailer Alphene who stands guard at the ruins' entrance.
  • You prevail upon Alphene to unbar the gate to the ancient city of the Amdapori. What new terror has laid claim to its moldering stones? How many times must you cleanse the ruins of this obdurate darkness?
※The Lost City of Amdapor (Hard) can be accessed via the Duty Finder.
  • You have ventured into the darkest reaches of the Lost City of Amdapor, and vanquished the undying guardians lurking therein. Return to Camp Tranquil and inform Raya–O–Senna of your success.
  • Brother E–Sumi–Yan arrives at Camp Tranquil just as you announce your return to Raya–O–Senna. After hearing the tale of your expedition, the Padjals speculate that the animated statues you encountered may have begun to stir when darkness last took hold within the ruins. And when the elementals subsequently entered the city, the Amdapori sentinels likely perceived the purely aetherial beings as voidsent invaders of the kind often employed by the city of Mhach. The incident thus explained, and the defenses safely disabled, the Padjals may now resume the task of returning the ancient city to the embrace of the forest.

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