Pugilist
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The Armoury | |||
The path of the pugilist is one of incessant training aimed at mastering the traditional techniques of hand-to-hand combat. Though pugilists command formidable power when unarmed, they are wont to use metal, leather, and bone weaponry to maximize their destructive potential.
Their preference for fighting at close quarters makes negotiating distances an absolute necessity. Many among them accomplish this by avoiding burdensome armor, allowing for maximum mobility while they move in for the kill. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Bootshine(Weaponskill) | Delivers an attack with a potency of 210. |
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4 ![]() |
True Strike(Weaponskill) | Delivers an attack with a potency of 300. |
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6 ![]() |
Snap Punch(Weaponskill) | Delivers an attack with a potency of 250. |
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15 ![]() |
Steel Peak(Ability) | Delivers an attack with a potency of 180. |
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15 ![]() |
Meditation(Ability) | Opens a chakra. Up to five chakra can be opened at once. |
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18 ![]() |
Twin Snakes(Weaponskill) | Delivers an attack with a potency of 280. |
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26 ![]() |
Arm of the Destroyer(Weaponskill) | Delivers an attack with a potency of 100 to all nearby targets. |
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30 ![]() |
Demolish(Weaponskill) | Delivers an attack with a potency of 70. |
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42 ![]() |
Mantra(Ability) | Increases HP recovery via healing actions by 10% for self and nearby party members. |
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50 ![]() |
Perfect Balance(Ability) | Grants 3 stacks of Perfect Balance, each stack allowing the execution of a weaponskill that requires a certain form, without being in that form. |
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Level | Name | Description | Acquisition | |
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8 ![]() |
Second Wind(Ability) | Instantly restores own HP.
Cure Potency: 500 |
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10 ![]() |
Leg Sweep(Weaponskill) | Stuns target.
Duration: 3s |
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12 ![]() |
Bloodbath(Ability) | Converts a portion of physical damage dealt into HP.
Duration: 20s |
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22 ![]() |
Feint(Ability) | Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
Duration: 10s |
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s |
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50 ![]() |
True North(Ability) | Nullifies all action direction requirements.
Duration: 10s Maximum Charges: 2 |
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Level | Name | Description |
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20 | ![]() |
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10%. |
38 | ![]() |
Grants a 80% chance that a chakra will open upon dealing critical damage with a weaponskill. |
40 | ![]() |
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%. |
76 | ![]() |
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 20%. Also improves Disciplined Fist's damage increase to 15%. |
82 | ![]() |
Upgrades Arm of the Destroyer to Shadow of the Destroyer. |
84 | ![]() |
Allows a third charge of Thunderclap. |
84 | ![]() |
Increases the potency of Bootshine to 210, True Strike to 300, Snap Punch to 250, Twin Snakes to 280, Demolish to 70, Dragon Kick to 320, The Forbidden Chakra to 340, and Six-sided Star to 550.Increases the potency of Bootshine to 210. Increases the potency of True Strike to 300. Increases the potency of Snap Punch to 250. Increases the potency of Twin Snakes to 280. Increases the potency of Demolish to 70. Increases the potency of Dragon Kick to 320. Increases the potency of The Forbidden Chakra to 340. Increases the potency of Six-sided Star to 550. |
86 | ![]() |
Upgrades Flint Strike to Rising Phoenix. |
88 | ![]() |
Guarantees that a chakra will open when you are under the effect of Meditative Brotherhood and execute a weaponskill or cast a spell. |
90 | ![]() |
Upgrades Tornado Kick to Phantom Rush. |
Level | Name | Description | Stats | |
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1 ![]() |
Braver(Limit Break Level 1) | Delivers an attack that deals 100% the damage of Braver. |
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1 ![]() |
Bladedance(Limit Break Level 2) | Delivers an attack that deals 220% the damage of Braver. |
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Additional Information ![]() |
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