Last Known Location:
Empyreum - Ingleside (x:-3.3, y:-3.9)
Closest Aetheryte: Ishgard Aetheryte Plaza → Ingleside
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Gender
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Male
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Race
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Elezen
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Clan
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Wildwood
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Body Type
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Adult
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Height
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(~78 inches)
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Jaw
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Option 1
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Eye Shape
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Option 2
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Iris Size
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Small
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Eye Color
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Eyebrows
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Option 2
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Nose
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Option 5
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Ear Shape
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Option 1
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Mouth
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Option 4
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Ear Length
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Weapon/Tools/Shield
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Welcome to Empyreum! Our masons are hard at work putting the finishing touches on this district and preparing it for habitation by adventurers like yourself.
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It will still be some time before plots of land go on sale, but why not take a stroll around and have an early look? I hope you find it to your liking!
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At present, Empyreum is open for display only. Land sales will commence at a later time.
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Item |
Statistics |
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Cost
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A Northerly Wind
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A commissioned portrait of Circle of Knowing Archon Louisoix Leveilleur entitled A Northerly Wind. Original artist unknown.
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x 12,500
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Althyk Lavender Seeds
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Althyk lavender seeds suitable for garden cultivation.
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x 300
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Ceruleum Tank
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Airship-grade refined ceruleum. Required to fuel vessels traveling to the Sea of Clouds on exploratory voyages. Can also be used in submersibles on subaquatic voyages.
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x 100
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Dive Credit
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Permission issued by Kugane, allowing operation of privately owned submersibles within public waters. Depending on submersible size, and number of submersibles in possession, multiple credits may be required to register a new vehicle.
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x 10,000
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Flight Credit
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Permission issued by the three Grand Companies, allowing flight of privately owned airships over public airspace. Depending on airship size, and number of airships in possession, multiple credits may be required to register a new vehicle.
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x 10,000
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Forever Friends
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A commissioned oil painting of Papalymo and Yda─Archons, Scions, heroes...and friends. Original artist unknown.
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x 12,500
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Onus of an Engineer
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A commissioned oil painting of Cid Garlond, former engineer for the Garlean Empire and founder of the Garlond Ironworks. Original artist unknown.
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x 12,500
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The Antecedent
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A commissioned portrait of Scions of the Seventh Dawn leader Minfilia entitled The Antecedent. Original artist unknown.
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x 12,500
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Voidrake Seeds
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Voidrake seeds suitable for garden cultivation.
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x 300
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Item |
Statistics |
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Cost
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Compact Level 6 Aetherial Wheel Stand
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A small metal stand upon which aetherial wheels are placed and spun to charge. Holds three grade 1, two grade 2, and one grade 3 wheel. ※One stand per estate only.
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Zu Horn
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This horn of bone emits a howling blare that summons your trained zu mount.
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- In residential districts, adventurers may purchase plots of land, estates, and apartments.
- The properties available to you are not affected by your choice of Grand Company.
- ■Residential Districts by City-state
- ・Limsa Lominsa: Mist
- ・Gridania: The Lavender Beds
- ・Ul'dah: The Goblet
- ・Kugane: Shirogane
- A plot of land is required to build an estate. In addition, the size of the estate must match the size of the plot on which it is built.
- ■Estate Size and Maximum Number of Furnishings
- ・Small: 200 indoor, 20 outdoor
- ・Medium: 300 indoor, 30 outdoor
- ・Large: 400 indoor, 40 outdoor
- ■Purchasing Land
- To purchase an unowned plot, select the placard located at its entrance and select “Purchase Land.”
- The listed price will be automatically reduced every six hours until it reaches a predetermined minimum.
- The requirements for purchasing land vary depending on whether you are a private buyer, or a representative of your free company.
- Purchasing as a Private Buyer
- 1. You must have at least one class at level 50.
- 2. You must hold a rank of second lieutenant or above in one of the Grand Companies.
- Purchasing as a Free Company Representative
- 1. You must have at least one class at level 50.
- 2. You must be authorized to acquire land.
- To purchase land in Shirogane, you must first complete the main scenario quest “Not without Incident, ” whether you are a private buyer or free company representative.
- ■Relinquishing Land
- If you no longer wish to own a particular plot of land, select “Relinquish Land” from the Housing menu. Please note that the purchasing price will not be refunded.
- Before land can be relinquished, the following conditions must be fulfilled:
- 1. All furnishings must be removed from the property.
- 2. All furnishings must be removed from storage.
- 3. The estate must be removed from the plot of land.
- Plots of land which have been left abandoned for an extended period of time will be cleared to make way for new owners.
- ■The Auto-demolition Process
- 1. Estate halls which have not been entered by their owner for thirty days (Earth time) will be designated abandoned and scheduled for auto-demolition.
- 2. Once the estate hall has not been entered for a total of forty-five days (Earth time), it will be demolished, and the plot will be put up for sale.
- While any member of a free company may enter a company estate hall to prevent auto-demolition, only the owner can prevent the auto-demolition of a private estate.
- ■Reclaiming Funds and Furnishings Following Auto-demolition
- In the event your estate is demolished and your plot is sold, you will be able to claim indemnification for 80% of the plot's value. Furthermore, furnishings which can be safely removed will be stored for safekeeping by the resident caretaker. However, you must speak with the resident caretaker within thirty-five days (Earth time) of auto-demolition to reclaim funds and furnishings.
- In the case of free company estates, this can only be performed by members with authority to purchase and relinquish land.
- A construction permit is required to build an estate hall.
- While there are several types of construction permit available, the estate size must match the size of the plot on which it will be built.
- From the Social menu, select “Housing,” then “Estate Hall,” followed by “Build Estate Hall” to use the construction permit.
- Furnishings come in two varieties: indoor and outdoor.
- To place indoor furnishings, open the Housing menu while inside your estate hall, and select “Indoor Furnishings.”
- Similarly, to place outdoor furnishings, open the Housing menu while on your property but outside your estate hall, and select “Outdoor Furnishings.”
- Placing a furnishing will bind it to you, preventing future trade or sale to other players.
- Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal.
- You can change various elements of your estate, by opening the Housing menu while inside your estate hall, and selecting “Remodel Interior” or “Remodel Exterior.” The following fixtures can be customized:
- ■Interior Fixtures
- ・Interior walls
- ・Flooring
- ・Ceiling lights
- ■Exterior Fixtures
- ・Rooves
- ・Exterior walls
- ・Windows
- ・Doors
- ・Placards
- ・Fences
- ・Roof decorations
- ・Exterior wall decorations
- Placed fixtures will be returned to your inventory when they are replaced by another fixture.
- Placing a fixture will bind it to you, preventing future trade or sale to other players.
Owners of a free company estate can purchase a company workshop.
In a company workshop, you may craft company projects and build airships and submersibles to embark on exploratory voyages.
Once gil has been paid for the construction of the company workshop, it can be accessed via the door inside the estate hall.
■Demolishing a Company Workshop
If a company workshop is no longer needed, it can be demolished. Please note that doing so will delete all records of the activities performed there, including progress made on exploratory voyages. In addition, the gil spent on purchasing the facility will not be refunded.
Before a company workshop can be demolished, any airships and submersibles currently in service must be dismantled.
Private chambers may be added to free company estates, and can be accessed from inside the property.
To add a private chamber, you must fulfill the following conditions
1. You must have at least one class at level 50.
2. You must hold a rank of second lieutenant or above in one of the Grand Companies.
■Demolishing Private Chambers
If you no longer require a private chamber, it can be demolished, providing that all furnishings have been removed from the chamber and its storage.
■Auto-demolition of Private Chambers
If you are dismissed from your free company, your private chambers will be demolished, and furnishings placed in your private chambers will be given into the care of the resident caretaker. Furnishings will be held by the resident caretaker for 35 days (Earth time), after which they will be permanently discarded. Only the former owner of the private chamber can claim these furnishings, not other members of the free company to whom the estate belongs.
Apartments are available for purchase in each of the residential districts. The buildings are named as follows:
・Mist: The Topmast
・The Lavender Beds: Lily Hills
・The Goblet: The Sultana's Breath
・Shirogane: Kobai Goten
■Purchasing an Apartment
You must fulfill the following conditions to purchase an apartment:
1. You must have at least one class at level 50.
2. You must hold a rank of second lieutenant or above in one of the Grand Companies.
Upon purchasing an apartment, you will gain access to the building's chocobo stable. Furthermore, you will gain the option to teleport directly to the entrance of your apartment building.
To purchase an apartment in Kobai Goten, you must first complete the main scenario quest “Not without Incident.”
■Vacating an Apartment
In order to vacate your apartment, you must first remove all furnishings, including those in storage.
If you are the owner of a private estate, you may choose to share it with up to three friends, regardless of plot size. You may then grant these friends─or tenants─access to certain estate features, such as gardening, stable tending, and estate customization.
To welcome friends as tenants, open the Housing menu, select “Private Estate,” then select “Shared Estate Settings,” followed by “New Tenant.”
Furthermore, you may evict tenants at any time by selecting their name, followed by “Evict.”
It is possible to relocate your estate hall to a new plot. Private estates may be relocated by their owners at will, while free company estates require those with authority to purchase and relinquish land.
When making the purchase, 30% of the minimum value of the old plot will be applied towards the price of the new.
Upon relocation, placed furnishings will be put in the storeroom at the destination plot, save for the chocobo stables and the miniature aetheryte, which will be placed in the garden. In the event that there are too many furnishings to fit in the storeroom, the estate cannot be relocated until they have been removed.
Private chambers and company workshops will be moved in their entirety and retain their state.
Interior fixtures, meanwhile, will remain intact, unless the relocation results in an estate hall with fewer floors. In this case, the fixtures will be lost alongside the floor.
Estate halls which have not been entered by their owner for thirty days (Earth time) cannot be relocated. Furthermore, initiating a relocation has the same effect as the owner entering his or her estate hall, and resets the period until auto-demolition.
All types of housing come with a storeroom for keeping one's furnishings. The larger the residence, the bigger the storeroom. The maximum number of furnishings that can be stored is as follows:
・Private chamber: 100 indoor
・Apartment: 100 indoor
・Small: 200 indoor, 20 outdoor
・Medium: 300 indoor, 30 outdoor
・Large: 400 indoor, 40 outdoor
Chocobo stables and miniature aetherytes cannot be placed in the storeroom.
Certain items, meanwhile, are stored in stasis. For instance, plants will cease to grow and wheel stands will cease to charge.
An estate hall cannot be removed while items are in storage. In the event that your estate hall is demolished, you may reclaim stored items by speaking with the resident caretaker within 35 days of repossession.
The brightness of lighting in free company estates, private estates, and private chambers can be adjusted. Use the “Adjust Lighting” option in the Housing menu to choose from one of five levels of brightness.
Estate tags tell potential visitors what they can expect to find on your property. From the Housing menu, select “Estate Tag Settings” to set up to three tags.
Tags will be displayed when selecting a residential ward, on estate profiles, and when viewing a list of private chambers.
Crafting facilities can be placed on your property and offer temporary boosts while crafting.
■Number Permitted
The number of crafting facilities allowed varies according to the estate type.
・Private chamber: 2
・Apartment: 2
・Small estate hall (cottage): 4
・Medium estate hall (house): 6
・Large estate hall (mansion): 8
■Types of Crafting Facility
There are eight varieties in total, one for each Disciple of the Hand class.
・Carpenter: Woodworking bench
・Blacksmith: Smithing bench
・Armorer: Armorcraft forge
・Goldsmith: Goldsmithing bench
・Leatherworker: Leatherworking bench
・Weaver: Clothcraft loom
・Alchemist: Alchemy furnace
・Culinarian: Cooking stove
Gardens allow you to grow and harvest crops on your land.
■Number Permitted
The number of garden patches allowed varies according to the estate type.
・Small estate hall (cottage): 1
・Medium estate hall (house): 2
・Large estate hall (mansion): 3
■Number of Ridges
There are three sizes of garden patch, each with a different number of ridges on which to grow crops.
・Round garden patch: 4
・Oblong garden patch: 6
・Deluxe garden patch: 8
Growing and Harvesting Crops
■Planting Seeds
Seeds require soil to grow, which comes in various types and affects the quality and number of crops. The speed at which they grow depends on the seeds used.
■Fertilizing Crops
Fertilizer can be used to enrich the soil and accelerate growth.
■Removing Crops
If crops are not harvested, they will eventually die. If this occurs, or if you no longer need a certain crop, you have the option to remove it.
■Harvesting Crops
Once crops are fully grown, you can harvest them.
■Intercrossing
When different crops are grown in adjacent ridges, you may occasionally receive new types of seeds when harvesting.
Flowerpots are indoor furnishings that allow you to grow crops in a similar fashion to gardens. There are also certain types of flower that can only be grown in pots, and these plants may even be used as materials when crafting equipment.
■Number Permitted
The number of flowerpots allowed varies according to the estate type.
・Private chamber: 2
・Apartment: 2
・Small estate hall (cottage): 2
・Medium estate hall (house): 3
・Large estate hall (mansion): 4
Growing and Harvesting with Flowerpots
■Planting Seeds
Seeds require soil to grow, which comes in various types and affects the quality and number of crops. The speed at which they grow depends on the seeds used.
■Fertilizing Plants
Fertilizer can be used to enrich the soil and accelerate growth.
■Removing Plants
If plants are not harvested, they will eventually die. If this occurs, or if you no longer need a certain plant, you have the option to remove it.
■Harvesting Plants
Once plants are fully grown, you can harvest them.
Growing Flowers
The use of pomace when tending to potted plants can affect their color when they bloom. Fully grown plants can then be plucked and placed in a flower vase to decorate your estate, or used as materials when crafting items.
・Red pomace: Red blooms
・Blue pomace: Blue blooms
・Mountain pomace: Yellow blooms
Orchestrions can be used to change the music in your estate or inn room, but only if you have first obtained song rolls. Free company estates, private estates, private chambers, and apartments may only have one orchestrion.
■The Orchestrion List
After obtaining a roll, use it to add the track to your orchestrion list.
■Playlist
Up to eight songs can be registered to a playlist. Playback options for the playlist can be accessed via subcommands or the buttons found at the bottom of the playlist interface.
1. Play All: Plays each track in order.
2. Shuffle: Plays each track in the playlist in a random order. The same track will not be chosen twice until every track has been played.
3. Repeat: Only the currently selected track will be played.
Tracks not listed in the playlist can also be set as estate background music by using the Select Track option at the bottom of the interface.
Aetherial wheels can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district.
To charge an aetherial wheel, simply place it in a stand, and it will gradually accumulate aether over a period of time.
Once primed, you may remove the aetherial wheel and use the stand to convert it into a company action, or you may choose to store it until a later date.
Aquariums are indoor furnishings that are used to display fish. They must be filled with either freshwater or saltwater and only fish suited to the chosen water type can be placed inside. In addition, the tank can also be decorated with a range of trimmings.
※A fish will be destroyed if it is placed in an aquarium and then removed.
■Number Permitted
The number of aquariums allowed varies according to the estate type.
・Private chamber: 4
・Apartment: 4
・Small estate hall (cottage): 6
・Medium estate hall (house): 8
・Large estate hall (mansion): 10
■Fish Sizes
Fish have been categorized into four sizes─small (one unit), medium (two units), large (four units), and extra large (seven units). It is worth noting that larger fish will occupy more space in an aquarium, leaving less room for other fish.
■Number of Fish per Aquarium
Aquariums are available in four sizes, the smallest holding only a single small fish, and the largest holding up to four. Because larger fish take up more room in the aquarium, one must choose carefully which fish they will put on display.
・Tier 1: One unit, maximum of one fish
・Tier 2: Two units, maximum of two fish
・Tier 3: Four units, maximum of three fish
・Tier 4: Seven units, maximum of four fish
Your chocobo, as well as those of your free company members, can be trained once per hour while stabled to earn experience points.
■Chocobo Level Cap
For chocobos that have already attained the maximum rank, rewarding them with a Thavnairian onion following training will increase this upper limit by one.
※Chocobo companions cannot exceed rank 20.
■Stable Cleanliness
As you and your free company members continue to use the chocobo stable, it will begin to accumulate dirt and grime. Stable cleanliness is reflected by one of three conditions─good, fair, or poor─which can be confirmed by accessing the stable. Keep your stable clean to ensure that chocobo training is effective, yielding the most experience.
A message book can be placed in a free company estate, private estate, or an apartment. In the case of estates, there are two versions of the message book─one for indoor and one for outdoor use. Please note you may only set one of each at any given time.
While the message book is primarily for visitors to leave messages, the estate owner can also set a greeting message for visitors.
■Message Privacy Settings
Entries left in the message book are set to public by default, allowing anyone to view them. However, they can be set to private at the owner's discretion.
■Writing in the Message Book
Players may leave one message in an estate's book per day per character.
※Permission to leave messages will reset every day.
■Deleting a Message
Messages can also be deleted by the player who penned them, as well as by the estate owner and those with authorization.
■Liking a Message Book
Before leaving an estate, visitors can show their love of the house and its décor by leaving a “like” in the message book.
Characters are granted ten likes to distribute upon first viewing a message book, and accumulate an additional five likes per day up to a maximum of fifty.
※You cannot “like” your own estate.
Mannequins are interior furnishings that you can equip with clothing items. You may select their class or job, as well as gender. Various poses are also available. The mannequin can be used either to display an outfit for sale, or simply as decoration.
■Retainer Serving as Merchant
You must also select a retainer to serve as merchant before you can place the mannequin. One retainer may serve as merchant for multiple mannequins. Gil earned from the sale of items equipped to the mannequin will be entrusted to the corresponding retainer.
■Number Permitted
The number of mannequins allowed varies according to the estate type.
・Private chamber: 4
・Apartment: 4
・Small estate hall (cottage): 6
・Medium estate hall (house): 8
・Large estate hall (mansion): 10
■Selling Items Equipped to Mannequins
Access the mannequin and choose “Select gear to sell” to open the Mannequin Shop Settings window. Only sellable items in your inventory, Armoury Chest, or retainer inventory may be selected.
Any items equipped on a mannequin that are listed for sale still occupy slots in the retainer's list. For that reason, a mannequin cannot be equipped with items that would cause the retainer to exceed the 20 item limit.
■Selling as a Set
By checking “Sell Only as Set,” you can sell all items equipped to the mannequin together. While the items may be viewed on the market board, a player must access the mannequin directly if they wish to purchase the set.
When viewing items listed on the market board as part of a set, it is possible to send a tell to the seller to ascertain the location of their estate.
※Please be aware that it is possible to view the name of a character selling a set through the market board.
■Displaying Gear
You may also display items on a mannequin without listing the gear for sale. It is also possible to select unsellable items for display.
※The mannequin cannot be used to display glamoured items.
However, gear that is displayed also occupies slots in the retainer's list of items for sale on the market, despite not being available for purchase.
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