|You'll be fighting alongside Arenvald, Conrad Farsight]], Lyse, an Ananta Battlemage, and two Resistance Fighters, a GLD and an ARC. After a short jog you'll face two 12th Legion Predators, two 12th Legion Hoplomachuses, and a 12th Legion Signifer. The Signifer is a THM and should be taken care of first, then the Predators, and finally the Hoplomachuses. This will get the bigger threats out of the way first.
At the bridge you'll face even more of the previous units, as well as three Mark XLIII Artillery Cannons which are your first priority. Take them out and then the Signifers, Predators, and Hoplomachuses.
After a brief cutscene you'll be facing Fordola rem Lupis one on one. She uses the following moves and mechanics:
Innocence: Essentially a stronger than usual melee attack. No warning, but not quite as damaging as a tankbuster.
Terminus Est: Fordola will dash away and place an X in midair.
The Order Fires of all of her Xes in the direction she was facing at the time.
Gunblade: Damage and knockback. Takes a considerable time to cast. Its only real threat is later in the fight when it can knock you into damage puddles.
Plan B: Four Magitek Turret IIs are summoned in the middle of the arena. After a brief moment they use a conal Diffractive Laser and die.
Chopping Block: Four damage puddles that inflict Bleed will be placed evenly around the edge of the arena. Later on this will be upgraded to 8 puddles enclosing the entire outer edge. To avoid being knocked back into them when this happens, bring Fordola to the edge near a puddle, and position yourself so she'll knock you into the middle.
Overall not a very difficult fight. The combination of Chopping Block and Gunblade is the only real "mechanics" part of the fight, primarily just dodge everything and keep up the damage.