Rhalgr's Beacon

Mainquest1 Icon.png Lv. 67   Rhalgr's Beacon
Quest
Rhalgr's Beacon Image.png
Rewardsicon.png Rewards
XP Gil
Expicon.png448,200 Gil Icon.png2,215
Optional Rewards
Azurite Ring of Healing
Azurite Ring of Casting
Savage Aim Materia V
Savage Aim Materia V
Informationicon.png Description
You, Raubahn, and your allies have much to discuss.
Objectivesicon.png Objectives
  • Head for Castellum Velodyna!
  • Defeat Fordola rem Lupis!
Issuing NPC: Raubahn
Type: Main Scenario
Unlocks: The Fortunes of WarMainquest1 Icon.png
Requirements
Quest: Mainquest1 Icon.pngWhile You Were Away
NPCs Involved: ConradLyseAla Mhigan Brigade OfficerSwarthy Resistance FighterHot-blooded Youth
Mobs Involved: Legion Predator12th Legion Hoplomachus12th Legion SigniferMark XLIII Artillery CannonFordola rem Lupis

Raubahn in The Fringes (x:9.4, y:11.4)
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Pipin in The Fringes (x:9.4, y:11.4)
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Serpent Officer (MSQ 1) in The Fringes (x:9.3, y:11.3)
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Storm Officer (MSQ 2) in The Fringes (x:9.4, y:11.4)
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Alphinaud in The Fringes - East End - Liberty Gate (x:9.3, y:11.9)
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Alisaie in The Fringes - East End - Liberty Gate (x:9.3, y:11.9)
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Lyse in The Fringes - East End - Liberty Gate (x:9.2, y:11.9)
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Arenvald in The Fringes - East End - Liberty Gate (x:9.3, y:11.9)
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Conrad in Rhalgr's Reach (x:14.7, y:9.4)
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Lyse in Rhalgr's Reach (x:14.6, y:9.5)
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M'naago in Rhalgr's Reach (x:14.5, y:9.5)
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Arenvald in Rhalgr's Reach (x:14.5, y:9.4)
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Swarthy Resistance Fighter in Rhalgr's Reach - Starfall (x:11.7, y:11.3)
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Ala Mhigan Brigade Officer in Rhalgr's Reach - Rhalgr's Reach Aetheryte Plaza (x:13.9, y:11.4)
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Hot-blooded Youth in Rhalgr's Reach - Rhalgr's Reach Aetheryte Plaza (x:11.5, y:13.7)
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Conrad in The Fringes - Pike Falls - Castellum Corvi (x:17.7, y:18.5)
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Lyse in The Fringes - Pike Falls - Castellum Corvi (x:17.6, y:18.3)
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M'naago in The Fringes - Pike Falls - Castellum Corvi (x:17.9, y:18.4)
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Arenvald in The Fringes - Pike Falls - Castellum Corvi (x:17.8, y:18.3)
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Ananta Battlemaid in The Fringes - Pike Falls - Castellum Corvi (x:17.7, y:18.2)
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Lyse in The Fringes - Virdjala - Castellum Velodyna (x:19.7, y:25.3)
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Conrad in The Fringes - Virdjala - Castellum Velodyna (x:19.7, y:25.2)
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Arenvald in The Fringes - Virdjala - Castellum Velodyna (x:19.6, y:25.2)
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Ananta Battlemaid in The Fringes - Virdjala - Castellum Velodyna (x:19.6, y:25.2)
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M'naago in The Fringes - Virdjala - Castellum Velodyna (x:19.5, y:25.4)
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Sidequest4 Icon.png 
Lyse in The Fringes - Virdjala - Castellum Velodyna (x:19.7, y:25.3)
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  • Having returned to Gyr Abania after a lengthy absence, the Alliance and Resistance leaders are eager to hear you recount the tale of your adventures in the Far East. And so you tell them of your many trials and tribulations, culminating with the liberation of Doma. The news has already spread throughout the Empire, doubtless leading to unrest and unease within the imperial ranks. The time to strike is now. The Alliance and Resistance will resume their campaign to retake Ala Mhigo, beginning by capturing Castellum Velodyna.
  • Preparations are underway in Rhalgr's Reach for the forthcoming operation, but Conrad would not have you assist with them. Instead, he requests that you take a moment to speak with several of the men under his command who have each suffered great personal tragedy. Perhaps a visit from the Warrior of Light will serve to raise their spirits.
  • To your surprise, you learn that in various small ways you have touched these soldiers' lives and helped to make them the men they are today. Another reminder, if any were needed, that we can never predict the ways in which our actions will influence those around us...
  • Though Conrad was aware of the part you played in shaping his soldiers' destinies, that was not his only reason for asking you to speak with them. Hailing from vastly different walks of life, each one had his own unique motive for joining the Resistance, and he has come to question his ability to represent their interests equally. But who could possibly serve in his stead? None other than Lyse Hext, Conrad believes─though it will be for her to decide whether or not to accept this burden when the time comes.
  • You and the Resistance forces gather at the ruins of Castellum Corvi to await the signal from the Alliance. Once General Aldynn and his men lure the bulk of the garrison away from Velodyna, you are to make for the bridge and engage the remaining defenders. Yet this too is but a feint, as the success of the operation rests on the shoulders of M'naago, who will fly to the top of the castellum with the aid of her griffin, and there employ a number of modified glamour prisms to create the illusion that the massive imperial banner has been replaced by that of the Resistance. The sight of the banner should serve to sow chaos and confusion in the imperial ranks, if all goes to plan, allowing the Allied forces to rout the enemy and claim Castellum Velodyna at last...
  • The plan is executed to perfection. When M'naago blows her horn to draw all eyes heavensward, the imperials begin to break and run, believing the day lost. Fordola, having remained at the bridge, urges her men to stand their ground, but soon retreats herself after realizing there is naught to be done. At Conrad's urging, Lyse lets her go, for while capturing the Skulls commander would represent a fine achievement, the greater goal has been accomplished: Castellum Velodyna is yours.
  • Ala Mhigo was not built in a single day, and neither will it be liberated in one. But the fall of the castellum marks a turning point in the campaign, for the imperials have been all but driven from the Fringes.

You'll be fighting alongside Arenvald, Conrad Farsight]], Lyse, an Ananta Battlemage, and two Resistance Fighters, a GLD and an ARC. After a short jog you'll face two 12th Legion Predators, two 12th Legion Hoplomachuses, and a 12th Legion Signifer. The Signifer is a THM and should be taken care of first, then the Predators, and finally the Hoplomachuses. This will get the bigger threats out of the way first. At the bridge you'll face even more of the previous units, as well as three Mark XLIII Artillery Cannons which are your first priority. Take them out and then the Signifers, Predators, and Hoplomachuses. After a brief cutscene you'll be facing Fordola rem Lupis one on one. She uses the following moves and mechanics: Innocence: Essentially a stronger than usual melee attack. No warning, but not quite as damaging as a tankbuster. Terminus Est: Fordola will dash away and place an X in midair. The Order Fires of all of her Xes in the direction she was facing at the time. Gunblade: Damage and knockback. Takes a considerable time to cast. Its only real threat is later in the fight when it can knock you into damage puddles. Plan B: Four Magitek Turret IIs are summoned in the middle of the arena. After a brief moment they use a conal Diffractive Laser and die. Chopping Block: Four damage puddles that inflict Bleed will be placed evenly around the edge of the arena. Later on this will be upgraded to 8 puddles enclosing the entire outer edge. To avoid being knocked back into them when this happens, bring Fordola to the edge near a puddle, and position yourself so she'll knock you into the middle. Overall not a very difficult fight. The combination of Chopping Block and Gunblade is the only real "mechanics" part of the fight, primarily just dodge everything and keep up the damage. Edit Rhalgr's Beacon's Notes

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