Samurai
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The Armoury | |||
Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.
In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai. Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace. But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Hakaze(Weaponskill) | Delivers an attack with a potency of 200. |
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4 ![]() |
Jinpu(Weaponskill) | Delivers an attack with a potency of 120. |
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6 ![]() |
Third Eye(Ability) | Reduces the amount of damage taken by the next attack by 10%. |
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15 ![]() |
Enpi(Weaponskill) | Delivers a ranged attack with a potency of 100. |
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18 ![]() |
Shifu(Weaponskill) | Delivers an attack with a potency of 120. |
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26 ![]() |
Fuga(Weaponskill) | Delivers an attack with a potency of 90 to all enemies in a cone before you. |
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30 ![]() |
Gekko(Weaponskill) | Delivers an attack with a potency of 120. |
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30 ![]() |
Higanbana(Weaponskill) | Delivers an attack with a potency of 200. |
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30 ![]() |
Iaijutsu(Weaponskill) | Executes a weaponskill depending on current number of Sen stored in Sen Gauge. |
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35 ![]() |
Mangetsu(Weaponskill) | Delivers an attack with a potency of 100 to all nearby enemies. |
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40 ![]() |
Tenka Goken(Weaponskill) | Delivers an attack with a potency of 300 to all nearby enemies. |
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40 ![]() |
Kasha(Weaponskill) | Delivers an attack with a potency of 120. |
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42 ![]() |
Hissatsu: Shinten(Ability) | Delivers an attack with a potency of 250. |
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45 ![]() |
Oka(Weaponskill) | Delivers an attack with a potency of 100 to all nearby enemies. |
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50 ![]() |
Midare Setsugekka(Weaponskill) | Delivers a critical hit with a potency of 640. |
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50 ![]() |
Meikyo Shisui(Ability) | Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri. |
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50 ![]() |
Yukikaze(Weaponskill) | Delivers an attack with a potency of 120. |
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54 ![]() |
Hissatsu: Gyoten(Ability) | Rushes target and delivers an attack with a potency of 100. |
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56 ![]() |
Hissatsu: Yaten(Ability) | Delivers an attack with a potency of 100. |
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60 ![]() |
Meditate(Ability) | Gradually increases your Kenki Gauge. |
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62 ![]() |
Hissatsu: Kyuten(Ability) | Delivers an attack with a potency of 120 to all nearby enemies. |
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68 ![]() |
Ikishoten(Ability) | Increases Kenki Gauge by 50. |
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68 ![]() |
Hagakure(Ability) | Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses. |
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70 ![]() |
Hissatsu: Guren(Ability) | Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 25% less for all remaining enemies. |
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72 ![]() |
Hissatsu: Senei(Ability) | Delivers an attack with a potency of 860. |
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76 ![]() |
Kaeshi: Goken(Ability) | Delivers an attack with a potency of 300 to all nearby enemies. |
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76 ![]() |
Tsubame-gaeshi(Ability) | Repeats the previously executed iaijutsu. |
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76 ![]() |
Kaeshi: Higanbana(Ability) | Delivers an attack with a potency of 200. |
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76 ![]() |
Kaeshi: Setsugekka(Ability) | Delivers a critical hit with a potency of 640. |
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80 ![]() |
Shoha(Ability) | Delivers an attack with a potency of 560. |
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82 ![]() |
Shoha II(Ability) | Delivers an attack with a potency of 200 to all nearby enemies. |
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86 ![]() |
Fuko(Weaponskill) | Delivers an attack with a potency of 100 to all nearby enemies. |
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90 ![]() |
Kaeshi: Namikiri(Ability) | Delivers a critical hit to all enemies in a cone before you with a potency of 860 for the first enemy, and 75% less for all remaining enemies. |
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90 ![]() |
Ogi Namikiri(Weaponskill) | Delivers a critical hit to all enemies in a cone before you with a potency of 860 for the first enemy, and 75% less for all remaining enemies. |
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Level | Name | Description | Acquisition | |
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8 ![]() |
Second Wind(Ability) | Instantly restores own HP.
Cure Potency: 500 |
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10 ![]() |
Leg Sweep(Weaponskill) | Stuns target.
Duration: 3s |
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12 ![]() |
Bloodbath(Ability) | Converts a portion of physical damage dealt into HP.
Duration: 20s |
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22 ![]() |
Feint(Ability) | Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
Duration: 10s |
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32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s |
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50 ![]() |
True North(Ability) | Nullifies all action direction requirements.
Duration: 10s Maximum Charges: 2 |
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Level | Name | Description |
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52 | ![]() |
Increases Kenki Gauge when landing select weaponskills or when taking damage while under the effect of Third Eye. |
62 | ![]() |
Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu. |
66 | ![]() |
Increases the potency of Hakaze to 200, Jinpu to 120, and Shifu to 120.Increases the potency of Hakaze to 200. Increases the potency of Jinpu to 120. Increases the potency of Shifu to 120. |
74 | ![]() |
Reduces Iaijutsu cast time to 1.3 seconds. |
78 | ![]() |
Improves Fugetsu's damage increase to 13% and Fuka's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%. |
84 | ![]() |
Allows the accumulation of charges for consecutive uses of Tsubame-gaeshi. Maximum Charges: 2 |
84 | ![]() |
Increases the potency of Gekko to 120, Kasha to 120, and Yukikaze to 120.Increases the potency of Gekko to 120. Increases the potency of Kasha to 120. Increases the potency of Yukikaze to 120. |
86 | ![]() |
Upgrades Fuga to Fuko. |
88 | ![]() |
Allows the accumulation of charges for consecutive uses of Meikyo Shisui. Maximum Charges: 2 |
90 | ![]() |
Grants Ogi Namikiri Ready upon successfully landing Ikishoten. Duration: 30s |
Combo Flowchart |
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Combo Flowchart |
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Level | Name | Description | Stats | |
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1 ![]() |
Braver(Limit Break Level 1) | Delivers an attack that deals 100% the damage of Braver. |
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1 ![]() |
Bladedance(Limit Break Level 2) | Delivers an attack that deals 220% the damage of Braver. |
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1 ![]() |
Doom of the Living(Limit Break Level 3) | Delivers an attack that deals 350% the damage of Braver. |
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Upon learning the action Gekko, the Sen Gauge will be displayed.
Using certain combo actions will accumulate up to three Sen: Setsu (top), Getsu (left), and Ka (right). Sen is required to perform Iaijutsu, the number of Sen accumulated determining which can be executed─one for Higanbana, two for Tenka Goken, and three for Midare Setsugekka. |
![]() When you learn the trait Kenki Mastery, the Kenki Gauge will be displayed, indicating the amount of Kenki you have accumulated. Kenki is accumulated upon executing certain weaponskills or upon a successful Third Eye, and can be used to execute actions such as Hissatsu: Kaiten (acquired at level 52), Hissatsu: Gyoten (acquired at level 54), and Hissatsu: Guren (acquired at level 70). | |
![]() When you learn the action Shoha, the Meditation Gauge will be displayed, indicating the number of stacks of Meditation you have accumulated while in combat. Stacks are acquired by executing Iaijutsu, Meditate, or Ogi Namikiri (acquired at level 90), and are expended after executing Shoha (acquired at level 80) when three stacks have been acquired. |
Name | Description | Stats | |
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Gekko (PvP)(Weaponskill) | Delivers an attack with a potency of 4,000.
Combo Action: Yukikaze or Hyosetsu ※Action changes to Mangetsu while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Hissatsu: Chiten (PvP)(Ability) | Reduces damage taken by 25% and delivers an attack with a potency of 2,000 every time you suffer damage.
Duration: 5s Additional Effect: Afflicts target with Kuzushi Kuzushi Effect: Increases damage you deal target by 25% Duration: 3s |
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Hissatsu: Soten (PvP)(Ability) | Swiftly charges forward, dealing damage with a potency of 4,000 to targets in your path.
Additional Effect: Grants Kaiten Duration: 10s Maximum Charges: 3 Cannot be executed while bound. ※Yukikaze changes to Hyosetsu while under the effect of Kaiten. ※Gekko changes to Mangetsu while under the effect of Kaiten. ※Kasha changes to Oka while under the effect of Kaiten. |
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Hyosetsu (PvP)(Weaponskill) | Delivers an attack with a potency of 3,000 to all nearby enemies.
Additional Effect: Bind Duration: 2s Can only be executed while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Kaeshi: Namikiri (PvP)(Weaponskill) | Delivers an attack with a potency of 8,000 to all enemies in a cone before you.
Potency is increased by 50% when attacking only a single target. Combo Action: Ogi Namikiri Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency Duration: 10s ※This action cannot be assigned to a hotbar. |
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Kasha (PvP)(Weaponskill) | Delivers an attack with a potency of 5,000.
Combo Action: Gekko or Mangetsu ※Action changes to Oka while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Mangetsu (PvP)(Weaponskill) | Delivers an attack with a potency of 8,000 to all nearby enemies.
Combo Action: Yukikaze or Hyosetsu Can only be executed while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Meikyo Shisui (PvP)(Ability) | Grants Meikyo Shisui and Midare.
Meikyo Shisui Effect: Nullifies status afflictions that can be removed by Purify Duration: 3s Midare Duration: 10s ※Action changes to Midare Setsugekka while under the effect of Midare. |
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Midare Setsugekka (PvP)(Weaponskill) | Delivers an attack with a potency of 16,000.
Can only be executed while under the effect of Midare. ※This action cannot be assigned to a hotbar. |
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Mineuchi (PvP)(Ability) | Deals damage to target equal to 10% of their current HP.
Ignores the effects of Guard when dealing damage. Deals damage with a potency of 4,000 to players riding machina and non-player combatants. Additional Effect: Stun Duration: 2s |
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Ogi Namikiri (PvP)(Weaponskill) | Delivers an attack with a potency of 8,000 to all enemies in a cone before you.
Potency is increased by 50% when attacking only a single target. Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency Duration: 10s This weaponskill does not share a recast timer with any other actions. ※Action changes to Kaeshi: Namikiri upon execution. |
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Oka (PvP)(Weaponskill) | Delivers an attack with a potency of 5,000 to all nearby enemies.
Combo Action: Gekko or Mangetsu Additional Effect: Absorbs 100% of damage dealt as HP Can only be executed while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Yukikaze (PvP)(Weaponskill) | Delivers an attack with a potency of 3,000.
※Action changes to Hyosetsu while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. |
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Zantetsuken (PvP)(Limit Break) | Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.
If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP. Ignores the effects of Guard when dealing damage. The additional effect of Kuzushi cannot be applied to players riding machina and non-player combatants. Can only be executed when the limit gauge is full. Gauge Charge Time: 120s Cannot be executed while bound. |
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Role | Name | Description | Stats | |
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Guard (PvP)(Ability) | Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. |
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Purify (PvP)(Ability) | Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects. Resilience Effect: Nullifies status afflictions that can be removed by Purify
Can be used even when under the effect of certain status afflictions. |
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Recuperate (PvP)(Ability) | Restores own HP.
Cure Potency: 15,000 |
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Sprint (PvP)(Ability) | Increases movement speed by 50%.
Effect ends upon reuse or execution of another action. |
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Standard-issue Elixir (PvP)(Ability) | Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken. |
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The Kenki Gauge displays the current amount of Kenki a samurai has accumulated. Kenki slowly builds in a samurai's blade through the execution of certain weaponskills, and is required to execute Hissatsu: Shinten, Hissatsu: Kyuten, Hissatsu: Soten, and Hissatsu: Chiten. |
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