Samurai

Samurai Icon 3.pngSamurai (SAM)
Melee DPSroleicon.png  Disciple of War > Melee DPS
The Armoury
Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.

In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.

Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.

But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.

Unknownbattle1 Icon.png Weapon Type: Katana
Main Command 41 Icon.png Stormblood: Level 50

Level Name   Description Stats
&0000000000000001000000SamuraiSamurai Icon 3.png  HakazeHakaze Icon.png Hakaze
(Weaponskill)
Delivers an attack with a potency of 150.

Additional Effect: Increases Kenki Gauge by 5

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.60 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&0000000000000004000000SamuraiSamurai Icon 3.png  JinpuJinpu Icon.png Jinpu
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Hakaze.
Combo Potency: 300
Combo Bonus: Increases damage dealt by 10%.
Duration: 30s

Combo Bonus: Increases Kenki Gauge by 5

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.60 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&0000000000000006000000SamuraiSamurai Icon 3.png  Third EyeThird Eye Icon.png Third Eye
(Ability)
Reduces the amount of damage taken by the next attack by 10%.
Duration: 3s
Additional Effect: Grants Open Eyes when hit.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
Self: Ability targets the user alone.18px0y
&000000000000001000000010 SamuraiSamurai Icon 3.png  AgehaAgeha Icon.png Ageha
(Ability)
Delivers an attack with a potency of 250.
Additional Effect: Increases Kenki Gauge by 10 (30 if killing blow is dealt)

Can only be executed when target's HP is below 20%.

The mathematical base strength of an ability.250
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000001500000015 SamuraiSamurai Icon 3.png  EnpiEnpi Icon.png Enpi
(Weaponskill)
Delivers a ranged attack with a potency of 100.
Enhanced Enpi Bonus Potency: 320

Additional Effect: Increases Kenki Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.160 TP
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.18px0y
&000000000000001800000018 SamuraiSamurai Icon 3.png  ShifuShifu Icon.png Shifu
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 300
Combo Bonus: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10%.
Duration: 30s

Combo Bonus: Increases Kenki Gauge by 5

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.60 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000002600000026 SamuraiSamurai Icon 3.png  FugaFuga Icon.png Fuga
(Weaponskill)
Delivers an attack with a potency of 100 to all enemies in a cone before you.

Additional Effect: Increases Kenki Gauge by 5

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.140 TP
The range of an ability, measured between player and target, in yalms.6y
Front-facing cone spells (epicenter: player; angle: 90°)18px6y
&000000000000003000000030 SamuraiSamurai Icon 3.png  GekkoGekko Icon.png Gekko
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Jinpu
Combo Potency: 440
Rear Combo Bonus: Increases Kenki Gauge by 5
Combo Bonus: Increases Kenki Gauge by 5

Combo Bonus: Grants Getsu

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.50 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 SamuraiSamurai Icon 3.png  HiganbanaHiganbana Icon.png Higanbana
(Weaponskill)
Delivers an attack with a potency of 240.
Additional Effect: Damage over time
Potency: 35
Duration: 60s
The mathematical base strength of an ability.240
The amount of time it takes from pressing an ability, to when the ability activates.1.8s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 SamuraiSamurai Icon 3.png  IaijutsuIaijutsu Icon.png Iaijutsu
(Weaponskill)
Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
1 Sen: Higanbana
2 Sen: Tenka Goken

3 Sen: Midare Setsugekka

The amount of time it takes from pressing an ability, to when the ability activates.1.8s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
Single Target: Ability which targets a single target.18px0y
&000000000000003500000035 SamuraiSamurai Icon 3.png  MangetsuMangetsu Icon.png Mangetsu
(Weaponskill)
Delivers an attack to all nearby enemies with a potency of 100 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Combo Action: Fuga
Combo Potency: 200 for the first enemy, 5% less for the second, 10% less for the third, 15% less for the fourth, 20% less for the fifth, and 25% less for all remaining enemies.
Combo Bonus: Increases Kenki Gauge by 10

Combo Bonus: Grants Getsu

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.140 TP
The range of an ability, measured between player and target, in yalms.5y
Point blank AoE (epicenter: player; angle: 360°)18px0y
&000000000000004000000040 SamuraiSamurai Icon 3.png  KashaKasha Icon.png Kasha
(Weaponskill)
Delivers an attack with a potency of 100. Combo Action: Shifu
Combo Potency: 440
Side Combo Bonus: Increases Kenki Gauge by 5
Combo Bonus: Increases Kenki Gauge by 5

Combo Bonus: Grants Ka

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.50 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000004000000040 SamuraiSamurai Icon 3.png  Tenka GokenTenka Goken Icon.png Tenka Goken
(Weaponskill)
Delivers an attack to all enemies in a cone before you with a potency of 360 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
The mathematical base strength of an ability.360
The amount of time it takes from pressing an ability, to when the ability activates.1.8s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)18px8y
&000000000000004500000045 SamuraiSamurai Icon 3.png  OkaOka Icon.png Oka
(Weaponskill)
Delivers an attack to nearby enemies with a potency of 100 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Combo Action: Fuga
Combo Potency: 200 for the first enemy, 5% less for the second, 10% less for the third, 15% less for the fourth, 20% less for the fifth, and 25% less for all remaining enemies.
Combo Bonus: Increases Kenki Gauge by 10

Combo Bonus: Grants Ka

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.140 TP
The range of an ability, measured between player and target, in yalms.5y
Point blank AoE (epicenter: player; angle: 360°)18px0y
&000000000000005000000050 SamuraiSamurai Icon 3.png  Midare SetsugekkaMidare Setsugekka Icon.png Midare Setsugekka
(Weaponskill)
Delivers an attack with a potency of 720.
The mathematical base strength of an ability.720
The amount of time it takes from pressing an ability, to when the ability activates.1.8s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000005000000050 SamuraiSamurai Icon 3.png  Meikyo ShisuiMeikyo Shisui Icon.png Meikyo Shisui
(Ability)
Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.80s
Self: Ability targets the user alone.18px0y
&000000000000005000000050 SamuraiSamurai Icon 3.png  YukikazeYukikaze Icon.png Yukikaze
(Weaponskill)
Delivers an attack with a potency of 100. Combo Action: Hakaze
Combo Potency: 380
Combo Bonus: Reduces target's slashing resistance by 10%.
Duration: 30s
Combo Bonus: Increases Kenki Gauge by 10

Combo Bonus: Grants Setsu

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.50 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000005200000052 SamuraiSamurai Icon 3.png  Hissatsu: KaitenHissatsu: Kaiten Icon.png Hissatsu: Kaiten
(Ability)
Increases potency of next weaponskill by 50%.
Duration: 10s

Kenki Gauge Cost: 20

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
The cost associated with the use of the ability.Kenki: 20
Self: Ability targets the user alone.18px0y
&000000000000005400000054 SamuraiSamurai Icon 3.png  Hissatsu: GyotenHissatsu: Gyoten Icon.png Hissatsu: Gyoten
(Ability)
Rushes target and delivers an attack with a potency of 100.
Kenki Gauge Cost: 10

Cannot be executed while bound.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The cost associated with the use of the ability.Kenki: 10
The range of an ability, measured between player and target, in yalms.20y
Single Target: Ability which targets a single target.18px0y
&000000000000005600000056 SamuraiSamurai Icon 3.png  Hissatsu: YatenHissatsu: Yaten Icon.png Hissatsu: Yaten
(Ability)
Delivers an attack with a potency of 100.
Additional Effect: 10-yalm backstep
Additional Effect: Grants Enhanced Enpi
Duration: 15s
Kenki Gauge Cost: 10

Cannot be executed while bound.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The cost associated with the use of the ability.Kenki: 10
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.18px0y
&000000000000005800000058 SamuraiSamurai Icon 3.png  Merciful EyesMerciful Eyes Icon.png Merciful Eyes
(Ability)
Instantly restores own HP.
Cure Potency: 200
Cure potency varies with current attack power.
Additional Effect: Reduces enmity by 20%
Can only be executed while under the effect of Open Eyes.

Shares a recast timer with Hissatsu: Seigan.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
Self: Ability targets the user alone.18px0y
&000000000000006000000060 SamuraiSamurai Icon 3.png Quest Icon.png MeditateMeditate Icon.png Meditate
(Ability)
Gradually increases your Kenki Gauge.
Duration: 15s
Kenki Gauge not affected when used outside battle.
Effect ends upon executing another action or moving (including facing a different direction).

Cancels auto-attack upon execution.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
&000000000000006200000062 SamuraiSamurai Icon 3.png  Hissatsu: ShintenHissatsu: Shinten Icon.png Hissatsu: Shinten
(Ability)
Delivers an attack with a potency of 300.

Kenki Gauge Cost: 25

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.3y
&000000000000006400000064 SamuraiSamurai Icon 3.png  Hissatsu: KyutenHissatsu: Kyuten Icon.png Hissatsu: Kyuten
(Ability)
Delivers an attack with a potency of 150 to all nearby enemies.

Kenki Gauge Cost: 25

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.5y
Point blank AoE (epicenter: player; angle: 360°)18px0y
&000000000000006600000066 SamuraiSamurai Icon 3.png  Hissatsu: SeiganHissatsu: Seigan Icon.png Hissatsu: Seigan
(Ability)
Delivers an attack with a potency of 200.
Kenki Gauge Cost: 15
Can only be executed while under the effect of Open Eyes.

Shares a recast timer with Merciful Eyes.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Kenki: 15
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000006800000068 SamuraiSamurai Icon 3.png  HagakureHagakure Icon.png Hagakure
(Ability)
Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 20. Can only be executed if under the effect of at least one of the three statuses.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
Self: Ability targets the user alone.18px0y
&000000000000007000000070 SamuraiSamurai Icon 3.png Quest Icon.png Hissatsu: GurenHissatsu: Guren Icon.png Hissatsu: Guren
(Ability)
Delivers an attack to all enemies in a straight line before you with a potency of 800 for the first enemy, 25% less for the second, and 50% less for all remaining enemies.

Kenki Gauge Cost: 50

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The cost associated with the use of the ability.Kenki: 50
The range of an ability, measured between player and target, in yalms.10y
Straight line between player and target18px10y

Level Name   Description Acquisition
&0000000000000008000000Melee DPSroleicon.png Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.
Cure Potency: 500
Cure potency varies with current attack power.
The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000001200000012 Melee DPSroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying knockback and draw-in effects.
Duration: 5s
Additional Effect: Slow +20% when barrier is struck.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Single Target: Ability which targets a single target.18px0y
&000000000000001600000016 Melee DPSroleicon.png Leg SweepLeg Sweep Icon.png Leg Sweep
(Weaponskill)
Stuns target.
Duration: 3s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000002000000020 Melee DPSroleicon.png DiversionDiversion Icon.png Diversion
(Ability)
Reduces enmity generation.
Duration: 30s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000002400000024 Melee DPSroleicon.png InvigorateInvigorate Icon.png Invigorate
(Ability)
Instantly restores 400 TP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000003200000032 Melee DPSroleicon.png BloodbathBloodbath Icon.png Bloodbath
(Ability)
Converts a portion of physical damage dealt into HP.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.18px0y
&000000000000003600000036 Melee DPSroleicon.png GoadGoad Icon.png Goad
(Ability)
Refreshes TP of a single party member.
Duration: 30s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.180s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000004000000040 Melee DPSroleicon.png FeintFeint Icon.png Feint
(Weaponskill)
Lowers target's strength and dexterity by 10%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.10y
Single Target: Ability which targets a single target.18px0y
&000000000000004400000044 Melee DPSroleicon.png CrutchCrutch Icon.png Crutch
(Ability)
Removes Bind and Heavy from target party member other than self.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000004800000048 Melee DPSroleicon.png True NorthTrue North Icon.png True North
(Ability)
Nullifies all action direction requirements.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.150s
Self: Ability targets the user alone.18px0y

Level Name Description
&000000000000002000000020Enhanced Strength Enhanced Strength Icon.png Enhanced Strength Increases strength by 8.
&000000000000004000000040Enhanced Strength II Enhanced Strength II Icon.png Enhanced Strength II Increases strength by 16.
&000000000000005200000052Kenki Mastery Kenki Mastery Icon.png Kenki Mastery Increases Kenki Gauge when landing select weaponskills.
&000000000000006000000060Enhanced Strength III Enhanced Strength III Icon.png Enhanced Strength III Increases strength by 24.
&000000000000006200000062Kenki Mastery II Kenki Mastery II Icon.png Kenki Mastery II Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu.

Name   Description Stats
Enpi (PvP)Enpi (PvP) Icon.png Enpi (PvP)
(Weaponskill)
Delivers an attack with a potency of 750.

Additional Effect: Increases Kenki Gauge by 10

The mathematical base strength of an ability.750
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.150 TP
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.18px0y
Gekko (PvP)Gekko (PvP) Icon.png Gekko (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Jinpu
Combo Potency: 1,500
Combo Bonus: Increases Kenki Gauge by 10 and grants Getsu

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
Hakaze (PvP)Hakaze (PvP) Icon.png Hakaze (PvP)
(Weaponskill)
Delivers an attack with a potency of 750.
Additional Effect: Increases Kenki Gauge by 5

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.750
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
Higanbana (PvP)Higanbana (PvP) Icon.png Higanbana (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,000.
Additional Effect: Damage over time
Potency: 300
Duration: 30s

Additional Effect: Increases Kenki Gauge by 50 if target is KO'd before effect expires

※This action cannot be assigned to a hotbar.
The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.18px0y
Hissatsu: Chiten (PvP)Hissatsu: Chiten (PvP) Icon.png Hissatsu: Chiten (PvP)
(Ability)
Reduces damage taken by 50% and counters up to the next 3 attacks.
Counter Potency: 1,000
Duration: 5s
Counter Bonus: Increases Kenki Gauge by 5

Kenki Gauge Cost: 20

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The cost associated with the use of the ability.Kenki: 20
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.18px0y
Hissatsu: Shinten (PvP)Hissatsu: Shinten (PvP) Icon.png Hissatsu: Shinten (PvP)
(Ability)
Delivers an attack with a potency of 1,500.

Kenki Gauge Cost: 20

The mathematical base strength of an ability.1500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Kenki: 20
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
Hissatsu: Soten (PvP)Hissatsu: Soten (PvP) Icon.png Hissatsu: Soten (PvP)
(Ability)
Move quickly to the specified location, delivering an attack with a potency of 1,000 to all enemies in your path.
Kenki Gauge Cost: 20

Cannot use when bound.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The cost associated with the use of the ability.Kenki: 20
The range of an ability, measured between player and target, in yalms.20y
Straight line between player and target18px20y
Iaijutsu (PvP)Iaijutsu (PvP) Icon.png Iaijutsu (PvP)
(Weaponskill)
Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
1 Sen: Higanbana
2 Sen: Tenka Goken
3 Sen: Midare Setsugekka
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.18px0y
Jinpu (PvP)Jinpu (PvP) Icon.png Jinpu (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Kenki Gauge by 5

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
Kasha (PvP)Kasha (PvP) Icon.png Kasha (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Shifu
Combo Potency: 1,500
Combo Bonus: Increases Kenki Gauge by 10 and grants Ka

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
Meikyo Shisui (PvP)Meikyo Shisui (PvP) Icon.png Meikyo Shisui (PvP)
(Ability)
Execute a combo without meeting combo prerequisites.
Duration: 5s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.250 TP
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.18px0y
Midare Setsugekka (PvP)Midare Setsugekka (PvP) Icon.png Midare Setsugekka (PvP)
(Weaponskill)
Delivers an attack with a potency of 3,500.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.3500
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.18px0y
Raw Destruction (PvP)Raw Destruction (PvP) Icon.png Raw Destruction (PvP)
(The Feast Adrenaline Rush Ability)
Delivers an attack with a potency of 9,000.

Can only be executed while the Adrenaline Gauge is full.

The mathematical base strength of an ability.9000
The amount of time it takes from pressing an ability, to when the ability activates.2s
The cost associated with the use of the ability.Adrenaline Gauge
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.18px0y
Shifu (PvP)Shifu (PvP) Icon.png Shifu (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Kenki Gauge by 5

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
Tenka Goken (PvP)Tenka Goken (PvP) Icon.png Tenka Goken (PvP)
(Weaponskill)
Delivers an attack to all enemies in a cone before you with a potency of 2,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.

Additional Effect: 10-yalm knockback

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)18px8y
Yukikaze (PvP)Yukikaze (PvP) Icon.png Yukikaze (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Hakaze
Combo Potency: 1,250
Combo Bonus: Increases damage you deal target by 15%
Duration: 18s
Combo Bonus: Increases Kenki Gauge by 10 and grants Setsu

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1250
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y

Name   Description Stats
Bolt (PvP)Bolt (PvP) Icon.png Bolt (PvP)
(Common PvP Ability)
Movement speed is increased.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Concentrate (PvP)Concentrate (PvP) Icon.png Concentrate (PvP)
(Common PvP Ability)
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Enliven (PvP)Enliven (PvP) Icon.png Enliven (PvP)
(Common PvP Ability)
Restores 50% of maximum TP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
Muse (PvP)Muse (PvP) Icon.png Muse (PvP)
(Common PvP Ability)
Restores 25% of maximum MP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Common PvP Ability)
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Common PvP Ability)
Restores 25% of maximum HP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
Self: Ability targets the user alone.18px0y
Safeguard (PvP)Safeguard (PvP) Icon.png Safeguard (PvP)
(Common PvP Ability)
Reduces damage taken by 25%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y

Name Description
Decreased Damage Taken (PvP) Icon.png Decreased Damage Taken (PvP) Decreases damage taken by 5%.
Decreased Recast Time (PvP) Icon.png Decreased Recast Time (PvP) Decreases recast time of additional actions by 10%
Increased Action Speed (PvP) Icon.png Increased Action Speed (PvP) Decreases weaponskill and spell cast and recast times by 3%.
Increased Damage Dealt (PvP) Icon.png Increased Damage Dealt (PvP) Increases damage dealt by 3%.
Increased HP (PvP) Icon.png Increased HP (PvP) Increases maximum HP by 500.
Increased Healing Potency (PvP) Icon.png Increased Healing Potency (PvP) Increases spell-based HP restoration by 5%.
Increased MP Regeneration (PvP) Icon.png Increased MP Regeneration (PvP) Increases MP regeneration rate by 25%.
Increased Resistance Duration (PvP) Icon.png Increased Resistance Duration (PvP) Increases duration of resistances by 50%.
Increased TP Regeneration (PvP) Icon.png Increased TP Regeneration (PvP) Increases TP regeneration rate by 40%.

Additional Information
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Gear
Main Hand & Off Hand Samurai Weapons
Armor Samurai Head Samurai Body Samurai Hands Samurai Legs Samurai Feet
Accessories Samurai Earrings Samurai Necklace Samurai Bracelets Samurai Ring Samurai Waist
Exclusive & Sets Samurai Exclusive Samurai Sets
 
Class/Job Quests
Name Level
The Way of the Samurai &00000000000000010000001The Way of the Samurai&000000000000005000000050
Master Musosai &00000000000000020000002Master Musosai&000000000000005000000050
The Sands of Debt &00000000000000030000003The Sands of Debt&000000000000005200000052
Blood on the Deck &00000000000000040000004Blood on the Deck&000000000000005400000054
A Fraudster in the Forest &00000000000000050000005A Fraudster in the Forest&000000000000005600000056
Tears in the Snow &00000000000000060000006Tears in the Snow&000000000000005800000058
The Face of True Evil &00000000000000070000007The Face of True Evil&000000000000006000000060
A Dignified Visitor &00000000000000080000008A Dignified Visitor&000000000000006000000060
Trials of the Sekiseigumi &00000000000000090000009Trials of the Sekiseigumi&000000000000006300000063
Matsuba Mayhem &000000000000001000000010Matsuba Mayhem&000000000000006500000065
The Hunt for Ugetsu &000000000000001100000011The Hunt for Ugetsu&000000000000006800000068
The Battle on Bekko &000000000000001200000012The Battle on Bekko&000000000000007000000070
Job Gauge
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Sen Gauge.png The Sen Gauge displays which of the 3 Sen effects─Setsu (top), Getsu (left), and Ka (right)─are currently accumulated. Sen are required to perform Iaijutsu, the number of Sen accumulated determining which weaponskill will be executed─1 for Higanbana, 2 for Tenka Goken, and 3 for Midare Setsugekka.
Kenki Gauge.png The Kenki Gauge displays the current amount of Kenki a samurai has accumulated. Kenki slowly builds in a samurai's blade through the successful execution of weaponskills. Kenki is required to execute special devastating attacks such as Hissatsu: Kaiten (acquired at level 52), Hissatsu: Gyoten (acquired at level 54), Hissatsu: Guren (acquired at level 70), and more.


Images
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