Samurai

Samurai Icon 3.pngSamurai (SAM)
Melee DPSroleicon.png  Disciple of War > Melee DPS
The Armoury
Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.

In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.

Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.

But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.

Unknownbattle1 Icon.png Weapon Type: Katana
Main Command 41 Icon.png Stormblood: Level 50

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   HakazeHakaze Icon.png Hakaze
(Weaponskill)
Delivers an attack with a potency of 200.

Additional Effect: Increases Kenki Gauge by 5

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000004000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   JinpuJinpu Icon.png Jinpu
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 320
Combo Bonus: Increases damage dealt by 10%
Duration: 40s

Combo Bonus: Increases Kenki Gauge by 5

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000006000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Third EyeThird Eye Icon.png Third Eye
(Ability)
Reduces the amount of damage taken by the next attack by 10%.
Duration: 3s
Additional Effect: Grants Open Eyes when hit.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   EnpiEnpi Icon.png Enpi
(Weaponskill)
Delivers a ranged attack with a potency of 100.
Enhanced Enpi Bonus Potency: 320

Additional Effect: Increases Kenki Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   ShifuShifu Icon.png Shifu
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 320
Combo Bonus: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13%
Duration: 40s

Combo Bonus: Increases Kenki Gauge by 5

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000002600000026 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   FugaFuga Icon.png Fuga
(Weaponskill)
Delivers an attack with a potency of 100 to all enemies in a cone before you.

Additional Effect: Increases Kenki Gauge by 5

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   IaijutsuIaijutsu Icon.png Iaijutsu
(Weaponskill)
Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
1 Sen: Higanbana
2 Sen: Tenka Goken

3 Sen: Midare Setsugekka

The amount of time it takes from pressing an ability, to when the ability activates.1.8s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   GekkoGekko Icon.png Gekko
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Jinpu
Combo Potency: 480
Rear Combo Bonus: Increases Kenki Gauge by 5 (Kenki Mastery)
Combo Bonus: Increases Kenki Gauge by 5 (Kenki Mastery II)

Combo Bonus: Grants Getsu

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   HiganbanaHiganbana Icon.png Higanbana
(Weaponskill)
Delivers an attack with a potency of 250.
Additional Effect: Damage over time
Potency: 40
Duration: 60s
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.250
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   MangetsuMangetsu Icon.png Mangetsu
(Weaponskill)
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuga
Combo Potency: 160
Combo Bonus: Extends Jinpu duration by 15s to a maximum of 40s
Combo Bonus: Increases Kenki Gauge by 10

Combo Bonus: Grants Getsu

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Tenka GokenTenka Goken Icon.png Tenka Goken
(Weaponskill)
Delivers an attack with a potency of 360 to all enemies in a cone before you.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.360
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png  Tools icon.png KashaKasha Icon.png Kasha
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Shifu
Combo Potency: 480
Side Combo Bonus: Increases Kenki Gauge by 5 (Kenki Mastery)
Combo Bonus: Increases Kenki Gauge by 5 (Kenki Mastery II)

Combo Bonus: Grants Ka

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   OkaOka Icon.png Oka
(Weaponskill)
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuga
Combo Potency: 160
Combo Bonus: Extends Shifu duration by 15s to a maximum of 40s
Combo Bonus: Increases Kenki Gauge by 10

Combo Bonus: Grants Ka

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Midare SetsugekkaMidare Setsugekka Icon.png Midare Setsugekka
(Weaponskill)
Delivers an attack with a potency of 800.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   YukikazeYukikaze Icon.png Yukikaze
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 360
Combo Bonus: Increases Kenki Gauge by 15

Combo Bonus: Grants Setsu

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Meikyo ShisuiMeikyo Shisui Icon.png Meikyo Shisui
(Ability)
Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu.

Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.55s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005200000052 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Hissatsu: KaitenHissatsu: Kaiten Icon.png Hissatsu: Kaiten
(Ability)
Increases potency of next weaponskill by 50%.
Duration: 10s

Kenki Gauge Cost: 20

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Kenki: 20
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Hissatsu: GyotenHissatsu: Gyoten Icon.png Hissatsu: Gyoten
(Ability)
Rushes target and delivers an attack with a potency of 100.
Kenki Gauge Cost: 10

Cannot be executed while bound.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The cost associated with the use of the ability.Kenki: 10
The range of an ability, measured between player and target, in yalms.20y
Single Target: Ability which targets a single target.0y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Hissatsu: YatenHissatsu: Yaten Icon.png Hissatsu: Yaten
(Ability)
Delivers an attack with a potency of 100.
Additional Effect: 10-yalm backstep
Additional Effect: Grants Enhanced Enpi
Duration: 15s
Kenki Gauge Cost: 10

Cannot be executed while bound.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The cost associated with the use of the ability.Kenki: 10
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
&000000000000005800000058 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Merciful EyesMerciful Eyes Icon.png Merciful Eyes
(Ability)
Instantly restores own HP.
Cure Potency: 200
Can only be executed while under the effect of Open Eyes.

Shares a recast timer with Hissatsu: Seigan.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png Quest Icon.png Quest Icon.png MeditateMeditate Icon.png Meditate
(Ability)
Gradually increases your Kenki Gauge.
Duration: 15s
Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3
Kenki Gauge not affected when used outside battle.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Hissatsu: ShintenHissatsu: Shinten Icon.png Hissatsu: Shinten
(Ability)
Delivers an attack with a potency of 320.

Kenki Gauge Cost: 25

The mathematical base strength of an ability.320
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000006400000064 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Hissatsu: KyutenHissatsu: Kyuten Icon.png Hissatsu: Kyuten
(Ability)
Delivers an attack with a potency of 150 to all nearby enemies.

Kenki Gauge Cost: 25

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000006600000066 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Hissatsu: SeiganHissatsu: Seigan Icon.png Hissatsu: Seigan
(Ability)
Delivers an attack with a potency of 220.
Kenki Gauge Cost: 15
Can only be executed while under the effect of Open Eyes.

Shares a recast timer with Merciful Eyes.

The mathematical base strength of an ability.220
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Kenki: 15
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   HagakureHagakure Icon.png Hagakure
(Ability)
Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   IkishotenIkishoten Icon.png Ikishoten
(Ability)
Increases Kenki Gauge by 50.

Can only be executed while in combat.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png Quest Icon.png Quest Icon.png Hissatsu: GurenHissatsu: Guren Icon.png Hissatsu: Guren
(Ability)
Delivers an attack with a potency of 850 to all enemies in a straight line before you.
Kenki Gauge Cost: 50

Shares a recast timer with Hissatsu: Senei.

The mathematical base strength of an ability.850
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The cost associated with the use of the ability.Kenki: 50
The range of an ability, measured between player and target, in yalms.10y
Straight line between player and target10y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Hissatsu: SeneiHissatsu: Senei Icon.png Hissatsu: Senei
(Ability)
Delivers an attack with a potency of 1,100.
Kenki Gauge Cost: 50

Shares a recast timer with Hissatsu: Guren.

The mathematical base strength of an ability.1100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The cost associated with the use of the ability.Kenki: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Kaeshi: SetsugekkaKaeshi: Setsugekka Icon.png Kaeshi: Setsugekka
(Ability)
Delivers an attack with a potency of 1,200.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Kaeshi: GokenKaeshi: Goken Icon.png Kaeshi: Goken
(Ability)
Delivers an attack with a potency of 540 to all enemies in a cone before you.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.540
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Tsubame-gaeshiTsubame-gaeshi Icon.png Tsubame-gaeshi
(Ability)
Repeats the previously executed iaijutsu with increased potency.
Can only be executed immediately following Iaijutsu.

Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   Kaeshi: HiganbanaKaeshi: Higanbana Icon.png Kaeshi: Higanbana
(Ability)
Delivers an attack with a potency of 375.
Additional Effect: Damage over time
Potency: 60
Duration: 60s
Effect cannot be stacked with Higanbana.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.375
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 1.png   ShohaShoha Icon.png Shoha
(Ability)
Delivers an attack with a potency of 400.
Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Tsubame-gaeshi, or Meditate while in combat.

Meditation effect fades upon execution.

The mathematical base strength of an ability.400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The cost associated with the use of the ability.Meditation: 3
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y

Level Name   Description Acquisition
&0000000000000008000000Melee DPSroleicon.png Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.
Cure Potency: 500
The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001000000010 Melee DPSroleicon.png Leg SweepLeg Sweep Icon.png Leg Sweep
(Weaponskill)
Stuns target.
Duration: 3s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000001200000012 Melee DPSroleicon.png BloodbathBloodbath Icon.png Bloodbath
(Ability)
Converts a portion of physical damage dealt into HP.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000002200000022 Melee DPSroleicon.png FeintFeint Icon.png Feint
(Ability)
Lowers target's strength and dexterity by 10%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.10y
Single Target: Ability which targets a single target.0y
&000000000000003200000032 Melee DPSroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck

Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 Melee DPSroleicon.png True NorthTrue North Icon.png True North
(Ability)
Nullifies all action direction requirements.
Duration: 10s

Maximum Charges: 2

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

Level Name Description
&000000000000005200000052Kenki Mastery Kenki Mastery Icon.png Kenki Mastery Increases Kenki Gauge when landing select weaponskills.
&000000000000006200000062Kenki Mastery II Kenki Mastery II Icon.png Kenki Mastery II Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu.
&000000000000007400000074Enhanced Iaijutsu Enhanced Iaijutsu Icon.png Enhanced Iaijutsu Reduces Iaijutsu cast time to 1.3 seconds.
&000000000000007800000078Enhanced Jinpu and Shifu Enhanced Jinpu and Shifu Icon.png Enhanced Jinpu and Shifu Improves Jinpu's damage increase to 13% and Shifu's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 12%.Improves Jinpu's damage increase to 13%.
Improves Shifu's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 12%.

Combo Flowchart
Fuga Combo.png

 

Combo Flowchart
Hakaze Combo.png

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Melee DPS Icon 1.png   BraverBraver Icon.png Braver
(Limit Break Level 1)
Delivers an attack with a potency of 2,400.
The mathematical base strength of an ability.2400
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.0s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Melee DPS Icon 1.png   BladedanceBladedance Icon.png Bladedance
(Limit Break Level 2)
Delivers an attack with a potency of 5,250.
The mathematical base strength of an ability.5250
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.0s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 3Samurai Icon 1.png   Doom of the LivingDoom of the Living Icon.png Doom of the Living
(Limit Break Level 3)
Delivers an attack with a potency of 9,000.
The mathematical base strength of an ability.9000
The amount of time it takes from pressing an ability, to when the ability activates.4.5s
The amount of time it takes from using an ability, to being able to use it again.0s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y

Sen Gauge.png Upon learning the action Gekko, the Sen Gauge will be displayed.

Using certain combo actions will accumulate up to three Sen: Setsu (top), Getsu (left), and Ka (right). Sen is required to perform Iaijutsu, the number of Sen accumulated determining which can be executed─one for Higanbana, two for Tenka Goken, and three for Midare Setsugekka.

Kenki Gauge.png Upon learning the trait Kenki Mastery, the Kenki Gauge will be displayed, indicating the amount of Kenki you have accumulated.

Kenki is accumulated upon executing certain weaponskills, and can be used to execute actions such as Hissatsu: Kaiten (acquired at level 52), Hissatsu: Gyoten (acquired at level 54), and Hissatsu: Guren (acquired at level 70).

Name   Description Stats
Enpi (PvP)Enpi (PvP) Icon.png Enpi (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,200.

Additional Effect: Increases Kenki Gauge by 10

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
Gekko (PvP)Gekko (PvP) Icon.png Gekko (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Yukikaze
Combo Potency: 1,600
Combo Bonus: Increases Kenki Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Hissatsu: Chiten (PvP)Hissatsu: Chiten (PvP) Icon.png Hissatsu: Chiten (PvP)
(Ability)
Reduces damage taken by 50% and counters up to the next 5 attacks.
Counter Potency: 1,000
Duration: 6s
Counter Bonus: Increases Kenki Gauge by 5

Kenki Gauge Cost: 25

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Hissatsu: Kyuten (PvP)Hissatsu: Kyuten (PvP) Icon.png Hissatsu: Kyuten (PvP)
(Ability)
Delivers an attack with a potency of 800 to all nearby enemies.

Kenki Gauge Cost: 25

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Hissatsu: Shinten (PvP)Hissatsu: Shinten (PvP) Icon.png Hissatsu: Shinten (PvP)
(Ability)
Delivers an attack with a potency of 1,200.

Kenki Gauge Cost: 25

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Hissatsu: Soten (PvP)Hissatsu: Soten (PvP) Icon.png Hissatsu: Soten (PvP)
(Ability)
Move quickly to the specified location, delivering an attack with a potency of 1,200 to all enemies in your path.
Kenki Gauge Cost: 25

Cannot use when bound.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.20y
Straight line between player and target1y
Kaeshi: Goken (PvP)Kaeshi: Goken (PvP) Icon.png Kaeshi: Goken (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 10 for each enemy hit
Additional Effect: Grants Meditation
Duration: 30s
Can be stacked up to 5 times.
Maximum Charges: 2
Can only be executed following Tenka Goken.
This weaponskill does not share a recast timer with any other actions.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
Kaeshi: Setsugekka (PvP)Kaeshi: Setsugekka (PvP) Icon.png Kaeshi: Setsugekka (PvP)
(Weaponskill)
Delivers an attack with a potency of 2,400.
Additional Effect: Increases Kenki Gauge by 20
Additional Effect: Grants Meditation
Duration: 30s
Can be stacked up to 5 times.
Maximum Charges: 2
Can only be executed following Midare Setsugekka.
This weaponskill does not share a recast timer with any other actions.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.2400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
Kasha (PvP)Kasha (PvP) Icon.png Kasha (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Gekko
Combo Potency: 1,600
Combo Bonus: Increases Kenki Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Mangetsu (PvP)Mangetsu (PvP) Icon.png Mangetsu (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,000 to all nearby enemies.
Additional Effect: Increases Kenki Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Midare Setsugekka (PvP)Midare Setsugekka (PvP) Icon.png Midare Setsugekka (PvP)
(Weaponskill)
Delivers an attack with a potency of 2,400.
Additional Effect: Increases Kenki Gauge by 20
Additional Effect: Grants Meditation
Duration: 30s
Can be stacked up to 5 times.

Shares a recast timer with Tenka Goken.

The mathematical base strength of an ability.2400
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
Oka (PvP)Oka (PvP) Icon.png Oka (PvP)
(Weaponskill)
Delivers an attack to all nearby enemies.
Combo Action: Mangetsu
Combo Potency: 1,000
Combo Bonus: Increases Kenki Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Raw Destruction (PvP)Raw Destruction (PvP) Icon.png Raw Destruction (PvP)
(The Feast Adrenaline Rush Ability)
Delivers an attack with a potency of 10,000.
Damage dealt is not affected by increased or decreased damage effects applied by players.

Can only be executed while the Adrenaline Gauge is full.

The mathematical base strength of an ability.10000
The amount of time it takes from pressing an ability, to when the ability activates.2s
The cost associated with the use of the ability.Adrenaline Gauge
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
Shoha (PvP)Shoha (PvP) Icon.png Shoha (PvP)
(Ability)
Delivers an attack whose potency increases based on your accumulated Meditation.
Meditation 1 Potency: 600
Meditation 2 Potency: 1,200
Meditation 3 Potency: 1,800
Meditation 4 Potency: 2,400
Meditation 5 Potency: 3,000

Meditation effect fades upon execution.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Tenka Goken (PvP)Tenka Goken (PvP) Icon.png Tenka Goken (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 10 for each enemy hit
Additional Effect: Grants a stack of Meditation
Can be stacked up to 3 times.

Shares a recast timer with Midare Setsugekka.

The mathematical base strength of an ability.1600
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
Tsubame-gaeshi (PvP)Tsubame-gaeshi (PvP) Icon.png Tsubame-gaeshi (PvP)
(Weaponskill)
Repeats the previously executed iaijutsu.
Can only be executed immediately following Midare Setsugekka or Tenka Goken.
This weaponskill does not share a recast timer with any other actions.

Maximum Charges: 2

The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Yukikaze (PvP)Yukikaze (PvP) Icon.png Yukikaze (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,400.
Additional Effect: Increases Kenki Gauge by 15

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y

Role Name   Description Stats
Melee DPSroleicon.png Arm's Length (PvP)Arm's Length (PvP) Icon.png Arm's Length (PvP)
(Ability)
Reduces damage taken by 10%.
Duration: 6s
Additional Effect: When you are struck, the striker's damage dealt will be reduced by 10%

Duration: 6s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Backstep (PvP)Backstep (PvP) Icon.png Backstep (PvP)
(Ability)
Jump 10 yalms back from current position. Cannot be executed while bound.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Bloodbath (PvP)Bloodbath (PvP) Icon.png Bloodbath (PvP)
(Ability)
Converts 100% of physical damage dealt into HP.

Duration: 6s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Bolt (PvP)Bolt (PvP) Icon.png Bolt (PvP)
(Ability)
Movement speed is increased.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Feint (PvP)Feint (PvP) Icon.png Feint (PvP)
(Ability)
Increases damage you deal target by 25%.

Duration: 6s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
Melee DPSroleicon.png Fetter Ward (PvP)Fetter Ward (PvP) Icon.png Fetter Ward (PvP)
(Ability)
Grants immunity to stun, sleep, bind, heavy, silence, knockback, and draw-in effects.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Medical Kit (PvP)Medical Kit (PvP) Icon.png Medical Kit (PvP)
(Ability)
Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.

Maximum Charges: 3

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.15s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x3
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Melee DPSroleicon.png Smite (PvP)Smite (PvP) Icon.png Smite (PvP)
(Ability)
Delivers an attack with a potency of 600.

Potency increases up to 3,000 as the target's HP decreases.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y

PvP Kenki Gauge.png The Kenki Gauge displays the current amount of Kenki a samurai has accumulated. Kenki slowly builds in a samurai's blade through the execution of certain weaponskills, and is required to execute Hissatsu: Shinten, Hissatsu: Kyuten, Hissatsu: Soten, and Hissatsu: Chiten.

Additional Information
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Gear
Main Hand Samurai Weapons
Armor Samurai Head Samurai Body Samurai Hands Samurai Legs Samurai Feet
Accessories Samurai Earrings Samurai Necklace Samurai Bracelets Samurai Ring Samurai Waist
Exclusive & Sets Samurai Exclusive Samurai Sets
 
Class/Job Quests
Name Level
The Way of the Samurai &00000000000000010000001The Way of the Samurai&000000000000005000000050
Master Musosai &00000000000000020000002Master Musosai&000000000000005000000050
The Sands of Debt &00000000000000030000003The Sands of Debt&000000000000005200000052
Blood on the Deck &00000000000000040000004Blood on the Deck&000000000000005400000054
A Fraudster in the Forest &00000000000000050000005A Fraudster in the Forest&000000000000005600000056
Tears in the Snow &00000000000000060000006Tears in the Snow&000000000000005800000058
The Face of True Evil &00000000000000070000007The Face of True Evil&000000000000006000000060
A Dignified Visitor &00000000000000080000008A Dignified Visitor&000000000000006000000060
Trials of the Sekiseigumi &00000000000000090000009Trials of the Sekiseigumi&000000000000006300000063
Matsuba Mayhem &000000000000001000000010Matsuba Mayhem&000000000000006500000065
The Hunt for Ugetsu &000000000000001100000011The Hunt for Ugetsu&000000000000006800000068
The Battle on Bekko &000000000000001200000012The Battle on Bekko&000000000000007000000070
No Greater Sport &000000000006880900000068,809No Greater Sport&000000000000007000000070
Vengeance in Defeat &000000000006881000000068,810Vengeance in Defeat&000000000000007200000072
Freedom from Privilege &000000000006881100000068,811Freedom from Privilege&000000000000007400000074
The Hunter's Legacy &000000000006881200000068,812The Hunter's Legacy&000000000000007600000076
Fellowship Restored &000000000006881300000068,813Fellowship Restored&000000000000007800000078
Courage Born of Fear &000000000006881400000068,814Courage Born of Fear&000000000000008000000080
The Legend of Musosai &000000000006881500000068,815The Legend of Musosai&000000000000008000000080


Images
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