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Samurai

Samurai Icon 3.pngSamurai (SAM)
Melee DPSroleicon.png  Disciple of War > Melee DPS
The Armoury
Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.

In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.

Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.

But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.

Featurequest1 Icon.png Unlock: The Way of the Samur... (Lv. 50)
Unknownbattle1 Icon.png Weapon Type: Katana
Main Command 41 Icon.png Required: Stormblood
MainIcon5.png Starting Level: 50

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  HakazeHakaze Icon.png Hakaze
(Weaponskill)

Delivers an attack with a potency of 200.
Additional Effect: Increases Kenki Gauge by 5

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000004000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  JinpuJinpu Icon.png Jinpu
(Weaponskill)

Delivers an attack with a potency of 120.
Combo Action: Hakaze
Combo Potency: 280
Combo Bonus: Grants Fugetsu
Fugetsu Effect: Increases damage dealt by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5

The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000006000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Third EyeThird Eye Icon.png Third Eye
(Ability)

Reduces the amount of damage taken by the next attack by 10%.
Duration: 4s
Additional Effect: Increases Kenki Gauge by 10 when hit

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  EnpiEnpi Icon.png Enpi
(Weaponskill)

Delivers a ranged attack with a potency of 100.
Enhanced Enpi Bonus Potency: 260
Additional Effect: Increases Kenki Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.20y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  ShifuShifu Icon.png Shifu
(Weaponskill)

Delivers an attack with a potency of 120.
Combo Action: Hakaze
Combo Potency: 280
Combo Bonus: Grants Fuka
Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5

The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000002600000026 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  FugaFuga Icon.png Fuga
(Weaponskill)

Delivers an attack with a potency of 90 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 5

The mathematical base strength of an ability.90
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  GekkoGekko Icon.png Gekko
(Weaponskill)

Delivers an attack with a potency of 120.
170 when executed from a target's rear.
Combo Action: Jinpu
Combo Potency: 330
Rear Combo Potency: 380
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu

The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  HiganbanaHiganbana Icon.png Higanbana
(Weaponskill)

Delivers an attack with a potency of 200.
Additional Effect: Damage over time
Potency: 45
Duration: 60s
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.6y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  IaijutsuIaijutsu Icon.png Iaijutsu
(Weaponskill)

Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
1 Sen: Higanbana
2 Sen: Tenka Goken
3 Sen: Midare Setsugekka

The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  MangetsuMangetsu Icon.png Mangetsu
(Weaponskill)

Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuko
Combo Potency: 120
Combo Bonus: Grants Fugetsu
Fugetsu Effect: Increases damage dealt by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Tenka GokenTenka Goken Icon.png Tenka Goken
(Weaponskill)

Delivers an attack with a potency of 300 to all nearby enemies.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.8y
Point blank AoE (epicenter: player; angle: 360°)8y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  KashaKasha Icon.png Kasha
(Weaponskill)

Delivers an attack with a potency of 120.
170 when executed from a target's flank.
Combo Action: Shifu
Combo Potency: 330
Flank Combo Potency: 380
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka

The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000004200000042 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Hissatsu: ShintenHissatsu: Shinten Icon.png Hissatsu: Shinten
(Ability)

Delivers an attack with a potency of 250.
Kenki Gauge Cost: 25

The mathematical base strength of an ability.250
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  OkaOka Icon.png Oka
(Weaponskill)

Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuko
Combo Potency: 120
Combo Bonus: Grants Fuka
Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Midare SetsugekkaMidare Setsugekka Icon.png Midare Setsugekka
(Weaponskill)

Delivers a critical hit with a potency of 640.
Damage dealt is increased when under an effect that raises critical hit rate.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.640
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.6y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Meikyo ShisuiMeikyo Shisui Icon.png Meikyo Shisui
(Ability)

Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri.
Duration: 15s
Additional Effect: Successfully landing Gekko grants Fugetsu, and successfully landing Kasha grants Fuka
Maximum Charges: 2

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.55s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  YukikazeYukikaze Icon.png Yukikaze
(Weaponskill)

Delivers an attack with a potency of 120.
Combo Action: Hakaze
Combo Potency: 300
Combo Bonus: Increases Kenki Gauge by 15
Combo Bonus: Grants Setsu

The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Hissatsu: GyotenHissatsu: Gyoten Icon.png Hissatsu: Gyoten
(Ability)

Rushes target and delivers an attack with a potency of 100.
Kenki Gauge Cost: 10
Cannot be executed while bound.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The cost associated with the use of the ability.Kenki: 10
The range of an ability, measured between player and target, in yalms.20y
Single Target: Ability which targets a single target.0y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Hissatsu: YatenHissatsu: Yaten Icon.png Hissatsu: Yaten
(Ability)

Delivers an attack with a potency of 100.
Additional Effect: 10-yalm backstep
Additional Effect: Grants Enhanced Enpi
Duration: 15s
Kenki Gauge Cost: 10
Cannot be executed while bound.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The cost associated with the use of the ability.Kenki: 10
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png Rewarded from Quest MeditateMeditate Icon.png Meditate
(Ability)

Gradually increases your Kenki Gauge.
Duration: 15s
Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3
Kenki Gauge not affected when used outside battle.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Hissatsu: KyutenHissatsu: Kyuten Icon.png Hissatsu: Kyuten
(Ability)

Delivers an attack with a potency of 120 to all nearby enemies.
Kenki Gauge Cost: 25

The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  IkishotenIkishoten Icon.png Ikishoten
(Ability)

Increases Kenki Gauge by 50.
Additional Effect: Grants Ogi Namikiri Ready
Duration: 30s
Can only be executed while in combat.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  HagakureHagakure Icon.png Hagakure
(Ability)

Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
The cost associated with the use of the ability.All Sen
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png Rewarded from Quest Hissatsu: GurenHissatsu: Guren Icon.png Hissatsu: Guren
(Ability)

Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 25% less for all remaining enemies.
Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Senei.

The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.10y
Straight line between player and target10y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Hissatsu: SeneiHissatsu: Senei Icon.png Hissatsu: Senei
(Ability)

Delivers an attack with a potency of 800.
Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Guren.

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The cost associated with the use of the ability.Kenki: 25
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Kaeshi: GokenKaeshi: Goken Icon.png Kaeshi: Goken
(Ability)

Delivers an attack with a potency of 300 to all nearby enemies.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.8y
Point blank AoE (epicenter: player; angle: 360°)8y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Tsubame-gaeshiTsubame-gaeshi Icon.png Tsubame-gaeshi
(Ability)

Repeats the previously executed iaijutsu.
Maximum Charges: 2
Can only be executed immediately following Iaijutsu.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Kaeshi: HiganbanaKaeshi: Higanbana Icon.png Kaeshi: Higanbana
(Ability)

Delivers an attack with a potency of 200.
Additional Effect: Damage over time
Potency: 45
Duration: 60s
Effect cannot be stacked with Higanbana.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.6y
Single Target: Ability which targets a single target.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Kaeshi: SetsugekkaKaeshi: Setsugekka Icon.png Kaeshi: Setsugekka
(Ability)

Delivers a critical hit with a potency of 640.
Damage dealt is increased when under an effect that raises critical hit rate.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.640
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.6y
Single Target: Ability which targets a single target.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  ShohaShoha Icon.png Shoha
(Ability)

Delivers an attack with a potency of 520.
Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.
Meditation effect fades upon execution.
Shares a recast timer with Shoha II.

The mathematical base strength of an ability.520
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The cost associated with the use of the ability.Meditation: 3
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000008200000082 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Shoha IIShoha II Icon.png Shoha II
(Ability)

Delivers an attack with a potency of 200 to all nearby enemies.
Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.
Meditation effect fades upon execution.
Shares a recast timer with Shoha.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The cost associated with the use of the ability.Meditation: 3
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000008600000086 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  FukoFuko Icon.png Fuko
(Weaponskill)

Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Increases Kenki Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000009000000090 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Kaeshi: NamikiriKaeshi: Namikiri Icon.png Kaeshi: Namikiri
(Ability)

Delivers a critical hit to all enemies in a cone before you with a potency of 800 for the first enemy, and 75% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
&000000000000009000000090 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}SamuraiSamurai Icon 3.png  Ogi NamikiriOgi Namikiri Icon.png Ogi Namikiri
(Weaponskill)

Delivers a critical hit to all enemies in a cone before you with a potency of 800 for the first enemy, and 75% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate.
Grants a stack of Meditation, up to a maximum of 3.
Can only be executed while under the effect of Ogi Namikiri Ready.

※Action changes to Kaeshi: Namikiri upon execution.

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.3s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y

Level Name   Description Acquisition
&0000000000000008000000Melee DPSroleicon.png Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.

Cure Potency: 500

The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001000000010 Melee DPSroleicon.png Leg SweepLeg Sweep Icon.png Leg Sweep
(Weaponskill)
Stuns target.

Duration: 3s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000001200000012 Melee DPSroleicon.png BloodbathBloodbath Icon.png Bloodbath
(Ability)
Converts a portion of physical damage dealt into HP.

Duration: 20s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000002200000022 Melee DPSroleicon.png FeintFeint Icon.png Feint
(Ability)
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.10y
Single Target: Ability which targets a single target.0y
&000000000000003200000032 Melee DPSroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying most knockback and draw-in effects.

Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 Melee DPSroleicon.png True NorthTrue North Icon.png True North
(Ability)
Nullifies all action direction requirements.

Duration: 10s Maximum Charges: 2

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

Level Name Description
&000000000000005200000052Kenki Mastery Kenki Mastery Icon.png Kenki Mastery Increases Kenki Gauge when landing select weaponskills or when taking damage while under the effect of Third Eye.
&000000000000006200000062Kenki Mastery II Kenki Mastery II Icon.png Kenki Mastery II Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu.
&000000000000006600000066Way of the Samurai Way of the Samurai Icon.png Way of the Samurai Increases the potency of Hakaze to 200, Jinpu to 120, and Shifu to 120.Increases the potency of Hakaze to 200.
Increases the potency of Jinpu to 120.
Increases the potency of Shifu to 120.
&000000000000007400000074Enhanced Iaijutsu Enhanced Iaijutsu Icon.png Enhanced Iaijutsu Reduces Iaijutsu cast time to 1.3 seconds.
&000000000000007800000078Enhanced Fugetsu and Fuka Enhanced Fugetsu and Fuka Icon.png Enhanced Fugetsu and Fuka Improves Fugetsu's damage increase to 13% and Fuka's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%.
&000000000000008400000084Enhanced Tsubame-gaeshi Enhanced Tsubame-gaeshi Icon.png Enhanced Tsubame-gaeshi Allows the accumulation of charges for consecutive uses of Tsubame-gaeshi. Maximum Charges: 2
&000000000000008400000084Way of the Samurai II Way of the Samurai II Icon.png Way of the Samurai II Increases the potency of Gekko to 120, Kasha to 120, and Yukikaze to 120.Increases the potency of Gekko to 120.
Increases the potency of Kasha to 120.
Increases the potency of Yukikaze to 120.
&000000000000008600000086Fuga Mastery Fuga Mastery Icon.png Fuga Mastery Upgrades Fuga to Fuko.
&000000000000008800000088Enhanced Meikyo Shisui Enhanced Meikyo Shisui Icon.png Enhanced Meikyo Shisui Allows the accumulation of charges for consecutive uses of Meikyo Shisui. Maximum Charges: 2
&000000000000009000000090Enhanced Ikishoten Enhanced Ikishoten Icon.png Enhanced Ikishoten Grants Ogi Namikiri Ready upon successfully landing Ikishoten. Duration: 30s

Combo Flowchart
Fuga Combo.png

 

Combo Flowchart
Hakaze Combo.png

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Melee DPS Icon 3.png  BraverBraver Icon.png Braver
(Limit Break Level 1)

Delivers an attack that deals 100% the damage of Braver.

The amount of time it takes from pressing an ability, to when the ability activates.2s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Melee DPS Icon 3.png  BladedanceBladedance Icon.png Bladedance
(Limit Break Level 2)

Delivers an attack that deals 220% the damage of Braver.

The amount of time it takes from pressing an ability, to when the ability activates.3s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 3Melee DPSSamurai Icon 3.png  Doom of the LivingDoom of the Living Icon.png Doom of the Living
(Limit Break Level 3)

Delivers an attack that deals 350% the damage of Braver.

The amount of time it takes from pressing an ability, to when the ability activates.4.5s
The range of an ability, measured between player and target, in yalms.8y
Single Target: Ability which targets a single target.0y

Sen Gauge.png Upon learning the action Gekko, the Sen Gauge will be displayed.

Using certain combo actions will accumulate up to three Sen: Setsu (top), Getsu (left), and Ka (right). Sen is required to perform Iaijutsu, the number of Sen accumulated determining which can be executed─one for Higanbana, two for Tenka Goken, and three for Midare Setsugekka.

Kenki Gauge.png

When you learn the trait Kenki Mastery, the Kenki Gauge will be displayed, indicating the amount of Kenki you have accumulated. Kenki is accumulated upon executing certain weaponskills or upon a successful Third Eye, and can be used to execute actions such as Hissatsu: Kaiten (acquired at level 52), Hissatsu: Gyoten (acquired at level 54), and Hissatsu: Guren (acquired at level 70).

Meditation Gauge.png

When you learn the action Shoha, the Meditation Gauge will be displayed, indicating the number of stacks of Meditation you have accumulated while in combat. Stacks are acquired by executing Iaijutsu, Meditate, or Ogi Namikiri (acquired at level 90), and are expended after executing Shoha (acquired at level 80) when three stacks have been acquired.

Name   Description Stats
Gekko (PvP)Gekko (PvP) Icon.png Gekko (PvP)
(Weaponskill)
Delivers an attack with a potency of 4,000.

Combo Action: Yukikaze or Hyosetsu

※Action changes to Mangetsu while under the effect of Kaiten. ※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.4000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Hissatsu: Chiten (PvP)Hissatsu: Chiten (PvP) Icon.png Hissatsu: Chiten (PvP)
(Ability)
Reduces damage taken by 25% and delivers an attack with a potency of 2,000 every time you suffer damage.
Duration: 5s
Additional Effect: Afflicts target with Kuzushi
Kuzushi Effect: Increases damage you deal target by 25%
Duration: 3s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.25s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Hissatsu: Soten (PvP)Hissatsu: Soten (PvP) Icon.png Hissatsu: Soten (PvP)
(Ability)
Swiftly charges forward, dealing damage with a potency of 4,000 to targets in your path.

Additional Effect: Grants Kaiten Duration: 10s Maximum Charges: 3 Cannot be executed while bound.

※Yukikaze changes to Hyosetsu while under the effect of Kaiten. ※Gekko changes to Mangetsu while under the effect of Kaiten. ※Kasha changes to Oka while under the effect of Kaiten.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.20y
{{{Target}}}0y
Hyosetsu (PvP)Hyosetsu (PvP) Icon.png Hyosetsu (PvP)
(Weaponskill)
Delivers an attack with a potency of 3,000 to all nearby enemies.

Additional Effect: Bind Duration: 2s Can only be executed while under the effect of Kaiten.

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}5y
Kaeshi: Namikiri (PvP)Kaeshi: Namikiri (PvP) Icon.png Kaeshi: Namikiri (PvP)
(Weaponskill)
Delivers an attack with a potency of 8,000 to all enemies in a cone before you.

Potency is increased by 50% when attacking only a single target. Combo Action: Ogi Namikiri Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency Duration: 10s

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.8y
{{{Target}}}8y
Kasha (PvP)Kasha (PvP) Icon.png Kasha (PvP)
(Weaponskill)
Delivers an attack with a potency of 5,000.

Combo Action: Gekko or Mangetsu

※Action changes to Oka while under the effect of Kaiten. ※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.5000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Mangetsu (PvP)Mangetsu (PvP) Icon.png Mangetsu (PvP)
(Weaponskill)
Delivers an attack with a potency of 8,000 to all nearby enemies.

Combo Action: Yukikaze or Hyosetsu Can only be executed while under the effect of Kaiten.

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}5y
Meikyo Shisui (PvP)Meikyo Shisui (PvP) Icon.png Meikyo Shisui (PvP)
(Ability)
Grants Meikyo Shisui and Midare.

Meikyo Shisui Effect: Nullifies status afflictions that can be removed by Purify Duration: 3s Midare Duration: 10s

※Action changes to Midare Setsugekka while under the effect of Midare.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Midare Setsugekka (PvP)Midare Setsugekka (PvP) Icon.png Midare Setsugekka (PvP)
(Weaponskill)
Delivers an attack with a potency of 16,000.

Can only be executed while under the effect of Midare.

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.1.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.8y
{{{Target}}}0y
Mineuchi (PvP)Mineuchi (PvP) Icon.png Mineuchi (PvP)
(Ability)
Deals damage to target equal to 10% of their current HP.
Ignores the effects of Guard when dealing damage.
Deals damage with a potency of 4,000 to players riding a machina and non-player combatants.
Additional Effect: Stun
Duration: 2s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Ogi Namikiri (PvP)Ogi Namikiri (PvP) Icon.png Ogi Namikiri (PvP)
(Weaponskill)
Delivers an attack with a potency of 8,000 to all enemies in a cone before you.

Potency is increased by 50% when attacking only a single target. Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency Duration: 10s This weaponskill does not share a recast timer with any other actions.

※Action changes to Kaeshi: Namikiri upon execution.

The mathematical base strength of an ability.8000
The amount of time it takes from pressing an ability, to when the ability activates.1.5s
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.8y
{{{Target}}}8y
Oka (PvP)Oka (PvP) Icon.png Oka (PvP)
(Weaponskill)
Delivers an attack with a potency of 5,000 to all nearby enemies.

Combo Action: Gekko or Mangetsu Additional Effect: Absorbs 100% of damage dealt as HP Can only be executed while under the effect of Kaiten.

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}5y
Yukikaze (PvP)Yukikaze (PvP) Icon.png Yukikaze (PvP)
(Weaponskill)
Delivers an attack with a potency of 3,000.

※Action changes to Hyosetsu while under the effect of Kaiten. ※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.3000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Zantetsuken (PvP)Zantetsuken (PvP) Icon.png Zantetsuken (PvP)
(Limit Break)
Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.

If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP. Ignores the effects of Guard when dealing damage. The additional effect of Kuzushi cannot be applied to players riding a machina and non-player combatants. Can only be executed when the limit gauge is full. Cannot be executed while bound.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.20y
{{{Target}}}5y

Role Name   Description Stats
Melee DPSroleicon.png Guard (PvP)Guard (PvP) Icon.png Guard (PvP)
(Ability)
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Melee DPSroleicon.png Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Ability)
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s
Can be used even when under the effect of certain status afflictions.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Melee DPSroleicon.png Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Ability)
Restores own HP.
Cure Potency: 15,000
The mathematical base strength of an ability.15000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.0s
The cost associated with the use of the ability.2500 MP
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Melee DPSroleicon.png Sprint (PvP)Sprint (PvP) Icon.png Sprint (PvP)
(Ability)
Increases movement speed.
Effect ends upon reuse or execution of another action.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Melee DPSroleicon.png Standard-issue Elixir (PvP)Standard-issue Elixir (PvP) Icon.png Standard-issue Elixir (PvP)
(Ability)
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.
The amount of time it takes from pressing an ability, to when the ability activates.4.5s
The amount of time it takes from using an ability, to being able to use it again.5.0s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y

PvP Kenki Gauge.png The Kenki Gauge displays the current amount of Kenki a samurai has accumulated. Kenki slowly builds in a samurai's blade through the execution of certain weaponskills, and is required to execute Hissatsu: Shinten, Hissatsu: Kyuten, Hissatsu: Soten, and Hissatsu: Chiten.

Additional Information
Divider3.png
Gear
Main Hand Samurai Weapons
Armor Samurai Head Samurai Body Samurai Hands Samurai Legs Samurai Feet
Accessories Samurai Earrings Samurai Necklace Samurai Bracelets Samurai Ring
Exclusive & Sets Samurai Exclusive Samurai Sets
 
Class/Job Quests
Name Level
The Way of the Samurai &000000000000005000000050&000000000006809500000068,095The Way of the Samurai Spacer2.png Lvl.50
Master Musosai &000000000000005000000050&000000000006809600000068,096Master Musosai Samurai Icon 3.png Lvl.50
The Sands of Debt &000000000000005200000052&000000000006809700000068,097The Sands of Debt Samurai Icon 3.png Lvl.52
Blood on the Deck &000000000000005400000054&000000000006809800000068,098Blood on the Deck Samurai Icon 3.png Lvl.54
A Fraudster in the Forest &000000000000005600000056&000000000006809900000068,099A Fraudster in the Forest Samurai Icon 3.png Lvl.56
Tears in the Snow &000000000000005800000058&000000000006810000000068,100Tears in the Snow Samurai Icon 3.png Lvl.58
The Face of True Evil &000000000000006000000060&000000000006810100000068,101The Face of True Evil Samurai Icon 3.png Lvl.60
A Dignified Visitor &000000000000006000000060&000000000006810200000068,102A Dignified Visitor Samurai Icon 3.png Lvl.60
Trials of the Sekiseigumi &000000000000006300000063&000000000006810300000068,103Trials of the Sekiseigumi Samurai Icon 3.png Lvl.63
Matsuba Mayhem &000000000000006500000065&000000000006810400000068,104Matsuba Mayhem Samurai Icon 3.png Lvl.65
The Hunt for Ugetsu &000000000000006800000068&000000000006810500000068,105The Hunt for Ugetsu Samurai Icon 3.png Lvl.68
The Battle on Bekko &000000000000007000000070&000000000006810600000068,106The Battle on Bekko Samurai Icon 3.png Lvl.70
No Greater Sport &000000000000007000000070&000000000006880900000068,809No Greater Sport Melee DPS Physical Ranged DPS Lvl.70
Vengeance in Defeat &000000000000007200000072&000000000006881000000068,810Vengeance in Defeat Melee DPS Physical Ranged DPS Lvl.72
Freedom from Privilege &000000000000007400000074&000000000006881100000068,811Freedom from Privilege Melee DPS Physical Ranged DPS Lvl.74
The Hunter's Legacy &000000000000007600000076&000000000006881200000068,812The Hunter's Legacy Melee DPS Physical Ranged DPS Lvl.76
Fellowship Restored &000000000000007800000078&000000000006881300000068,813Fellowship Restored Melee DPS Physical Ranged DPS Lvl.78
The Legend of Musosai &000000000000008000000080&000000000006875900000068,759The Legend of Musosai Samurai Icon 3.png Lvl.80
Courage Born of Fear &000000000000008000000080&000000000006881400000068,814Courage Born of Fear Melee DPS Physical Ranged DPS Lvl.80
Storm Clouds Brewing &000000000000008500000085&000000000006965000000069,650Storm Clouds Brewing Melee DPS Lvl.85
The Crushing Tide &000000000000008600000086&000000000006965100000069,651The Crushing Tide Melee DPS Lvl.86
Old Heroes Never Die &000000000000008700000087&000000000006965200000069,652Old Heroes Never Die Melee DPS Lvl.87
A Mother's Suffering &000000000000008800000088&000000000006965300000069,653A Mother's Suffering Melee DPS Lvl.88
Out of the Shadows &000000000000008900000089&000000000006965400000069,654Out of the Shadows Melee DPS Lvl.89
To Calmer Seas &000000000000009000000090&000000000006965500000069,655To Calmer Seas Melee DPS Lvl.90


Images
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