Seal Rock (Seize)
|Seal Rock (Seize) is a Frontline battle where the goal is to activate Allagan Tomeliths which randomly appear around the map to accumulate 300 or 800 points worth of data. Data can also be stolen from the other teams by KO'ing opposing players.|
When you enter Seal Rock, you will appear in the starting area chosen randomly for your Grand Company. You will have 2 minutes to strategize and prepare. While in your staging area, you can cast buffs, mount, or change jobs/classes. There are no role requirements for teams, so you can change at will while in the staging area.
After the prep time is over, the battle begins. Once you leave the staging area, you can not return unless you are KO'd or use the Return spell. The battle has a time limit of 20 minutes. Returning to the staging area after a KO will grant you temporary invulnerability until you rejoin the battle.
Throughout the area are several dormant Allagan Tomeliths. As the match progresses, randomly selected tomeliths will awaken, and can appear as any of three ranks- From least rare/valuable to most rare/valuable, they are B, A, and S rank. Your primary goal is to occupy these Tomeliths so that Mammets representing your grand company can download the data.
Note that enemy players within a certain radius a Tomelith are revealed on the map, giving you an idea of where conflicts are taking place.
To occupy a Tomelith, you must walk up to it and interact with it, which takes several seconds. Doing so will cause Mammets aligned with your company to appear and flags for your company will appear above it. If the Tomelith is already controlled by another team, successfully interacting with it will first un-occupy the Tomelith. To bring it under your team's control, you must successfully interact with it a second time. However, there is a delay of about 2 seconds before you can interact with a tomelith after it's status has changed.
To win, your team must accumulate 300 (24 man) or 800 (72 man) Allagan Data points
These actions will affect your data score:
|Action||Allagan Data points|
|B-rank Tomelith occupation||2 pts. per 3 seconds occupied|
|A-rank Tomelith occupation||3 pts. per 3 seconds occupied|
|S-rank Tomelith occupation||4 pts. per 3 seconds occupied|
|KOing opposing players||5 points *|
|Being KO'd by the enemy||-5 points *|
(* Note: A team's score can't be reduced below 0, and your team won't gain points if the team of the player defeated doesn't have any)
As you can see, while data collection will earn much of your team's score, data can also be stolen from (or lost to) opposing teams through combat. Every death will cost your team points, so be careful!
The Adrenaline gauge replaces the Limit Break gauge in Seize. The adrenaline gauge gradually fills as you participate in combat and is used to perform a personal version of the various Limit Break effects. Adrenaline accumulates faster if your team is behind (1.25x normal in 2nd place, and 1.5x normal in 3rd place) and also accumulates faster if you are in the Battle High or Battle Fever state described below.
These are special statuses awarded for achieving a streak of KOs without being defeated yourself or changing classes. The effects grant you greater power, but beware as they will also make you a target!
- When you earn 4 straight KOs, you'll be in a Battle High state. Damage dealt will increase by 20%, and the Adernaline gauge will fill 50% faster. An aggressive enemy icon will appear beside your name to friends and foes alike.
- When you earn 8 straight KOs, you'll experience Battle Fever. Damage dealt will increase by 40% and the Adrenaline gauge fills twice as fast. a boss monster icon will appear beside your name to friends and foes alike.
Be careful when you earn one of these statuses, as your location will be revealed on the minimap to nearby players, making you an easier target.
You see this message when you get your first KO (or first KO after dying) sometimes receive this announcement when doing a lot of damage to a target without getting the KO. Any other meaning of this is currently unclear.
Victory Conditions and Rewards
Once one team reaches the target Tactical Rating, the match ends. The team reaching the target first will be declared the victor, with the two other teams ranked according to their ending Tactical Rating. PvP Experience and Wolf Marks will be earned based both on your participation and your team's rank at the end, with the 2nd place team earning approximately 3/4 the rewards of the 1st place team, and the 3rd place team earning approximately 1/2 of the 1st place team's reward.
The base rewards are as follows. Note that a special multiplier to these rewards applies if a particular Grand Company is losing more frequently. Companies that have lost more matches will therefore receive more EXP and Marks than listed here. More specifically, an under-performing Company's participants will initally recieve a 10% bonus to Wolf Marks. If that company continues to underperform, the bonus increases to 20% and can continue to increase up to 50%. This is applied additively with Mark Up if it is in effect.
special mounts- Storm Warsteed, Flame Warsteed, Serpent Warsteed can be earned by completing the Line in the Storm IV, Line in the Sand IV, and/or Line in the Glade IV achievements (100 wins with the respective Grand Company). Additionally, the Logistics System mount is awarded via an achievement for 200 Frontline combined wins with any of the grand companies.
Special gear- A special set of non-PvP gear, the Field Commander's Set, is awarded for wins at Seal Rock with any Grand Company. The Helmet, Gloves, Slops, and Coat are awarded for earning the Between a Rock and a Hard Place I, II, III and IV Achievements.
For those upgrading a Relic Weapon Nexus, Frontline generates Brilliant light (6 points), or Blinding light (12 points) with bonus each match, regardless of the outcome.
Frontline follows most of the general PvP rules as outlined in Category:Player Versus Player, with the following additions and exceptions:
- Due to the Item Level Sync imposed on the area, bonuses from Materia are not functional on the Frontline. Morale *does* apply, if the gear's item level is below the ilvl 150 cap for Seal Rock (e.g. ilvl80 PvP equipment becomes ilvl 150 in Frontline; however ilvl 90 and higher PvP gear's effective ilvl is increased by the amount of Morale on the item)
- Unlike in The Fold and The Feast, mounts can be summoned and ridden on the Frontline. However, any direct damage has a 100% chance of inflicting the Heavy effect (Damage over Time effects with no initial hit and non-damaging effects do not cause the Heavy effect. Two-passenger mounts can not be used, and flight is not possible.
- The Limit Break gauge is replaced by Adrenaline for each player. Normal limit breaks are not possible in this mode.
- Unlike the Wolves' Den you are able to Return when incapacitated. When you are KO'd, you will have to wait for a period of time before you can use Return. Each time you do this, the wait time the next time you are KO'd will be increased. This can be avoided by accepting a Raise or Resurrect spell instead of returning.
- Say, Shout, and Yell can be used within the area, however they will only be heard by members of your team. Alliance chat can also be used if there are more than 8 players on each team. Linkshell, Novice Network and Free Company messages can be seen, but not replied to during the match.
- It is NOT currently possible to enter as a pre-formed alliance, even though that feature is available as of Patch 2.35. It is only possible to queue for Syrcus Tower or Labyrinth of the Ancients.