Seeds of Initiative/Plot Details

< Seeds of Initiative
Seeds of Initiative - Gridania - Part 1
Soileine: Well met, <player>. No doubt you have already sensed the disturbance, but the Twelveswood has been ill at ease of late. Our investigations have revealed that thieves have been making off with items left at Lifemend Stump.

Soileine: Stillglade Fane was about to dispatch the Gods' Quiver to track down the villains... when word arrived than an individual had already taken matters into her own hands.

Soileine: The individual in question was no less a personage than Seedseer Raya-O-Senna, younger sister to the Elder Seedseer. Desiring to put matters to rights, it would seem she ventured into the depths of the forest a little over a day past. She has not been heard from since.

Soileine: Fortunately, an elemental sensed our growing concern and confided details of her current location. We are given to understand that the Seedseer can be found within a cave situated beneath a lake west of Camp Emerald Moss.

Soileine: Raya-O is a skilled practitioner of white magic, an ancient art wielded only by a chosen few, and she is more than capable of protecting herself. Nevertheless, the Seedseers' safety is of paramount importance, and we cannot leave anything to chance. On which note, I would entrust to you the task of ascertaining Raya-O's present state, <player>.

((Refuse the quest)

Soileine: As the elementals' chosen representatives, the three Seedseer siblings represent the pillars of order upon which Gridanian society rests. The loss of but one would destabilize our nation, rendering it vulnerable to the forces of chaos. Understand what your refusal could entail, <player>.

((Accept the quest))

Soileine: As the elementals' chosen representatives, the three Seedseer siblings represent the pillars of order upon which Gridanian society rests. The loss of but one would destabilize our nation, rendering it vulnerable to the forces of chaos. With that in mind, make haste to the cave and find Raya-O, <player>, that we might all put our fears to rest.

Seeds of Initiative - North Shroud - Part 1
Raya-O-Senna: So we meet again, <name>. The elementals told me of your coming.

Raya-O-Senna: I'm given to understand your purpose here is to ascertain my safety. While the sentiment is appreciated, it is quite unnecessary. The Twelveswood is no less a home to me than Gridania herself--no ill shall befall me whilst I am here.

Raya-O-Senna: Should that alone suffice not to assuage anxiety, aside from our communion with the elementals through conjury, we Padjal are also keepers of white magic.

Raya-O-Senna: White magic is an ancient healing art passed down through the ages in Gridania. With its spells at my disposal, I am not like to come to harm.

Raya-O-Senna: Now, at this juncture I would ordinarily send you back to Gridania with my thanks. As it happens, however, I had been wanting for help, and in answer the Twelveswood delivered you to me.

Raya-O-Senna: I suspect you have already been apprised, but thieves have appeared who prey upon the items people have left at Lifemend Stump. Aye, the place of sanctity where one may leave broken objects that they may be restored to newness by the moogles.

Raya-O-Senna: I have come here for no other purpose than to investigate the thefts. In particular, I seek to recover the enchanted staff Nirvana, a Gridanian relic of immeasurable worth.

Raya-O-Senna: Truth be told, Lifemend Stump is no stranger to grasping hands, and this is scarce the first time items have vanished. But something strikes me as unusual about this latest string of incidents.

Raya-O-Senna: Nirvana is a mighty artifact, harboring a divine power that monsters find detestable. Yet the elementals say that the culprits are not men, but monsters--a family of vilekin, to be precise.

Raya-O-Senna: It defies reason that the creatures were able to lay their hands on the staff, let alone suffer being near.

Raya-O-Senna: I had resolved to confront the thieves...but the moogles would not hear of it. They will not allow me to expose myserlf to the slightest danger, real of imagined, and have gone so far as to obstruct me when I attempt to leave this cave. No amount of reasoning will sway them.

Raya-O-Senna: <sigh> While the moogles' concern for my welfare is touching, I can scarce lace up my own bodice while they are about. Yet the stolen staff will not recover itself! Therefore, being to all intents and purposes detained here, I must rely upon another to act in my stead.

Raya-O-Senna: At the risk of sounding presumptuous, I should be grateful beyond words if you would attempt to reclaim Nirvana in Gridania's name. The thieves I seek are a diremite straggler and her miteling brood. They are ensconced within the Mun-Tuy Cellars, north of Camp Emerald Moss.

Raya-O-Senna: Go now, <name>, and return once you have found that which was stolen. I look forward to our next meeting, and the glad tidings that shall doubtless accompany it.

((Optionally one may talk to Raya-O and her moogle attendants after the last conversation))

Pukni Pakk: It's not easy attending Raya-O. Staying one flap ahead of her takes all of our energy, kupo.

Kupcha Kupa: We moogles will try and keep Raya-O from doing anything rash, but we're only forestalling the inevitable. Do make all haste, kupo.

Raya-O-Senna: Being the place where the pact between man and moogle was forged, Lifemend Stump is considered sacred. To profane its grounds with so base an act as theft is a sin most grievous.

Raya-O-Senna: In the name of the elementals, I hereby grant you permission to put down the diremite straggler and her miteling brood, that Nirvana might be reclaimed.

Seeds of Initiative - North Shroud - Part 2

((Before reporting back to Ray-O one may talk to the moogles for optional dialogue))

Pukni Pakk: Kupopo... I dread to think what the chieftain would do to us if any ill were to befall Raya-O...

Kupcha Kupa: We thought you'd never return, kupo! Quickly now, report to Raya-O before she does something we'll live to regret!

((Proceeding with the quest))

Raya-O-Senna: <Name>! You were so long in returning, I had begun to count the moments until my escape from this cave─and my endearing custodians.

Raya-O-Senna: Ah, you've retrieved Nirvana! The Twelve be praised! Here, allow me to─

An elemental appears and attacks

Raya-O-Senna: Be at peace!

Raya-O-Senna casts a spell to defeat the elemental

Raya-O-Senna: Are you harmed, <Name>? The elemental manifested with nary a warning. We must count our blessings that it did not choose to do so before I was on hand to pacify it.

Raya-O-Senna: ...Why do you stare? Ah! You are intrigued by the skill I employed, are you not? Very well. In light of your leal service, I will sate your curiosity. What you bore witness to was the white magic of which I had earlier spoken.

Raya-O-Senna: White magic and conjury are close relations, the two governed by the same laws. The former, however, places the utmost importance upon healing and protection, and demands of practitioners the greatest intimacy with the elementals.

Raya-O-Senna: On account of this, its use is forbidden to all but those few who are deemed worthy. It is the sacred charge of we Padjal to ensure that the art survives, and in righteous hands.

Raya-O-Senna: Hm? Could it be that you, too, can hear this elemental? Hush now─it speaks...

Raya-O-Senna: <Name>, allow me to introduce you to Oha-Sok, the elemental who was entrapped within Nirvana.

Raya-O-Senna: Oha-Sok had been forced into the staff against her will, you see. When you brought her here, to a place of comparative safety, she sensed a chance to escape, and struck out with all her fury at the nearest soul─that is, you. For this she begs your pardon.

Raya-O-Senna: Truth be told, this is not the first such incident. In recent days, we have heard many accounts of fear-maddened elementals displaying uncharacteristic aggression towards ordinary people. Some resort to simple acts of violence, while others wreak havoc by manipulating the wills of men and beasts.

Raya-O-Senna: Now, these misbehaving elementals would have long been pacified, but for the fact that most incidents transpire outside the Twelveswood. I am duty-bound to the forest, you see, and cannot attend to the matter, while Stillglade Fane has not the manpower to spare at present for an undertaking beyond our borders.

Raya-O-Senna: But you, <Name>─you may do what we Gridanians cannot. So I bid you journey forth to quell the keening of the elementals throughout Eorzea. And, as you act in my name, I hereby permit you the use of white magic.

Raya-O-Senna: Take here this linkpearl and the Soul of the White Mage. The latter is an ancient crystal imbued with the light of succor─by its power, the forbidden art will be yours to wield, albeit within the bounds of your skill as a conjurer.

Raya-O-Senna: To walk the path of the white mage is to devote oneself to the salving of hurts and the lifting of misery─ours is the hand that proffers comfort. Should it ever come to light that you have used your powers contrary to this, be forewarned that you will promptly be dispossessed of the crystal and duly punished.

Raya-O-Senna: That said, I am confident that you will do right by me...and all who call the Twelveswood home.

Raya-O-Senna: Make ready as best you can, <Name>, and then present yourself before me once more. I will have a task for you upon your return.