Thaumaturge
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The Armoury | |||
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Blizzard(Spell) | Deals Ice damage with a potency of 180.
Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 15s
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2 ![]() |
Fire(Spell) | Deals fire damage with a potency of 180.
Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 15s
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4 ![]() |
Transpose(Ability) | Swaps Astral Fire with a single Umbral Ice, or Umbral Ice with a single Astral Fire. | ![]() ![]() ![]() ![]() |
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6 ![]() |
Thunder(Spell) | Deals lightning damage with a potency of 30.
Additional Effect: Lightning damage over time Potency: 40 Duration: 18s
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10 ![]() |
Sleep(Spell) | Puts target and all nearby enemies to sleep. Duration: 30s (PvP 8s) Cancels auto-attack upon execution.
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12 ![]() |
Blizzard II(Spell) | Deals ice damage with a potency of 50 to all nearby enemies.
Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 15s
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15 ![]() |
Scathe(Spell) | Deals unaspected damage with a potency of 100. | ![]() ![]() ![]() ![]() ![]() ![]() |
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18 ![]() |
Fire II(Spell) | Deals fire damage with a potency of 80 to target and enemies near it.
Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 15s
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26 ![]() |
Thunder II(Spell) | Deals lightning damage with a potency of 30 to target and all enemies nearby it.
Additional Effect: Lightning damage over time Potency: 30 Duration: 12s
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP. Duration: 12s
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30 ![]() |
Manaward(Ability) | Creates a barrier that nullifies damage totaling up to 30% of maximum HP. Duration: 20s
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34 ![]() |
Fire III(Spell) | Deals fire damage with a potency of 240.
Additional Effect: Grants full stack of Astral Fire and removes Umbral Ice Duration: 15s
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40 ![]() |
Blizzard III(Spell) | Deals ice damage with a potency of 240.
Additional Effect: Grants Umbral Ice III and removes Astral Fire Duration: 15s
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45 ![]() |
Thunder III(Spell) | Deals lightning damage with a potency of 70.
Additional Effect: Lightning damage over time Potency: 40 Duration: 24s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. |
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50 ![]() |
Aetherial Manipulation(Ability) | Rush to a target party member's side. Unable to cast if bound. | ![]() ![]() ![]() ![]() |
Level | Name | Description | Acquisition | |
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8 ![]() |
Addle(Ability) | Lower's target's intelligence and mind by 10%. Duration: 10s
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18 ![]() |
Swiftcast(Ability) | Next spell is cast immediately. Duration: 10s
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24 ![]() |
Lucid Dreaming(Ability) | Gradually restores own MP. Potency: 50 Duration: 21s
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44 ![]() |
Surecast(Ability) | Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s
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Level | Name | Description |
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20 | ![]() |
Astrologian: Increases base action damage and HP restoration by 10%.
Thaumaturge: Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice. |
28 | ![]() |
Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 18s |
40 | ![]() |
Astrologian: Increases base action damage and HP restoration by 30%.
Thaumaturge: Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half. |
42 | ![]() |
Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no cast time.Duration: 18s Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no cast time.Duration: 18s |
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