Thaumaturge
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The Armoury | |||
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Blizzard(Spell) | Deals Ice damage with a potency of 180.
Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 15s
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2 ![]() |
Fire(Spell) | Deals fire damage with a potency of 180.
Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 15s
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4 ![]() |
Transpose(Ability) | Swaps Astral Fire with a single Umbral Ice, or Umbral Ice with a single Astral Fire. | ![]() ![]() ![]() ![]() |
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6 ![]() |
Thunder(Spell) | Deals lightning damage with a potency of 30.
Additional Effect: Lightning damage over time Potency: 35 Duration: 21s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. |
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12 ![]() |
Blizzard II(Spell) | Deals ice damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice III and removes Astral Fire Duration: 15s
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15 ![]() |
Scathe(Spell) | Deals unaspected damage with a potency of 100.
Additional Effect: 20% chance potency will double |
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18 ![]() |
Fire II(Spell) | Deals fire damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire III or removes Umbral Ice Duration: 15s
Astral Fire Bonus: grants Enhanced FlareEffect is canceled if Astral Fire ends.
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26 ![]() |
Thunder II(Spell) | Deals lightning damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Lightning damage over time Potency: 15 Duration: 18s Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP. Duration: 40s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
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30 ![]() |
Manaward(Ability) | Creates a barrier that nullifies damage totaling up to 30% of maximum HP. Duration: 20s
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35 ![]() |
Fire III(Spell) | Deals fire damage with a potency of 260.
Additional Effect: Grants full stack of Astral Fire and removes Umbral Ice Duration: 15s
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35 ![]() |
Blizzard III(Spell) | Deals ice damage with a potency of 260.
Additional Effect: Grants Umbral Ice III and removes Astral Fire Duration: 15s
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45 ![]() |
Thunder III(Spell) | Deals lightning damage with a potency of 50.
Additional Effect: Lightning damage over time Potency: 35 Duration: 30s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MPDuration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. |
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50 ![]() |
Aetherial Manipulation(Ability) | Rush to a target party member's side. Unable to cast if bound. | ![]() ![]() ![]() ![]() |
Level | Name | Description | Acquisition | |
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8 ![]() |
Addle(Ability) | Lowers target's physical damage dealt by 5% and magic damage dealt by 10%. Duration: 10s
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10 ![]() |
Sleep(Spell) | Puts target and all nearby enemies to sleep. Duration: 30s Cancels auto-attack upon execution.
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14 ![]() |
Lucid Dreaming(Ability) | Gradually restores own MP. Potency: 55 Duration: 21s
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18 ![]() |
Swiftcast(Ability) | Next spell is cast immediately. Duration: 10s
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44 ![]() |
Surecast(Ability) | Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s
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Level | Name | Description |
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1 | ![]() |
Casting of certain fire and ice spells will grant a stack of Astral Fire and Umbral Ice respectively Maximum Stacks: 1 Duration: 15s
While under the effect of either Astral Fire or Umbral Ice, casting a spell of the opposite element will consume no MP.
Effect does not apply to Flare. |
20 | ![]() |
Allows the stacking of a second Astral Fire and Umbral Ice. |
20 | ![]() |
Astrologian: Increases base action damage and HP restoration by 10%.
Thaumaturge: Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice. |
28 | ![]() |
Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder spell you cast will add its full damage over time amount to its initial damage, have no cast time, and cost no MP. Duration: 40s Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder spell you cast will add its full damage over time amount to its initial damage, have no cast time, and cost no MP. Duration: 40s Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder spell you cast will add its full damage over time amount to its initial damage, have no cast time, and cost no MP. Duration: 40s Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder spell you cast will add its full damage over time amount to its initial damage, have no cast time, and cost no MP. Duration: 40s |
35 | ![]() |
Allows the stacking of a third Astral Fire and Umbral Ice.
Casting Fire II or Blizzard II grants maximum stacks of Astral Fire or Umbral Ice respectively. |
40 | ![]() |
Astrologian: Increases base action damage and HP restoration by 30%.
Thaumaturge: Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half. |
42 | ![]() |
Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no cast time.Duration: 30s Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no cast time.Duration: 30s Grants a 40% chance that your next Fire III will require no time to cast and cost no MP.Duration: 30s |
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