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The Dark Throne

Mainquest1 Icon.pngNew Lv. 90   The Dark Throne
Quest

Journal detail hr1 07.png Acquisition
Y'shtola: Mare Lamentorum - Southern Mare Lamentorum (x:18.8, y:30.1)

Map33 Icon.pngClosest Aetheryte: Sinus Lacrimarum

Journal detail hr1 08.png Requirements
071201.png90Abyssal DarkMainquest1 Icon.png Abyssal Dark (Level 90)

Spacer2.png Any Disciple of War or Magic (excluding limited jobs) (Level 90)

Journal detail hr1 03.png Rewards

2,527
Gil
Guaranteed
Another Moon Orchestrion Roll
Achievement
026002.png You Win or You Dais
Edit The Dark Throne's Miscellaneous Reward
Journal detail hr1 04.png Description
Y'shtola is relieved to be back in the Source.
Journal detail hr1 01.png Objectives
  • Speak with Urianger.
  • Speak with the accommodating official outside Meghaduta.
  • Speak with Varshahn.

  • Y'shtola is relieved to be back in the Source.
  • As you and your comrades are presently ill-equipped to face a voidsent of Zeromus's might, Y'shtola asks that you apprise Urianger of the situation while she tends to Vrtra's wounds.
  • Though troubled by this turn of events, Urianger reassures you that the containment seal should forestall Zeromus's invasion for a time, as the brands were resilient enough to hold Zodiark in His prison since the sundering of the star. Be that as it may, since the brands were repaired in haste, and the true potential of dragon-become-voidsent is unclear, there is no telling how long you can afford to rely on this last line of defense. For now, Urianger vows to maintain his vigil over the seal with the Loporrits and the watcher, while you work alongside your allies in Radz–at–Han to devise a plan to combat this unprecedented threat.
  • The mood in Meghaduta is as grim as it was in the void, with the failure to save Azdaja still painfully fresh. Vrtra is a prisoner of his melancholy, until Zero of all people gives him and the others reason to cling to hope. In recalling the fate of Farfarello, the cowardly voidsent who was devoured by his comrade Ciriatto, she explains that when a voidsent dies, the souls it once harbored may break free and become individual entities once more. And so, when the time comes to lay low Zeromus, she urges Vrtra to call out to his sister, that she may find the strength to endure and be restored to life. Y'shtola further bolsters the spirits of all present when she announces her plan to harness the First's resplendent Light to counter Zeromus's impenetrable Darkness. This undertaking will require much time and preparation, and in the interim Estinien and Zero resolve to devote their energies to training for the battles that await.
  • Heartened by Zero's words, Varshahn reaffirms his desire to save his sister, and asks that you continue to lend him your strength until the great wyrm is finally free. The day is fast approaching when Zero's theory must be put to the proof, and you can but hope that Azdaja's soul is not beyond salvation.

Zeromus...
Curse you, Golbez...
...
Player7 Icon.png Cutscene start.

In light of this development, that we escaped with our lives is an accomplishment unto itself.


Would that we could have anticipated Azdaja's yearning to return home could be manipulated in this fashion. Alas, we must now contend with a newborn voidsent hells-bent on breaching the rift.

And one with such prodigious strength. Zeromus is unlike anything I have ever seen.


So named for an ancient hero, as Golbez said. Though none can say if there is even a sliver of truth to the legends.


Perhaps Golbez chose it in the hopes that his champion will do that which no one could in the Contramemoria: save the world.


But a true hero would not damn another world to save his own.
And we're not about to let that happen, but regardless, we need to regroup.

Aye. Loath though I am to admit it, we are in no state to face a voidsent of Zeromus's might.


Vrtra not least of all, in body and mind both. For now, let us return to Radz–at–Han and take stock of the situation.
...Very well.

Forename─might I trouble you to head to Bestways Burrow and apprise Urianger of the situation?


The rest of us shall tend Vrtra's wounds before returning to Radz–at–Han. Pray join us there anon.
Player7 Icon.png Cutscene end.
Quest Accepted
Dire though these circumstances may seem, Vrtra must keep the faith. For despite Golbez's claim, there is still a war to fight. A war we must win.

Y'shtola expended a great deal of aether to open the voidgate, and Zero took a vicious blow from Zeromus.


But worry not, I'm well enough to keep everyone safe. And when we've finished here, be sure to get some rest. You've earned it.

Ah, Forename, thou art returned. I am pleased to say it hath been blessedly uneventful in your absence, but more importantly─what of your mission in the void?


Heavens forfend... That Azdaja should be used to birth a dread voidsent born of Zodiark's residual aether...


Although we could not have predicted this outcome, there is one small mercy: the voidsent containment seal. As we employed the selfsame brands that once imprisoned Zodiark in its creation, the seal should serve to hinder Zeromus.


Yet for how long, none can say, for our enemy's strength is unknowable, whilst the barrier was erected in haste.


Thou shalt rejoin our comrades anon to deliberate measures, yes? Then I shall remain here to maintain my vigil over the seal.


Should we observe signs of an impending incursion, rest assured I shall send word without delay. Go well, my friend.


Concern thyself not with matters here. Pray return to Radz-at-Han, where thou art needed.

Ah, Master Forename, we have been expecting you.


When the satrap and your comrades returned earlier, I couldn't help but notice that they were in low spirits. I hope it is nothing too serious...


But forgive me, you must be eager to join them. If you would follow me...
Enter Meghaduta?
Yes No
Player7 Icon.png Voiced cutscene start.
Do you remember Ciriatto and Farfarello? The cowardly pair of voidsent that dwelled in my domain.

Ciriatto devoured Farfarello.


And in so doing, he inherited an all-consuming fear of Barbariccia.


For as you know, when a voidsent is devoured, it doesn't simply cease to be. Its soul persists within the devourer.


And when a voidsent dies, all the souls that harbored may break free to become individual entities once more.


That is to say, by defeating Zeromus, we may yet save Azdaja.


And to make certain that we do, we must remind her of who she is.


When the time comes, you must call to her. Call with all your being.
Thy words give me heart, Zero. Thou hast my gratitude.
Then it's settled. Our objective is to defeat Zeromus.

While it is unsettling that a voidsent could be born of Zodiark's aether, its very nature may render it susceptible to the brands that once contained Him. Did Urianger have aught to say?


I see... If the seal may not hold for long, then haste is paramount.
Couldn't we just let it come to the Source and strike it down here?
Doing so would consign Azdaja's soul to the aetherial sea. Any attempt to ensure her survival demands that we deal with Zeromus in the Thirteenth.
I could barely go near it, never mind land a blow, so thick was the shroud of Darkness. How do you propose we fight such a foe?
Simple. Against impenetrable Darkness, we must wield resplendent Light.

And it just so happens there is a world replete with Light.


The question of how we will harness that Light you may leave to me.


With our recent discoveries and proven techniques, as well as the aid of comrades near and far, I have faith that we will find a way.


But only if I begin my work at once. Rest up while you can, for there will be much to do when I return.
It wouldn't do to be idle while our esteemed sorceress labors tirelessly. I shall be training if you have need of me.
Wait.
Allow me to join you. I must become stronger for what lies ahead.
Fine by me. Come on, then.
I shall not pass my time wallowing in despair. Using my vessel, I shall attend what preparations I may.
Player7 Icon.png Voiced cutscene end.

Azdaja is my sister, and long have I dreamed of saving her.


But if I am to do so, I must be better than I have been. Blessed though I am to have you and yours as comrades, I cannot well ask you to lift me up every time doubt and despair creep into my heart.


I won't falter again. This I swear. I will hold fast to my conviction, Forename, and I pray that you will stand with me to the last.
Quest Completed
Player7 Icon.png Voiced cutscene start.
Zeromus is risen, but not yet at full strength. It will take time before the fiend is able to breach the veil.

But what is another moment on this long journey I have endured.


It remains as fresh as if it were yesterday, old friend. The memory of your passing...and the pain.


As I promised you then, I promise you now: they shall sing of Golbez─the hero who shattered the wheel and brought salvation to the world.
Player7 Icon.png Voiced cutscene end.
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