The Dragon's Neck

Trialicon.pngThe Dragon's Neck
Trial
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The Dragon's Neck Image.png
It's a frenetic free-for-all as the Mythril Cup moves to Halatali for the climactic confrontation! Rain will lash and winds will bluster in this perfect storm of a battle. When the tempest subsides, who will rise above the chaos to lay claim to the victor's spoils? Will it be the Warrior of Light, savior of Eorzea and champion of her people, or the dastardly duo of Ultros and Typhon!? All will be answered in Halatali, atop the Dragon's Neck!
Enemies:
Zone Coordinates
Eastern Thanalan (14-30)

Requirements: For eight players (2 tanks, 2 healers, 4 dps)
※The above composition requirement is not imposed upon preformed parties.


Tankroleicon.png Healerroleicon.png Dpsroleicon.png
2 2 4
Type: Trial
Zone: Eastern Thanalan
Region: Thanalan
Minimum Level: 50
Synced Level: 50
Min iLvl: 80
Unlock Quest: The Coliseum Conundrum
Duty Finder: Trials: A Realm Reborn
Duty Roulette: Trials
Expansion: Original
Patch: Patch 2.4
Tomestones
Allagan Tomestone of Poetics Icon.png
15


Ultros & Typhon
Divider3.png
This fight has 2 distinct phases, during which the bosses use the following moves and mechanics.

Falling off at any point will stun the player for a few seconds before they can jump back up. If all players fall off at the same time, it counts as a wipe.

Phase 1

Lasts until ~80%.

Attack Name Description
Boss Tether Shares HP between Ultros and Typhon, splitting it evenly. Generally used when they have a ~10% difference in HP.
Megavolt Used by Ultros. Large AoE centered on Ultros that deals low damage.
Aquabreath Used by Ultros. Frontal cone AoE
Grind Used by Typhon. Deals moderate damage to the MT.
Fungah Used by Typhon. Instant cast frontal cone AoE that deals light damage and knocks back any players caught in it, about ~40% the width of the arena.
Fungahhh Used by Typhon. Conal tail swipe AoE. Deals moderate damage and knocks back any players caught in it.
Fireball Used by Typhon. Targets a random player with a large AoE.
Imps Used by Ultros. At 80% on either boss, Ultros will turn all the DPS into Imps. Prevents use of all skills and lowers HP and lasts for ~60 seconds. Unlocks the ability Imp Strike.
Imp Strike Powered up by being hit with Aqua Breath, giving the Imped player a stack of Wet Plate.
Severe Snort Used by Typhon. After ~2 casts of Aqua Breath after players have been Imped, Typhon will move to the center and begin glowing as he casts this. If it goes off, it will knock all players off the arena, causing a wipe. To stop this, the DPS players must use their Imp Strike ability that has been charged with Wet Plate. Each stack of Wet Plate will remove a stack of Invigoration on Typhon. Remove all 8 stacks of Invigoration to prevent the cast from finishing.

Advice and Tips

  • Imp players must make sure they are hit by each Aqua Breath so the group doesn't wipe to Severe Snort.

Phase 2

All mechanics from Phase 1 are used here.

Attack Name Description
4-tonze Weight Used by Ultros. Drops small AoEs on random targets. Players hit will be stunned and take moderate damage.
Snortsault Used by Typhon. He will move to the center of the room and begin casting this, facing to the East. When the cast finishes, he will shoot two conal AoEs from his front and back and begin to slowly spin counterclockwise. Players that touch the AoE will be knocked out of the arena. For the first one, players will be Imped and will need to deal with Aqua Breath.
Tentacles Used by Ultros. Multiple tentacles will spawn around the arena. After a few seconds, they will either do a wide conal AoE or a long line AoE. Being hit by any of these knocks you back, potentially out of the arena.
FUNGAH Used by Typhon. Marks a random player for an AoE. After a few seconds, it will knock the marked player straight up in the air and knockback any players in the AoE.
Snort Used by Typhon. He will move to the center of the room and begin casting this. After it finishes, he will snort 5 times in a row, knocking back players each time. Players must keep moving towards him to avoid falling off.

Advice and Tips

  • For the conal AoE Tentacles, the safe spot will be along the edge of the arena. If you don't think you can make it in time, at least make sure you are standing in front of a tentacle and only in one AoE so you have a higher chance of not being knocked out of the arena.
  • Avoid standing in FUNGAH so you aren't knocked out of the arena.
  • Keep moving towards Typhon when he is casting Snortsault so you aren't knocked out of the arena (noticing a pattern?)
  • Standing in the Southeast or Northwest part of the arena for Bad Gas gives you the most space to move and adjust for the AoEs.

Chest
Wind-up Ultros Icon.png
(Fixed Rate Drop)
Terra Branford Card Icon.png Ultros and Typhon Card Icon.png
(Blue Mage Spell Acquisition)
4-tonze Weight Icon.png Aqua Breath Icon.png Snort Icon.png


Drop Table (3)
Divider3.png
Item Type iLvl Requirements Stats
 Wind-up Ultros Icon.png  
Wind-up Ultros
Gold chest icon.png
 Minion   A fraction of the size, yet every bit as annoying as the real thing. Be forewarned: once Ultros shows up, he's liable to stick around.
 Terra Branford Card Icon.png  
Terra Branford Card
Gold chest icon.png
 Triple Triad Card  &00000000000000010000001&00000000000000010000001
Req. Level 1
A legendary (★★★★★) card used in the game Triple Triad.
 Ultros and Typhon Card Icon.png  
Ultros and Typhon Card
Gold chest icon.png
 Triple Triad Card  &00000000000000010000001&00000000000000010000001
Req. Level 1
An uncommon (★★) card used in the game Triple Triad.