The Forbidden Land, Eureka Hydatos
While technically an instance, it has a few unique rules on entering. First off, you enter by talking to Rodney rather than via the duty finder, and you can enter solo without a queue and find other players inside. In many ways, it is like an open zone, just one that allows you to meet people across the whole data center and with a 2 hour timer.
The Magia Board
Welcome to your best friend: Magicite and the magia board. By allocating magicite to the board at the Magia Melder in Port Surgate, you can increase your elemental parameters and increase your attack and defense against certain monsters. You begin Eureka with 1 magicite, and will earn more as you perform quests for Krile.
There are essentially two triangles on the board to show the pair of elemental patterns. Lightning is strong against water, which is strong against earth, which is strong against lightning. Fire is strong against ice, which is strong against wind, which is strong against fire. The board UI itself has lines to illustrate this point.
As for how it interacts with enemies, magicite allocated to an element strong against the monster's element (for instance, lightning against a water element monster) will increase your offensive capabilities. Allocating the SAME element (Such as water against water monsters) will increase your defensive capabilities. How you choose to allocate is up to you, but generally it's useful to either put them all in the same node to maximize your benefits, or to split them up in some fashion between nodes two spaces apart to have some offense and defense against a foe.
Lastly, you can freely spin the wheel. This allows you to change your element depending on what you're fighting. This will cost you one Magia Aether (represented by a number in the middle of the board), but only once it "settles". When you spin the board there is a timer that appears, refreshing with each spin. If you spin again before the timer empties, that extra spin costs nothing. This allows you to spin the wheel until it matches up exactly where you want it for just one MA. Lastly, MA fills up slowly over time, and fully refills when checking the Magia Melder. So, in short, allocate for offense, defense, or a mix against a single element, and then spin to match whatever new camp you're at.
The Logos System
Main article: Logos Actions.
There are 8 unidentified crystal logograms which can be acquired through various means in Pyros. Appraising the unidentified crystal logograms with Drake, will yield one of 24 mnemes. Combine up to three of these mnemes in the logos manipulator to be granted one of 50 logos actions. Any logos action granted will be usable during that instance of Pyros only. After upgrading your logos manipulator, you can combine 2 sets of 3 mnemes and gain 2 separate logos actions at one time. You can set up to three Logos actions (or combinations of 2 actions) at any given time.
All of the FATEs located inside of Eureka: Hydatos are NM fates. They can often be be spawned by defeating a specific enemy type at the location of the FATE after a certain amount of time has passed since the FATE was previously active. Some have other conditions that must be met such as time or weather.
Upon completion, the FATE will reward Elemental EXP, Hydatos Lockboxes, and Hydatos Crystals. Some FATEs also have special rewards such as minions and equipment.
Please use the map to the right to view the locations of monsters and NMs.
| Drink Me
The Val River Source (13.8-21.6)
| I Ink, Therefore I Am
The West Val River Bank (10.8-25.6)
|50||11,161,152||21||x4 x5 x1 x1|
| From Tusk till Dawn
The West Val River Bank (10.4-17.2)
|51||12,277,267||23||x4 x5 x1 x1|
| Bullheaded Berserker
The West Val River Bank (8.1-21.8)
|52||13,529,549||25||x5 x6 x1 x1|
| Mad, Bad, and Fabulous to Know
The West Val River Bank (7.1-14.5)
|53||14,936,622||27||x5 x6 x1|
| Fearful Symmetry
The West Val River Bank (8.2-26.1)
|54||16,519,904||29||x6 x7 x1 x1|
| Crawling Chaos
|55||18,304,054||31||x6 x7 x1|
The East Val River Bank (29.1-23.0)
|56||19,393,977||33||x7 x8 x1 x1 x1|
| Leukewarm Reception
The East Val River Bank (37.4-26.4)
|57||35||x7 x8 x1|
| Robber Barong
The East Val River Bank (32.2-25.3)
|58||24,390,235||36||x8 x9 x1|
| Stone-cold Killer
The East Val River Bank (36.3-14.0)
|59||25,699,605||38||x8 x9 x1 x1|
|Crystalline Provenance||60||25,699,605||40||x9 x10 x3|
| I Don't Want to Believe
The Val River Source (26.3-29.2)
|60||25,699,605||40||x9 x10 x1|
| The Baldesion Arsenal: Expedition Support
The Val River Source (18.7-28.4)
The Eureka Elemental will appear randomly around Hydatos. It will occasionally cast an AoE spell that will give the player two buffs which will last for 59 minutes. After a time, the Eureka Elemental will vanish, appearing somewhere else in the zone.
- Elemental EXP Up: Elemental EXP earned through battle is increased.
- Elemental Blessing: Receiving the blessing of Eureka's elementals. Damage dealt is increased and restoring HP over time.
The Baldesion Arsenal
Main article: The Baldesion Arsenal.
This is a special open dungeon within Eureka Hydatos, entered through special Aetherial Nodes that only appear during specific weather(?), and can hold 56 players at a time. The dungeon is meant to be extremely difficult and challenging, with a wipe likely causing you to lose elemental experience and elemental levels. See here for more information.
|Talk to Krile and then, after a cutscene, to Gerolt. After another cutscene, speak again with Krile. Upon finishing the quest, you can speak with Gerolt again to begin purchasing the Hydatos weapons; you must have a matching, finished Pyros weapon to do so.|
|Talk to Krile. Head to The Central Columns at 20.3-24.8 and talk again to Krile. Head south to The Val River Source 25.7-30.7 to find the Pooled Aether. Return to the The Central Columns and speak to Krile.|
|You can attune to the aetheryte at Unverified Research.|
|Talk to Krile. Head to The Western Columns at 10.6-29.6 and talk to Krile again. Head to The West Val River Bank 6.5-15.7 to find the Pooled Aether after walking up the large column. Return to The Western Columns at 10.6-29.6 and talk to Krile.|
|You can attune to the aetheryte at Dormitory.|
|Talk to Krile at the The Western Columns at 10.6-29.6. Then head east to The Eastern Columns at 31.3-27.2 and talk to Krile again. Head north to The East Val River Bank at 30.8-14.4 to find the Pooled Aether. Return to The Eastern Columns at 31.3-27.2 and talk to Krile.|
|Talk to Krile at the The Eastern Columns at 31.3-27.2. Head to The Aetherbridge Foundation at 24.0-30.6 and talk again to Krile. Head into the Headquarters Entrance and talk to Krile, then talk to her again in the Board Room. Interact with the Scattered Tomes and talk again to Krile for a few lengthy cutscenes. Choose between Krile's path (sealing) or that of Ejika Tsunjika (destruction) for another cutscene. Return to Central Point and talk to Ejika Tsunjika to complete the quest.|
|Mount travel upon completion of quests.|
|Able to use the Aetherial Nodes to access The Baldesion Arsenal. Speak with the Expedition Scholar to unlock.|
Drop Table (54)
Lockboxes drop from FATEs located in the zone. They can then be opened by talking to an Expedition Lockpick.
Moisture-warped lockboxes drop from mutated mobs at higher levels. They can also be opened by talking to an Expedition Lockpick, and in addition to the standard lootbox items above, they can contain the following items.
Bunny Hydatos Lockbox
Bunny lockboxes are found after completing two Bunny FATES and finding buried treasure. They are not inventory items and will immediately grant you items. They can contain the following items.
Bunny Hydatos Lockbox
Bunny Hydatos Lockbox
Bunny Hydatos Lockbox
Just kill mobs.