The Forbidden Land, Eureka Hydatos

061833.pngThe Forbidden Land, Eureka Hydatos
Miscellaneous Duty

The Forbidden Land, Eureka Hydatos.png
The Forbidden Land, Eureka, is an instanced area that up to 144 players can explore simultaneously. Contend with raging aetherial energies and strengthen Eureka weapons and gear in order to progress through this untamed land.[1]

Requirements:

1 to 8 players
Unrestricted Parties Not Allowed
Class: Disciples of War or Magic (excluding limited jobs)
Level: 70
※ Level will be synced upon entry.
Item Level Sync: 300
※ While synced, all item stats are adjusted.


Tankroleicon.png Healerroleicon.png Dpsroleicon.png
Minimum Level: 70 (Sync from 70)
Minimum iLevel: None (Sync from 300)
Time Limit: 180 Minutes Minutes
Unrestricted Party: Allowed
Echo Icon.png The Echo: Default +150%
Unlock Quest: And We Shall Call It Hydatos
Type: Miscellaneous Duty
Zone: Eureka Hydatos
Region: ??? (Region)
Expansion: Stormblood




Objectives

Edit The Forbidden Land, Eureka Hydatos's Dialogue

Ever a sight for sore eyes, Forename. By now it's no secret, but we can't well continue our work without you.

As always, let us begin by taking stock of the situation. Through our previous investigation, we learned that the founders had sealed away the primal Eureka on this isle.


However, Ejika then came along and, acting at Eureka's behest, sabotaged the proto-aetheryte─what may be considered the beating heart of the ward. On account of which the ward has ceased to function.


For a blessing, we discovered a way to restore it: by infusing magicite with copious amounts of aether to create a new focal point. It took considerable time and effort, but the preparations are now ready. All that remains is to reach the primal and seal it away once more.


In order to do that, as per our original objective, we must gain entry to the Students' headquarters. However, this has been rendered complicated owing to a number of factors.


Aside from lying beyond impassable terrain, the structure is protected by a ward of its own─did you ever doubt it? Ordinarily, members of the Students are able to teleport inside, but the high concentration of aether we've measured makes doing so extremely dangerous. We must ascertain the conditions first, or we risk not emerging from the Lifestream.


So I've a mind to enter via the "back door," as it were. Yet this method of ingress, too, isn't without its problems, but it's better to explain it out in the field.


...And that's where we stand. Now, before we set out, there's one last matter I'd like to attend to.


You see, I had tasked the expedition scholar with researching legends pertaining to Eureka. Call it a scholar's hunch, but I thought that a hint might be scrounged from amongst the tales. But come, let us see what the good scholar has dug up for us.


Player7 Icon.png Cutscene start.
Greetings, Mistress Krile, Master Forename! May I assume you have come about the legends?
Indeed we have. Did your efforts bear fruit?
They did, I'm pleased to say. First of all, it must be noted that there are several legends describing the forbidden land, Eureka.

Despite their many divergences, however, all are united in one detail: that Eureka was a repository for transcendent weapons hidden beneath the Crystal Tower.


Combining this fact with your account of Eureka's avatar forging a blade for Master Ejika, I'm led to conclude that the primal possesses the ability to create weapons.
Weapons forged by a primal, put in the hands of mortals... What could possibly go wrong?
In his visions, Master Forename heard the words "exposure places the bearer's very soul at hazard," did he not? I take that to mean that those who wield such weapons are at risk of becoming the primal's vessel.
This calls to mind Urianger's report on the Dark Divinity, Odin, and his sword Zantetsuken. The primal was not the rider, but the weapon.
Odin is said to have appeared during the age of the Allagan Empire. It may well be that Zantetsuken was forged by Eureka.
Recognizing the danger, the Allagans sealed Eureka's weapons beneath the Crystal Tower. And this gave rise to the myriad legends of a "forbidden land"...

Curious, though... Assuming Eureka was born of prayers, one would expect a deity the likes of Byregot to manifest. A brawny smithy working the forge.


Yet what we have is a primal possessed of an autonomous avatar, which goes around promising power and glory. Not the kind of entity that would arise from homespun legends. No, it feels all too purposeful. Calculated.


But such musings are for another time. I have some few things to prepare in order to make use of the aforementioned back door. In the meantime, would you go and pay Gerolt a visit?


I understand he's devised yet more ways to ease your labors. Come and find me when you're done speaking with him.
A moment, Master Forename. There is one more matter I wish to speak with you about.

It pertains to the members of the Students believed trapped inside the headquarters. We've been speaking of rescue, but based on what we know, that may be an overly optimistic view.


The concentration of aether we've measured inside the tower is, to be blunt, not conducive to life. Certainly not over long periods. And all this time, there's been no observable movement from within.


Of course, the Students are knowledgeable and skilled folk, and they may have found some way to survive. But even as we cling to this hope, we should prepare ourselves for the worst.


Forgive me for bothering you with gloomy talk. I won't keep you any longer; pray go and seek out Master Gerolt!
Player7 Icon.png Cutscene end.


Player7 Icon.png Cutscene start.
Everythin' sorted with Krile? Good, good. As before, I've got a bunch o' things to catch ye up on. Prick up yer ears an' listen.

First, regardin' the logos manipulator. We've improved the vials we use to store transubstantiated mnemes, meanin' ye can carry around more o' the stuff. The expedition alchemist can tell ye all about it.


Next, yer magia board. If ye was already impressed with six pieces o' magicite─rejoice! We can now augment the thing to hold seven stones. If ye talk to the expedition engineer, he'll fix ye up rightwise.


An' last but not least, me favorite topic.
...No, not me godsdamned debts, ye cheeky bloody sod. Weapons! I've found a way to make yer weapons even stronger. If this tickles yer fancy, ye jus' let me know.


Ah, an' while yer here...


Drake! Get yer arse over here an' tell the man about the logograms!
Sir, I am pleased to inform you that we have discovered new varieties of logograms here in Hydatos.
Certain combinations of these may yield heretofore unseen mnemes, and I encourage you to experiment with the logograms you come upon.
...So, this is lookin' to be the final stage o' the expedition. I've stuck with ye all this way, so don't go disappointin' me now, eh? See the job finished!
From myself as well, sir, I wish you the best of luck in your endeavors here!
Right, everythin' what needed sayin's been said. If ye want to know about weapon enhancement, we can talk now. Otherwise ye can piss off back to Krile.
System
Upon recording fifty-six or more unique entries in your Logos Action Log and speaking with Drake, you will be able to acquire new items.
Please be advised that these items will only become available after you have gained access to the Eureka armor offered by the expedition artisan in Northpoint.


Everything sorted with Gerolt? Excellent. Let us set out at once!

...Is what I'd like to say, but I'm afraid I need more time to complete my tasks.


Rather than standing idle at camp, though, may I suggest you acquaint yourself with the area outside? I should be able to complete my tasks meanwhile.
System
You may continue the Eureka expedition upon reaching elemental level 51.

Player7 Icon.png Cutscene start.
Apologies for the wait! We now have everything we need to make use of the back door. To be sure, there's still a couple of things that require doing out there.

First, let us head to the Central Columns. It's due south of here, at the Val River Source. I'll explain everything once we arrive.


Oh, and I should mention that, from this point on, I'll be delegating the bulk of my duties to the good scholar. If you ever want for guidance, she's the first person you should seek out. Without further ado, then!
Player7 Icon.png Cutscene end.


<pant> Once again, I'm reminded of this isle's dangers... <pant> And how much of a boon you are to our efforts.

Without the lessons of your field investigations to draw upon, I don't think I would've made it here in one piece.


So, the back door. It's an aetherbridge that conveys you to the tower's entrance, built for those who lack the ability to teleport.


It's usable only by those with special permission, and right now it's not usable at all due to the obstruction in the Lifestream.


In order to restore operation, we must repair the three sets of columns of the aetherbridge.


This requires that we seek out spots of pooled aether...


...And deploy these regulators to restore the flow. I would be grateful if you could assist with this task.


According to my readings of the nearby area, the aether has pooled in two locations along the river source, one in the north and another in the south.


I will search in the north, if you would do likewise in the south. You should have luck looking east of the Aetherbridge Foundation.
System
You deploy the regulator at the spot of pooled aether. It appears to have immediate effect.
By my readings, I presume you've found and rectified the pooled aether. Excellent. With some minor adjustments, these columns will be in good order again.
This may take a little time, though, so sit tight for now. Or go and smite the local wildlife if you prefer. I'd certainly welcome fewer of them snapping at my heels.
System
You may continue the Eureka expedition upon reaching elemental level 54.


Getting Started

Access Eureka Hydatos upon completion of And We Shall Call It Hydatos (Kugane via Rodney).

While technically an instance, it has a few unique rules on entering. First off, you enter by talking to Rodney rather than via the duty finder, and you can enter solo without a queue and find other players inside. In many ways, it is like an open zone, just one that allows you to meet people across the whole data center and with a 3 hour timer.

The Magia Board

Magia Melder

Welcome to your best friend: Magicite and the magia board. By allocating magicite to the board at the Magia Melder in Port Surgate, you can increase your elemental parameters and increase your attack and defense against certain monsters. You begin Eureka with 1 magicite, and will earn more as you perform quests for Krile.

Elemental Relationships

There are essentially two triangles on the board to show the pair of elemental patterns. Lightning is strong against water, which is strong against earth, which is strong against lightning. Fire is strong against ice, which is strong against wind, which is strong against fire. The board UI itself has lines to illustrate this point.

Magia Board

As for how it interacts with enemies, magicite allocated to an element strong against the monster's element (for instance, lightning against a water element monster) will increase your offensive capabilities. Allocating the SAME element (Such as water against water monsters) will increase your defensive capabilities. How you choose to allocate is up to you, but generally it's useful to either put them all in the same node to maximize your benefits, or to split them up in some fashion between nodes two spaces apart to have some offense and defense against a foe.

Lastly, you can freely spin the wheel. This allows you to change your element depending on what you're fighting. This will cost you one Magia Aether (represented by a number in the middle of the board), but only once it "settles". When you spin the board there is a timer that appears, refreshing with each spin. If you spin again before the timer empties, that extra spin costs nothing. This allows you to spin the wheel until it matches up exactly where you want it for just one MA. Lastly, MA fills up slowly over time, and fully refills when checking the Magia Melder. So, in short, allocate for offense, defense, or a mix against a single element, and then spin to match whatever new camp you're at.

The Logos System

Main article: Logos Actions.
There are 9 unidentified crystal logograms which can be acquired through various means in Pyros. Appraising the unidentified crystal logograms with Drake, will yield one of 25 mnemes. Combine up to three of these mnemes in the logos manipulator to be granted one of 56 logos actions. Any logos action granted will be usable during that instance of Pyros only. After upgrading your logos manipulator, you can combine 2 sets of 3 mnemes and gain 2 separate logos actions at one time. You can set up to three Logos actions (or combinations of 2 actions) at any given time.

FATES

Eureka Hydatos Monster and NM map

All of the FATEs located inside of Eureka: Hydatos are NM fates. They can often be be spawned by defeating a specific enemy type at the location of the FATE after a certain amount of time has passed since the FATE was previously active. Some have other conditions that must be met such as time or weather.

Upon completion, the FATE will reward Elemental EXP, Hydatos Lockboxes, and Hydatos Crystals. Some FATEs also have special rewards such as minions and equipment.

Please use the map to the right to view the locations of monsters and NMs.

Name Level XP Tomes Rewards
060958.png Drink Me  &000000000000005000000050{{{Custom Fate_Chain}}}Drink Me Eureka XP2,536,625 Allagan Tomestone of Poetics Icon.png30 Hydatos Lockbox Icon.png x3 


060958.png I Ink, Therefore I Am  &000000000000005000000050{{{Custom Fate_Chain}}}I Ink, Therefore I Am Eureka XP11,161,152 Allagan Tomestone of Poetics Icon.png63 Hydatos Lockbox Icon.png x4 Hydatos Crystal Icon.png x5 Obscure Logogram Icon.png x1 Hydatos Cluster Icon.png x1 


060958.png From Tusk till Dawn  &000000000000005100000051{{{Custom Fate_Chain}}}From Tusk till Dawn Eureka XP12,277,267 Allagan Tomestone of Poetics Icon.png69 Hydatos Lockbox Icon.png x4 Hydatos Crystal Icon.png x5 Obscure Logogram Icon.png x1 Hydatos Cluster Icon.png x1 


060958.png Bullheaded Berserker  &000000000000005200000052{{{Custom Fate_Chain}}}Bullheaded Berserker Eureka XP13,529,549 Allagan Tomestone of Poetics Icon.png75 Hydatos Lockbox Icon.png x5 Hydatos Crystal Icon.png x6 Molech's Horn Icon.png x1 Hydatos Cluster Icon.png x1 


060958.png Mad, Bad, and Fabulous to Know  &000000000000005300000053{{{Custom Fate_Chain}}}Mad, Bad, and Fabulous to Know Eureka XP14,936,622 Allagan Tomestone of Poetics Icon.png81 Hydatos Lockbox Icon.png x5 Hydatos Crystal Icon.png x6 Hydatos Cluster Icon.png x1 


060958.png Fearful Symmetry  &000000000000005400000054{{{Custom Fate_Chain}}}Fearful Symmetry Eureka XP16,519,904 Allagan Tomestone of Poetics Icon.png87 Hydatos Lockbox Icon.png x6 Hydatos Crystal Icon.png x7 Obscure Logogram Icon.png x1 Hydatos Cluster Icon.png x1 


060958.png Crawling Chaos  &000000000000005500000055{{{Custom Fate_Chain}}}Crawling Chaos Eureka XP18,304,054 Allagan Tomestone of Poetics Icon.png96 Hydatos Lockbox Icon.png x6 Hydatos Crystal Icon.png x7 Hydatos Cluster Icon.png x1 


060958.png Duty-free  &000000000000005600000056{{{Custom Fate_Chain}}}Duty-free Eureka XP19,393,977 Allagan Tomestone of Poetics Icon.png99 Hydatos Lockbox Icon.png x7 Hydatos Crystal Icon.png x8 Goldemar's Horn Icon.png x1 Hydatos Cluster Icon.png x1 Dvergr Card Icon.png x1 


060958.png Leukewarm Reception  &000000000000005700000057{{{Custom Fate_Chain}}}Leukewarm Reception Eureka XP21,566,102 Allagan Tomestone of Poetics Icon.png105 Hydatos Lockbox Icon.png x7 Hydatos Crystal Icon.png x8 Hydatos Cluster Icon.png x1 


060958.png Robber Barong  &000000000000005800000058{{{Custom Fate_Chain}}}Robber Barong Eureka XP24,390,235 Allagan Tomestone of Poetics Icon.png108 Hydatos Lockbox Icon.png x8 Hydatos Crystal Icon.png x9 Hydatos Cluster Icon.png x1 


060958.png Stone-cold Killer  &000000000000005900000059{{{Custom Fate_Chain}}}Stone-cold Killer Eureka XP25,699,605 Allagan Tomestone of Poetics Icon.png114 Hydatos Lockbox Icon.png x8 Hydatos Crystal Icon.png x9 Ceto's Claw Icon.png x1 Hydatos Cluster Icon.png x1 


060958.png Crystalline Provenance  &000000000000006000000060{{{Custom Fate_Chain}}}Crystalline Provenance Eureka XP25,699,605 Allagan Tomestone of Poetics Icon.png120 Hydatos Lockbox Icon.png x9 Hydatos Crystal Icon.png x10 Crystalline Scale Icon.png x3 Provenance Watcher Card Icon.png 


060958.png I Don't Want to Believe  &000000000000006000000060{{{Custom Fate_Chain}}}I Don't Want to Believe Eureka XP25,699,605 Allagan Tomestone of Poetics Icon.png120 Hydatos Lockbox Icon.png x9 Hydatos Crystal Icon.png x10 Obscure Logogram Icon.png x1 


060958.png The Baldesion Arsenal: Expedition Support  &000000000000006000000060{{{Custom Fate_Chain}}}The Baldesion Arsenal: Expedition Support Eureka XP  Hydatos Lockbox Icon.png x9 Hydatos Crystal Icon.png x30 


Eureka Elemental

The Hydatos Elemental will appear randomly around Hydatos. It will occasionally cast an AoE spell that will give the player two buffs which will last for 59 minutes. After a time, the Eureka Elemental will vanish, appearing somewhere else in the zone.

  • Elemental EXP Up: Elemental EXP earned through battle is increased.
  • Elemental Blessing: Receiving the blessing of Eureka's elementals. Damage dealt is increased and restoring HP over time.

XP Chart

eLevel Experience Points Total (from eLvl 0) % Progress 50 to 60
50~51 50,732,512 333,411,203 6%
51~52 55,805,763 389,216,966 12%
52~53 61,497,951 450,714,917 19%
53~54 67,893,738 518,608,655 26%
54~55 75,090,474 593,699,129 35%
55~56 83,200,246 676,899,375 44%
56~57 92,352,273 769,251,648 54%
57~58 102,695,727 871,947,375 65%
58~59 128,369,659 1,000,317,034 80%
59~60 183,568,612 1,183,885,646 100%


The Baldesion Arsenal

Main article: The Baldesion Arsenal.
This is a special open dungeon within Eureka Hydatos, entered through special Aetherial Nodes that only appear during specific weather(?), and can hold 56 players at a time. The dungeon is meant to be extremely difficult and challenging, with a wipe likely causing you to lose elemental experience and elemental levels. See here for more information.

Progression Guide

On Entry
060091.png Talk to Krile and then, after a cutscene, to Gerolt. After another cutscene, speak again with Krile. Upon finishing the quest, you can speak with Gerolt again to begin purchasing the Hydatos weapons; you must have a matching, finished Pyros weapon to do so.
Level 51
060091.png Talk to Krile. Head to The Central Columns at 20.3-24.8 and talk again to Krile. Head south to The Val River Source 25.7-30.7 to find the Pooled Aether. Return to the The Central Columns and speak to Krile.
Map33 Icon.png
You can attune to the aetheryte at Unverified Research.
Level 54
060091.png Talk to Krile. Head to The Western Columns at 10.6-29.6 and talk to Krile again. Head to The West Val River Bank 6.5-15.7 to find the Pooled Aether after walking up the large column. Return to The Western Columns at 10.6-29.6 and talk to Krile.
Level 55
Map33 Icon.png
You can attune to the aetheryte at Dormitory.
Level 57
060091.png Talk to Krile at the The Western Columns at 10.6-29.6. Then head east to The Eastern Columns at 31.3-27.2 and talk to Krile again. Head north to The East Val River Bank at 30.8-14.4 to find the Pooled Aether. Return to The Eastern Columns at 31.3-27.2 and talk to Krile.
Level 60
060091.png Talk to Krile at the The Eastern Columns at 31.3-27.2. Head to The Aetherbridge Foundation at 24.0-30.6 and talk again to Krile. Head into the Headquarters Entrance and talk to Krile, then talk to her again in the Board Room. Interact with the Scattered Tomes and talk again to Krile for a few lengthy cutscenes. Choose between Krile's path (sealing) or that of Ejika Tsunjika (destruction) for another cutscene. Return to Central Point and talk to Ejika Tsunjika (when doing Krile's path) or Krile (when doing Ejika's path) to complete the quest.
Dungeon Icon.png Able to use the Aetherial Nodes to access The Baldesion Arsenal. Speak with the Expedition Scholar to unlock.
Drop Table (26)
Divider3.png
Item Type iLvl Requirements Stats
 Mitigative Logogram Icon.png  
Mitigative Logogram
Gold chest icon.png
 Other  &00000000000000010000001 Crystallized memory that likely contains a master's knowledge of defensive arts.


 Inimical Logogram Icon.png  
Inimical Logogram
Gold chest icon.pngFATE Icon.png
 Other  &00000000000000010000001 Crystallized memory that likely contains a master's knowledge of enfeebling arts.


 Protective Logogram Icon.png  
Protective Logogram
Gold chest icon.pngFATE Icon.png
 Other  &00000000000000010000001 Crystallized memory that likely contains a master's knowledge of chivalrous arts.


 Offensive Logogram Icon.png  
Offensive Logogram
Gold chest icon.png
 Other  &00000000000000010000001 Crystallized memory that likely contains a master's knowledge of destructive arts.


 Curative Logogram Icon.png  
Curative Logogram
Gold chest icon.pngFATE Icon.png
 Other  &00000000000000010000001 Crystallized memory that likely contains a master's knowledge of healing arts.


 Fundamental Logogram Icon.png  
Fundamental Logogram
Gold chest icon.png
 Other  &00000000000000010000001 Crystallized memory that likely contains a journeyman's knowledge of his art.


 Penthesilea's Spear Icon.png  
Penthesilea's Spear
Gold chest icon.png
 Lancer's Arm  &00000000000000010000001&00000000000000010000001 LNCDRG
Req. Level 1
Physical Damage 9Magic Damage 5
Strength &0000000000000000000000+0
Vitality &0000000000000000000000+0


 Moisture-warped Lockbox Icon.png  
Moisture-warped Lockbox
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A firmly sealed box discovered deep in the Hydatos wilds, its shape made irregular by prolonged exposure to the elements. Only a skilled picker of locks might grant you access to the treasure within.


 Aetherially Conductive Plate Icon.png  
Aetherially Conductive Plate
Gold chest icon.png
 Metal  &00000000000000010000001&00000000000000010000001
Req. Level 1
A thin piece of metal that assists in dampening fluctuations in the aetherial current. Used in the creation of aetherytes.


 Absolute Lance Icon.png  
Absolute Lance
Gold chest icon.png
 Lancer's Arm  &00000000000000010000001&00000000000000010000001 LNCDRG
Req. Level 1
Physical Damage 9Magic Damage 5
Strength &0000000000000000000000+0
Vitality &0000000000000000000000+0


 Happy Bunny Card Icon.png  
Happy Bunny Card
Gold chest icon.pngGold Saucer6 Icon.png
 Triple Triad Card  &00000000000000010000001&00000000000000010000001
Req. Level 1
A rare (★★★) card used in the game Triple Triad.


 Gil Icon.png  
Gil
Gold chest icon.pngMob Family Icon.pngGold chest icon.pngTreasure Map Icon.png
 Other  &00000000000000010000001&00000000000000010000001
Req. Level 1
Standard Eorzean currency.


 Eurekan Petrel Horn Icon.png  
Eurekan Petrel Horn
Gold chest icon.pngMap17 Icon.png
 Other  &00000000000000010000001&00000000000000010000001
Req. Level 1
A delicate shell horn that summons the beautiful and dangerous gastropod known as the Eurekan petrel.


 Aethertight Flask Icon.png  
Aethertight Flask
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
An utterly impermeable vessel of Sharlayan design, created for the purpose of securely storing experimental alchemical concoctions.


 Heavens' Eye Materia V Icon.png  
Heavens' Eye Materia V
Gold chest icon.pngQuest Icon.pngMap17 Icon.pngAirship XP Icon.pngDesynthesis Icon.pngMap75 Icon.png
 Materia  &0000000000000160000000160&00000000000000010000001
Req. Level 1

Direct Hit Rate &0000000000000006000000+6


 Battledance Materia V Icon.png  
Battledance Materia V
Gold chest icon.pngQuest Icon.pngMap17 Icon.pngAirship XP Icon.pngDesynthesis Icon.pngMap75 Icon.png
 Materia  &0000000000000160000000160&00000000000000010000001
Req. Level 1

Tenacity &0000000000000006000000+6


 Quickarm Materia V Icon.png  
Quickarm Materia V
Gold chest icon.pngQuest Icon.pngMap17 Icon.pngAirship XP Icon.pngDesynthesis Icon.pngMap75 Icon.png
 Materia  &0000000000000160000000160&00000000000000010000001
Req. Level 1

Skill Speed &0000000000000006000000+6


 Quicktongue Materia V Icon.png  
Quicktongue Materia V
Gold chest icon.pngQuest Icon.pngMap17 Icon.pngAirship XP Icon.pngDesynthesis Icon.pngMap75 Icon.png
 Materia  &0000000000000160000000160&00000000000000010000001
Req. Level 1

Spell Speed &0000000000000006000000+6


 Savage Aim Materia V Icon.png  
Savage Aim Materia V
Gold chest icon.pngQuest Icon.pngMap17 Icon.pngAirship XP Icon.pngDesynthesis Icon.pngMap75 Icon.png
 Materia  &0000000000000160000000160&00000000000000010000001
Req. Level 1

Critical Hit &0000000000000006000000+6


 Savage Might Materia V Icon.png  
Savage Might Materia V
Gold chest icon.pngQuest Icon.pngMap17 Icon.pngAirship XP Icon.pngDesynthesis Icon.pngMap75 Icon.png
 Materia  &0000000000000160000000160&00000000000000010000001
Req. Level 1

Determination &0000000000000006000000+6


 Heavens' Eye Materia VI Icon.png  
Heavens' Eye Materia VI
Gold chest icon.pngMap17 Icon.pngAirship XP Icon.pngDesynthesis Icon.pngMap75 Icon.png
 Materia  &0000000000000290000000290&00000000000000010000001
Req. Level 1
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Direct Hit Rate &0000000000000016000000+16


 Battledance Materia VI Icon.png  
Battledance Materia VI
Gold chest icon.pngMap17 Icon.pngAirship XP Icon.pngDesynthesis Icon.pngMap75 Icon.png
 Materia  &0000000000000290000000290&00000000000000010000001
Req. Level 1
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Tenacity &0000000000000016000000+16


 Quickarm Materia VI Icon.png  
Quickarm Materia VI
Gold chest icon.pngMap17 Icon.pngAirship XP Icon.pngDesynthesis Icon.pngMap75 Icon.png
 Materia  &0000000000000290000000290&00000000000000010000001
Req. Level 1
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Skill Speed &0000000000000016000000+16


 Quicktongue Materia VI Icon.png  
Quicktongue Materia VI
Gold chest icon.pngMap17 Icon.pngAirship XP Icon.pngDesynthesis Icon.pngMap75 Icon.png
 Materia  &0000000000000290000000290&00000000000000010000001
Req. Level 1
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Spell Speed &0000000000000016000000+16


 Savage Aim Materia VI Icon.png  
Savage Aim Materia VI
Gold chest icon.pngMap17 Icon.pngAirship XP Icon.pngDesynthesis Icon.pngMap75 Icon.png
 Materia  &0000000000000290000000290&00000000000000010000001
Req. Level 1
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Critical Hit &0000000000000016000000+16


 Savage Might Materia VI Icon.png  
Savage Might Materia VI
Gold chest icon.pngMap17 Icon.pngAirship XP Icon.pngDesynthesis Icon.pngMap75 Icon.png
 Materia  &0000000000000290000000290&00000000000000010000001
Req. Level 1
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Determination &0000000000000016000000+16




Gallery Add Image

Rewards

Hydatos Lockbox

Lockboxes drop from FATEs located in the zone. They can then be opened by talking to an Expedition Lockpick.

Moisture-warped Lockbox

Moisture-warped lockboxes drop from mutated mobs at higher levels. They can also be opened by talking to an Expedition Lockpick.

Bunny Coffers

Bunny coffers are found after completing two Bunny FATES and finding buried treasure. They can contain the following items.

Chest1.png
Bunny Bronze Coffer
 Gil Icon.png Gil x10,000
 Inimical Logogram Icon.png Inimical Logogram
 Protective Logogram Icon.png Protective Logogram
 Curative Logogram Icon.png Curative Logogram
 Battledance Materia V Icon.png Battledance Materia V
 Quickarm Materia V Icon.png Quickarm Materia V
 Quicktongue Materia V Icon.png Quicktongue Materia V
 Savage Might Materia V Icon.png Savage Might Materia V
 Savage Aim Materia V Icon.png Savage Aim Materia V
 Heavens' Eye Materia V Icon.png Heavens' Eye Materia V


Chest2.png
Bunny Silver Coffer
 Gil Icon.png Gil x25,000
 Aethertight Flask Icon.png Aethertight Flask
 Aetherially Conductive Plate Icon.png Aetherially Conductive Plate
 Happy Bunny Card Icon.png Happy Bunny Card
 Mitigative Logogram Icon.png Mitigative Logogram
 Battledance Materia VI Icon.png Battledance Materia VI
 Quickarm Materia VI Icon.png Quickarm Materia VI
 Quicktongue Materia VI Icon.png Quicktongue Materia VI
 Savage Might Materia VI Icon.png Savage Might Materia VI
 Savage Aim Materia VI Icon.png Savage Aim Materia VI
 Heavens' Eye Materia VI Icon.png Heavens' Eye Materia VI


Chest3.png
Bunny Gold Coffer
 Gil Icon.png Gil x100,000
 Penthesilea's Spear Icon.png Penthesilea's Spear
 Aetherially Conductive Plate Icon.png Aetherially Conductive Plate
 Eurekan Petrel Horn Icon.png Eurekan Petrel Horn
 Absolute Lance Icon.png Absolute Lance
 Offensive Logogram Icon.png Offensive Logogram
 Battledance Materia VI Icon.png Battledance Materia VI
 Quickarm Materia VI Icon.png Quickarm Materia VI
 Quicktongue Materia VI Icon.png Quicktongue Materia VI
 Savage Might Materia VI Icon.png Savage Might Materia VI
 Savage Aim Materia VI Icon.png Savage Aim Materia VI
 Heavens' Eye Materia VI Icon.png Heavens' Eye Materia VI

Monster Drops

Chest1.png
Monster Drops
 Fundamental Logogram Icon.png Fundamental Logogram
 Offensive Logogram Icon.png Offensive Logogram
 Moisture-warped Lockbox Icon.png Moisture-warped Lockbox