The Forbidden Land, Eureka Pyros
While technically an instance, it has a few unique rules on entering. First off, you enter by talking to Rodney rather than via the duty finder, and you can enter solo without a queue and find other players inside. In many ways, it is like an open zone, just one that allows you to meet people across the whole data center and with a 3 hour timer.
The Magia Board
Welcome to your best friend: Magicite and the magia board. By allocating magicite to the board at the Magia Melder in Port Surgate, you can increase your elemental parameters and increase your attack and defense against certain monsters. You begin Eureka with 1 magicite, and will earn more as you perform quests for Krile.
There are essentially two triangles on the board to show the pair of elemental patterns. Lightning is strong against water, which is strong against earth, which is strong against lightning. Fire is strong against ice, which is strong against wind, which is strong against fire. The board UI itself has lines to illustrate this point.
As for how it interacts with enemies, magicite allocated to an element strong against the monster's element (for instance, lightning against a water element monster) will increase your offensive capabilities. Allocating the SAME element (Such as water against water monsters) will increase your defensive capabilities. How you choose to allocate is up to you, but generally it's useful to either put them all in the same node to maximize your benefits, or to split them up in some fashion between nodes two spaces apart to have some offense and defense against a foe.
Lastly, you can freely spin the wheel. This allows you to change your element depending on what you're fighting. This will cost you one Magia Aether (represented by a number in the middle of the board), but only once it "settles". When you spin the board there is a timer that appears, refreshing with each spin. If you spin again before the timer empties, that extra spin costs nothing. This allows you to spin the wheel until it matches up exactly where you want it for just one MA. Lastly, MA fills up slowly over time, and fully refills when checking the Magia Melder. So, in short, allocate for offense, defense, or a mix against a single element, and then spin to match whatever new camp you're at.
The Logos System
Main article: Logos Actions.
There are 9 unidentified crystal logograms which can be acquired through various means in Pyros. Appraising the unidentified crystal logograms with Drake, will yield one of 25 mnemes. Combine up to three of these mnemes in the logos manipulator to be granted one of 56 logos actions. Any logos action granted will be usable during that instance of Pyros only. After upgrading your logos manipulator, you can combine 2 sets of 3 mnemes and gain 2 separate logos actions at one time. You can set up to three Logos actions (or combinations of 2 actions) at any given time.
All of the FATEs located inside of Eureka: Pyros are NM fates. They can often be be spawned by defeating a specific enemy type at the location of the FATE after a certain amount of time has passed since the FATE was previously active. Some have other conditions that must be met such as time or weather.
Upon completion, the FATE will reward Elemental EXP, Pyros Lockboxes, and Pyros Crystals. Some FATEs also have special rewards such as minions and equipment.
Please use the map to the right to view the locations of monsters and NMs.
| Medias Res
Northeastern Ice Needles (26.6-26.3)
|35||2,408,075||10||Feeble (17%)||x1 x8 x1|
| We're All Mad Here
Northeastern Ice Needles (24.2-26.3)
| High Voltage (FATE)
Northeastern Ice Needles (29.1-29.6)
|36||2,648,883||12||Feeble (19%)||x2 x9|
| On the Non-existent
Northeastern Ice Needles (31.9-32.0)
|37||2,917,745||15||Feeble (17.7%)||x2 x10 x1|
| Creepy Doll
Southwestern Ice Needles (23.7-37.3)
|38||3,215,355||17||Feeble (19.13%)||x3 x12 x1 x1|
| Quiet, Please
Southwestern Ice Needles (19.3-28.1)
|39||3,544,929||19||Bright (71%)||x3 x14|
| Up and Batym
West Flamerock (17.9-14.3)
|40||3,910,057||21||Feeble (19.5%)||x4 x16 x1|
| Rondo Aetolus
West Flamerock (10.2-14.0)
|41||4,314,747||23||Feeble (21%)||x4 x18|
| Scorchpion King
West Flamerock (12.8-11.5)
|42||4,763,481||25||Feeble (23.67%)||x5 x20|
| Burning Hunger
West Flamerock (15.4-6.6)
|43||5,261,265||27||Feeble (21%)||x5 x22|
| Dry Iris
West Flamerock (21.5-11.9)
|44||5,813,698||29||Feeble (23%)||x6 x24|
| Thirty Whacks
East Flamerock (22.0-7.9)
|45||6,243,413||31||Feeble (24.83%)||x6 x26 x1|
| Put Up Your Dux
East Flamerock (27.0-9.1)
|46||6,968,751||33||Brilliant (104%)||x7 x28|
| Uncommon Nonsense
East Flamerock (24.9-10.9)
| You Do Know Jack
East Flamerock (30.0-11.6)
|47||7,602,274||35||Gentle (31.5%)||x7 x30 x1|
| Mister Bright-eyes
East Flamerock (31.6-14.9)
|48||8,565,229||36||Gentle (25%)||x8 x32|
| Haunter of the Dark
The Cavern of the Second Cant (11-34)
|49||9,224,093||37||Gentle (27.25%)||x8 x34 x1|
|Heavens' Warg||50||10,146,502||40||Gentle (30.4%)||x9 x40 x1|
|Lost Epic||50||10,146,502||40||Gentle (28%)||x9 x40 x3|
The Eureka Elemental will appear randomly around Pyros. It will occasionally cast an AoE spell that will give the player two buffs which will last for 59 minutes. After a time, the Eureka Elemental will vanish, appearing somewhere else in the zone.
- Elemental EXP Up: Elemental EXP earned through battle is increased.
- Elemental Blessing: Receiving the blessing of Eureka's elementals. Damage dealt is increased and restoring HP over time.
Drop Table (55)
|Talk to Krile and then talk to Krile again in The Living Foundry just to the north. Then return to the center of Northpoint and talk to Gerolt and then Drake. Use the Logos Manipulator to unlock it, select the Paralyze L logogram and extract the mneme. Talk again to Drake. Talk to Krile. Travel to x27.7, y27.1 in Northeastern Ice Needles and interact with the confluence, then return and talk one last time to Krile.|
|You can attune to the aetheryte at The Dragon Star Observatory.|
|Talk to Krile and then Drake. Head to The Surgate Town House and interact with the "Promising Scrap" at x18.6, y30.6. Return and talk to Drake and unlock additional capacity with the logos manipulator.|
|Talk to Krile. Head to The Firing Chamber at 23.8-17 and interact with the confluence. Talk to Krile to complete the quest.|
|You can attune to the aetheryte at The Firing Chamber.|
|Talk to Krile and head over to West Flamerock at x17.2, y11.6 and pick up the confluence. Once you have done so, return to Krile to complete the quest.|
|You can attune to the aetheryte at Carbonatite Quarry.|
|Talk to Krile and after a few cutscenes, speak with her again at The Living Foundry.|
|Talk to Krile and then proceed to pick up the confluence at East Flamerock - x34.0, y7.3. Return to Krile and speak with her before travelling south to The Cavern of the Second Cant - x14.5, y37.6. Upon watching the cutscene and returning to Krile, you will unlock Mount travel in Eureka Pyros.|
Lockboxes drop from FATEs located in the zone. They can then be opened by talking to an Expedition Lockpick.
Heat-warped lockboxes drop from mutated mobs at higher levels. They can also be opened by talking to an Expedition Lockpick, and in addition to the standard lootbox items above, they can contain the following items.
Bunny Pyros Lockbox
Bunny lockboxes are found after completing two Bunny FATES and finding buried treasure. They are not inventory items and will immediately grant you items. They can contain the following items.
Bunny Pyros Lockbox
Bunny Pyros Lockbox
Bunny Pyros Lockbox
Just kill mobs.