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The Killing Art

Featurequest1 Icon.pngNew Lv. 80   The Killing Art
Quest

Journal detail hr1 07.png Acquisition
Hermin: Lemures Headquarters (x:6.2, y:6.1)
Journal detail hr1 08.png Requirements
071341.png78Thicker than BloodFeaturequest1 Icon.png Thicker than Blood (Level 78)

Reaper Icon 3.png Reaper (Level 80)

Journal detail hr1 03.png Rewards

448,800
Experience Points

3,751
Gil
Guaranteed
Shroud Gauge
Enshroud
Achievement
026063.png Manes Exite Paterni
Edit The Killing Art's Miscellaneous Reward
Journal detail hr1 04.png Description
Hermin seems to be in a fit of pique, her anger directed at something you cannot see.
Journal detail hr1 01.png Objectives
  • Wait at the designated location near Banepool.
  • Enter Lemures headquarters.
  • Speak with Drusilla.

Journal detail hr1 07.png NPCs Involved
MainIcon7.png
Maps
HerminDrusillaLoyal LemureElegant WomanLithe DandyArnegis's WifeArnegisJijilyo
 
Journal detail hr1 08.png Objects Involved
Destination
 

  • Hermin seems to be in a fit of pique, her anger directed at something you cannot see.
  • A chilling gift was delivered not long ago to Lemures headquarters: a letter writ in blood, stating that Orcus awaits you at the Dusk Vigil. In response, Hermin summons all members of the family willing and able to fight. Sensing that this group, however loyal, would be summarily dispatched by the voidsent, you convince them to stay behind. Hermin reluctantly agrees, but bids you take Drusilla's scythe, for a reaper is naught without their weapon, and their leader will surely need hers. The Lemures send you off with a cheer...though as you journey to the Dusk Vigil, you sense a presence shadowing your every step...
  • Upon your arrival at the designated location, Orcus contacts and urges you deeper into the ruins, until you come face-to-face with the voidsent in a windswept chamber, where he eagerly awaits your coming together with a battered but still breathing Drusilla. Reveling in the cornucopia of fear and hatred you have become, Orcus attacks, ready to avail himself of his meal, but you prove tougher than he anticipated. Distracted by your valiant opposition, Orcus fails to notice Drusilla regain consciousness, and once your mentor reclaims her scythe, the two of you quickly overpower your malevolent foe. The monster is defeated, but still lives, and the right of vengeance falls to one woman...
  • With a final swing of her scythe, Drusilla ends the curse that her grandfather unleashed upon the world. There are no more words to share, and Drusilla decides it is time to return to Lemures headquarters─to return home.
※You may re-enter Lemures headquarters by speaking with the loyal Lemure in Pearl Lane.
  • Though Drusilla still mourns Arnegis and believes herself unfit to lead for having dragged the family into her personal vendetta, the Lemures will hear none of it. They remain loyal to her for having saved their lives and giving them a place to call home. Taking their words to heart, Drusilla declares that the Lemures will no longer be defined by their past ties, but by their shared future. She then welcomes you anew to her family, to the enthusiastic approval of all. With the Lemures poised to enjoy relative peace and quiet for a time, Drusilla bids you farewell─but also encourages you to look in on the family when you grow weary from the weight of the world.

When I get my hands on him─ Oh, Forename! Listen, we've found out where the boss is being held. But I'm warning you, the how of it isn't pretty.


An envelope arrived at headquarters this morning. I opened it, and inside was...was...


...Shite! Inside was a letter, writ in blood!


There's no doubting whose it was. Orcus is reveling in his own cruelty. The letter said he's waiting for us at the Dusk Vigil. Gods know what he's doing to her now.


I've called on every able-bodied member of the family for this one. We're heading out as soon as everyone's assembled.
We're here, Hermin, and more are waiting outside! We're ready to repay the debt we owe Drusilla─with our lives if we must!

With souls courageous, hearts of hardened steel, For leader's sake; for family's ideal Into the demon's lair they soon shall tread,

To end his terror foul, his reign of dread.
The boss would beam with pride to see this group of cold-blooded killers. Alright, Forename, we're ready when you say the word.
Manual : Insert the correct Q & A's below into a table
then delete me
What will you say?

This is a job for a reaper, and a reaper alone.


Face Orcus, and you won't be coming back.

What!? Now, we might not hold a candle to the likes of you, but we've got skills!


You'll need someone to distract Orcus, right? Then you can move in for the kill while his back is turned. Don't tell us to stay here with our thumbs up our arses while the boss is suffering!
Manual : Insert the correct Q & A's below into a table
then delete me
What will you say?

Don't make me repeat myself!


Drusilla wouldn't want you throwing your lives away.

Why, you...


What do you know about what she wants!?
Hermin, listen. Maybe...maybe he's right.

I know he's right, godsdammit. Doesn't mean it doesn't chafe. The boss wouldn't trust just any man with the reapers' arts. And Forename has proven himself worthy time and again.


If you're going alone, take that with you.


For the boss. No self-respecting reaper can reap without their scythe.


Now go and make Orcus rue the day he crossed into this world!
Quest Accepted
Player7 Icon.png Cutscene start.
Player7 Icon.png Cutscene end.
Bring her back safe, Forename, and yourself as well. Family doesn't leave family behind.
Player7 Icon.png Cutscene start.
Player7 Icon.png Cutscene end.
Boss! Forename!
Sorry for causin' you all no end of worry. In trackin' me down you risked life and limb, and for that I thank you. All of you.
We didn't risk anything. We just sat here praying until you and Forename walked through that door...
Don't be so hard on yourself, lass. I know each and every one of you would've joined him if he hadn't talked some sense into you.
We owe you our lives, Boss. We owed it to you to return the favor.
You're more than I deserve. Who forces them they hold dear into a personal vendetta? Who leads family to their death?

Arnegis was no fool. He knew and accepted the risks. He placed his faith in you because he believed Orcus had to be stopped─and he was right.


There'll be no more victims to mourn. He helped you to achieve that victory. It'd be enough for him, and it'll be enough for me.

You're right. This ain't the time for sulkin'. Arnegis would be the first to tell me that.


Now's the time to honor his sacrifice. To toast those we have lost, and those still by our sides.


And to thank the brave souls that led us here. That means you, Forename, much as I'd like to take credit for Orcus's demise.


It was a long, bloody road, but this marks the end of your first assignment as a reaper.


And what an assignment it was, eh? You might not be Garlean, but you tackled your task with a singular resolve that'd impress the most hardened soldier. I'm proud to call you family.
Bring her back safe, Forename, and yourself as well. Family doesn't leave family behind.

What a day it's been, eh? Hope it'll be a while yet before I've occasion to yammer on that much again.


Too much talkin's liable to put me in a sentimental mood. Or worse, make me dewy-eyed.


So let's leave it at that, eh? You ever get weary from the weight of the world on your shoulders, know that our doors will always be open.


And if you need an ear to bend, a shoulder to weep on, or a stiff bottle to jump inside, I'll be right here, Brother!
Quest Completed
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