|
Item
|
Type
|
iLvl
|
Requirements
|
Stats
|
|
Ballroom Etiquette - Decadent Decoration
|
Miscellany
|
&00000000000000010000001&00000000000000010000001
|
Req. Level 1
|
An illustrated manual explaining the ideal method for painting over pesky or potentially haunted patterns in one's wallpaper. Use to learn the /paintblack, /paintred, /paintblue, and /paintyellow emotes.
|
|
Unmatching Pieces Orchestrion Roll
|
Orchestrion Roll
|
&00000000000000010000001&00000000000000010000001
|
Req. Level 1
|
Music roll for Unmatching Pieces. Use to add to your orchestrion list.
|
|
Frontier Cloth
|
Cloth
|
&00000000000000010000001&00000000000000010000001
|
Req. Level 1
|
A bolt of highly durable cloth, ideal for use in garments worn when venturing into parts unknown.
|
|
Everywhere and Nowhere Orchestrion Roll
|
Orchestrion Roll
|
&00000000000000010000001&00000000000000010000001
|
Req. Level 1
|
Music roll for Everywhere and Nowhere. Use to add to your orchestrion list.
|
|
Enchanted Elm Lumber
|
Lumber
|
&00000000000000010000001&00000000000000010000001
|
Req. Level 1
|
A cutting of wizened elm, processed into smooth lumber by magic.
|
|
Seacloth
|
Cloth
|
&00000000000000010000001&00000000000000010000001
|
Req. Level 1
|
So named for its origin among the isles of the southern seas, this fabric's unique loose weave has yet to be replicated elsewhere.
|
|
Goobbue Lamp
|
Tabletop
|
&00000000000000010000001&00000000000000010000001
|
Req. Level 1
|
The elegance of the softly glowing fruit and beautiful verdant leaves is strangely juxtaposed by the gormless expression of the goobbue base.
|
|
Dangerous Words Orchestrion Roll
|
Orchestrion Roll
|
&00000000000000010000001&00000000000000010000001
|
Req. Level 1
|
Music roll for Dangerous Words. Use to add to your orchestrion list.
|
|
Tomorrow and Tomorrow - Reprise Orchestrion Roll
|
Orchestrion Roll
|
&00000000000000010000001&00000000000000010000001
|
Req. Level 1
|
Music roll for Tomorrow and Tomorrow - Reprise. Use to add to your orchestrion list.
|
|
Dragon Icon
|
Furnishing
|
&00000000000000010000001&00000000000000010000001
|
Req. Level 1
|
One may struggle to fit a statue of a large golden dragon wrapped around an expensive-looking indigo orb into their existing décor without spending large amounts of gil on suitably opulent furnishings to match.
|
|
Golden Beaver
|
Minion
|
&00000000000000010000001&00000000000000010000001
|
Req. Level 1
|
Remember: all that glitters is not gold. Sometimes, it is a beaver.
Use item to acquire the golden beaver minion.
|
|
Cloth-softening Powder
|
Miscellany
|
&00000000000000010000001&00000000000000010000001
|
Req. Level 1
|
Gives even brand-new clothes that worn-in feeling.
|
|
Calf Leather
|
Leather
|
&00000000000000010000001&00000000000000010000001
|
Req. Level 1
|
A large piece of cured calf hide.
|
|
Cracked Stellacluster   
|
Miscellany
|
&00000000000000010000001&00000000000000010000001
|
Req. Level 1
|
A many-pointed crystalline manifestation of aetheric energy cracked through in several places.
[Can be exchanged for select combat-based varieties of materia VIII.]
|
|
Wind Crystal            
|
Crystal
|
&000000000000002500000025&00000000000000010000001
|
Req. Level 1
|
A crystalline manifestation of aetheric wind energy.
|
|
Fire Crystal            
|
Crystal
|
&000000000000002500000025&00000000000000010000001
|
Req. Level 1
|
A crystalline manifestation of aetheric fire energy.
|
|
Ice Crystal            
|
Crystal
|
&000000000000002500000025&00000000000000010000001
|
Req. Level 1
|
A crystalline manifestation of aetheric ice energy.
|
|
Earth Crystal            
|
Crystal
|
&000000000000002500000025&00000000000000010000001
|
Req. Level 1
|
A crystalline manifestation of aetheric earth energy.
|
|
Lightning Crystal            
|
Crystal
|
&000000000000002500000025&00000000000000010000001
|
Req. Level 1
|
A crystalline manifestation of aetheric lightning energy.
|
|
Water Crystal            
|
Crystal
|
&000000000000002500000025&00000000000000010000001
|
Req. Level 1
|
A crystalline manifestation of aetheric water energy.
|
|
Lightning Cluster        
|
Crystal
|
&000000000000005000000050&00000000000000010000001
|
Req. Level 1
|
A large crystalline manifestation of aetheric lightning energy.
|
|
Wind Cluster       
|
Crystal
|
&000000000000005000000050&00000000000000010000001
|
Req. Level 1
|
A large crystalline manifestation of aetheric wind energy.
|
|
Ice Cluster         
|
Crystal
|
&000000000000005000000050&00000000000000010000001
|
Req. Level 1
|
A large crystalline manifestation of aetheric ice energy.
|
|
Fire Cluster      
|
Crystal
|
&000000000000005000000050&00000000000000010000001
|
Req. Level 1
|
A large crystalline manifestation of aetheric fire energy.
|
|
Water Cluster       
|
Crystal
|
&000000000000005000000050&00000000000000010000001
|
Req. Level 1
|
A large crystalline manifestation of aetheric water energy.
|
|
Earth Cluster       
|
Crystal
|
&000000000000005000000050&00000000000000010000001
|
Req. Level 1
|
A large crystalline manifestation of aetheric earth energy.
|
|
Gatherer's Guerdon Materia V  
|
Materia
|
&0000000000000160000000160&00000000000000010000001
|
Req. Level 1
|
Gathering &0000000000000010000000+10
|
|
Craftsman's Cunning Materia V  
|
Materia
|
&0000000000000160000000160&00000000000000010000001
|
Req. Level 1
|
CP &0000000000000006000000+6
|
|
Craftsman's Command Materia V   
|
Materia
|
&0000000000000160000000160&00000000000000010000001
|
Req. Level 1
|
Control &0000000000000007000000+7
|
|
Gatherer's Guile Materia V    
|
Materia
|
&0000000000000160000000160&00000000000000010000001
|
Req. Level 1
|
Perception &0000000000000010000000+10
|
|
Gatherer's Grasp Materia V   
|
Materia
|
&0000000000000160000000160&00000000000000010000001
|
Req. Level 1
|
GP &0000000000000006000000+6
|
|
Craftsman's Competence Materia V    
|
Materia
|
&0000000000000160000000160&00000000000000010000001
|
Req. Level 1
|
Craftsmanship &0000000000000011000000+11
|
|
Craftsman's Command Materia VI   
|
Materia
|
&0000000000000290000000290&00000000000000010000001
|
Req. Level 1
|
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Control &0000000000000010000000+10
|
|
Gatherer's Guile Materia VI   
|
Materia
|
&0000000000000290000000290&00000000000000010000001
|
Req. Level 1
|
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Perception &0000000000000015000000+15
|
|
Gatherer's Guerdon Materia VI   
|
Materia
|
&0000000000000290000000290&00000000000000010000001
|
Req. Level 1
|
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Gathering &0000000000000015000000+15
|
|
Gatherer's Grasp Materia VI  
|
Materia
|
&0000000000000290000000290&00000000000000010000001
|
Req. Level 1
|
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.GP &0000000000000008000000+8
|
|
Craftsman's Competence Materia VI   
|
Materia
|
&0000000000000290000000290&00000000000000010000001
|
Req. Level 1
|
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Craftsmanship &0000000000000016000000+16
|
|
Craftsman's Cunning Materia VI    
|
Materia
|
&0000000000000290000000290&00000000000000010000001
|
Req. Level 1
|
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.CP &0000000000000008000000+8
|
|
Stonegold Nugget   
|
Metal
|
&0000000000000390000000390&00000000000000010000001
|
Req. Level 1
|
A small nugget of impure stonegold.
|
|
Hematite  
|
Stone
|
&0000000000000390000000390&00000000000000010000001
|
Req. Level 1
|
A silver-black jewel.
|
|
White Oak Lumber   
|
Lumber
|
&0000000000000390000000390&00000000000000010000001
|
Req. Level 1
|
Processed white oak lumber.
|
|
Hard Mudstone Whetstone  
|
Stone
|
&0000000000000390000000390&00000000000000010000001
|
Req. Level 1
|
A hard stone for sharpening tools made of metal or...less hard stone.
|
|
Smilodon Leather   
|
Leather
|
&0000000000000390000000390&00000000000000010000001
|
Req. Level 1
|
A large piece of cured smilodon skin.
|
|
Growth Formula Iota  
|
Reagent
|
&0000000000000390000000390&00000000000000010000001
|
Req. Level 1
|
This alchemically formulated potation accelerates the growth of foliage.
|
|
Deepgold Nugget   
|
Metal
|
&0000000000000390000000390&00000000000000010000001
|
Req. Level 1
|
A small nugget of impure deepgold.
|
|
Bright Linen Cloth  
|
Cloth
|
&0000000000000390000000390&00000000000000010000001
|
Req. Level 1
|
Several yalms of undyed white fabric.
|
|
Enchanted Truegold Ink   
|
Reagent
|
&0000000000000390000000390&00000000000000010000001
|
Req. Level 1
|
Ink fortified with truegold sand to improve aetherial conductivity.
|
|
Deepgold Ingot    
|
Metal
|
&0000000000000395000000395&00000000000000010000001
|
Req. Level 1
|
An ingot of smelted deepgold.
|
|
Green Glider Leather   
|
Leather
|
&0000000000000395000000395&00000000000000010000001
|
Req. Level 1
|
A large piece of cured green glider skin.
|
|
Iridescent Silk Thread   
|
Cloth
|
&0000000000000395000000395&00000000000000010000001
|
Req. Level 1
|
Shimmering thread spun from iridescent cocoons.
|
|
Iridescent Silk  
|
Cloth
|
&0000000000000395000000395&00000000000000010000001
|
Req. Level 1
|
Not only does this fabric have a lustrous sheen, it also shimmers with hints of myriad colors.
|
|
Superior Spiritbond Potion
|
Medicine
|
&0000000000000395000000395&00000000000000010000001
|
Req. Level 1
|
This medicinal concoction greatly enhances the rate at which your equipment gains spiritbond.
|
|
Miracle Apple Lumber   
|
Lumber
|
&0000000000000395000000395&00000000000000010000001
|
Req. Level 1
|
Processed miracle apple lumber.
|
|
Grade 1 Mind Alkahest  
|
Reagent
|
&0000000000000400000000400&00000000000000010000001
|
Req. Level 1
|
When applied to items such as battle gear, this experimental alchemical liquid will dissolve away minute amounts of aether aspected to elements detrimental to mind, and by doing so, better attune the item and its wearer to the remaining beneficial elements.
|
|
Grade 1 Intelligence Alkahest  
|
Reagent
|
&0000000000000400000000400&00000000000000010000001
|
Req. Level 1
|
When applied to items such as battle gear, this experimental alchemical liquid will dissolve away minute amounts of aether aspected to elements detrimental to intelligence, and by doing so, better attune the item and its wearer to the remaining beneficial elements.
|
|
Grade 1 Strength Alkahest  
|
Reagent
|
&0000000000000400000000400&00000000000000010000001
|
Req. Level 1
|
When applied to items such as battle gear, this experimental alchemical liquid will dissolve away minute amounts of aether aspected to elements detrimental to strength, and by doing so, better attune the item and its wearer to the remaining beneficial elements.
|
|
Lazurite  
|
Stone
|
&0000000000000403000000403&00000000000000010000001
|
Req. Level 1
|
A clear blue jewel.
|
|
Manasilver Nugget   
|
Metal
|
&0000000000000403000000403&00000000000000010000001
|
Req. Level 1
|
A small nugget of impure manasilver.
|
|
Starch Glue  
|
Reagent
|
&0000000000000406000000406&00000000000000010000001
|
Req. Level 1
|
An adhesive substance created by boiling down assorted plant matter.
|
|
Titanbronze Ingot   
|
Metal
|
&0000000000000409000000409&00000000000000010000001
|
Req. Level 1
|
An ingot of smelted titanbronze.
|
|
Triplite  
|
Stone
|
&0000000000000409000000409&00000000000000010000001
|
Req. Level 1
|
An amber jewel.
|
|
Tuff Whetstone  
|
Stone
|
&0000000000000409000000409&00000000000000010000001
|
Req. Level 1
|
A volcanic stone used for sharpening tools.
|
|
Sandteak Lumber   
|
Lumber
|
&0000000000000409000000409&00000000000000010000001
|
Req. Level 1
|
Processed sandteak lumber.
|
|
Zonure Leather   
|
Leather
|
&0000000000000409000000409&00000000000000010000001
|
Req. Level 1
|
A large piece of cured zonure skin.
|
|
Ovim Wool  
|
Cloth
|
&0000000000000409000000409&00000000000000010000001
|
Req. Level 1
|
Resilient fabric woven with the hair of the mountain-dwelling ovim.
|
|
Growth Formula Kappa  
|
Reagent
|
&0000000000000409000000409&00000000000000010000001
|
Req. Level 1
|
This alchemically formulated potation accelerates the growth of foliage.
|
|
Commanding Craftsman's Syrup 
|
Medicine
|
&0000000000000412000000412&00000000000000010000001
|
Req. Level 1
|
This thick medicinal concoction is believed to improve crafting efficiency.
Duration: 15m
|
|
Cunning Craftsman's Syrup 
|
Medicine
|
&0000000000000412000000412&00000000000000010000001
|
Req. Level 1
|
This thick medicinal concoction is believed to improve crafting efficiency.
Duration: 15m
|
|
Dwarven Cotton 
|
Cloth
|
&0000000000000415000000415&00000000000000010000001
|
Req. Level 1
|
This thick-yet-supple variety of cotton is the traditional cloth of the dwarven people─which makes it the best cloth, as far as said people are concerned.
|
|
Dwarven Cotton Thread  
|
Cloth
|
&0000000000000415000000415&00000000000000010000001
|
Req. Level 1
|
Versatile thread spun from dwarven cotton bolls.
|
|
Enchanted Dimythrite Ink  
|
Reagent
|
&0000000000000415000000415&00000000000000010000001
|
Req. Level 1
|
Ink fortified with dimythrite sand to improve aetherial conductivity.
|
|
Petalite 
|
Stone
|
&0000000000000415000000415&00000000000000010000001
|
Req. Level 1
|
A whitish jewel.
|
|
Battledance Materia VIII  
|
Materia
|
&0000000000000420000000420&00000000000000010000001
|
Req. Level 1
|
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Tenacity &0000000000000024000000+24
|
|
Battledance Materia VII   
|
Materia
|
&0000000000000420000000420&00000000000000010000001
|
Req. Level 1
|
Tenacity &0000000000000008000000+8
|
|
Heavens' Eye Materia VII   
|
Materia
|
&0000000000000420000000420&00000000000000010000001
|
Req. Level 1
|
Direct Hit Rate &0000000000000008000000+8
|
|
Heavens' Eye Materia VIII  
|
Materia
|
&0000000000000420000000420&00000000000000010000001
|
Req. Level 1
|
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Direct Hit Rate &0000000000000024000000+24
|
|
Quicktongue Materia VII    
|
Materia
|
&0000000000000420000000420&00000000000000010000001
|
Req. Level 1
|
Spell Speed &0000000000000008000000+8
|
|
Savage Might Materia VIII  
|
Materia
|
&0000000000000420000000420&00000000000000010000001
|
Req. Level 1
|
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Determination &0000000000000024000000+24
|
|
Quickarm Materia VII   
|
Materia
|
&0000000000000420000000420&00000000000000010000001
|
Req. Level 1
|
Skill Speed &0000000000000008000000+8
|
|
Piety Materia VII   
|
Materia
|
&0000000000000420000000420&00000000000000010000001
|
Req. Level 1
|
Piety &0000000000000008000000+8
|
|
Piety Materia VIII  
|
Materia
|
&0000000000000420000000420&00000000000000010000001
|
Req. Level 1
|
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Piety &0000000000000024000000+24
|
|
Savage Aim Materia VIII  
|
Materia
|
&0000000000000420000000420&00000000000000010000001
|
Req. Level 1
|
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Critical Hit &0000000000000024000000+24
|
|
Savage Aim Materia VII   
|
Materia
|
&0000000000000420000000420&00000000000000010000001
|
Req. Level 1
|
Critical Hit &0000000000000008000000+8
|
|
Quicktongue Materia VIII 
|
Materia
|
&0000000000000420000000420&00000000000000010000001
|
Req. Level 1
|
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Spell Speed &0000000000000024000000+24
|
|
Savage Might Materia VII   
|
Materia
|
&0000000000000420000000420&00000000000000010000001
|
Req. Level 1
|
Determination &0000000000000008000000+8
|
|
Quickarm Materia VIII  
|
Materia
|
&0000000000000420000000420&00000000000000010000001
|
Req. Level 1
|
Cannot be melded onto a piece of equipment past the first advanced materia melding slot.Skill Speed &0000000000000024000000+24
|
|
Craftsman's Command Materia VII 
|
Materia
|
&0000000000000430000000430&00000000000000010000001
|
Req. Level 1
|
Control &0000000000000009000000+9
|
|
Craftsman's Competence Materia VII 
|
Materia
|
&0000000000000430000000430&00000000000000010000001
|
Req. Level 1
|
Craftsmanship &0000000000000014000000+14
|
|
Craftsman's Cunning Materia VII 
|
Materia
|
&0000000000000430000000430&00000000000000010000001
|
Req. Level 1
|
CP &0000000000000007000000+7
|
|
Gatherer's Guile Materia VII 
|
Materia
|
&0000000000000430000000430&00000000000000010000001
|
Req. Level 1
|
Perception &0000000000000012000000+12
|
|
Tincture of Vitality 
|
Medicine
|
&0000000000000430000000430&00000000000000010000001
|
Req. Level 1
|
This diluted brew temporarily increases vitality for twice the duration of similar potions.
Duration: 30s
|
|
Tincture of Strength 
|
Medicine
|
&0000000000000430000000430&00000000000000010000001
|
Req. Level 1
|
This diluted brew temporarily increases strength for twice the duration of similar potions.
Duration: 30s
|
|
Tincture of Dexterity  
|
Medicine
|
&0000000000000430000000430&00000000000000010000001
|
Req. Level 1
|
This diluted brew temporarily increases dexterity for twice the duration of similar potions.
Duration: 30s
|
|
Gatherer's Grasp Materia VII 
|
Materia
|
&0000000000000430000000430&00000000000000010000001
|
Req. Level 1
|
GP &0000000000000007000000+7
|
|
Gatherer's Guerdon Materia VII 
|
Materia
|
&0000000000000430000000430&00000000000000010000001
|
Req. Level 1
|
Gathering &0000000000000012000000+12
|
|
Prismatic Ingot 
|
Stone
|
&0000000000000450000000450&00000000000000010000001
|
Req. Level 1
|
A thin slab of cut and polished prismstone.
|
|
Grade 2 Strength Alkahest 
|
Reagent
|
&0000000000000450000000450&00000000000000010000001
|
Req. Level 1
|
When applied to items such as battle gear, this experimental alchemical liquid will dissolve away minute amounts of aether aspected to elements detrimental to strength, and by doing so, better attune the item and its wearer to the remaining beneficial elements.
|
|
Shell Leather
|
Leather
|
&0000000000000450000000450&00000000000000010000001
|
Req. Level 1
|
A particularly glossy and durable variety of leather, the production of which is no mean feat.
|