Subscribe Today

Ad-Free Browsing

Close This Ad

The Sil'dihn Subterrane

Variant Dungeonicon.pngNewThe Sil'dihn Subterrane
Variant Dungeon
Open this page in Garland Data Open this page in the Eorzea Database Run a search in YouTube

The Sil'dihn Subterrane.png
An extensive warren of tunnels and waterways stretches beneath the barren lands of Thanalan, but none come now to marvel at this remnant of fallen Sil'dih. Its memories lie undisturbed, festering silently in the dark and the damp. Yet not for much longer. You have come at the personal behest of Nanamo Ul Namo, and together will you throw open the gate to the desert nation's troubled past.

Requirements:

1 to 4 players
Class: Disciples of War or Magic (excluding limited jobs)
Level: 90
Average Item Level: 575
Item Level Sync: 635
  • Job Change Permitted
  • Role and item level restrictions are lifted for parties meeting minimum size requirements.

Restrictions: Time limit- 90 minutes

Three more gates...? 'Twould seem we have a choice to make.


Do your instincts pull you one way over another? If I were to listen to mine...


I find myself drawn to this one...
Nanamo's Gate Another Gate
Oh, we've picked the same gate! That settles that, then!
Onward we go!
Hm, why that one...?

Very well. The adventurer knows best!


Who knows what we shall find!

These creatures look distinctly unfriendly. If you would be so kind...?


Barely a test of your mettle, I see. Well done!


We can walk through this pipe, I think.


Some manner of rodent? Surely even I can best a couple of mice...


Gah! Not mice, not mice, definitely not mice!


Gods. My poor heart.


Strange to think these giant pipes lie unseen, just yalms beneath the streets of Ul'dah...


All yours, Forename!


That culvert at the back is positively clogged.

Would more water flush out the mud, I wonder?

These waterways are in dire need of maintenance. I must arrange something with the palace custodians.


A hecatoncheir!?
Why would it make its lair in this muddy pit?


What is that noise?
Something coming down the drainage pipes?


Is he playing games...? Mind the barrel tops—there must be a reason for those markings.

Oh, that redirected the water flow! 'Tis the first I've seen such a mechanism at work!


Where do you suppose that water went to...?


Why would a hecatoncheir be down here!?
It seems disinclined to let us pass peacefully...


Is he playing games...? Mind the barrel tops—there must be a reason for those markings.


What is that noise?
Something coming down the drainage pipes?

And victory is yours! I am blessed to keep company with such a formidable ally.

The path leads on...


All this greenery makes for a nice change. And look: have you ever seen fruits like these!?


The fruit must have drawn then here...

Ah, that breeze feels wonderful after the stuffy closeness of the tunnels.


Our respite was short-lived, I see.

A challenge around every corner!


Bother. My key was not made to open this gate. ...Hm? It says here, "Two eyes are needed to see."


Two eyes... Some manner of riddle, do you suppose?


"Two eyes."

Is it...metaphorical?

Oh! This was no simple pattern on the floor! It was a teleportation portal!


Let's see where it leads, shall we?


Where have we come to...?


Golems! And blocking the path we mean to take, no less.


They'll not let us pass without a fight...


Who would have abandoned their cleaning gear in here?


...And why do I feel I've seen these particular brushes before?

This rug, too, seems a relatively recent addition. See how the stone beneath it is cracked and worn?


'Tis doubtful some thief had a sudden fit of decorating...but we shall leave it for now. Other mysteries abound.


I know this creature! This is the silkie─a familiar which cleaned the palace, once upon a time.


Strange. Its aether feels awfully, well, familiar, if you would pardon the pun.


You see that bubble around its puff? That must be how it channels its cleaning magicks!


Ware the deluge of water! You will be washed away for sure!


The silkie's aether...
It had the exact same feel as Mother's.


What have we here...?"


Such a beautiful garden! Not the sort of place one expects to find at the end of a grimy tunnel.


And I see we have more out-of-place furniture. Wait...could this also be Mother's doing?


My parents had a haven they escaped to when they wished to be alone. And I believe we've just found it.


Is this the reason they gifted me the key? Was this what I was supposed to see?


Nay, as lovely as this secluded sanctuary is, I suspect the gesture held greater significance...


<sigh> Whilst I should like to linger still, I fear Papashan will soon note my absence. Let us be away.

'Twould seem you discovered the custodian's closet...


Have you heard the Ul'dahn folktale of the magicked ewer?


'Tis said that it could scoop up any amount of water at once, and was locked away after it drained an entire oasis.


Talk of jugs behind barred doors reminded me of the legend, is all. Shall we continue on?


I know this creature! This is the silkie─a familiar which cleaned the palace, once upon a time.


Strange. Its aether feels awfully, well, familiar, if you would pardon the pun.


You see that bubble around its puff? That must be how it channels its cleaning magicks!


That jug... 'Tis not possible!


The puffs are lathered with soap now...
I fear they mean business!


That final burst of aether confirmed my suspicions: 'twas definitely Mother who created the silkie.


What have we here...?


Such a beautiful garden! Not the sort of place one expects to find at the end of a grimy tunnel.


And this tableware...


These things belonged to Mother and Father!


This must have been their quiet little retreat; the familiar put in place to protect it.


I should have liked to come here with them, but 'tis comforting to feel the echo of their presence, nonetheless.


<sigh> Whilst I should like to linger still, I fear Papashan will soon note my absence. Let us be away.

Aha! That seemed to do the trick...though the riddle itself confounds me. A puzzle for another day.


Still more?
Every ilm of this place is infested!


Such fluffy, puffy flowers...


I know this creature! This is the silkie—a familiar which cleaned the palace, once upon a time.


Strange. Its aether feels awfully, well, familiar, if you would pardon the pun.


You see that bubble around its puff? That must be how it channels its cleaning magicks!

All those puffs in a row...
You best be on your toes!


The puffs are lathered with soap now...
I fear they mean business!


The silkie's aether...
It had the exact same feel as Mother's.


My, what a beautiful garden! See how the sunlight falls upon the flowers just so.


Mother must have wanted to protect this place. Why else set the silkie to guard it?


I imagine her coming here with Father, to simply sit and enjoy the tranquillity.


A shelf full of cutlery, and a table made for two... This is a haven of joyful memories.


Mother. Father. I will do all in my power to see this sanctuary remains unspoiled.


<sigh> Whilst I should like to linger still, I fear Papashan will soon note my absence. Let us be away.
A Key Memory (Note #4) is added to the Sil'dih Survey Record

Is...is this a battle, or a spot of spring cleaning?


The puffs are lathered with soap now...
I fear they mean business!


The silkie's aether...
It had the exact same feel as Mother's.


My, what a picturesque scene! See how the sunlight falls upon the flowers just so.


I wonder, could this be the sanctuary of which my parents spoke?


They told me of a private place to which they would slip away; a haven from the bustle of palace life.


Mother always called it their “secret garden.”


And assuming that giant mouse─the silkie─was hers, then I imagine it was here to protect their special spot.


Finding this place must have been the reason Father gave me the key. One reason, at least.


<sigh> Whilst I should like to linger still, I fear Papashan will soon note my absence. Let us be away.

'Tis to be expected the aqueducts would have their share of vermin. If you might play the role of exterminator...


And in mere moments, the way is clear! Hardly an inconvenience for our mighty champion.


Have we reached a dead end?


Sure you do not expect me to cross that rickety thing! Slowly, then...and no rocking the bridge!


S-Steady now...


Do not bound or jounce!


Waaah!


I specifically requested no rocking, bouncing, or jouncing! Gods above, I was almost pitched over the side...


More pests to deal with!


Courage, Nanamo!
Quick steps!


That gate looks awfully heavy. Let us try the handle, and hope these gears and chains do most of the lifting.


Oh, it opened!
I was worried it may have been rusted shut.


We must be deep in the heart of the aqueducts...

Is that a hecatoncheir!?

And what are those in the walls? Windmills?

Is that a hecatoncheir!?

And those rollers... Some form of conveyance?

Is he playing games...? Mind the barrel tops—there must be a reason for those markings.


Careful, Forename!
That machinery is still in working order!


The size of your opponent matters not, it seems! A reassuring thought as we delve deeper into the unknown!


Not that way.

The debris is impassible.

We've wandered into some antique dining hall.
A rich setting, indeed; one might even say "palatial."


Quite an expansive abode.
Shall we try upstairs?


Of course, this is the Sil'dihn royal palace!
Look at this banner by the door here...


Snakes!?

Why must it be snakes...?

I am put in mind of mine own chambers, secret passageways and all. I wonder...


Of course, this is the Sil'dihn royal palace!
Look at this banner by the door here...


What did I do!?

Did we trip the defenses!?

And there is the throne of Sil'dih! How fortunate we are to have made such an historic discovery!


The sentinels still guard their post...


Remarkable.
'Tis still in pristine condition...


Ah... I've seem such contrivances before.
We must balance the scales ere we proceed.


Simply a matter of selecting the correct weights! Surely you recognize one or two of these symbols, yes?

Aha! That lit up the teleporter!
Come along─nothing ventured, nothing gained.


The royal treasury! A puzzle solved leading to riches untold... Just like in the stories!


But look at these scattered coins...
Has a burglar broken in before us, perchance?


Ah, so there are guards...
Scrawled Note
A slip of parchment lies abandoned on the ground.

The notes of an aspiring burglar, perhaps...?

rare green stone
Malachite Portico green and yellow sacks
atop the rubble corner mound of earth?

The barrier fades!
'Twould seem your prayers were answered.


Whatever shall we find next?


That grape-embossed helm...

'Tis the mark of a Sil'dihn-forged gladiator!
Haaargh... Haaaaaargh!
He seems awfully...wrathful.
Gather...the host...

On your guard, Forename! He builds his rage again!


A dreadful sentry and a dead end chamber...
I suspect this was a trap for overly ambitious thieves.


From what we saw, there did seem to be a burglar afoot. I wonder who they were or what became of them...


Oh, and best forget laying claim to that trove yourself─we've come to unearth history's secrets, not plunder them!


Shall we call it a day here, then? I believe we've come as far as we can down this particular path.


Let us rendezvous back in Ul'dah, where I would thank you properly for your untiring escort!

My Mother's Eyes (Note #10) is added to the Sil'dih Survey Record

The door is open, but not so the way. Mayhap salvation lies with Nald or Thal...?


The barrier fades!
'Twould seem your prayers were answered."


Whatever shall we find next?


That grape-embossed helm...

'Tis the mark of a Sil'dihn-forged gladiator!
Haaargh... Haaaaaargh!
He seems awfully...wrathful.
Gather...the host...
Slaughter...the foe...

On your guard, Forename!
He builds his rage again!


I would not have believed anyone could topple that silver-skinned brute had I not seen it with mine own eyes!


There are no other exits that I can spy...
I suspect this chamber was a dead end for cornering thieves.


Fatal for a common intruder, mayhap, but thanks to you, I was treated to a rare glimpse into the life of Sil'dihn royalty.


I must consider that such was Mother and Father's intent─to ensure that our fallen sister state not be forgotten.


'Tis my duty as sultana to remember our realm's history. And in doing so, protect the legacy of the living and the dead.


Shall we call it a day here, then? There is little left to explore down this particular path.


Let us rendezvous back in Ul'dah, where I would thank you properly for your untiring escort!
The Thorne Legacy (Note #11) is added to the Sil'dih Survey Record

Aaah! W-Was that not the right answer!?


Well, right or wrong, the door lies open!


That gap is rather wide... Baring some unlikely acrobatics on my part, I am afraid we are at an impasse.


Oh, but what of these levers? Their position seems highly suggestive of their relation to yon yawning pit.

Gracious! Would they haul the boulder up the ramp every time...? Still, I must say it makes for a stable bridge!


That grape-embossed helm...

'Tis the mark of a Sil'dihn-forged gladiator!
Haaargh... Haaaaaargh!
He seems awfully...wrathful.
Slay...the intruder...
Watch out! They had more boulders up there!
Slaughter...the foe...

On your guard, Forename!

He builds his rage again!

I would not have believed anyone could topple that silver-skinned brute had I not seem it with mine own eyes!


Judging by the sentinels we've encountered, 'tis clear Sil'dih's military was a force to be reckoned with.


They were said to boast many skilled warriors, and the helm on their flag represented their philosophy of martial might.


Yet their nation was buried 'neath the sands, all the same. Such irony that it be uncovered by a sultana of Ul'dah...


Shall we call it a day here, then? I believe we've come as far as we can down this particular path.


Let us rendezvous back in Ul'dah, where I would thank you properly for your untiring escort!

Raising the Flags (Note #9) is added to the Sil'dih Survey Record

Heavens forfeind... Am I to trust in this wind to carry me over!?


For coin and countr—eeeeee!


How undignified! I shall be seeking out an alternative route for the return trip!


That grape-embossed helm...

'Tis the mark of a Sil'dihn-forged gladiator!
Haaargh... Haaaaaargh!
He seems awfully...wrathful.
Slay...the intruder...
Have a care! Those gusts will blow you clear into the air!
Slaughter...the foe...

On your guard, Forename!

He builds his rage again!

I would not have believed anyone could topple that silver-skinned brute had I not seem it with mine own eyes!


Judging by the sentinels we've encountered, 'tis clear Sil'dih's military was a force to be reckoned with.


They were said to boast many skilled warriors, and the helm on their flag represented their philosophy of martial might.


Yet their nation was buried 'neath the sands, all the same. Such irony that it be uncovered by a sultana of Ul'dah...


Shall we call it a day here, then? I believe we've come as far as we can down this particular path.


Let us rendezvous back in Ul'dah, where I would thank you properly for your untiring escort!

Ul'dah and Sil'dih (Note #8) is added to the Sil'dih Survey Record

What a stench...
I shall have to burn these clothes.


Nald preserve me from creepers and crawlers.
Pray clear the path, Forename.


What do they feed on down here? Each other? And why must it smell so positively putrid?


Careful!
That big one looks nasty! --- Even empty of pests, this place is a dank, mold-ridden nightmare. How long has it lain untended?


Ugh! Pfbt! Thome of id fell in by bouth...
Is adventuring always this disgusting!?


I should rather not traverse a fungal bridge, but I suppose if we hurry across...


Is there no end to this foul menagerie!?


The decay is especially bad in this section. I fear the fungal growth is all which keeps it from collapsing.

Nay, this rot cannot be allowed to continue. The tunnels need reinforcement, not to mention a thorough cleaning...


Ugh, the reek of sewage is overpowering!

Does this hecatoncheir have no sense of smell!?

Gah! You see!? Even the water is some ghastly shade of...wait. Is that ceruleum?


Best give that a wide berth...


'Tis all in such a sorry state of disrepair.


That bluish film atop the water is ceruleum!
But that hardly explains the hecatoncheir in the room...

Watch your footing!
'Tis coming up through the floor!


Is he playing games...? Mind the barrel tops—there must be a reason for those markings.


If you can best a hecatoncheir so handily, then it certainly bodes well for the remainder of our expedition.!


To think that such a cavernous hollow yawns directly beneath Ul'dah!


Raising one of these lifts should provide us passage across. Assuming, of course, that the winch yet functions...

Interesting. The lift appears of Ul'dahn design, albeit an old one, but everything else screams "Amalj'aa."


Did those rolling boulders just sprout legs!?


Yes, most definitely Amalj'aa construction. Fortifications built for war, rather than habitation, I would say.


After you. I've an aversion to needles.


Could this camp be from the time of the zombie purge? Was father hoping I would see this one day...?


Did you know that Ul'dah and Amalj'aa once fought side by side? 'Tis not common knowledge.


A door of solid iron—and no sign my key will open it.
Do you see any handy levers or the like...?

Foreboding Door
A message is engraved in the common tongue...

In the beginning, the Lord of the Inferno shared with us His flame.

Speak the name of the gift He bestowed upon our bloodline.

Unbeliever... You will proceed no further. Begone from this place.

Who is speaking!? Well, I've not come this far to let a door turn me away. Break it down!


Impressive! 'Tis akin to having my own battering ram!


Disembodied voices, dimly lit staircases...
It has the feel of a haunted crypt.


Is this... a tomb?

I am vigilance unceasing... A final death unto the zombie horde!
Zombie horde? Could this warrior have endured since the Thorne Dynasty...? But that was centuries ago!

Winds carry you to fiery doom!


My wards will incinerate your undead flesh!


Confuse and bemuse!


Trespassers perish!


Rest eternal in my shadow!


Confuse, bemuse, and confound!


And still you shamble on! How hot must the fires burn to undo your foul animation!?

My heart weeps that we must fell such a fierce ally of Ul'dah...


A tragic end to a valiant warrior. He at least seemed unaware of his...affliction.


Still, I must wonder how long this fallen hero slumbered here in cursed undeath. Trapped alone in this forgotten tomb...


Though we worship different gods, I shall offer up a prayer for his peaceful repose all the same.


Shall we make our return, then, Forename? There seems to be little reason to linger here.


We've uncovered much and more—plenty enough to occupy my thoughts for the time being. You have my thanks!

In Father's Stead (Note #5) is added to the Sil'dih Survey Record

Impressive! A lifetime of adventure teaches one more than just battlecraft, I see.


'Tis so stately and subdued in here...

I am reminded of Erralig's Burial Chamber.

I am vigilance unceasing...

A final death unto the zombie horde!
Zombie horde? Could this warrior have endured since the Thorne Dynasty...? But that was centuries ago!

My wards will incinerate your undead flesh!


Confuse and bemuse!


Trespassers perish!


Confuse, bemuse, and confound!


Rest eternal in my shadow!


And still you shamble on! How hot must the fires burn to undo your foul animation!?

My heart weeps that we must fell such a fierce ally of Ul'dah...


A tragic end to a valiant warrior. He at least seemed unaware of his...affliction.


And yet so abhorrent was the zombie curse, even a hero of his obvious stature was sealed behind an iron door.


If only that powder had never been concocted... Heavy do I feel the burden of my ancestors' sins this day.


Shall we make our return, then, Forename? There seems little reason to linger here.


We've uncovered much and more─plenty enough to occupy my thoughts for the time being. You have my thanks!

Interesting. The lift appears of Ul'dahn design, albeit an old one, but everything else screams “Amalj'aa.”


Is this a lair or a holding pen?


Yes, most definitely Amalj'aa construction. Fortifications built for war, rather than habitation, I would say.


Drakes! Just like the ones the Amalj'aa tame! Is it me, or are some of these creatures awfully large...?

You've triggered some spell of opening! I wonder why they chose to conceal this passage...


Oh, I see! This must be where they stored their ritual materials.


Wraiths and revenants, oh my!


These are precious relics, every one. Think you they might be blessed or enchanted in some fashion?

These are precious relics, every one. Think you they might be blessed or enchanted in some fashion?


A storage room for ceremonial objects suggests a ceremonial chamber is nearby...


Ah...
An Amalj'aa coffin, if I am not mistaken.


And to lay it in such pride of place must signify its occupant as a warrior of some renown.

I am vigilance unceasing...
A final death unto the zombie horde!

Zombie horde? Could this warrior have endured since the Thorne Dynasty...? But that was centuries ago!

The flame will have its fuel!


My wards will incinerate your undead flesh!


Confuse and bemuse!


Trespassers perish!


Rest eternal in my shadow!


Confuse, bemuse, and confound!


And still you shamble on! How hot must the fires burn to undo your foul animation!?

My heart weeps that we must fell such a fierce ally of Ul'dah...


A tragic end to a valiant warrior. He at least seemed unaware of his...affliction.


What cruel irony that a hero of the zombie purge would become the very thing he sought to vanquish.


And how many of his kin shared his fate? I would lay them all to rest in the manner of their people...


While it may not be the Amalj'aa way, I shall at least offer a prayer of peaceful repose for this tortured soul.


Shall we make our return, then, Forename? There seems little reason to linger here.

You are performing the funerary rites? Then I should light the incense, and say a prayer for the fallen.


Another secret passage!?
This place certainly is full of surprises.


Let us take a peek, shall we?
DrAw YoUr WeApOn Of ChOiCe, AnD fAcE mE fAiR aNd SqUaRe!

Who built this oversized mammet!?
And why, oh why does it have those Amalj'aa limbs!?


How is this fair!?

It has an entire bank of artillery at its command!

ThE iMpOsSiBlE cHoIcE...
wIlL yOu TaStE sTeEl, Or WiThEr In FlAmE?


ThE dEvIoUs SwItCh...

A cLeVeR wArRiOr FoOlS tHe FoE!

Its arms! They switched sides!
What a dirty trick...


Hah! Take that, you four-armed hunk of automaton junk. You fought splendidly, Forename!


Ul'dahn and Amalj'aa banners, hanging side by side...
What have we stumbled into this time?


This book appears to be a catalog of some kind.
Oh! These items are all proof of the past alliance!


And what is this wedged in its pages...?
May the reader of this letter be our darling Nanamo.


If this message is for me, then why leave it here!? My parents had such faith that I would find it...


Nay...'tis the vault itself they wished for me to discover. And these priceless truths preserved within.


Come, let us return to Ul'dah, where I can thank you properly for your most invaluable escort!

In Parchment We Trust (Note #12) is added to the Sil'dih Survey Record

'Tis so stately and subdued in here...
I am reminded of Erralig's Burial Chamber."


Is this...a tomb?

I am vigilance unceasing...

A final death unto the zombie horde!
Zombie horde? Could this warrior have endured since the Thorne Dynasty...? But that was centuries ago!

My wards will incinerate your undead flesh!


Confuse and bemuse!


Trespassers perish!


Confuse, bemuse, and confound!


Rest eternal in my shadow!


And still you shamble on! How hot must the fires burn to undo your foul animation!?

My heart weeps that we must fell such a fierce ally of Ul'dah...


A tragic end to a valiant warrior. He at least seemed unaware of his...affliction.


And yet so abhorrent was the zombie curse, even a hero of his obvious stature was sealed behind an iron door.


If only that powder had never been concocted... Heavy do I feel the burden of my ancestors' sins this day.


Shall we make our return, then, Forename? There seems little reason to linger here.


We've uncovered much and more─plenty enough to occupy my thoughts for the time being. You have my thanks!

Could this camp be from the time of the zombie purge? Was father hoping I would see this one day...?


Did you know that Ul'dah and Amalj'aa once fought side by side? 'Tis not common knowledge.


A door of solid iron—and no sign my key will open it.
Do you see any handy levers or the like...?

Foreboding Door
A message is engraved in the common tongue...

In the beginning, the Lord of the Inferno shared with us His flame.

Speak the name of the gift He bestowed upon our bloodline.

Unbeliever... You will proceed no further. Begone from this place.

Who is speaking!? Well, I've not come this far to let a door turn me away. Break it down!


Impressive! 'Tis akin to having my own battering ram!


Disembodied voices, dimly lit staircases...
It has the feel of a haunted crypt.


Is this... a tomb?

I am vigilance unceasing...
A final death unto the zombie horde!
Zombie horde? Could this warrior have endured since the Thorne Dynasty...? But that was centuries ago!

Winds carry you to fiery doom!


My wards will incinerate your undead flesh!


Confuse and bemuse!


Trespassers perish!


Rest eternal in my shadow!


Confuse, bemuse, and confound!


And still you shamble on! How hot must the fires burn to undo your foul animation!?

My heart weeps that we must fell such a fierce ally of Ul'dah...


A tragic end to a valiant warrior. He at least seemed unaware of his...affliction.


Still, I must wonder how long this fallen hero slumbered here in cursed undeath. Trapped alone in this forgotten tomb...


Though we worship different gods, I shall offer up a prayer for his peaceful repose all the same.


Shall we make our return, then, Forename? There seems to be little reason to linger here.


We've uncovered much and more—plenty enough to occupy my thoughts for the time being. You have my thanks!

In Father's Stead (Note #5) is added to the Sil'dih Survey Record

Impressive! A lifetime of adventure teaches one more than just battlecraft, I see.


'Tis so stately and subdued in here...

I am reminded of Erralig's Burial Chamber.

I am vigilance unceasing...

A final death unto the zombie horde!
Zombie horde? Could this warrior have endured since the Thorne Dynasty...? But that was centuries ago!

My wards will incinerate your undead flesh!


Confuse and bemuse!


Trespassers perish!


Confuse, bemuse, and confound!


Rest eternal in my shadow!


And still you shamble on! How hot must the fires burn to undo your foul animation!?

My heart weeps that we must fell such a fierce ally of Ul'dah...


A tragic end to a valiant warrior. He at least seemed unaware of his...affliction.


And yet so abhorrent was the zombie curse, even a hero of his obvious stature was sealed behind an iron door.


If only that powder had never been concocted... Heavy do I feel the burden of my ancestors' sins this day.


Shall we make our return, then, Forename? There seems little reason to linger here.


We've uncovered much and more─plenty enough to occupy my thoughts for the time being. You have my thanks!

Tankroleicon.png Healerroleicon.png Dpsroleicon.png
0-4 0-4 0-4
Type: Variant Dungeon
Zone: The Sil'dihn Subterrane (Zone)
Region: Thanalan
Minimum Level: 90
Synced Level: 90
Min iLvl: 575
Synced iLevel: 635
Unlock Quest: A Key to the Past
Duty Finder: Dungeons: Endwalker
Expansion: Endwalker
Patch: Patch 6.25
Tomestones
Allagan Tomestone of Astronomy Icon.png
40
Allagan Tomestone of Causality Icon.png
25



Objectives
  • Clear the Sil'dihn Subterrane.
Overview
Divider3.png

There are 12 possible endings to The Sil'dihn Subterrane, corresponding to the 12 entries in the Sil'dih Survey Record. Additional choices along the routes may impact boss mechanics, but will not impact the ending. Below is a brief description of how to obtain each ending. See the dialogue tab for all choices.

  1. Take the left gate. Solve the door puzzle (northeast green sack, southeast yellow sack). Open rear door after killing mobs and before approaching Nanamo.
  2. Take the left gate. Solve the door puzzle (northeast green sack, southeast yellow sack). Approach Nanamo after killing mobs.
  3. Take the left gate. Fail the door puzzle. Step on all puffy flowers.
  4. Take the left gate. Fail the door puzzle. Avoid stepping on the puffy flowers.
  5. Take the right gate. Take the left bridge. Choose the blessed spark.
  6. Take the right gate. Take the left bridge. Choose the sacred fire.
  7. Take the right gate. Take the right bridge. Kill drakes from largest to smallest. Grab incense. Interact with coffin.
  8. Take the center gate. Fail scales puzzle. Select right lever.
  9. Take the center gate. Fail scales puzzle. Select left lever.
  10. Take the center gate. Solve scales puzzle (left helm, right fruit). Select Nald statue.
  11. Take the center gate. Solve scales puzzle (left helm, right fruit). Select Thal statue.
  12. Take the right gate. Take the right bridge. Kill drakes from largest to smallest. Grab incense. Target coffin and /bow, /respect, /vpose, /kneel.
Geryon the Steer
Divider3.png
Information Needed
Chest
Sil'dihn Potsherd Icon.png
Gladiator of Sil'dih
Divider3.png
Information Needed
Chest
Gladiator of Sil'dih Card Icon.png Sil'dihn Potsherd Icon.png Sil'dihn Potsherd Icon.png
Shadowcaster Zeless Gah
Divider3.png
Information Needed
Chest
Shadowcaster Zeless Gah Card Icon.png Sil'dihn Potsherd Icon.png Sil'dihn Potsherd Icon.png
Thorne Knight
Divider3.png
Information Needed
Chest
Sil'dihn Potsherd Icon.png Sil'dihn Potsherd Icon.png Thorne Knight Card Icon.png
Additional Coffers
Divider3.png
Treasure Coffer: Personal Spoils (Guaranteed)
Deceiver's Diamonds Icon.png
Treasure Coffer: Personal Spoils (Fixed Rate Drop)
Sewer Skink Icon.png Sil'dihn Chair Icon.png Sil'dihn Side Table Icon.png Sabotender Parasol Icon.png Sponge Silkie Icon.png Sil'dihn Kitchen Shelf Icon.png
Drop Table (11)
Divider3.png
Item Type iLvl Requirements Stats
 Deceiver's Diamonds Icon.png  
Deceiver's Diamonds
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
Shines bright like diamonds in the sky─but is actually old slag.


 Gladiator of Sil'dih Card Icon.png  
Gladiator of Sil'dih Card
Gold chest icon.png
 Triple Triad Card  &00000000000000010000001&00000000000000010000001
Req. Level 1
An uncommon (★★) card used in the game Triple Triad.


 Sabotender Parasol Icon.png  
Sabotender Parasol
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
Equipped with this accessory, none shall prevent you twirling to your heart's delight─or else. Use to acquire a sabotender parasol.


 Sewer Skink Icon.png  
Sewer Skink
Gold chest icon.png
 Minion  &00000000000000010000001&00000000000000010000001
Req. Level 1
When it comes to keeping aqueducts free of creepy-crawlies, this lightning-tongued lizard is the hero of the day.

Use item to acquire the sewer skink minion.


 Shadowcaster Zeless Gah Card Icon.png  
Shadowcaster Zeless Gah Card
Gold chest icon.png
 Triple Triad Card  &00000000000000010000001&00000000000000010000001
Req. Level 1
A rare (★★★) card used in the game Triple Triad.


 Sil'dihn Chair Icon.png  
Sil'dihn Chair
Gold chest icon.png
 Furnishing  &00000000000000010000001&00000000000000010000001
Req. Level 1
A wooden chair crafted in the Sil'dihn style.


 Sil'dihn Kitchen Shelf Icon.png  
Sil'dihn Kitchen Shelf
Gold chest icon.png
 Furnishing  &00000000000000010000001&00000000000000010000001
Req. Level 1
A Sil'dihn-style shelving unit for storing kitchenware and utensils.


 Sil'dihn Potsherd Icon.png  
Sil'dihn Potsherd
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A relic from the aqueducts of fallen Sil'dih. Surely someone collects these...


 Sil'dihn Side Table Icon.png  
Sil'dihn Side Table
Gold chest icon.png
 Table  &00000000000000010000001&00000000000000010000001
Req. Level 1
A small table crafted in the Sil'dihn style.


 Sponge Silkie Icon.png  
Sponge Silkie
Gold chest icon.png
 Minion  &00000000000000010000001&00000000000000010000001
Req. Level 1
This palm-sized cleaning familiar's only purpose is to scrub things until they shine─tabletops, armor, ear canals, you name it.

Use item to acquire the sponge silkie minion.


 Thorne Knight Card Icon.png  
Thorne Knight Card
Gold chest icon.png
 Triple Triad Card  &00000000000000010000001&00000000000000010000001
Req. Level 1
An uncommon (★★) card used in the game Triple Triad.




Notes
Divider3.png
In this first variant dungeon, players will follow several story threads as they explore various routes in the underground waterways of Sil'dih with a certain someone.
Gallery Add Image