After forging deep into the Sylphlands, you meet with the intimidating guardian deity of the sylphs─the primal Ramuh. But before he will consider your proposal of peace, the Lord of Levin first demands proof that you possess the strength required to repel the Empire from the Twelveswood. The thunderous entity then vanishes in a blinding flash, leaving the words of his challenge yet echoing in your ears. Enter the primal's domain, and prepare to be measured on the scales of battle!
AoE centered on Ramuh. Standing at max melee range allows you to dodge it. Can break Chaotic Strike stun.
Random players and patches of ground will be marked with an AoE. Deals moderate damage and breaks Chaotic Strike. Ground Thunderstorms will leave behind Lightning Orbs.
The more orbs on the ground, the higher the damage of Ramuh's abilities. Touching an orb gives a stacking buff, with 3 stacks changing into a ~60s long buff called Surge Protection, lowering damage taken and preventing/cancelling Rolling Thunder.
Targets a random player and stuns them for ~60s. Can be freed with Thunderstorm by either the Ground Thunderstorm or a player standing on top of them with Thunderstorm. If they were standing close to Ramuh, Thunderspark can also free them. The debuff remains even after the fight finishes.
Three Grey Arbiter adds will appear around the arena. Players should immediately switch to them, halting DPS on the boss. They shoot lightning beams at random players, which are less obvious line AoEs that can be dodged by sidestepping. Must be killed before Judgment Bolt.
Ramuh's Ultimate. Wipes the group if any Arbiters are alive. Deals heavy damage otherwise.
Tethers 2 players together. Every action used inflicts damage to the player, with casts causing them to take continuous damage. One of the tethered players must eat 3 Lightning Orbs to get the Surge Protection buff and cancel the tether, allowing both players to continue.
Advice and Tips
Make sure to switch DPS to the Arbiters so that Ramuh isn't pushed to cast Judgment Bolt too soon.
Leave at least 3 Lightning Orbs so players can dispell Rolling Thunder.
Use Thunderstorms to free players afflicted with Chaotic Strike.