The Wreath of Snakes

Trialicon.pngThe Wreath of Snakes
Trial
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The Wreath of Snakes.png
Having quelled the raging aramitama of the fearsome Byakko and the fiery Suzaku, the time has come for you and yours to confront the fourth member of this legendary band of heroes: Seiryu. Have no doubt that his trial will prove every bit as challenging as his comrades', for not only must you contend with the auspice himself, but his host of minions as well...

Requirements:

One to 8 players (2 Tanks, 2 Healers, 4 DPS)
Undersized Parties Not Allowed
Class: Disciples of War or Magic
Level: 70
Avg. Item Level: 365
  • Role and item level restrictions are lifted for parties meeting minimum size requirements


Tankroleicon.png Healerroleicon.png Dpsroleicon.png
2 2 4
Type: Trial
Zone: The Ruby Sea
Region: The Ruby Sea (Region)
Minimum Level: 70
Synced Level: 70
Min iLvl: 365
Unlock Quest: Surpassing the Samurai
Duty Finder: Trials: Stormblood
Duty Roulette: Trials
Expansion: Stormblood
Patch: Patch 4.5
Tomestones
Allagan Tomestone of Mendacity Icon.png
12
Allagan Tomestone of Genesis Icon.png
8


Seiryu
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Seiryu has 3 distinct phases, during which he uses the following moves and mechanics.

Phase 1

Attack Name Description
Fifth Element Moderate raid-wide AoE damage.
Infirm Soul Tankbuster.
Visual Seals The boss will leap to a random player and begin casting one of two unmarked AoEs, which can be determined by the floating symbol around the boss. Being hit by either of these AoEs will deal heavy damage to the player and apply a Vulnerability stack.
  • Yin Yang Symbol: Large AoE centered on the boss. Players should move away from him and wait for it to go off.
  • Ring of Dragons: Massive donut AoE centered on the boss, with the safe spot being in melee range around him or at max casting range.
Serpent Descending Marks four random players with large AoE circles. Players should move away from others to avoid hitting anyone else or taking excess damage from stacking.
Kuji-Kiri Creates a crosshatch of line AOEs on the floor.
Summon Shiki The boss leaps away and spawns three untargetable Shiki adds. Signals the start of Phase 2.

Advice and Tips

  • Keep an eye out for the Visual Seals when the boss jumps to someone. Yin Yang out, Ring of Dragons in.

Phase 2

Attack Name Description
Seiryu's Focus Boss gauge. All Head Shiki adds must die before this finishes charging or the raid will wipe.
Red Shiki Happens during Blue Shiki. Tethers to a random DPS. After a few seconds, it will shoot out a line AoE directed at the tethered player, dealing heavy damage to anyone in its path. Tethered players should turn this to the edge of the arena to avoid clipping other players. Followed by Face Shiki.
Blue Shiki Happens during Red Shiki. Tethers to a random healer. An obvious line stack mechanic. Followed by Face Shiki.
Face Shiki After the Red & Blue Shiki adds do their thing, two untargetable Face Shiki's will spawn on opposite edges of the room and do massive AoEs centered on them. Followed by Birdman Shiki. During Birdman Shiki, they will each tether to a random player before targeting them with a massive conal AoE. Tethered players should bring stand at the edge of the arena so that the AoE is pointed mostly outside of the available space.
Birdman Shiki During Face Shiki. Four untargetable birdmen will appear along the edge of arena and cast long blue line AoEs down the middle of the arena. Followed by Head Shiki.
Head Shiki After Birdman Shiki. Three small heads and one large head will spawn in the middle of the room. They explode on death, dealing more damage the larger they are. They should be tanked and burned down, but try to stagger their deaths so healers have a chance to top people off before the next one. Killing them all signals the start of Phase 3.

Advice and Tips

  • Stagger the deaths of the Head Shikis so the healers can top off players.

Phase 3

Uses abilities from Phase 1 and Phase 2.

Attack Name Description
White Water Players will be dumped into the water at the start of the phase, where a ring of white water will move in towards the center island. Players must get to the island before the white water hits them or they will "drown".
Coursing River Numerous Blue Orochi river snakes will spawn on one side of the platform. A massive and wide line AoE will appear, covering the entire platform, with arrows marking the direction of the AoE. Players should move to the side closest to the Orochi, as they will stampede across the island, dealing damage and knocking players back about halfway across the arena.
Forbidden Arts Obvious line stack mechanic. Can happen during Coursing River.
Colgate Shiki Massive Shiki that slams its hands into the island regularly, in an alternating pattern. Slams affect 50% of the arena, split down the middle, so players should stand closer to the center and be prepared to alternate sides of the arena. Uses Force of Nature.
Force of Nature Massive AoE will appear, covering the entire platform, with arrows marking the direction of the AoE out from the center of the room. Players should move towards the center (but not IN the center) to avoid being knocked into the water. Standing in the center when the Colgate Shiki slams his hand down will instantly kill the player.

Advice and Tips

  • Make sure to prestack for Forbidden Arts when it happens during Coursing River so you don't need to scramble to line up before it goes off.
  • Many mechanics from the previous phases and current phase will begin to overlap; just deal with them as you did previously.

(Fixed Rate Drop)
Seiryu Card Icon.png


Drop Table (1)
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Item Type iLvl Requirements Stats
 Seiryu Card Icon.png  
Seiryu Card
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 Triple Triad Card  &00000000000000010000001&00000000000000010000001
Req. Level 1
A rare (★★★) card used in the game Triple Triad.