The Wyrm's Lair

Mainquest1 Icon.png Lv. 54   The Wyrm's Lair
Rewardsicon.png Rewards
XP Gil
Expicon.png62,400 Gil Icon.png755
Optional Rewards
 Allagan Silver Piece Icon.png x5 
Informationicon.png Description
Alphinaud is considering your party's next course of action.
Objectivesicon.png Objectives
  • Defeat enemies as you search for the Aery.
  • Defeat enemies as you continue to search for the Aery.
  • Defeat enemies as you continue to search for the Aery.
  • Speak with Estinien.
Issuing NPC: Alphinaud
The Churning Mists -Four Arms -Zenith (7-26)
Type: Main Scenario
Unlocks: Sidequest1 Icon.pngHide Your Moogles,
Sidequest1 Icon.pngMy Friend the Enabler,
Mainquest1 Icon.pngNew Winds, Old Friends,
Sidequest1 Icon.pngNut Job,
Sidequest1 Icon.pngPom-pom Panic,
Sidequest1 Icon.pngThe Unceasing Gardener
Quest: Mainquest1 Icon.pngHeart of Ice
Lore & Dialogue
Loremonger:The Wyrm's Lair
NPCs Involved: Estinien
Mobs Involved: Amphiptere in WaitingShield Dragon in WaitingMoss Dragon in WaitingAmphiptere Straggler
  • With your efforts at peace in shambles, Estinien is convinced that Nidhogg must be slain if Ishgard is to be spared. You leave Ysayle and her shattered faith behind, and continue eastwards towards the likely location of the Aery. Defeat any enemies you come across in your search for the wyrm's lair.
  • You have defeated the hostile dragons. Continue to slay any enemies that seek to impede your search for the Aery.
  • You are once more forced to slay attacking Dravanians. Remain on your guard as you advance to the east towards Nidhogg's lair.
  • You have thrown back yet another assault launched by your fanged foes. Speak with Estinien where he gazes out into the skies with a troubled Alphinaud.
  • You have at last discovered the Aery, but Nidhogg has surrounded his lair with a barrier of impenetrable winds. Fortunately, you are acquainted with a talented engineer who just might be able to solve this tempestuous problem...

The Churning Mists[edit]

Four Arms[edit]


Well, what do you propose we do now? I, for one, am intent on continuing to the east...
What is there to be found in the east?
Nidhogg's lair─the Aery─is said to lie in that direction. And the Eye tells me he is near...
You cannot still mean to slay him!?
You cannot still mean to stop me. I have been true to my word, and aided you in this fool's errand with Hraesvelgr. But your efforts at parley have come to naught, Lady Iceheart. I would see Ishgard saved, and for that, Nidhogg must die.
With the tale of our ancestors' vile betrayal yet ringing in your ears, you speak of continuing this war?
Nay, lady, I would but pierce its vengeful heart. When Nidhogg dies, this war shall die with him.
A moment, Estinien. You yourself spoke of the great wyrm's strength─that you believed him powerful enough to raze your city to the ground. How then are we few to challenge him? Even behind the stout walls of Ishgard─with an army of knights manning the defenses─our victory would be hard-won. Yet you propose to contend with the beast in his own lair?
In close combat, this will afford us an advantage. And if the tales are true, the Warrior of Light has bested many an invincible foe.[1] But such speculation is meaningless if we cannot even find the wyrm. Our first task must be to seek out Nidhogg's lair.
The story of this nation grows bloodier by the moment. Must death always be answered with more of the same?
Such is the way of things, I fear. I shall consider it a miracle if mine armor is not stained crimson ere this conflict is ended.
That I should be blinded by my own lies... Everything I believed... Everything I thought I was... Gone... All gone...
Leave her. Your words will not reach her now. And we have not the time to wait for her to gather up the pieces of her shattered faith.

Eil Tohm[edit]


Iceheart's faith in the wyrm was misplaced. Which leaves us with but one road to follow...
Estinien... Pray tell me I am wrong... Is that it?
Aye... That would be the Aery. I feel Nidhogg's presence through the Eye─his caustic hatred gnawing at my soul. 'Twould seem the death of his consort has put him on guard. Mark how he wards his lair with tempestuous winds.
A similar barrier once barred our entrance to the primal Garuda's domain...until we discovered the means by which it could be penetrated. Mayhap it is time we called upon Master Garlond. 'Twill be just like the good old days, no?

  1. If the player is also an Azure dragoon, this line will change to reflect that; "In close combat, this will afford us an advantage. And with two Azure Dragoons working in unison, who can say what might be possible?"
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