Toll of the Warden

This quest is 'Obsolete' and has either been replaced with another quest or removed from the game entirely.
Removed Icon.pngToll of the Warden  OBSOLETE/REMOVED
Removed Quest
Removed Quest
Was Issued By: Minfilia
Was Quest Type: Combat
Classification: Main Scenario Quest
Formerly Required Quests: Together We Stand
Formerly Unlocked Quests: Forever Taken
Lore & Dialogue: Loremonger:Toll of the Warden
Obsolete Quest Journal Entries

Lady Minfilia has asked you visit the Ashcrown Consortium. Hurry to the Peasants Ward in Gridania. Your Path companion is already en route.

Upon your arrival at the Consortium, all the sylphs in the main hall shriek and run outside. Speak with Heydyn at the front door and let him know who you are before someone calls the Holtwatch.

Heydn escorts you to a room where the Ashcrown Consortium Interlocutors Shanga Meshanga and Troxia, as well as <<your path companion>>, have been patiently awaiting your arrival. After introductions are seen to, the Interlocutors proceed in telling you about the history of Eorzea's crystal trade and how until recently most of the realm's crystals have been obtained by negotiating with beast tribes such as the Amalj'aa and the Ixal. With the advent of being known as the "primals," however, the tribes refuse to part with their supplies. In an attempt to convince the Amalj'aa to restart negotiations, you and <<your path companion>> are to travel to Camp Drybone in eastern Thanalan and meet up with Ashcrown party already in the area.

The moment you arrive in Camp drybone, you receive a call on your Path linkpearl. Your Path companion has located the Amalj'aa excavation site within a mesa to the southwest of the camp. Travel to the location and rendezvous with <<your path companion>> before continuing your search for the advance party.

  • Up to two party members may accompany you.

You find the Ashcrown party already engaged in negotiations with a band of Amalj'aa and Ixal; though it does not seem that they are making any headway. Speak with the party leader, Nananoby, to see if there is anything you can do to aid in his endeavor.

  • Up to two party members may accompany you.

Nananoby claims that the two beast tribes are both on the verge of summoning their "primals," which, if they are successful, would mean the death of all those in the mesa caves. You must stop the summoning using any means necessary, be it by force or persuasion.

  • Up to two party members may accompany you.

You succeed in stalling the summoning rituals of both tribes, but before you can convince them to reopen negotiations with the Ashcrown Consortium, a creature whom Nananoby and the sylphs call an "Ascian" appears and frightens off the remaining Amalj'aa and Ixal. Just as you think the day's efforts were for naught, your Path companion spots a large sack of crystals left forgotten by the beastmen. Return with the bag to the Consortium an report to Hedyn your findings.

Obsolete Quest Walkthrough
  1. At rank 30, the Merchant Wards again becomes available. (Same teleport entrance as the Ul'dah Market Wards.)
  2. Head to the door at the end of the hall.
  3. Speak to Minfilia.
  4. Once out of Minfilia's room talk to Tataru.
  5. Head over to the Peasants Ward in Gridania. (Teleport entrance at Lotus Gardens.)
  6. Once in the Peasants Ward talk to Hedyn then move up to the door down the corridor.
  7. Troxia, the leader of the Ashcrown Consortium, will ask you to negotiate with the beast tribes at Camp Drybone.
  8. Once near Camp Drybone, you'll receive an NPC linkshell update. Your Path Companion will inform you that he/she is located southwest of the camp at a mountain entrance point.
  9. Upon arriving at the specified location, you'll enter a cut-scene where two beast tribes are fighting each other.
    • The location is not marked on your map. However, it does show up on the map if the map is accessed through the quest in the Journal menu.
    • The CS location is at(37y,27x).
    • Other CS trigger locations could be any entrance to the underground structure at (27,36), (27,37), (28,36), or (28,37).
  10. You can either fight them, or play the mini game Parley with each of their shamans to make them willing to listen to you. If you choose to fight and you have just reached rank 30, you may want to bring two friends- the monsters are strong. If you are a Disciple of the Land or Hand, your only option is to parley.
    • If you choose to fight, your Path Companion will assist you in combat. However, your path companion will only watch if you bring friends.
  11. Another cut-scene will show the conclusion of the initial confrontation between the two beast tribes and you'll have to go back to the Peasants Ward.
  12. After zoning into the Peasants Ward, talk to Hedyn to give your report and you'll receive 90,000 gil and an NPC linkpearl from the Ashcrown Consortium.

Game Script

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