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Travelers of Norvrandt

Mainquest1 Icon.png Lv. 70   Travelers of Norvrandt

Journal detail hr1 07.png Acquisition
Crystal Exarch: The Crystarium - The Quadrivium - The Catenaries (x:12.5, y:11.3)

Map33 Icon.pngClosest Aetheryte: The Crystarium → Musica Universalis Markets

Journal detail hr1 08.png Requirements
071201.png70City of the FirstMainquest1 Icon.png City of the First (Level 70)

Spacer2.png Any Disciple of War or Magic (excluding limited jobs) (Level 70)

Journal detail hr1 03.png Rewards

Experience Points

White Oak Leg Gear Coffer (IL 385)
Miscellaneous Reward
Access to Crystarium market board
delivery moogles
summoning bells
Edit Travelers of Norvrandt's Miscellaneous Reward
Journal detail hr1 04.png Description
The Crystal Exarch is finally ready to discuss the matter of your comrades' whereabouts.
Journal detail hr1 01.png Objectives
Journal detail hr1 02.png Unlocks Quests
071201.png70In Search of AlisaieMainquest1 Icon.png In Search of Alisaie (Level 70)
071201.png70In Search of AlphinaudMainquest1 Icon.png In Search of Alphinaud (Level 70)
071221.png70A Cry for HelpSidequest1 Icon.png A Cry for Help (Level 70)
071221.png70A Dirty TrickSidequest1 Icon.png A Dirty Trick (Level 70)
071221.png70A Fitting ChallengeSidequest1 Icon.png A Fitting Challenge (Level 70)
071221.png70From a DistanceSidequest1 Icon.png From a Distance (Level 70)
071221.png70Pour One OutSidequest1 Icon.png Pour One Out (Level 70)
071221.png70Rate and ReviewSidequest1 Icon.png Rate and Review (Level 70)
071341.png70Leves of the CrystariumFeaturequest1 Icon.png Leves of the Crystarium (Level 70)
071341.png70Nuts to YouFeaturequest1 Icon.png Nuts to You (Level 70)
071341.png70Sights of the FirstFeaturequest1 Icon.png Sights of the First (Level 70)

  • The Crystal Exarch is finally ready to discuss the matter of your comrades' whereabouts.

I've been keeping that device you uncovered safe and sound. Did you need to use it again...?
You've done as I requested, and learned something of the world in which you find yourself. Now it's time I fulfilled my half of the bargain, and explained what has befallen your comrades.
That is a conversation I would rather have in the privacy of my quarters, however. I must go on ahead to the tower and organize a few things, but I shall see that the guard knows to admit you.
What will you say?
The tower's gate lies open, then? Just like that? Then...G'raha Tia is...?
Well, yes, of course. It can be opened and closed just like any other. Does that seem strange to you?
I know not how the tower functioned in your time, but I assure you there is no danger of us being locked inside.
...I am not familiar with that name. Is there something I should know?
An extraordinary tale. But I'm afraid I found no such individual residing in the tower when it passed into my care. Mayhap we can revisit that mystery another time. For now, I think it best that we focus on the present.
Greetings, sir. The Exarch awaits you within.
Player7 Icon.png Voiced cutscene start.
Welcome to the Ocular, my private study. We can speak here without fear of being overheard.

I have much to explain, but the truths which I must touch upon in doing so would cause only distress and confusion to the people of this world. Pray keep that in mind.

To put it simply, they are here in the First...

Their arrival, however, was not as recent as you may imagine. Here, time flows at a different pace from that of the Source.

In the space of a single hour in your home world, an entire year might pass in the First─and the reverse could also be true. The pace fluctuates without rhyme or reason, and it cannot be predicted.

That said, we seem to be entering a period of near-equivalence, and thus, for the moment, you need not overly concern yourself with the passage of time.

As for your companions, however... Y'shtola and Urianger have dwelled here for three winters all told, while Thancred's count stands at five.

Even our more “recent” arrivals, Alphinaud and Alisaie, have lived in the First for almost a year.

My intention had been to summon only you, but the art of reaching across worlds has proven exceedingly difficult to master. Thus it was that my fumbling hand closed upon those to whom your fate is most closely bound as well.

As they were not the object of my summons...their transference was...incomplete. Though they may appear to possess corporeal bodies, they are, in truth, merely spirits that one can see and touch.

Consequently, while you yourself will be able to pass between worlds with relative freedom, they will not. Much as it grieves me...they are stranded here, unable to return.
What will you say?
Then find a way to send them back. What have they been doing all this time?
We spent every waking hour searching for a way to reverse the summoning. In the beginning, at least...

As you may have surmised, however, our efforts met with little success. And then we all but abandoned the endeavor once Urianger shared with us the vision he had witnessed during his journey through the rift.

In that chaotic no-man's-land between realms, time and space warp and blend in...unexpected ways. What Urianger saw...was the future. That which would one day come to pass.

In his vision of tomorrow, the First was rejoined with the Source...

This collision of worlds brought about the Eighth Umbral Calamity, and the deaths of countless multitudes.

Amongst those who perished, Urianger clearly saw the fall of the Scions' mightiest champion. He watched you die.

And thus did the Scions embrace their exile, and began searching this world for a means to forestall the coming catastrophe in yours.

Their souls are stranded in the First, yes, but they have fought on, desperate to save their home─and you─from destruction.

Nor have their efforts been in vain: for it was they who finally established that the elimination of the sin eaters will indeed serve to prevent the calamity.

Considering the...circumstances of our meeting, you would be forgiven for doubting my version of events.

And so, before all else, I would suggest you track down your comrades, and hear the tale from their lips.

I shall, of course, be happy to assist in these reunions─and you need not make any decisions regarding your involvement until you are certain of where you stand.

Meanwhile, I promise I will not rest until I have found a way to help your friends return home.

What say you? Have I earned your trust for the moment, at least?
What will you say?
For the moment. Aye, but I'll see you keep that promise. For want of a better choice...
Excellent. You will not regret this.

With that settled, we shall have to see about getting you ready for the road.

Traveling across the rift has no doubt left you weary─I will arrange for a room where you might rest in comfort. While it's being prepared, perhaps I can show you around?
Player7 Icon.png Voiced cutscene end.
Touring the city with the Exarch, are you? You could have no finer guide!
The Crystarium boasts a number of residential districts, but I have been informed that a room has just become available at the Pendants.
Which, as it turns out, is perfect. Our path there will take us past the markets, and I was hoping to give you my own introduction to their wares. Come along.
Player7 Icon.png Voiced cutscene start.
This is the Musica Universalis, the commercial heart of the Crystarium. Aught you might need to prepare for your journeys can be purchased here.

Ah, yes─you must be curious about the currency. Fear not! The gil you carry will serve you well enough.

Each nation once minted its own coins, but 'twas all a jumbled mess following the Flood.

After much debate, the local merchants eventually elected to revert to the old ways, wherein a coin's value was decided by the worth of its metal.

As for a unit of measurement, we agreed upon the term “gil.” A word borrowed from coins uncovered within the Crystal Tower here.

And as our traders peddled their wares across the land, so too did our usage of gil become common practice.

From what Y'shtola tells me, a standard coin from the Source equates to exactly one gil here─or near enough not to matter.

...Some of which may be familiar to you.

But I fear it would not be practical for us to provide everything to which you are accustomed. You shall need a means to access the commodities of your home world...

[Are you there, my friend?]
Yes, I'm here, of course I'm here! What amusements do you have for me today?
My dear Feo Ul, paragon of pixie-kind. For you, I have the most vital task.

This fine lady is a friend from a distant realm.

And we have need of a means to ferry things back and forth from her home. Might you be able to...assist us in this matter?
You came from beyond, didn't you!? From beyond the rift!

How wonderfully exciting! What a brave and reckless and marvelous thing you did! You've the heart of a pixie, you do!

After careful consideration, I have decided to grant you my assistance. Make a pact with me, and the fun can begin!

But answer me this, traveler: did your garments come with you when you crossed over? Your teeth? Your nails?

Just as I thought! Then you've a good, stout connection with your home, through which all your belongings great and small may easily pass.

From this moment forth, I will be your [beautiful branch], and you my [adorable sapling]. Like the branch which sprouts from the sapling, our bond will flow unbroken from one to the other!

Raise your hand.

'Tis done! We are bound now, dearest sapling.

Come, come, then! Make your request! Tell me your desire! I wish to visit this world of yours!
Mayhap a message to your friends in the Source to inform them of your safe arrival?
Who will you contact?
Send a message to Tataru. Send a message to Krile.
Consider it done!
As you heard, that was Feo Ul of the pixies. Their kind possess an affinity for magic akin to that of arcane beings.

They rarely show themselves in populated areas, but Feo is insatiably curious even by pixie standards, and seems to have taken a liking to the Crystarium.

Right, we were going to organize a room for you, weren't we? Come along.
Player7 Icon.png Voiced cutscene end.
Welcome to the Pendants, sir. You're here with the Exarch...?
Ah, there you are─I was just finalizing the matter of your accommodation. You'll have a private room here at the Pendants for the duration of your stay, to make use of as you see fit.

When you are ready to retire, the manager will show you to your lodgings. Pray rest and recuperate, and we shall reconvene in the Ocular anon.

I believe that covers all of the practical concerns...

...Thank you for answering my call, Forename. We are denied the comforting blanket of night, but may peaceful dreams attend you nonetheless.
A pleasure to meet you, sir, and welcome to your new home at the Pendants.
Your room is ready, if you'd care to retire?
Player7 Icon.png Voiced cutscene start.
I know you... You're the Warrior of Light from the Source!
What will you say?
The Warrior of Darkness...? And who are you?
What? Did you just... You can hear me!?

Oh, gods, how long has it been...?

...Aye...aye, that was what I called myself in your world... The “Warrior of Darkness.”

My real name is Ardbert. I used an alias in the Source. A daft one, looking back...
What? Did you just... You can hear me!?

Oh, gods, how long has it been...?

...“And who are you?” she says. An enemy not worth remembering, apparently...

My name is Ardbert. In the First, I was a Warrior of Light, but in the Source you knew me as the Warrior of Darkness.
If you recall my tale, it was my comrades and I who caused the Flood.

We thought our home doomed. And so we listened to the Ascians─let them guide us to the Source, and tried to hasten their godsdamned Ardor.

I remember when we fell, defeated by you and yours. I remember our audience with Minfilia─how she listened to our pleas, and returned our souls to the First.

The Flood was poised to swallow Norvrandt...

Minfilia and my friends, they...they surrendered what little they had left to hold it back. Just faded away...leaving me to bear witness.

Tell me, do you know the year? How much time has passed since we caused the Flood?

A hundred years... A hundred long years...

My hands find no purchase. My gestures catch no eye. And my pleas, be they whispered or screamed, reach not a single ear...

I am a shade, cursed to do naught but drift.

I feel as if I've been walking forever... I hardly noticed when my mind and body began to fray at the edges.

Then “bang,” my senses were sharp again. I felt like a fish being reeled in, and before I knew it, I found myself in this room.

Why is it that you can see me? What are you even doing here, come to that?

You were summoned to save the First?

A waste of time. This world is beyond saving─like those who try to save it.

Muddled as my mind may be, I've not forgotten that.

But if fate has brought me to you─the one person in this godsforsaken world who can see and hear me─then perhaps there is a reason I endured.

If I can find out why I was left behind, then maybe...maybe I can bring this journey of mine to an end...

Well. I'll be watching, Warrior of Light.

But do me a favor. Be careful out there. This world has had its fill of heroes.
Player7 Icon.png Voiced cutscene end.
Master Forename. The Exarch awaits you within.
Player7 Icon.png Voiced cutscene start.
Ah, how did you find your new quarters? I trust you were able to rest?
What will you say?
Well enough, thank you. I had a ghostly visitor...
That is good to hear. Should you want for anything, pray let me know.
I...was not aware the room was haunted. were rather tired... Well, should you receive another visitation, be sure to let me know.
Now, let us return to the subject of the Scions' whereabouts.

This map shows the lands of Norvrandt, the only area to be spared the Flood of Light.

The Crystarium is here, in the region known as Lakeland.

To the north is the faerie kingdom of Il Mheg. That is where you will find Urianger.

To the east lies the once-prosperous civilization of Rak'tika. Y'shtola is stationed there, in the heart of the forest.

Alas, neither location can be reached without considerable difficulty.

As such, I would suggest you first seek out one of the twins─each of whom is stationed but a short flight from the Crystarium.

Alphinaud is on Kholusia, an island off the western shore. It is home to a city called Eulmore, where the rich and privileged while away their days in idleness.

For his part in furthering our cause, Alphinaud journeyed there to meet with the citizenry and forge alliances. From what I hear, he has since kept himself busy gathering information around the main settlement.

Alisaie, meanwhile, traveled south to the arid wastes of Amh Araeng.

They lie upon the very edge of the inhabitable world, where the Flood of Light was halted. Those who dwell there live in constant fear of attack by the sin eaters

In contrast to her brother, Alisaie felt that her energies would better be spent learning about the enemy. And thus she sells her services as a guard, both to hone her skills and gather information on our foe.

So, will it be Kholusia or Amh Araeng? It matters not which you choose to visit first.

Simply inform me once you have made your decision, and I will see to it that you are provided with a suitable mount.

Ah, but you must be wondering about Thancred. He has taken up with...a new companion, and is presently engaged as a wandering hunter of sin eaters.

Being ever on the move, his whereabouts are often difficult to ascertain, but I am certain your paths will cross ere long.
Player7 Icon.png Voiced cutscene end.
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