Warrior

Warrior Icon 3.pngWarrior (WAR)
Tankroleicon.png  Disciple of War > Tank
The Armoury
On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.

In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.

Unknownbattle1 Icon.png Weapon Type: Axe
Main Command 21 Icon.png Prerequisite: Marauder (Level 30)
Main Command 10 Icon.png Guild: Coral Tower
Main Command 3 Icon.png Primary Stat: StrengthVitality
Main Command 41 Icon.png A Realm Reborn: Level 30

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  Heavy SwingHeavy Swing Icon.png Heavy Swing
(Weaponskill)
Delivers an attack with a potency of 200.
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000004000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  MaimMaim Icon.png Maim
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Heavy Swing.
Combo Potency: 320

Combo Bonus: Increases Beast Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000006000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  BerserkBerserk Icon.png Berserk
(Ability)
Guarantees that all attacks are critical and direct hits.
Duration: 10s

Additional Effect: Extends Storm's Eye duration by 15s to a maximum of 60s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.0y
&000000000000001000000010 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  DefianceDefiance Icon.png Defiance
(Ability)
Significantly increases enmity generation.

Effect ends upon reuse.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001000000010 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  OverpowerOverpower Icon.png Overpower
(Weaponskill)
Delivers an attack with a potency of 130 to all enemies in a cone before you.
The mathematical base strength of an ability.130
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)8y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  TomahawkTomahawk Icon.png Tomahawk
(Weaponskill)
Delivers a ranged attack with a potency of 140.

Additional Effect: Increased enmity

The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
&000000000000002600000026 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  Storm's PathStorm's Path Icon.png Storm's Path
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Maim
Combo Potency: 420
Combo Bonus: Restores own HP
Cure Potency: 250

Combo Bonus: Increases Beast Gauge by 20

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  Thrill of BattleThrill of Battle Icon.png Thrill of Battle
(Ability)
Increases maximum HP by 20% and restores the amount increased.
Additional Effect: Increases HP recovery via healing actions on self by 20%

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  Inner BeastInner Beast Icon.png Inner Beast
(Weaponskill)
Delivers an attack with a potency of 350.

Beast Gauge Cost: 50

The mathematical base strength of an ability.350
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000003800000038 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  VengeanceVengeance Icon.png Vengeance
(Ability)
Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.

Duration: 15s

The mathematical base strength of an ability.55
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  Mythril TempestMythril Tempest Icon.png Mythril Tempest
(Weaponskill)
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Overpower
Combo Potency: 200
Combo Bonus: Extends Storm's Eye duration by 30s to a maximum of 60s
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000004200000042 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  HolmgangHolmgang Icon.png Holmgang
(Ability)
Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
Duration: 8s

When a target is selected, halts their movement with chains.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.240s
The range of an ability, measured between player and target, in yalms.6y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  Steel CycloneSteel Cyclone Icon.png Steel Cyclone
(Weaponskill)
Delivers an attack with a potency of 220 to all nearby enemies.

Beast Gauge Cost: 50

The mathematical base strength of an ability.220
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  Storm's EyeStorm's Eye Icon.png Storm's Eye
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Maim
Combo Potency: 420
Combo Bonus: Increases damage dealt by 10%
Duration: 30s to a maximum of 60s

Combo Bonus: Increases Beast Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  InfuriateInfuriate Icon.png Infuriate
(Ability)
Increases Beast Gauge by 50.
Additional Effect: Grants Nascent Chaos
Duration: 30s
Maximum Charges: 2

Can only be executed while in combat.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.60s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x2
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  Fell CleaveFell Cleave Icon.png Fell Cleave
(Weaponskill)
Delivers an attack with a potency of 590.
Beast Gauge Cost: 50

※Action changes to Inner Chaos while under the effect of Nascent Chaos.

The mathematical base strength of an ability.590
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  Raw IntuitionRaw Intuition Icon.png Raw Intuition
(Ability)
Reduces damage taken by 20%.
Duration: 6s

Shares a recast timer with Nascent Flash.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.25s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005800000058 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  EquilibriumEquilibrium Icon.png Equilibrium
(Ability)
Restores own HP.

Cure Potency: 1,200

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  DecimateDecimate Icon.png Decimate
(Weaponskill)
Delivers an attack to all nearby enemies with a potency of 250.
Beast Gauge Cost: 50

※Action changes to Chaotic Cyclone while under the effect of Nascent Chaos.

The mathematical base strength of an ability.250
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  OnslaughtOnslaught Icon.png Onslaught
(Ability)
Rushes target and delivers an attack with a potency of 100.
Beast Gauge Cost: 20

Cannot be executed while bound.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The cost associated with the use of the ability.Beast Gauge: 20
The range of an ability, measured between player and target, in yalms.20y
Single Target: Ability which targets a single target.0y
&000000000000006400000064 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  UpheavalUpheaval Icon.png Upheaval
(Ability)
Delivers an attack with a potency of 450.

Beast Gauge Cost: 20

The mathematical base strength of an ability.450
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The cost associated with the use of the ability.Beast Gauge: 20
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  Shake it OffShake it Off Icon.png Shake it Off
(Ability)
Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP. Dispels Thrill of Battle, Vengeance, and Raw Intuition, increasing damage absorbed by 2% for each effect removed.

Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  Inner ReleaseInner Release Icon.png Inner Release
(Ability)
Allows the use of Beast Gauge actions without cost and nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects.
Additional Effect: Guarantees that all attacks are critical and direct hits
Duration: 10s

Additional Effect: Extends Storm's Eye duration by 15s to a maximum of 60s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  Chaotic CycloneChaotic Cyclone Icon.png Chaotic Cyclone
(Weaponskill)
Delivers a critical direct hit with a potency of 400 to all nearby enemies.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed under the effect of Nascent Chaos. Effect fades upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  Nascent FlashNascent Flash Icon.png Nascent Flash
(Ability)
Grants Nascent Flash to self and Nascent Glint to target party member.
Nascent Flash Effect: Absorbs damage dealt as HP
Nascent Glint Effect: Restores HP equaling 50% of that recovered by Nascent Flash while also reducing damage taken by 10%
Duration: 6s

Shares a recast timer with Raw Intuition.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.25s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  Inner ChaosInner Chaos Icon.png Inner Chaos
(Weaponskill)
Delivers a critical direct hit with a potency of 920.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.920
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y

Level Name   Description Acquisition
&0000000000000008000000Tankroleicon.png RampartRampart Icon.png Rampart
(Ability)
Reduces damage taken by 20%.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.0y
&000000000000001200000012 Tankroleicon.png Low BlowLow Blow Icon.png Low Blow
(Ability)
Stuns target.
Duration: 5s
The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.25s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000001500000015 Tankroleicon.png ProvokeProvoke Icon.png Provoke
(Ability)
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 Tankroleicon.png InterjectInterject Icon.png Interject
(Ability)
Interrupts the use of a target's action.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000002200000022 Tankroleicon.png ReprisalReprisal Icon.png Reprisal
(Ability)
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000003200000032 Tankroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck

Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
&000000000000004800000048 Tankroleicon.png ShirkShirk Icon.png Shirk
(Ability)
Diverts 25% of enmity to target party member.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.25y
Self: Ability targets the user alone.0y

Level Name Description
&00000000000000010000001Tank Mastery Tank Mastery Icon.png Tank Mastery Reduces damage taken by 20%. Furthermore, a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
&000000000000003500000035The Beast Within (Trait) The Beast Within (Trait) Icon.png The Beast Within (Trait) Increases Beast Gauge when landing Maim or Storm's Path in a combo.
&000000000000005400000054Inner Beast Mastery Inner Beast Mastery Icon.png Inner Beast Mastery Upgrades Inner Beast to Fell Cleave.
&000000000000006000000060Steel Cyclone Mastery Steel Cyclone Mastery Icon.png Steel Cyclone Mastery Upgrades Steel Cyclone to Decimate.
&000000000000006600000066Enhanced Infuriate Enhanced Infuriate Icon.png Enhanced Infuriate Reduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets.
&000000000000007000000070Berserk Mastery Berserk Mastery Icon.png Berserk Mastery Upgrades Berserk to Inner Release.
&000000000000007200000072Nascent Chaos Nascent Chaos Icon.png Nascent Chaos Infuriate grants the effect of Nascent Chaos, upgrading Fell Cleave to Inner Chaos and Decimate to Chaotic Cyclone.
Duration: 30s
&000000000000007400000074Mastering the Beast Mastering the Beast Icon.png Mastering the Beast Increases Beast Gauge when landing Mythril Tempest in a combo.
&000000000000007800000078Enhanced Thrill of Battle Enhanced Thrill of Battle Icon.png Enhanced Thrill of Battle Adds an additional effect to Thrill of Battle that increases HP recovery via healing actions by 20%.

Combo Flowchart
Heavy Swing Combo.png

 

Combo Flowchart
Overpower Combo.png

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Tank Icon 3.png  Shield WallShield Wall Icon.png Shield Wall
(Limit Break Level 1)
Reduces damage taken by all party members by 20%.
The amount of time it takes from pressing an ability, to when the ability activates.0s
Point blank AoE (epicenter: player; angle: 360°)50y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Tank Icon 3.png  StrongholdStronghold Icon.png Stronghold
(Limit Break Level 2)
Reduces damage taken by all party members by 40%
The amount of time it takes from pressing an ability, to when the ability activates.0s
Point blank AoE (epicenter: player; angle: 360°)50y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 3TankWarrior Icon 3.png  Land WakerLand Waker Icon.png Land Waker
(Limit Break Level 3)
Reduces damage taken by all party members by 80%
The amount of time it takes from pressing an ability, to when the ability activates.0s
Point blank AoE (epicenter: player; angle: 360°)50y

Upon learning the action Defiance, a symbol will appear on the screen indicating when it is in effect. Defiance increases enmity gained from using other actions.
Defiance Gauge50.png
Upon learning the trait The Beast Within, the symbol which indicates the use of Defiance will change to also display the Beast Gauge.

The Beast Gauge displays a warrior's current amount of wrath, which is used to execute several actions such as Inner Beast (acquired at level 35) and Steel Cyclone (acquired at level 45).

Defiance Gauge.png

Name   Description Stats
Aegis Boon (PvP)Aegis Boon (PvP) Icon.png Aegis Boon (PvP)
(The Feast Adrenaline Rush Ability)
Reduces damage taken by self and nearby party members by 25%.
Duration: 10s

Can only be executed while the Adrenaline Gauge is full.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.Adrenaline Gauge
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)30y
Chaotic Cyclone (PvP)Chaotic Cyclone (PvP) Icon.png Chaotic Cyclone (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,200 to all nearby enemies.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Decimate (PvP)Decimate (PvP) Icon.png Decimate (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,200 to all nearby enemies.
Additional Effect: Reduces the recast time of Infuriate by 5s for each enemy hit
Beast Gauge Cost: 50

※Action changes to Chaotic Cyclone while under the effect of Nascent Chaos.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Fell Cleave (PvP)Fell Cleave (PvP) Icon.png Fell Cleave (PvP)
(Weaponskill)
Delivers an attack with a potency of 2,000.
Additional Effect: Reduces the recast time of Infuriate by 10 seconds
Beast Gauge Cost: 50

※Action changes to Inner Chaos while under the effect of Nascent Chaos.

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Heavy Swing (PvP)Heavy Swing (PvP) Icon.png Heavy Swing (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,000.

Additional Effect: Increases Beast Gauge by 10 ※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Holmgang (PvP)Holmgang (PvP) Icon.png Holmgang (PvP)
(Ability)
Draws target towards caster, and binds both.
Duration: 3s
Ignores target's bind and knockback resistance.

Attacks cannot reduce your HP to less than 1.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.10y
Single Target: Ability which targets a single target.0y
Infuriate (PvP)Infuriate (PvP) Icon.png Infuriate (PvP)
(Ability)
Grants Nascent Chaos.
Duration: 5s

Maximum Charges: 2

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
Inner Chaos (PvP)Inner Chaos (PvP) Icon.png Inner Chaos (PvP)
(Weaponskill)
Delivers an attack with a potency of 2,000.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s
Can only be executed while under the effect of Nascent Chaos. Effect ends upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Inner Release (PvP)Inner Release (PvP) Icon.png Inner Release (PvP)
(Ability)
Allows the use of Beast Gauge actions without cost and nullifies Stun, Sleep, Bind, Heavy, Silence, and knockback and draw-in effects.
Duration: 6s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
Maim (PvP)Maim (PvP) Icon.png Maim (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Heavy Swing
Combo Potency: 1,200
Combo Bonus: Increases Beast Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Mythril Tempest (PvP)Mythril Tempest (PvP) Icon.png Mythril Tempest (PvP)
(Weaponskill)
Delivers an attack with a potency of 600 to all nearby enemies.
Additional Effect: Increases Beast Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Nascent Flash (PvP)Nascent Flash (PvP) Icon.png Nascent Flash (PvP)
(Ability)
Grants Nascent Flash to self and Nascent Glint to target party member.
Nascent Flash Effect: Absorbs 50% of damage dealt as HP
Nascent Glint Effect: Restores HP equaling that recovered by Nascent Flash

Duration: 6s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
Onslaught (PvP)Onslaught (PvP) Icon.png Onslaught (PvP)
(Ability)
Rushes target and delivers an attack with a potency of 1,200.
Beast Gauge Cost: 20

Cannot be executed while bound.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The cost associated with the use of the ability.Beast Gauge: 20
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
Shake It Off (PvP)Shake It Off (PvP) Icon.png Shake It Off (PvP)
(Ability)
Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 2,000 potency.
Duration: 10s

When under the effect of Rampart, the effect is removed, increasing barrier potency to 4,000.

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
Steel Cyclone (PvP)Steel Cyclone (PvP) Icon.png Steel Cyclone (PvP)
(Weaponskill)
Delivers an attack to all nearby enemies.
Combo Action: Mythril Tempest
Combo Potency: 800
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Beast Gauge by 20

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Storm's Path (PvP)Storm's Path (PvP) Icon.png Storm's Path (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Maim
Combo Potency: 1,400
Additional Effect: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Beast Gauge by 20

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Tomahawk (PvP)Tomahawk (PvP) Icon.png Tomahawk (PvP)
(Weaponskill)
Delivers a ranged attack with a potency of 800.

Additional Effect: Increases Beast Gauge by 10

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y

Role Name   Description Stats
Tankroleicon.png Bolt (PvP)Bolt (PvP) Icon.png Bolt (PvP)
(Ability)
Movement speed is increased.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Tankroleicon.png Full Swing (PvP)Full Swing (PvP) Icon.png Full Swing (PvP)
(Ability)
Delivers an attack with a potency of 1,200.

Additional Effect: 15-yalm knockback

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Tankroleicon.png Low Blow (PvP)Low Blow (PvP) Icon.png Low Blow (PvP)
(Ability)
Delivers an attack with a potency of 600.
Additional Effect: Stun

Duration: 2s

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Tankroleicon.png Medical Kit (PvP)Medical Kit (PvP) Icon.png Medical Kit (PvP)
(Ability)
Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.

Maximum Charges: 3

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.15s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x3
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Tankroleicon.png Rampart (PvP)Rampart (PvP) Icon.png Rampart (PvP)
(Ability)
Reduces damage taken by 20%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Tankroleicon.png Reprisal (PvP)Reprisal (PvP) Icon.png Reprisal (PvP)
(Ability)
Reduces damage dealt by nearby enemies by 20%.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Tankroleicon.png Retaliation (PvP)Retaliation (PvP) Icon.png Retaliation (PvP)
(Ability)
Counters all incoming attacks.
Counter Potency: 800

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Tankroleicon.png Weapon Throw (PvP)Weapon Throw (PvP) Icon.png Weapon Throw (PvP)
(Ability)
Delivers a ranged attack with a potency of 400.

Additional Effect: 10-yalm draw-in

The mathematical base strength of an ability.400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y

The Beast Gauge displays the current strength of a warrior's wrath. This animalistic rage is required to execute Fell Cleave, Decimate, and Onslaught.
PvP Defiance Gauge50.png

Information provided is based on an in-development build of FFXIV: Endwalker and content in the final version is subject to change!
Red text indicates changes to skills, a red background indicates new skills.

You can see our other coverage specific to this Job here!

Action Acquired Type Cast Recast MP Range
Radius
Effect
Heavy Swing Icon.png
Heavy Swing
Marauder Icon 3.png Lv. 1 Weaponskill Instant 2.5s 3y
0y
Delivers an attack with a potency of 200.
Maim Icon.png
Maim
Marauder Icon 3.png Lv. 4 Weaponskill Instant 2.5s 3y
0y
Delivers an attack with a potency of 130.
Combo Action: Heavy Swing
Combo Potency: 280

Combo Bonus: Increases Beast Gauge by 10

Berserk Icon.png
Berserk
Marauder Icon 3.png Lv. 6 Ability Instant 60s 0y
0y
Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.
Duration: 30s

Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s

Overpower Icon.png
Overpower
Marauder Icon 3.png Lv. 10 Weaponskill Instant 2.5s 8y
8y
Delivers an attack with a potency of 110 to all enemies in a cone before you.
Defiance Icon.png
Defiance
Marauder Icon 3.png Lv. 10 Ability Instant 10s 0y
0y
Significantly increases enmity generation.

Effect ends upon reuse.

Tomahawk Icon.png
Tomahawk
Marauder Icon 3.png Lv. 15 Weaponskill Instant 2.5s 20y
0y
Delivers a ranged attack with a potency of 100.

Additional Effect: Increased enmity

Storm's Path Icon.png
Storm's Path
Marauder Icon 3.png Lv. 26 Weaponskill Instant 2.5s 3y
0y
Delivers an attack with a potency of 120.
Combo Action: Maim
Combo Potency: 400
Combo Bonus: Restores own HP
Cure Potency: 250

Combo Bonus: Increases Beast Gauge by 20

Thrill of Battle Icon.png
Thrill of Battle
Marauder Icon 3.png Lv. 30 Ability Instant 90s 0y
0y
Increases maximum HP by 20% and restores the amount increased.
Additional Effect: Increases HP recovery via healing actions on self by 20%
Duration: 10s
Inner Beast Icon.png
Inner Beast
Warrior Icon 3.png Lv. 35 Weaponskill Instant 2.5s 3y
0y
Delivers an attack with a potency of 330.

Beast Gauge Cost: 50

Vengeance Icon.png
Vengeance
Marauder Icon 3.png Lv. 38 Ability Instant 120s 0y
0y
Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
Duration: 15s
Mythril Tempest Icon.png
Mythril Tempest
Warrior Icon 3.png Lv. 40 Weaponskill Instant 2.5s 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Overpower
Combo Potency: 150
Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
Duration: 30s
Extends Surging Tempest duration by 30s to a maximum of 60s.

Combo Bonus: Increases Beast Gauge by 20

Holmgang Icon.png
Holmgang
Marauder Icon 3.png Lv. 42 Ability Instant 240s 6y
0y
Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
Duration: 10s

When a target is selected, halts their movement with chains.

Steel Cyclone Icon.png
Steel Cyclone
Warrior Icon 3.png Lv. 45 Weaponskill Instant 2.5s 0y
5y
Delivers an attack with a potency of 170 to all nearby enemies.

Beast Gauge Cost: 50

Storm's Eye Icon.png
Storm's Eye
Marauder Icon 3.png Lv. 50 Weaponskill Instant 2.5s 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Maim
Combo Potency: 420
Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
30s
Extends Suring Tempest duration by 30s to a maximum of 60s.

Combo Bonus: Increases Beast Gauge by 10

Infuriate Icon.png
Infuriate
Warrior Icon 3.png Lv. 50 Ability Instant 60s 0y
0y
Increases Beast Gauge by 50.
Additional Effect: Grants Nascent Chaos
Duration: 30s
Maximum Charges: 2

Can only be executed while in combat.

Fell Cleave Icon.png
Fell Cleave
Warrior Icon 3.png Lv. 54 Weaponskill Instant 2.5s 3y
0y
Delivers an attack with a potency of 460.
Beast Gauge Cost: 50

※Action changes to Inner Chaos while under the effect of Nascent Chaos.

Raw Intuition Icon.png
Raw Intuition
Warrior Icon 3.png Lv. 56 Ability Instant 25s 0y
0y
Reduces damage taken by 20%.
Duration: 6s
Additional Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400

Shares a recast timer with Nascent Flash.

Equilibrium Icon.png
Equilibrium
Warrior Icon 3.png Lv. 58 Ability Instant 60s 0y
0y
Restores own HP.
Cure Potency: 1,200
Additional Effect: Gradually restores HP
Cure Potency: 200
Duration: 15s
Decimate Icon.png
Decimate
Warrior Icon 3.png Lv. 60 Weaponskill Instant 2.5s 0y
5y
Delivers an attack to all nearby enemies with a potency of 200.
Beast Gauge Cost: 50

※Action changes to Chaotic Cyclone while under the effect of Nascent Chaos.

Onslaught Icon.png
Onslaught
Warrior Icon 3.png Lv. 62 Ability Instant 30s 20y
0y
Rushes target and delivers an attack with a potency of 150.
Maximum Charges: 3
Cannot be executed while bound.

Removed: Beast Gauge cost.

Upheaval Icon.png
Upheaval
Warrior Icon 3.png Lv. 64 Ability Instant 30s 3y
0y
Delivers an attack with a potency of 350.
Shares a recast timer with Orogeny.

Removed: Beast Gauge cost.

Shake it Off Icon.png
Shake It Off
Warrior Icon 3.png Lv. 68 Ability Instant 90s 0y
15y
Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP. Dispels Thrill of Battle, Vengeance, and Bloodwhetting, increasing damage absorbed by 2% for each effect removed.
Duration: 15s
Additional Effect: Restores own HP and the HP of all nearby party members
Cure Potency: 300
Inner Release Icon.png
Inner Release
Warrior Icon 3.png Lv. 70 Ability Instant 60s 0y
0y
Grants 3 stacks of Inner Release, each stack allowing the use of Beast Gauge actions without cost and guaranteeing that all attacks are critical and direct hits.
Additional Effect: Nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects
Duration: 30s

Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s

Chaotic Cyclone Icon.png
Chaotic Cyclone
Warrior Icon 3.png Lv. 72 Weaponskill Instant 2.5s 0y
5y
Delivers a critical direct hit with a potency of 320 to all nearby enemies.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed under the effect of Nascent Chaos. Effect fades upon execution.

※This action cannot be assigned to a hotbar.

Nascent Flash Icon.png
Nascent Flash
Warrior Icon 3.png Lv. 76 Ability Instant 25s 30y
0y
Grants Nascent Flash to self and Nascent Glint to target party member.
Nascent Flash Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10%
Duration: 8s
Additional Effect: Grants Stem the Flow
Stem the Flow Effect: Reduces damage taken by 10%
Duration: 4s
Additional Effect: Grants Stem the Tide
Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to heal of 400 potency
Duration: 30s

Shares a recast timer with Bloodwhetting.

Inner Chaos Icon.png
Inner Chaos
Warrior Icon 3.png Lv. 80 Weaponskill Instant 2.5s 3y
0y
Delivers a critical direct hit with a potency of 650.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.

※This action cannot be assigned to a hotbar.

Bloodwhetting Icon.png
Bloodwhetting
Warrior Icon 3.png Lv. 82 Ability Instant 25s 0y
0y
Reduces damage taken by 10%.
Duration: 8s
Additional Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Additional Effect: Grants Stem the Flow
Stem the Flow Effect: Reduces damage taken by 10%
Duration: 4s
Additional Effect: Grants Stem the Tide
Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to heal of 400 potency
Duration: 30s

Shares a recast timer with Nascent Flash.

Orogeny Icon.png
Orogeny
Warrior Icon 3.png Lv. 86 Ability Instant 30s 0y
5y
Delivers an attack with a potency of 150 to all nearby enemies.

Shares a recast timer with Upheaval.

Primal Rend Icon.png
Primal Rend
Warrior Icon 3.png Lv. 90 Weaponskill Instant 2.5s 20y
5y
Delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies.
Stacks of Inner Release are not consumed upon execution.
Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release.

Cannot be executed while bound.

Information provided is based on an in-development build of FFXIV: Endwalker and content in the final version is subject to change!
Red text indicates changes to skills, a red background indicates new skills.

You can see our other coverage specific to this Job here!

Trait Acquired Effect
Tank Mastery Icon.png
Tank Mastery
Marauder Icon 3.png Lv. 1 Reduces damage taken by 20%. Furthermore, a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
The Beast Within (Trait) Icon.png
The Beast Within
Warrior Icon 3.png Lv. 35 Increases Beast Gauge when landing Maim or Storm's Path in a combo.
Inner Beast Mastery Icon.png
Inner Beast Mastery
Warrior Icon 3.png Lv. 54 Upgrades Inner Beast to Fell Cleave.
Steel Cyclone Mastery Icon.png
Steel Cyclone Mastery
Warrior Icon 3.png Lv. 60 Upgrades Steel Cyclone to Decimate.
Enhanced Infuriate Icon.png
Enhanced Infuriate
Warrior Icon 3.png Lv. 66 Reduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets.
Berserk Mastery Icon.png
Berserk Mastery
Warrior Icon 3.png Lv. 70 Upgrades Berserk to Inner Release.
Nascent Chaos Icon.png
Nascent Chaos
Warrior Icon 3.png Lv. 72 Infuriate grants the effect of Nascent Chaos, upgrading Fell Cleave to Inner Chaos and Decimate to Chaotic Cyclone. Upon reaching level 80, Nascent Chaos will also upgrade Fell Cleave to Inner Chaos.
Duration: 30s
Mastering the Beast Icon.png
Mastering the Beast
Warrior Icon 3.png Lv. 74 Increases Beast Gauge when landing Mythril Tempest in a combo.
Enhanced Shake It Off Icon.png
Enhanced Shake It Off
Spacer2.png Lv. 76 Adds a healing effect to Shake It Off.

Cure Potency: 300

Enhanced Thrill of Battle Icon.png
Enhanced Thrill of Battle
Warrior Icon 3.png Lv. 78 Adds an additional effect to Thrill of Battle that increases HP recovery via healing actions by 20%.
Raw Intuition Mastery Icon.png
Raw Intuition Mastery
Warrior Icon 3.png Lv. 82 Upgrades Raw Intuition to Bloodwhetting.
Enhanced Nascent Flash Icon.png
Enhanced Nascent Flash
Warrior Icon 3.png Lv. 82 Grants Stem the Flow to target, reducing damage taken by 10%.
Duration: 4s
Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
Duration: 30s
Enhanced Equilibrium Icon.png
Enhanced Equilibrium
Warrior Icon 3.png Lv. 84 Grants a healing over time to self.
Cure Potency: 200
Duration: 15s
Melee Mastery Icon.png
Melee Mastery
Warrior Icon 3.png Lv. 84 Increases the potency of Heavy Swing to 200, Maim to 130, Storm's Path to 120, and Storm's Eye to 120.
Enhanced Onslaught Icon.png
Enhanced Onslaught
Warrior Icon 3.png Lv. 88 Allows a third charge of Onslaught.

Job Gauge Endwalker Warrior.png

Additional Information
Divider3.png
Gear
Main Hand Warrior Weapons
Armor Warrior Head Warrior Body Warrior Hands Warrior Legs Warrior Feet
Accessories Warrior Earrings Warrior Necklace Warrior Bracelets Warrior Ring Warrior Waist
Exclusive & Sets Warrior Exclusive Warrior Sets
 
Class/Job Quests
Name Level
Pride and Duty (Will Take You from the Mountain) &000000000000003000000030&000000000006658500000066,585Pride and Duty (Will Take You from the Mountain) Marauder Icon 3.png Lvl.30
Embracing the Beast &000000000000003500000035&000000000006658600000066,586Embracing the Beast Warrior Icon 3.png Lvl.35
Curious Gorge Goes to Wineport &000000000000004000000040&000000000006658700000066,587Curious Gorge Goes to Wineport Warrior Icon 3.png Lvl.40
Looking the Part &000000000000004500000045&000000000006658800000066,588Looking the Part Warrior Icon 3.png Lvl.45 Spacer2.png Lvl.0
Proof Is the Pudding &000000000000004500000045&000000000006658900000066,589Proof Is the Pudding Warrior Icon 3.png Lvl.45
Better Axe Around &000000000000005000000050&000000000006612100000066,121Better Axe Around Warrior Icon 3.png Lvl.50
How to Quit You &000000000000005000000050&000000000006659000000066,590How to Quit You Warrior Icon 3.png Lvl.50
A Relic Reborn (Bravura) &000000000000005000000050&000000000006665500000066,655A Relic Reborn (Bravura) Warrior Icon 3.png Lvl.50
Duty and the Beast &000000000000005200000052&000000000006612200000066,122Duty and the Beast Warrior Icon 3.png Lvl.52
The Bear Necessity &000000000000005400000054&000000000006612400000066,124The Bear Necessity Warrior Icon 3.png Lvl.54
Pirates of Shallow Water &000000000000005600000056&000000000006613200000066,132Pirates of Shallow Water Warrior Icon 3.png Lvl.56
How to Train Your Warrior &000000000000005600000056&000000000006721300000067,213How to Train Your Warrior Warrior Icon 3.png Lvl.56
Slap an' Chop &000000000000005800000058&000000000006613400000066,134Slap an' Chop Warrior Icon 3.png Lvl.58
And My Axe &000000000000006000000060&000000000006613700000066,137And My Axe Warrior Icon 3.png Lvl.60
Curious Gorge Meets His Match &000000000000006000000060&000000000006843600000068,436Curious Gorge Meets His Match Warrior Icon 3.png Lvl.60
Field Training &000000000000006300000063&000000000006843700000068,437Field Training Warrior Icon 3.png Lvl.63
When Push Comes to Shove &000000000000006500000065&000000000006843800000068,438When Push Comes to Shove Warrior Icon 3.png Lvl.65
Going the Distance &000000000000006800000068&000000000006843900000068,439Going the Distance Warrior Icon 3.png Lvl.68
The Heart of the Problem &000000000000007000000070&000000000006844000000068,440The Heart of the Problem Warrior Icon 3.png Lvl.70
The Man with Too Many Scars &000000000000007000000070&000000000006877900000068,779The Man with Too Many Scars Tank Lvl.70
Shaped by Tragedy &000000000000007200000072&000000000006878000000068,780Shaped by Tragedy Tank Lvl.72
Defined by Loss &000000000000007400000074&000000000006878100000068,781Defined by Loss Tank Lvl.74
The Princess and Her Knight &000000000000007600000076&000000000006878200000068,782The Princess and Her Knight Tank Lvl.76
The Hardened Heart &000000000000007800000078&000000000006878300000068,783The Hardened Heart Tank Lvl.78
Once, Twice, Three Times a Warrior &000000000000008000000080&000000000006874800000068,748Once, Twice, Three Times a Warrior Warrior Icon 3.png Lvl.80
To Have Loved and Lost &000000000000008000000080&000000000006878400000068,784To Have Loved and Lost Tank Lvl.80


Images
Divider3.png