Warrior
|
The Armoury | |||
On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.
In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day. | ||||
![]() ![]() ![]() ![]() ![]() ![]() |
Level | Name | Description | Stats | |
---|---|---|---|---|
![]() |
1 ![]() |
Heavy Swing(Weaponskill) | Delivers an attack with a potency of 200. |
![]() ![]() ![]() ![]() ![]() |
![]() |
4 ![]() |
Maim(Weaponskill) | Delivers an attack with a potency of 150. |
![]() ![]() ![]() ![]() ![]() |
![]() |
6 ![]() |
Berserk(Ability) | Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits. |
![]() ![]() ![]() |
![]() |
10 ![]() |
Defiance(Ability) | Significantly increases enmity generation. |
![]() ![]() ![]() ![]() |
![]() |
10 ![]() |
Release Defiance(Ability) | Cancels the effect of Defiance. |
![]() ![]() ![]() |
![]() |
10 ![]() |
Overpower(Weaponskill) | Delivers an attack with a potency of 110 to all nearby enemies. |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
15 ![]() |
Tomahawk(Weaponskill) | Delivers a ranged attack with a potency of 150. |
![]() ![]() ![]() ![]() ![]() |
![]() |
26 ![]() |
Storm's Path(Weaponskill) | Delivers an attack with a potency of 160. |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
30 ![]() |
Thrill of Battle(Ability) | Increases maximum HP by 20% and restores the amount increased. |
![]() ![]() ![]() ![]() |
![]() ![]() |
35 ![]() |
Inner Beast(Weaponskill) | Delivers an attack with a potency of 330. |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
38 ![]() |
Vengeance(Ability) | Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage. |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
40 ![]() |
Mythril Tempest(Weaponskill) | Delivers an attack with a potency of 100 to all nearby enemies. |
![]() ![]() ![]() ![]() ![]() |
![]() |
42 ![]() |
Holmgang(Ability) | Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1. |
![]() ![]() ![]() ![]() |
![]() ![]() |
45 ![]() |
Steel Cyclone(Weaponskill) | Delivers an attack with a potency of 170 to all nearby enemies. |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
50 ![]() |
Storm's Eye(Weaponskill) | Delivers an attack with a potency of 160. |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
50 ![]() |
Infuriate(Ability) | Increases Beast Gauge by 50. |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
54 ![]() |
Fell Cleave(Weaponskill) | Delivers an attack with a potency of 520. |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
56 ![]() |
Raw Intuition(Ability) | Reduces damage taken by 10%. |
![]() ![]() ![]() ![]() |
![]() ![]() |
58 ![]() |
Equilibrium(Ability) | Restores own HP. |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
60 ![]() |
Decimate(Weaponskill) | Delivers an attack to all nearby enemies with a potency of 200. |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
62 ![]() |
Onslaught(Ability) | Rushes target and delivers an attack with a potency of 150. |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
64 ![]() |
Upheaval(Ability) | Delivers an attack with a potency of 400. |
![]() ![]() ![]() ![]() ![]() |
![]() |
68 ![]() |
Shake It Off(Ability) | Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP. |
![]() ![]() ![]() ![]() |
![]() ![]() |
70 ![]() |
Inner Release(Ability) | Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits. |
![]() ![]() ![]() ![]() |
![]() |
72 ![]() |
Chaotic Cyclone(Weaponskill) | Delivers a critical direct hit with a potency of 320 to all nearby enemies. |
![]() ![]() ![]() ![]() ![]() |
![]() |
76 ![]() |
Nascent Flash(Ability) | Grants Nascent Flash to self and Nascent Glint to target party member. |
![]() ![]() ![]() ![]() |
![]() |
80 ![]() |
Inner Chaos(Weaponskill) | Delivers a critical direct hit with a potency of 660. |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
82 ![]() |
Bloodwhetting(Ability) | Reduces damage taken by 10%. |
![]() ![]() ![]() |
![]() |
86 ![]() |
Orogeny(Weaponskill) | Delivers an attack with a potency of 150 to all nearby enemies. |
![]() ![]() ![]() ![]() ![]() |
![]() |
90 ![]() |
Primal Rend(Weaponskill) | Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies. |
![]() ![]() ![]() ![]() ![]() |
Level | Name | Description | Acquisition | |
---|---|---|---|---|
![]() |
8 ![]() |
Rampart(Ability) | Reduces damage taken by 20%.
Duration: 20s |
![]() ![]() ![]() |
![]() |
12 ![]() |
Low Blow(Ability) | Stuns target.
Duration: 5s |
![]() ![]() ![]() ![]() |
![]() |
15 ![]() |
Provoke(Ability) | Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. | ![]() ![]() ![]() ![]() |
![]() |
18 ![]() |
Interject(Ability) | Interrupts the use of a target's action. | ![]() ![]() ![]() ![]() |
![]() |
22 ![]() |
Reprisal(Ability) | Reduces damage dealt by nearby enemies by 10%.
Duration: 10s |
![]() ![]() ![]() ![]() |
![]() |
32 ![]() |
Arm's Length(Ability) | Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s |
![]() ![]() ![]() ![]() |
![]() |
48 ![]() |
Shirk(Ability) | Diverts 25% of enmity to target party member. | ![]() ![]() ![]() ![]() |
Level | Name | Description |
---|---|---|
1 | ![]() |
Reduces damage taken by 20%. Furthermore, a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute. |
35 | ![]() |
Increases Beast Gauge when landing Maim or Storm's Path in a combo. |
54 | ![]() |
Upgrades Inner Beast to Fell Cleave. |
60 | ![]() |
Upgrades Steel Cyclone to Decimate. |
66 | ![]() |
Reduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets. |
68 | ![]() |
Adds a healing effect to Shake It Off.
|
70 | ![]() |
Upgrades Berserk to Inner Release. |
72 | ![]() |
Infuriate grants the effect of Nascent Chaos, upgrading Fell Cleave to Inner Chaos and Decimate to Chaotic Cyclone.
|
74 | ![]() |
Increases Beast Gauge when landing Mythril Tempest in a combo. |
78 | ![]() |
Adds an additional effect to Thrill of Battle that increases HP recovery via healing actions by 20%. |
82 | ![]() |
Extends the duration of Nascent Flash and Nascent Glint to 8 seconds.
Grants Stem the Flow to target, reducing damage taken by 10%.
Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
|
82 | ![]() |
Upgrades Raw Intuition to Bloodwhetting. |
84 | ![]() |
Grants healing over time to self.
|
84 | ![]() |
Increases the potency of Heavy Swing to 200, Maim to 130, Storm's Path to 120, and Storm's Eye to 120.Increases the potency to 200. Increases the potency to 130. Increases the potency to 120. Increases the potency to 120. |
88 | ![]() |
Allows a third charge of Onslaught. |
Combo Flowchart |
![]() |
Combo Flowchart |
![]() |
Level | Name | Description | Stats | |
---|---|---|---|---|
![]() |
1 ![]() |
Shield Wall(Limit Break Level 1) | Reduces damage taken by all party members by 20%. |
![]() ![]() |
![]() |
1 ![]() |
Stronghold(Limit Break Level 2) | Reduces damage taken by all party members by 40%. |
![]() ![]() |
![]() |
1 ![]() |
Land Waker(Limit Break Level 3) | Reduces damage taken by all party members by 80%. |
![]() ![]() |
Upon learning the action Defiance, a symbol will appear on the screen indicating when it is in effect. Defiance increases enmity gained from using other actions. |
![]() |
Upon learning the trait The Beast Within, the symbol which indicates the use of Defiance will change to also display the Beast Gauge.
The Beast Gauge displays a warrior's current amount of wrath, which is used to execute several actions such as Inner Beast (acquired at level 35) and Steel Cyclone (acquired at level 45). |
![]() |
Name | Description | Stats | |
---|---|---|---|
![]() |
Bloodwhetting (PvP)(Ability) | Grants Bloodwhetting, Stem the Tide, and Nascent Chaos.
Bloodwhetting Effect: Converts 100% of weaponskill damage dealt into HP Duration: 10s Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 10% of your maximum HP Duration: 10s Nascent Chaos Effect: Bloodwhetting changes to Chaotic Cyclone Duration: 10s |
![]() ![]() ![]() ![]() |
![]() |
Blota (PvP)(Ability) | Instantly draws target to your side.
Additional Effect: Heavy +75%
|
![]() ![]() ![]() ![]() |
![]() |
Chaotic Cyclone (PvP)(Weaponskill) | Delivers an attack with a potency of 8,000 to all nearby enemies.
Inner Release Potency: 16,000 Can only be executed while under the effect of Nascent Chaos. ※This action cannot be assigned to a hotbar. |
![]() ![]() ![]() ![]() ![]() |
![]() |
Fell Cleave (PvP)(Weaponskill) | Delivers an attack with a potency of 12,000.
Can only be executed while under the effect of Inner Release. ※This action cannot be assigned to a hotbar. |
![]() ![]() ![]() ![]() ![]() |
![]() |
Heavy Swing (PvP)(Weaponskill) | Delivers an attack with a potency of 3,000.
※This action cannot be assigned to a hotbar. |
![]() ![]() ![]() ![]() ![]() |
![]() |
Maim (PvP)(Weaponskill) | Delivers an attack with a potency of 4,000.
Combo Action: Heavy Swing ※This action cannot be assigned to a hotbar. |
![]() ![]() ![]() ![]() ![]() |
![]() |
Onslaught (PvP)(Ability) | Rushes target and delivers an attack with a potency of 500.
Potency increases up to 5,000 as HP nears maximum. Consumes 10% of current HP when executed. Additional Effect: Increases target's damage taken by 10%
Cannot be executed while bound. |
![]() ![]() ![]() ![]() ![]() |
![]() |
Orogeny (PvP)(Ability) | Delivers an attack with a potency of 1,000 to all nearby enemies.
Potency increases up to 10,000 as HP nears maximum. Consumes 10% of current HP when executed. Additional Effect: Reduces target's damage dealt by 10%
|
![]() ![]() ![]() ![]() ![]() |
![]() |
Primal Rend (PvP)(Weaponskill) | Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000.
Inner Release Potency: 16,000 Additional Effect: Stun
Cannot be executed while bound. This weaponskill does not share a recast timer with any other actions. |
![]() ![]() ![]() ![]() ![]() |
![]() |
Primal Scream (PvP)(Limit Break) | Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard.
Additional Effect: Grants Inner Release and Thrill of Battle Inner Release Effect: Increases the potency of Primal Rend and Chaotic Cyclone, while also increasing movement speed by 25%, and granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects
Cannot execute Guard while under the effect of Inner Release. Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased
Can only be executed when the limit gauge is full. Gauge Charge Time: 90s ※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release. |
![]() ![]() ![]() ![]() |
![]() |
Storm's Path (PvP)(Weaponskill) | Delivers an attack with a potency of 5,000.
Combo Action: Maim Additional Effect: Absorbs 100% of damage dealt as HP ※This action cannot be assigned to a hotbar. |
![]() ![]() ![]() ![]() ![]() |
Role | Name | Description | Stats | |
---|---|---|---|---|
![]() |
![]() |
Guard (PvP)(Ability) | Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. |
![]() ![]() ![]() ![]() |
![]() |
![]() |
Purify (PvP)(Ability) | Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects. Resilience Effect: Nullifies status afflictions that can be removed by Purify
Can be used even when under the effect of certain status afflictions. |
![]() ![]() ![]() ![]() |
![]() |
![]() |
Recuperate (PvP)(Ability) | Restores own HP.
Cure Potency: 15,000 |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
Sprint (PvP)(Ability) | Increases movement speed by 50%.
Effect ends upon reuse or execution of another action. |
![]() ![]() ![]() ![]() |
![]() |
![]() |
Standard-issue Elixir (PvP)(Ability) | Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken. |
![]() ![]() ![]() ![]() |
The Beast Gauge displays the current strength of a warrior's wrath. This animalistic rage is required to execute Fell Cleave, Decimate, and Onslaught. |
![]() |
Additional Information ![]() |
---|
Images ![]() |
---|
|