Warrior

Warrior Icon 3.pngWarrior (WAR)
Tankroleicon.png  Disciple of War > Tank
The Armoury
On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.

In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.

Unknownbattle1 Icon.png Weapon Type: Axe
Main Command 21 Icon.png Prerequisite: Marauder (Level 30)
Main Command 10 Icon.png Guild: Coral Tower
Main Command 3 Icon.png Primary Stat: StrengthVitality
Main Command 41 Icon.png A Realm Reborn: Level 30

Level Name   Description Stats
&0000000000000001000000MarauderMarauder Icon 3.png  Heavy SwingHeavy Swing Icon.png Heavy Swing
(Weaponskill)
Delivers an attack with a potency of 160.
The mathematical base strength of an ability.160
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.60 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&0000000000000001000000WarriorWarrior Icon 3.png  Land WakerLand Waker Icon.png Land Waker
(Limit Break Level 3)
Information Needed

The amount of time it takes from using an ability, to being able to use it again.0s
&0000000000000004000000MarauderMarauder Icon 3.png  Skull SunderSkull Sunder Icon.png Skull Sunder
(Weaponskill)
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Heavy Swing
Combo Potency: 210

Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.60 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&0000000000000006000000MarauderMarauder Icon 3.png  BerserkBerserk Icon.png Berserk
(Ability)
Guarantees that all attacks are critical and direct hits.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.18px0y
&000000000000001000000010 MarauderMarauder Icon 3.png  OverpowerOverpower Icon.png Overpower
(Weaponskill)
Delivers an attack with a potency of 130 to all enemies in a cone before you.

Additional Effect: Increased enmity

The mathematical base strength of an ability.130
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.120 TP
The range of an ability, measured between player and target, in yalms.8y
Front-facing cone spells (epicenter: player; angle: 90°)18px8y
&000000000000001500000015 MarauderMarauder Icon 3.png Quest Icon.png TomahawkTomahawk Icon.png Tomahawk
(Weaponskill)
Delivers a ranged attack with a potency of 140.

Additional Effect: Increased enmity

The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.120 TP
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.18px0y
&000000000000001800000018 MarauderMarauder Icon 3.png  MaimMaim Icon.png Maim
(Weaponskill)
Delivers an attack with a potency of 100. Combo Action: Heavy Swing.
Combo Potency: 200
Combo Bonus: Reduces target's slashing resistance by 10%
Duration: 24s

Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.60 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000002600000026 MarauderMarauder Icon 3.png  Thrill of BattleThrill of Battle Icon.png Thrill of Battle
(Ability)
Increases maximum HP by 20% and restores the amount increased.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000003000000030 MarauderMarauder Icon 3.png Quest Icon.png Butcher's BlockButcher's Block Icon.png Butcher's Block
(Weaponskill)
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity.
Combo Action: Skull Sunder
Combo Potency: 300

Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.60 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 WarriorWarrior Icon 3.png Quest Icon.png DefianceDefiance Icon.png Defiance
(Ability)
Increases maximum HP by 25%, while reducing damage dealt by 20% and increasing enmity.
Increases own HP recovery via healing magic by 20%.
Effect ends upon reuse.
Using certain actions while under the effect of Defiance will increase your Beast Gauge, increasing parry rate to a maximum of 10%. The Beast Gauge returns to 0 when Defiance ends.
Cannot be used with Deliverance.

Shares a recast timer with Deliverance.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
Self: Ability targets the user alone.18px0y
&000000000000003500000035 WarriorWarrior Icon 3.png Quest Icon.png Inner BeastInner Beast Icon.png Inner Beast
(Weaponskill)
Delivers an attack with a potency of 350.
Ignores the damage penalty inflicted by Defiance.
Can only be executed while under the effect of Defiance.
Additional Effect: Absorbs a portion of damage dealt as HP.
Additional Effect: Reduces damage taken by 20%.
Duration: 6s
Beast Gauge Cost: 50

※Action changes to Fell Cleave while under the effect of Deliverance.

The mathematical base strength of an ability.350
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000003800000038 MarauderMarauder Icon 3.png  Storm's PathStorm's Path Icon.png Storm's Path
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Maim
Combo Potency: 280
Combo Bonus: Absorbs a portion of damage dealt as HP
Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 20
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.60 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000004000000040 WarriorWarrior Icon 3.png Quest Icon.png UnchainedUnchained Icon.png Unchained
(Ability)
Nullifies the damage penalty inflicted by Defiance.
Duration: 20s
Can only be executed while under the effect of Defiance.
Effect is canceled if Defiance ends.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.18px0y
&000000000000004200000042 MarauderMarauder Icon 3.png  HolmgangHolmgang Icon.png Holmgang
(Ability)
Draws target towards caster, and binds both.
Duration: 6s
Most attacks cannot reduce your HP to less than 1.
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.180s
The range of an ability, measured between player and target, in yalms.6y
Single Target: Ability which targets a single target.18px0y
&000000000000004500000045 WarriorWarrior Icon 3.png Quest Icon.png Steel CycloneSteel Cyclone Icon.png Steel Cyclone
(Weaponskill)
Delivers an attack with a potency of 200 to all nearby enemies.
Ignores the damage penalty inflicted by Defiance.
Can only be executed while under the effect of Defiance.
Absorbs a portion of damage dealt as HP.
Additional Effect: Increased enmity
Beast Gauge Cost: 50

※Action changes to Decimate while under the effect of Deliverance.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.0y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px5y
&000000000000004600000046 MarauderMarauder Icon 3.png  VengeanceVengeance Icon.png Vengeance
(Ability)
Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
Duration: 15s
The mathematical base strength of an ability.55
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.18px0y
&000000000000005000000050 MarauderMarauder Icon 3.png  Storm's EyeStorm's Eye Icon.png Storm's Eye
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Maim
Combo Potency: 280
Combo Bonus: Increases damage dealt by 10%
Duration: 30s
Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.60 TP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000005000000050 WarriorWarrior Icon 3.png Quest Icon.png InfuriateInfuriate Icon.png Infuriate
(Ability)
Increases Beast Gauge by 50 when Defiance or Deliverance is active.
Can only be executed while in combat.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
&000000000000005200000052 WarriorWarrior Icon 3.png Quest Icon.png DeliveranceDeliverance Icon.png Deliverance
(Ability)
Increases damage dealt by 5%.
Effect ends upon reuse.
Using certain actions while under the effect of Deliverance will add to your Beast Gauge, increasing critical hit rate by a maximum of 10%.
The Beast Gauge returns to 0 when Deliverance ends.
Cannot be used with Defiance.

Shares a recast timer with Defiance.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
Self: Ability targets the user alone.18px0y
&000000000000005400000054 WarriorWarrior Icon 3.png Quest Icon.png Fell CleaveFell Cleave Icon.png Fell Cleave
(Weaponskill)
Delivers an attack with a potency of 520.
Can only be executed while under the effect of Deliverance.
Beast Gauge Cost: 50
※Action changes to Inner Beast while under the effect of Defiance.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.520
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000005600000056 WarriorWarrior Icon 3.png Quest Icon.png Raw IntuitionRaw Intuition Icon.png Raw Intuition
(Ability)
Parries all physical attacks taken from the front. All attacks taken from the flank or rear will result in critical damage.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.18px0y
&000000000000005800000058 WarriorWarrior Icon 3.png Quest Icon.png EquilibriumEquilibrium Icon.png Equilibrium
(Ability)
Restores own HP when used with Defiance.
Cure Potency: 1200

Restores 200 TP when used with Deliverance.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
&000000000000006000000060 WarriorWarrior Icon 3.png Quest Icon.png DecimateDecimate Icon.png Decimate
(Weaponskill)
Delivers an attack to all nearby enemies with a potency of 280.
Can only be executed while under the effect of Deliverance.
Beast Gauge Cost: 50
※Action changes to Steel Cyclone while under the effect of Defiance.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.280
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.0y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px5y
&000000000000006200000062 WarriorWarrior Icon 3.png  OnslaughtOnslaught Icon.png Onslaught
(Ability)
Rushes target and delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Beast Gauge Cost: 20
Can only be executed while under the effect of Defiance or Deliverance.

Cannot be executed while bound.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The cost associated with the use of the ability.Beast Gauge: 20
The range of an ability, measured between player and target, in yalms.20y
Single Target: Ability which targets a single target.18px0y
&000000000000006400000064 WarriorWarrior Icon 3.png  UpheavalUpheaval Icon.png Upheaval
(Ability)
Delivers an attack with a potency of 300.
Potency decreases as own HP decreases.
Potency also affected by maximum HP-increasing effects granted to self.
Beast Gauge Cost: 20

Can only be executed while under the effect of Defiance or Deliverance.

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The cost associated with the use of the ability.Beast Gauge: 20
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000006800000068 WarriorWarrior Icon 3.png  Shake it OffShake it Off Icon.png Shake it Off
(Ability)
Creates a barrier around self and all nearby party members that absorbs damage totaling 8% of maximum HP.
Dispels Thrill of Battle, Inner Beast, Vengeance, and Raw Intuition, increasing damage absorbed by 4% for each effect removed.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Point blank AoE (epicenter: player; angle: 360°)18px15y
&000000000000007000000070 WarriorWarrior Icon 3.png Quest Icon.png Inner ReleaseInner Release Icon.png Inner Release
(Ability)
Allows the use of Beast Gauge actions without cost and nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects.
Additional Effect: Guarantees that all attacks are critical and direct hits.
Duration: 10s

Can only be executed while under the effect of Defiance or Deliverance.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.18px0y

Level Name   Description Acquisition
&0000000000000008000000Tankroleicon.png RampartRampart Icon.png Rampart
(Ability)
Reduces damage taken by 20%.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.18px0y
&000000000000001200000012 Tankroleicon.png Low BlowLow Blow Icon.png Low Blow
(Ability)
Stuns target.
Duration: 5s
The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.25s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000001600000016 Tankroleicon.png ProvokeProvoke Icon.png Provoke
(Ability)
Gesture threateningly, placing yourself at the top of a target's enmity list.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000002000000020 Tankroleicon.png ConvalescenceConvalescence Icon.png Convalescence
(Ability)
Increases own HP recovery via healing magic by 20%.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000002400000024 Tankroleicon.png AnticipationAnticipation Icon.png Anticipation
(Ability)
Increases parry rate by 30%.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
&000000000000003200000032 Tankroleicon.png ReprisalReprisal Icon.png Reprisal
(Ability)
Lowers target's damage dealt by 10%.
Duration: 5s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000003600000036 Tankroleicon.png AwarenessAwareness Icon.png Awareness
(Ability)
Nullifies chance of suffering critical damage.
Duration: 25s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000004000000040 Tankroleicon.png InterjectInterject Icon.png Interject
(Ability)
Silences target.
Duration: 1s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
&000000000000004400000044 Tankroleicon.png UltimatumUltimatum Icon.png Ultimatum
(Ability)
Provoke nearby enemies, placing yourself at the top of their enmity list.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Point blank AoE (epicenter: player; angle: 360°)18px5y
&000000000000004800000048 Tankroleicon.png ShirkShirk Icon.png Shirk
(Ability)
Diverts 25% of enmity to target party member.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.25y
Self: Ability targets the user alone.18px0y

Level Name Description
&000000000000002000000020Enhanced Vitality Enhanced Vitality Icon.png Enhanced Vitality Increases vitality by 8.
&000000000000004000000040Enhanced Vitality II Enhanced Vitality II Icon.png Enhanced Vitality II Increases vitality by 16.
&000000000000006000000060Enhanced Vitality III Enhanced Vitality III Icon.png Enhanced Vitality III Increases vitality by 24.
&000000000000006600000066Enhanced Infuriate Enhanced Infuriate Icon.png Enhanced Infuriate Reduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets.
&000000000000007000000070Berserk Mastery Berserk Mastery Icon.png Berserk Mastery Upgrades Berserk to Inner Release.

Name   Description Stats
Aegis Boon (PvP)Aegis Boon (PvP) Icon.png Aegis Boon (PvP)
(The Feast Adrenaline Rush Ability)
Reduces damage taken by self and nearby party members by 25%.
Duration: 10s

Can only be executed while the Adrenaline Gauge is full.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.Adrenaline Gauge
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)18px50y
Butcher's Block (PvP)Butcher's Block (PvP) Icon.png Butcher's Block (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Skull Sunder
Combo Potency: 1,500
Additional Effect: Increases target's damage taken by 10%
Duration: 15s
Combo Bonus: Increases Beast Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
Defiance (PvP)Defiance (PvP) Icon.png Defiance (PvP)
(Ability)
Increases maximum HP and own HP recovery via healing magic by 20%, while reducing damage dealt by 20%.
Effect ends upon reuse.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.18px0y
Fell Cleave (PvP)Fell Cleave (PvP) Icon.png Fell Cleave (PvP)
(Weaponskill)
Delivers an attack with a potency of 2,000.
Beast Gauge Cost: 50

※Action changes to Inner Beast while under the effect of Defiance.

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
Heavy Swing (PvP)Heavy Swing (PvP) Icon.png Heavy Swing (PvP)
(Weaponskill)
Delivers an attack with a potency of 750.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.750
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
Holmgang (PvP)Holmgang (PvP) Icon.png Holmgang (PvP)
(Ability)
Draws target towards caster, and binds both.
Duration: 4s

Most attacks cannot reduce your HP to less than 1.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.10y
Single Target: Ability which targets a single target.18px0y
Inner Beast (PvP)Inner Beast (PvP) Icon.png Inner Beast (PvP)
(Ability)
Delivers an attack with a potency of 1,500.
Ignores the damage penalty inflicted by Defiance.
Can only be executed while under the effect of Defiance.
Additional Effect: Absorbs 100% of damage dealt as HP
Additional Effect: Reduces damage taken by 20%
Duration: 5s
Beast Gauge Cost: 50

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
Inner Release (PvP)Inner Release (PvP) Icon.png Inner Release (PvP)
(Ability)
Allows the use of Beast Gauge actions without cost and nullifies Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 6s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.18px0y
Maim (PvP)Maim (PvP) Icon.png Maim (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Heavy Swing
Combo Potency: 750
Combo Bonus: Increases Beast Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.750
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
Onslaught (PvP)Onslaught (PvP) Icon.png Onslaught (PvP)
(Ability)
Rushes target and delivers an attack with a potency of 750.
Additional Effect: Stun.
Duration: 2s
Beast Gauge Cost: 20

Cannot be executed while bound.

The mathematical base strength of an ability.750
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The cost associated with the use of the ability.Beast Gauge: 20
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.18px0y
Skull Sunder (PvP)Skull Sunder (PvP) Icon.png Skull Sunder (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Heavy Swing
Combo Potency: 1,000
Combo Bonus: Increases Beast Gauge by 10

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
Storm's Path (PvP)Storm's Path (PvP) Icon.png Storm's Path (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Maim
Combo Potency: 1,250
Combo Bonus: Increases Beast Gauge by 20

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1250
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.18px0y
Thrill of War (PvP)Thrill of War (PvP) Icon.png Thrill of War (PvP)
(Ability)
Restores HP of self and nearby party members by 20% of maximum HP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px15y
Tomahawk (PvP)Tomahawk (PvP) Icon.png Tomahawk (PvP)
(Ability)
Delivers a ranged attack with a potency of 500.
Additional Effect: Heavy +50%
Duration: 3s
The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
The cost associated with the use of the ability.250 TP
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.18px0y

Name   Description Stats
Bolt (PvP)Bolt (PvP) Icon.png Bolt (PvP)
(Common PvP Ability)
Movement speed is increased.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Concentrate (PvP)Concentrate (PvP) Icon.png Concentrate (PvP)
(Common PvP Ability)
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Enliven (PvP)Enliven (PvP) Icon.png Enliven (PvP)
(Common PvP Ability)
Restores 50% of maximum TP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
Muse (PvP)Muse (PvP) Icon.png Muse (PvP)
(Common PvP Ability)
Restores 25% of maximum MP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Common PvP Ability)
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Common PvP Ability)
Restores 25% of maximum HP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
Self: Ability targets the user alone.18px0y
Safeguard (PvP)Safeguard (PvP) Icon.png Safeguard (PvP)
(Common PvP Ability)
Reduces damage taken by 25%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y

Name Description
Decreased Damage Taken (PvP) Icon.png Decreased Damage Taken (PvP) Decreases damage taken by 5%.
Decreased Recast Time (PvP) Icon.png Decreased Recast Time (PvP) Decreases recast time of additional actions by 10%
Increased Action Speed (PvP) Icon.png Increased Action Speed (PvP) Decreases weaponskill and spell cast and recast times by 3%.
Increased Damage Dealt (PvP) Icon.png Increased Damage Dealt (PvP) Increases damage dealt by 3%.
Increased HP (PvP) Icon.png Increased HP (PvP) Increases maximum HP by 500.
Increased Healing Potency (PvP) Icon.png Increased Healing Potency (PvP) Increases spell-based HP restoration by 5%.
Increased MP Regeneration (PvP) Icon.png Increased MP Regeneration (PvP) Increases MP regeneration rate by 25%.
Increased Resistance Duration (PvP) Icon.png Increased Resistance Duration (PvP) Increases duration of resistances by 50%.
Increased TP Regeneration (PvP) Icon.png Increased TP Regeneration (PvP) Increases TP regeneration rate by 40%.

Additional Information
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Gear
Main Hand & Off Hand Warrior Weapons
Armor Warrior Head Warrior Body Warrior Hands Warrior Legs Warrior Feet
Accessories Warrior Earrings Warrior Necklace Warrior Bracelets Warrior Ring Warrior Waist
Exclusive & Sets Warrior Exclusive Warrior Sets
 
Class/Job Quests
Name Level
Pride and Duty (Will Take You from the Mountain) &000000000000003000000030&00000000000000080000008Pride and Duty (Will Take You from the Mountain) Marauder Icon 5.png Lvl.30
Embracing the Beast &000000000000003500000035&00000000000000090000009Embracing the Beast 
Curious Gorge Goes to Wineport &000000000000004000000040&000000000000001000000010Curious Gorge Goes to Wineport 
Looking the Part &000000000000004500000045&000000000000001100000011Looking the Part 
Proof Is the Pudding &000000000000004500000045&000000000000001200000012Proof Is the Pudding 
How to Quit You &000000000000005000000050&000000000000001300000013How to Quit You 
A Relic Reborn (Bravura) &000000000000005000000050&000000000000001400000014A Relic Reborn (Bravura) 
Better Axe Around &000000000000005000000050&000000000000001500000015Better Axe Around 
Duty and the Beast &000000000000005200000052&000000000000001600000016Duty and the Beast 
The Bear Necessity &000000000000005400000054&000000000000001700000017The Bear Necessity 
Pirates of Shallow Water &000000000000005600000056&000000000000001900000019Pirates of Shallow Water 
How to Train Your Warrior &000000000000005600000056&000000000000002000000020How to Train Your Warrior 
Slap an' Chop &000000000000005800000058&000000000000002100000021Slap an' Chop 
And My Axe &000000000000006000000060&000000000000002200000022And My Axe 
Curious Gorge Meets His Match &000000000000006000000060&000000000000002300000023Curious Gorge Meets His Match 
Field Training &000000000000006300000063&000000000000002400000024Field Training 
When Push Comes to Shove &000000000000006500000065&000000000000002500000025When Push Comes to Shove 
Going the Distance &000000000000006800000068&000000000000002600000026Going the Distance 
The Heart of the Problem &000000000000007000000070&000000000000002700000027The Heart of the Problem 
Job Gauge
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Defiance Gauge.png This symbol indicates the defensive stance Defiance is in effect. Defiance increases maximum HP while reducing damage dealt.

Advancing the Beast Gauge while under the effect of Defiance improves parry rate.

Defiance Gauge2.png The Beast Gauge displays a warrior's current amount of wrath. Wrath is accumulated by using certain weaponskills, allowing for the execution of devastating actions.
Deliverance Gauge.png

This symbol indicates the offensive stance Deliverance is in effect, increasing damage dealt.

Advancing the Beast Gauge while under the effect of Deliverance improves critical hit rate.


Images
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