Way of the Conjurer
Technically, there are two quests in the game called "Way of the Conjurer." One is for if you start the game as a Conjurer, the other is if you start as something else and pick the Conjurer up as an extra class. We have combined both quests onto one page for ease of browsing. Differences between the quests will be described in red, followed by the appropriate line for if you meet that qualification. Quest rewards may also be different. Please hover your mouse over any icons, located in the lower left of each of the rewards, to see the conditions for each of the rewards.
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- You have been referred to Brother E–Sumi–Yan, the master of the Conjurers' Guild. Seek an audience with him at Stillglade Fane.
- (If you do NOT start the game out as a Conjurer, the next line will be the only other journal entry):
- Satisfied that you will dedicate yourself to conjury, Brother E–Sumi–Yan formally admits you to the Conjurers' Guild. Take up the weathered cane he has bestowed upon you, and speak to him once more to receive your first task as a conjurer of Stillglade Fane.
- (If you DO start the game as a Conjurer, you will have the following journal entries instead of the one above):
- Having formally admitted you to the Conjurers' Guild, Brother E–Sumi–Yan bids you aid in the Twelveswood's recovery by purging it of three squirrels, three ladybugs, and three funguars.
- You have succeeded in slaying the specified creatures. Report back to Brother E–Sumi–Yan at the Conjurers' Guild.
- Brother E–Sumi–Yan explains that conjurers harness the power of nature in order to bring about change. Thus enlightened, you set out to accustom yourself to being at one with the forces that surround you.
Is your mind made up? Are you ready to join the Conjurers' Guild?
So you require more time to decide... Very well. Know that there is no call for haste─such a decision must not be rushed.
It takes unwavering conviction to become a conjurer. After all, if you are not ready to embrace nature fully, you cannot expect nature to embrace you. Ponder these words, and return here again when you are certain you wish to walk our path.
That is well. I shall introduce you to our guildmaster, Brother E–Sumi–Yan.
Brother E–Sumi–Yan presides over the Conjurers' Guild even as he serves the nation as a Hearer.
You will find him in the meditation area within. Go to him, and make known your desire to join the guild.
Greetings, adventurer. I am told you wish to become a conjurer of Stillglade Fane.
I am Brother E–Sumi–Yan, master of this guild.
Before you are formally accepted into our ranks, I would impart to you the principles of conjury. Pray attend me well.
Conjury is an arcane art that takes life and the living for its domain. Its primary purpose is the salving of hurts and the granting of protection.
Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that.
By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc.
In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming.
In mastering healing and purification, not only will you be able to mend wounds and purge afflictions─you will also be able to breathe life back into the fallen.
More than simply healers, yet not true dealers of destruction, conjurers realize their full potential when they employ their powers in support of others. This, my dear adventurer, is what it means to be one of us.
...Hm, mayhap that was too much to grasp upon a single hearing. But worry not, for the meaning of my words will become clear to you in due time.
Aye, you will come to understand that conjury is not the sole province of the conjurer.
Should you wish to walk our path, I must needs ask that you solemnly vow to embrace nature─to heed the will of the elementals and the Twelveswood alike. Can you make this vow?
And so to work! Listen well, now, for I would assign you your first task as a conjurer of Stillglade Fane.
Just beyond the city gates, you will encounter squirrels, ladybugs, and funguars. I would have you slay three of each.
Lest you wonder how I can so coolly order the taking of life, know that things are not as they once were. As a consequence of the Calamity─and, I may add, through no fault of their own─these creatures have become a burden to the Twelveswood. A burden it cannot well bear.
As a conjurer, it is your duty to carry out the will of the forest. And by employing your powers in so doing, you will come to learn something of your art.
Go now, Forename, and perform your first task in the name of the elementals.
Welcome back, Forename. The elementals have told me of your success.
By placing yourself in the midst of nature and seeing it with a conjurer's eyes, you have taken your first step along the path to enlightenment.
Healing, protection, and destruction... Though our spells vary in function, they all derive their power from the same source─the forces embodied in all creation.
By gaining a true understanding of these, a conjurer may call upon them to manipulate his environment, thereby realizing the state of being that he desires.
Ah, yes...yours is a familiar look: the very picture of confusion! Be not disheartened, for comprehension shall come in due time.
For now, you must learn to reach out to the forces embodied in each of us.
Pray receive of me this hunting log. Within you will find the names of such creatures as would pose a suitable challenge to a conjurer.
There is no single path to mastering conjury. Yet should you find yourself needing direction, know that the log is there to guide you.
Breathe deep and open your eyes to that which cannot be seen. Feel the myriad life around you, and draw upon this boundless reservoir of energy. Take up your cane, and use it to lend that energy form.
Go forth, my young conjurer, and be at one with the world. Return to me when you have learned to draw upon the forces around you with the selfsame ease you draw upon those within.
If you would be so kind as to lend me your hunting log, I shall add to it the names of such creatures as would pose a suitable challenge to a conjurer.
And to mark this momentous occasion, I present to you this cane. Though it may be old and weathered, it will serve you well as you take your first steps upon the path of the conjurer.
Take up your cane, Forename, and present yourself to me once more.
I would assign you your first task as a conjurer of Stillglade Fane.