White Mage

White Mage Icon 3.pngWhite Mage (WHM)
Healerroleicon.png  Disciple of Magic > Healer
The Armoury
White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.

Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.

Featurequest1 Icon.png Unlock: Seer Folly
Unknownbattle1 Icon.png Weapon Type: RadicalsWands
Main Command 21 Icon.png Prerequisite: Conjurer (Level 30)
Main Command 3 Icon.png Primary Stat: MindPiety
Main Command 41 Icon.png A Realm Reborn: Level 30

Level Name   Description Stats
&0000000000000001000000ConjurerConjurer Icon 3.png  StoneStone Icon.png Stone
(Spell)
Deals earth damage with a potency of 140.
The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.4~480 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&0000000000000001000000White MageWhite Mage Icon 3.png  Pulse of LifePulse of Life Icon.png Pulse of Life
(Limit Break Level 3)
Restores 100% HP/MP of all nearby party members, including ones KO'd.
The amount of time it takes from pressing an ability, to when the ability activates.3s
The amount of time it takes from using an ability, to being able to use it again.0s
Point blank AoE (epicenter: player; angle: 360°)18px0y
&0000000000000002000000ConjurerConjurer Icon 3.png  CureCure Icon.png Cure
(Spell)
Restores target's HP.
Cure Potency: 450

Additional Effect: Restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge

The mathematical base strength of an ability.450
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.5~600 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&0000000000000004000000ConjurerConjurer Icon 3.png  AeroAero Icon.png Aero
(Spell)
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 30
Duration: 18s
The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.4~480 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000001000000010 ConjurerConjurer Icon 3.png  MedicaMedica Icon.png Medica
(Spell)
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.15~1680 MP
Point blank AoE (epicenter: player; angle: 360°)18px15y
&000000000000001200000012 ConjurerConjurer Icon 3.png  RaiseRaise Icon.png Raise
(Spell)
Resurrects target to a weakened state.
The amount of time it takes from pressing an ability, to when the ability activates.8s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.31~3600 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000001500000015 ConjurerConjurer Icon 3.png Quest Icon.png Fluid AuraFluid Aura Icon.png Fluid Aura
(Ability)
Deals a 15-yalm knockback.
Additional Effect: Bind
Duration: 6s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.18px0y
&000000000000001800000018 ConjurerConjurer Icon 3.png  Stone IIStone II Icon.png Stone II
(Spell)
Deals earth damage with a potency of 200.
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.5~600 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000002600000026 ConjurerConjurer Icon 3.png  ReposeRepose Icon.png Repose
(Spell)
Inflicts target with Sleep.
Duration: 30s
Cancels auto-attack upon execution.
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.8~960 MP
The range of an ability, measured between player and target, in yalms.30y
Self: Ability targets the user alone.18px0y
&000000000000003000000030 ConjurerConjurer Icon 3.png Quest Icon.png Cure IICure II Icon.png Cure II
(Spell)
Restores target's HP.
Cure Potency: 700

Additional Effect: 100% chance restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge.

The mathematical base strength of an ability.700
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.10~1200 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 White MageWhite Mage Icon 3.png Quest Icon.png Presence of MindPresence of Mind Icon.png Presence of Mind
(Ability)
Reduces spell cast time and recast time, and auto-attack delay by 20%.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.150s
Self: Ability targets the user alone.18px0y
&000000000000003500000035 White MageWhite Mage Icon 3.png Quest Icon.png RegenRegen Icon.png Regen
(Spell)
Grants healing over time effect to target.
Cure Potency: 150
Duration: 21s
The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.7~840 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000004000000040 White MageWhite Mage Icon 3.png Quest Icon.png Cure IIICure III Icon.png Cure III
(Spell)
Restores HP of target and all party members nearby target.
Cure Potency: 550
The mathematical base strength of an ability.550
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.20~2280 MP
The range of an ability, measured between player and target, in yalms.30y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px6y
&000000000000004500000045 White MageWhite Mage Icon 3.png Quest Icon.png HolyHoly Icon.png Holy
(Spell)
Deals unaspected damage to all nearby enemies with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Additional Effect: Stun
Duration: 4s
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.3.0s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.21~2400 MP
Point blank AoE (epicenter: player; angle: 360°)18px8y
&000000000000004600000046 ConjurerConjurer Icon 3.png  Aero IIAero II Icon.png Aero II
(Spell)
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 50
Duration: 18s
The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.5~600 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000005000000050 ConjurerConjurer Icon 3.png  Medica IIMedica II Icon.png Medica II
(Spell)
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 50
Duration: 30s
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.3.5s
The amount of time it takes from using an ability, to being able to use it again.3s
The cost associated with the use of the ability.18~2040 MP
Point blank AoE (epicenter: player; angle: 360°)18px20y
&000000000000005000000050 White MageWhite Mage Icon 3.png Quest Icon.png BenedictionBenediction Icon.png Benediction
(Ability)
Restores all of a target's HP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.180s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000005200000052 White MageWhite Mage Icon 3.png Quest Icon.png AsylumAsylum Icon.png Asylum
(Ability)
Envelops a designated area in a veil of succor, healing any party members who enter.
Cure Potency: 100
Duration: 24s
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.30y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px6y
&000000000000005400000054 White MageWhite Mage Icon 3.png Quest Icon.png Stone IIIStone III Icon.png Stone III
(Spell)
Deals earth damage with a potency of 210.
The mathematical base strength of an ability.210
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.5~600 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000005600000056 White MageWhite Mage Icon 3.png Quest Icon.png AssizeAssize Icon.png Assize
(Ability)
Deals unaspected damage to all nearby enemies with a potency of 300. Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 300

Additional Effect: Restores 10% of own MP

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px15y
&000000000000005800000058 White MageWhite Mage Icon 3.png Quest Icon.png Aero IIIAero III Icon.png Aero III
(Spell)
Deals wind damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Wind damage over time
Potency: 40
Duration: 24s
The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.6~720 MP
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px5y
&000000000000006000000060 White MageWhite Mage Icon 3.png Quest Icon.png TetragrammatonTetragrammaton Icon.png Tetragrammaton
(Ability)
Restores target's HP.
Cure Potency: 700
The mathematical base strength of an ability.700
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000006200000062 White MageWhite Mage Icon 3.png  Thin AirThin Air Icon.png Thin Air
(Ability)
Reduces MP cost of all spells to 0.
Duration: 12s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000006400000064 White MageWhite Mage Icon 3.png  Stone IVStone IV Icon.png Stone IV
(Spell)
Deals Earth damage with a potency of 250.
The mathematical base strength of an ability.250
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.5~600 MP
The range of an ability, measured between player and target, in yalms.25y
&000000000000006600000066 White MageWhite Mage Icon 3.png  Divine BenisonDivine Benison Icon.png Divine Benison
(Ability)
Creates a barrier around self or target that absorbs damage totaling 15% of target's maximum HP.
Duration: 15s
All Lilies are lost upon execution.Caution Icon.png
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000007000000070 White MageWhite Mage Icon 3.png Quest Icon.png Plenary IndulgencePlenary Indulgence Icon.png Plenary Indulgence
(Ability)
Restores HP of all nearby party members. Potency varies with current Confession stack.
1 Confession: 150
2 Confessions: 300
3 Confessions: 450
There is a 20% chance that party members (including self) are granted a Confession each time you heal their HP via Medica, Medica II, or Cure III.
Confession Duration: 10s

Can only be cast when at least one party member (including self) has a Confession granted by you.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The cost associated with the use of the ability.Confession x 1-3
Point blank AoE (epicenter: player; angle: 360°)18px30y

Level Name   Description Acquisition
&0000000000000008000000Healerroleicon.png Cleric StanceCleric Stance Icon.png Cleric Stance
(Ability)
Increases potency of attack magic by 5%.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.18px0y
&000000000000001200000012 Healerroleicon.png BreakBreak Icon.png Break
(Spell)
Deals unaspected damage with a potency of 50. Additional Effect: Heavy +40%
Duration: 20s
The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000001600000016 Healerroleicon.png ProtectProtect Icon.png Protect
(Spell)
Increases the physical and magic defense of target and all party members nearby target.
Duration: 30m
The amount of time it takes from pressing an ability, to when the ability activates.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.30y
Point blank AoE (epicenter: player; angle: 360°)18px15y
&000000000000002000000020 Healerroleicon.png EsunaEsuna Icon.png Esuna
(Spell)
Removes a single detrimental effect from target.
The amount of time it takes from pressing an ability, to when the ability activates.1s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.5~600 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000002400000024 Healerroleicon.png Lucid DreamingLucid Dreaming Icon.png Lucid Dreaming
(Ability)
Reduces enmity by half. Additional Effect: Refresh
Refresh Potency: 80
Duration: 21s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000003200000032 Healerroleicon.png SwiftcastSwiftcast Icon.png Swiftcast
(Ability)
Next spell is cast immediately.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
&000000000000003600000036 Healerroleicon.png Eye for an EyeEye for an Eye Icon.png Eye for an Eye
(Ability)
Erects a magicked barrier around a single party member or pet.
Duration: 20s
Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.180s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000004000000040 Healerroleicon.png LargesseLargesse Icon.png Largesse
(Ability)
Increases healing magic potency by 20%.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.18px0y
&000000000000004400000044 Healerroleicon.png SurecastSurecast Icon.png Surecast
(Ability)
Next spell is cast without interruption.

Additional Effect: Nullifies knockback and draw-in effects

Duration: 5s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
&000000000000004800000048 Healerroleicon.png RescueRescue Icon.png Rescue
(Ability)
Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.150s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y

Level Name Description
&000000000000001800000018Stone Mastery Stone Mastery Icon.png Stone Mastery Upgrades Stone to Stone II.
&000000000000002000000020Enhanced Mind Enhanced Mind Icon.png Enhanced Mind Increases mind by 8.
&000000000000002000000020Maim and Mend Maim and Mend Icon.png Maim and Mend Increases base action damage and HP restoration by 10%.
&000000000000003200000032Freecure Freecure Icon.png Freecure Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Duration: 15s

&000000000000004000000040Enhanced Mind II Enhanced Mind II Icon.png Enhanced Mind II Increases mind by 16.
&000000000000004000000040Maim and Mend II Maim and Mend II Icon.png Maim and Mend II Increases base action damage and HP restoration by 30%.
&000000000000004600000046Aero Mastery Aero Mastery Icon.png Aero Mastery Upgrades Aero to Aero II.
&000000000000005200000052Secret of the Lily Secret of the Lily Icon.png Secret of the Lily Grants a 50% or 100% chance that a Lily is added to your Healing Gauge upon the execution of Cure or Cure II on self or a party member while in combat. Lilies will lower the recast time for Asylum, Assize, Divine Benison, or Tetragrammaton by a percentage corresponding to the number of Lilies stacked at time of action execution (at which time the Lilies are removed).
1 Lily: 4%
2 Lilies: 10%

3 Lilies: 20%

&000000000000005400000054Stone Mastery II Stone Mastery II Icon.png Stone Mastery II Upgrades Stone II to Stone III.
&000000000000006000000060Enhanced Mind III Enhanced Mind III Icon.png Enhanced Mind III Increases mind by 24.
&000000000000006400000064Stone Mastery III Stone Mastery III Icon.png Stone Mastery III Upgrades Stone III to Stone IV.
&000000000000006800000068Secret of the Lily II Secret of the Lily II Icon.png Secret of the Lily II Grants a 20% chance that Asylum or Assize recast time is reduced by 5 seconds upon healing critical HP with Cure or Cure II.

Name   Description Stats
Assize (PvP)Assize (PvP) Icon.png Assize (PvP)
(Ability)
Deals unaspected damage to all nearby enemies with a potency of 1,000.
Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 1,500

Additional Effect: Restores 2,500 MP

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)18px15y
Cure (PvP)Cure (PvP) Icon.png Cure (PvP)
(Spell)
Restores target's HP.
Cure Potency: 2,500

Additional Effect: Adds a Lily to your Healing Gauge upon restoring HP of self or a party member while in combat

The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.250 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
Cure II (PvP)Cure II (PvP) Icon.png Cure II (PvP)
(Spell)
Restores target's HP.
Cure Potency: 4,500

Additional Effect: Adds a Lily to your Healing Gauge upon restoring HP of self or a party member while in combat

The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.1000 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
Divine Benison (PvP)Divine Benison (PvP) Icon.png Divine Benison (PvP)
(Ability)
Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP.
Duration: 10s
Additional Effect: Reduces Divine Benison recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)
1 Lily: 10%
2 Lilies: 25%
3 Lilies: 50%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The cost associated with the use of the ability.All Lilies
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
Empyrean Rain (PvP)Empyrean Rain (PvP) Icon.png Empyrean Rain (PvP)
(The Feast Adrenaline Rush Ability)
Restores 50% of own HP and the HP of all nearby party members.
Additional Effect: Removes Stun, Sleep, Bind, Heavy, Slow, and Silence

Can only be executed while the Adrenaline Gauge is full.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.Adrenaline Gauge
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)18px30y
Fluid Aura (PvP)Fluid Aura (PvP) Icon.png Fluid Aura (PvP)
(Ability)
Deals a 10-yalm knockback.
Additional Effect: Bind
Duration: 2s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.18px0y
Protect (PvP)Protect (PvP) Icon.png Protect (PvP)
(Ability)
Reduces target's damage taken by 20%.
Duration: 10s
Additional Effect: Reduces Protect recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)
1 Lily: 10%
2 Lilies: 25%
3 Lilies: 50%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The cost associated with the use of the ability.All Lilies
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
Regen (PvP)Regen (PvP) Icon.png Regen (PvP)
(Spell)
Grants healing over time effect to target.
Cure Potency: 1,500
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.500 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
Stone III (PvP)Stone III (PvP) Icon.png Stone III (PvP)
(Spell)
Deals earth damage with a potency of 1,000.
Additional Effect: Heavy +50%
Duration: 3s
The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.500 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
Tetragrammaton (PvP)Tetragrammaton (PvP) Icon.png Tetragrammaton (PvP)
(Ability)
Restores target's HP.
Cure Potency: 3,500
Additional Effect: Reduces Tetragrammaton recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)
1 Lily: 10%
2 Lilies: 25%
3 Lilies: 50%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The cost associated with the use of the ability.All Lilies
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y

Name   Description Stats
Bolt (PvP)Bolt (PvP) Icon.png Bolt (PvP)
(Common PvP Ability)
Movement speed is increased.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Concentrate (PvP)Concentrate (PvP) Icon.png Concentrate (PvP)
(Common PvP Ability)
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Enliven (PvP)Enliven (PvP) Icon.png Enliven (PvP)
(Common PvP Ability)
Restores 50% of maximum TP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
Muse (PvP)Muse (PvP) Icon.png Muse (PvP)
(Common PvP Ability)
Restores 25% of maximum MP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Common PvP Ability)
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Common PvP Ability)
Restores 25% of maximum HP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
Self: Ability targets the user alone.18px0y
Safeguard (PvP)Safeguard (PvP) Icon.png Safeguard (PvP)
(Common PvP Ability)
Reduces damage taken by 25%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y

Name Description
Decreased Damage Taken (PvP) Icon.png Decreased Damage Taken (PvP) Decreases damage taken by 5%.
Decreased Recast Time (PvP) Icon.png Decreased Recast Time (PvP) Decreases recast time of additional actions by 10%
Increased Action Speed (PvP) Icon.png Increased Action Speed (PvP) Decreases weaponskill and spell cast and recast times by 3%.
Increased Damage Dealt (PvP) Icon.png Increased Damage Dealt (PvP) Increases damage dealt by 3%.
Increased HP (PvP) Icon.png Increased HP (PvP) Increases maximum HP by 500.
Increased Healing Potency (PvP) Icon.png Increased Healing Potency (PvP) Increases spell-based HP restoration by 5%.
Increased MP Regeneration (PvP) Icon.png Increased MP Regeneration (PvP) Increases MP regeneration rate by 25%.
Increased Resistance Duration (PvP) Icon.png Increased Resistance Duration (PvP) Increases duration of resistances by 50%.
Increased TP Regeneration (PvP) Icon.png Increased TP Regeneration (PvP) Increases TP regeneration rate by 40%.

Additional Information
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Gear
Main Hand & Off Hand White Mage Weapons  White Mage Shield
Armor White Mage Head White Mage Body White Mage Hands White Mage Legs White Mage Feet
Accessories White Mage Earrings White Mage Necklace White Mage Bracelets White Mage Ring White Mage Waist
Exclusive & Sets White Mage Exclusive White Mage Sets
 
Class/Job Quests
Name Level
Seer Folly &000000000000003000000030&00000000000000090000009Seer Folly Conjurer Icon 5.png Lvl.30
Only You Can Prevent Forest Ire &000000000000003500000035&000000000000001000000010Only You Can Prevent Forest Ire 
O Brother, Where Art Thou &000000000000004000000040&000000000000001100000011O Brother, Where Art Thou 
Following in His Footsteps &000000000000004500000045&000000000000001200000012Following in His Footsteps 
Yearn for the Urn &000000000000004500000045&000000000000001300000013Yearn for the Urn 
A Relic Reborn (Thyrus) &000000000000005000000050&000000000000001400000014A Relic Reborn (Thyrus) 
Heart of the Forest &000000000000005000000050&000000000000001400000014Heart of the Forest 
Taint Misbehaving &000000000000005000000050&000000000000001500000015Taint Misbehaving 
A Journey of Purification &000000000000005200000052&000000000000001600000016A Journey of Purification 
The Girl with the Dragon Tissue &000000000000005400000054&000000000000001700000017The Girl with the Dragon Tissue 
The Dark Blight Writhes &000000000000005600000056&000000000000001800000018The Dark Blight Writhes 
In the Wake of Death &000000000000005800000058&000000000000001900000019In the Wake of Death 
Trials of the Padjals &000000000000005800000058&000000000000002000000020Trials of the Padjals 
Hands of Healing &000000000000006000000060&000000000000002100000021Hands of Healing 
Unease in East End &000000000000006000000060&000000000000002200000022Unease in East End 
An Aura for Trouble &000000000000006300000063&000000000000002300000023An Aura for Trouble 
A Beacon for Bad Things &000000000000006500000065&000000000000002400000024A Beacon for Bad Things 
The Problem with Padjals &000000000000006800000068&000000000000002500000025The Problem with Padjals 
What She Always Wanted &000000000000007000000070&000000000000002600000026What She Always Wanted 
Job Gauge
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Healing Gauge.png The Healing Gauge displays the current number of Lilies a white mage has accumulated. Lilies are accumulated when casting Cure or Cure II on a wounded party member engaged in combat.

Lilies reduce recast times for certain actions by a percentage corresponding to the number stacked in the Healing Gauge.


Images
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