White Mage

(Redirected from White mage)
White Mage Icon 3.pngWhite Mage (WHM)
Healerroleicon.png  Disciple of Magic > Healer
The Armoury
White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.

Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.

Featurequest1 Icon.png Unlock: Seer Folly
Unknownbattle1 Icon.png Weapon Type: RadicalsWands
Main Command 21 Icon.png Prerequisite: Conjurer (Level 30)
Main Command 3 Icon.png Primary Stat: MindPiety
Main Command 41 Icon.png A Realm Reborn: Level 30

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Healer Icon 3.png  Healing WindHealing Wind Icon.png Healing Wind
(Limit Break Level 1)
Restores 25% of HP and MP of all nearby party members.
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.20s
Point blank AoE (epicenter: player; angle: 360°)30y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Healer Icon 3.png  Breath of the EarthBreath of the Earth Icon.png Breath of the Earth
(Limit Break Level 2)
Restores 60% of HP and MP of all nearby party members.
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.20s
Point blank AoE (epicenter: player; angle: 360°)30y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 3White Mage Icon 3.png  Pulse of LifePulse of Life Icon.png Pulse of Life
(Limit Break Level 3)
Restores 100% HP/MP of all nearby party members, including ones KO'd.
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.20s
Point blank AoE (epicenter: player; angle: 360°)30y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 3.png  StoneStone Icon.png Stone
(Spell)
Deals earth damage with a potency of 140.
The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.1.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000002000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 3.png  CureCure Icon.png Cure
(Spell)
Restores target's HP.
Cure Potency: 450
The mathematical base strength of an ability.450
The amount of time it takes from pressing an ability, to when the ability activates.1.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&0000000000000004000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 3.png  AeroAero Icon.png Aero
(Spell)
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 30
Duration: 18s
The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001000000010 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 3.png  MedicaMedica Icon.png Medica
(Spell)
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.1000 MP
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
&000000000000001200000012 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 3.png  RaiseRaise Icon.png Raise
(Spell)
Resurrects target to a weakened state.
The amount of time it takes from pressing an ability, to when the ability activates.8s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.2400 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 3.png Quest Icon.png Fluid AuraFluid Aura Icon.png Fluid Aura
(Ability)
Binds target.
Duration: 6s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 3.png  Stone IIStone II Icon.png Stone II
(Spell)
Deals earth damage with a potency of 200.
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 3.png Quest Icon.png Cure IICure II Icon.png Cure II
(Spell)
Restores target's HP.
Cure Potency: 700
The mathematical base strength of an ability.700
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.1000 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png Quest Icon.png Presence of MindPresence of Mind Icon.png Presence of Mind
(Ability)
Reduces spell cast time and recast time, and auto-attack delay by 20%.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.150s
Self: Ability targets the user alone.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png Quest Icon.png RegenRegen Icon.png Regen
(Spell)
Grants healing over time effect to target.
Cure Potency: 200
Duration: 18s
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.500 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png Quest Icon.png Cure IIICure III Icon.png Cure III
(Spell)
Restores HP of target and all party members nearby target.
Cure Potency: 550
The mathematical base strength of an ability.550
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.1500 MP
The range of an ability, measured between player and target, in yalms.30y
Targeted AoE (epicenter: afflicted target; angle: 360°)6y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png Quest Icon.png HolyHoly Icon.png Holy
(Spell)
Deals unaspected damage with a potency of 140 to all nearby enemies.
Additional Effect: Stun
Duration: 4s
The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.600 MP
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)8y
&000000000000004600000046 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 3.png  Aero IIAero II Icon.png Aero II
(Spell)
Deals wind damage with a potency of 60.
Additional Effect: Wind damage over time
Potency: 60
Duration: 18s
The mathematical base strength of an ability.60
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 3.png  Medica IIMedica II Icon.png Medica II
(Spell)
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 100
Duration: 15s
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.1300 MP
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)20y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png Quest Icon.png BenedictionBenediction Icon.png Benediction
(Ability)
Restores all of a target's HP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.180s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000005200000052 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png  Afflatus SolaceAfflatus Solace Icon.png Afflatus Solace
(Spell)
Restores target's HP.
Cure Potency: 700
Additional Effect: Nourishes the Blood Lily

Healing Gauge Cost: 1 Lily

The mathematical base strength of an ability.700
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Lily: 1
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000005200000052 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png Quest Icon.png AsylumAsylum Icon.png Asylum
(Ability)
Envelops a designated area in a veil of succor, healing any party members who enter.
Cure Potency: 100
Duration: 24s
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.30y
Targeted AoE (epicenter: afflicted target; angle: 360°)6y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png Quest Icon.png Stone IIIStone III Icon.png Stone III
(Spell)
Deals earth damage with a potency of 240.
The mathematical base strength of an ability.240
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png Quest Icon.png AssizeAssize Icon.png Assize
(Ability)
Deals unaspected damage with a potency of 400 to all nearby enemies.
Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 400

Additional Effect: Restores 5% of own MP

The mathematical base strength of an ability.400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Targeted AoE (epicenter: afflicted target; angle: 360°)15y
&000000000000005800000058 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png Quest Icon.png Thin AirThin Air Icon.png Thin Air
(Ability)
Reduces MP cost of all spells to 0.
Duration: 12s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.0y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png Quest Icon.png TetragrammatonTetragrammaton Icon.png Tetragrammaton
(Ability)
Restores target's HP.
Cure Potency: 700
The mathematical base strength of an ability.700
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000006400000064 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png  Stone IVStone IV Icon.png Stone IV
(Spell)
Deals earth damage with a potency of 280.
The mathematical base strength of an ability.280
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000006600000066 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png  Divine BenisonDivine Benison Icon.png Divine Benison
(Ability)
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png Quest Icon.png Plenary IndulgencePlenary Indulgence Icon.png Plenary Indulgence
(Ability)
Grants Confession to self and nearby party members. Upon receiving HP recovery via Medica, Medica II, Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect.
Cure Potency: 200
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Point blank AoE (epicenter: player; angle: 360°)20y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png  GlareGlare Icon.png Glare
(Spell)
Deals unaspected damage with a potency of 300.
The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png  DiaDia Icon.png Dia
(Spell)
Deals unaspected damage with a potency of 120.
Additional Effect: Unaspected damage over time
Potency: 60
Duration: 30s
The mathematical base strength of an ability.120
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000007400000074 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png  Afflatus MiseryAfflatus Misery Icon.png Afflatus Misery
(Spell)
Deals unaspected damage to target and all enemies nearby it with a potency of 900 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Can only be executed when the Blood Lily is in full bloom.
The mathematical base strength of an ability.900
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Blooming Blood Lily
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png  Afflatus RaptureAfflatus Rapture Icon.png Afflatus Rapture
(Spell)
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.1 Lily
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)20y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}White MageWhite Mage Icon 3.png  TemperanceTemperance Icon.png Temperance
(Ability)
Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 30 yalms by 10%.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

Level Name   Description Acquisition
&0000000000000001000000Healerroleicon.png Breath of the EarthBreath of the Earth Icon.png Breath of the Earth
(Limit Break Level 2)
Restores 60% of HP and MP of all nearby party members.
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.20s
Point blank AoE (epicenter: player; angle: 360°)30y
&0000000000000001000000Healerroleicon.png Healing WindHealing Wind Icon.png Healing Wind
(Limit Break Level 1)
Restores 25% of HP and MP of all nearby party members.
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.20s
Point blank AoE (epicenter: player; angle: 360°)30y
&0000000000000008000000Healerroleicon.png ReposeRepose Icon.png Repose
(Spell)
Afflicts target with Sleep.
Duration: 30s
Cancels auto-attack upon execution.
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.600 MP
The range of an ability, measured between player and target, in yalms.30y
Self: Ability targets the user alone.0y
&000000000000001000000010 Healerroleicon.png EsunaEsuna Icon.png Esuna
(Spell)
Removes a single detrimental effect from target.
The amount of time it takes from pressing an ability, to when the ability activates.1s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 Healerroleicon.png SwiftcastSwiftcast Icon.png Swiftcast
(Ability)
Next spell is cast immediately.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.0y
&000000000000002400000024 Healerroleicon.png Lucid DreamingLucid Dreaming Icon.png Lucid Dreaming
(Ability)
Gradually restores own MP.
Potency: 50
Duration: 21s
The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.0y
&000000000000004400000044 Healerroleicon.png SurecastSurecast Icon.png Surecast
(Ability)
Spells can be cast without interruption.

Additional Effect: Nullifies most knockback and draw-in effects

Duration: 6s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.0y
&000000000000004800000048 Healerroleicon.png RescueRescue Icon.png Rescue
(Ability)
Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.150s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y

Level Name Description
&000000000000001800000018Stone Mastery Stone Mastery Icon.png Stone Mastery Upgrades Stone to Stone II.
&000000000000002000000020Maim and Mend Maim and Mend Icon.png Maim and Mend Increases base action damage and HP restoration by 10%. Also increases base damage and HP restoration of your pet by 10%.
&000000000000003200000032Freecure Freecure Icon.png Freecure Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Duration: 15s

&000000000000004000000040Maim and Mend II Maim and Mend II Icon.png Maim and Mend II Increases base action damage and HP restoration by 30%. Also increases base damage and HP restoration of your pet by 30%.
&000000000000004600000046Aero Mastery Aero Mastery Icon.png Aero Mastery Upgrades Aero to Aero II.
&000000000000005200000052Secret of the Lily Secret of the Lily Icon.png Secret of the Lily Adds a Lily to your Healing Gauge for every 30 seconds you are engaged in combat, up to a maximum of 3.
&000000000000005400000054Stone Mastery II Stone Mastery II Icon.png Stone Mastery II Upgrades Stone II to Stone III.
&000000000000006400000064Stone Mastery III Stone Mastery III Icon.png Stone Mastery III Upgrades Stone III to Stone IV.
&000000000000007200000072Aero Mastery II Aero Mastery II Icon.png Aero Mastery II Upgrades Aero II to Dia.
&000000000000007200000072Stone Mastery IV Stone Mastery IV Icon.png Stone Mastery IV Upgrades Stone IV to Glare.
&000000000000007400000074Transcendent Afflatus Transcendent Afflatus Icon.png Transcendent Afflatus Adds a Blood Lily to the Healing Gauge that blooms after three uses of Afflatus Solace or Afflatus Rapture.
&000000000000007800000078Enhanced Asylum Enhanced Asylum Icon.png Enhanced Asylum Adds an additional effect to Asylum that increases HP recovery via healing actions by 10%.

Name   Description Stats
Afflatus Misery (PvP)Afflatus Misery (PvP) Icon.png Afflatus Misery (PvP)
(Spell)
Deals unaspected damage with a potency of 1,600 to target and all enemies nearby it.
Additional Effect: Silence
Duration: 2s

Can only be executed when the Blood Lily is in full bloom.

The mathematical base strength of an ability.1600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The cost associated with the use of the ability.Blooming Blood Lily
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
Afflatus Solace (PvP)Afflatus Solace (PvP) Icon.png Afflatus Solace (PvP)
(Ability)
Restores target's HP.
Cure Potency: 2,500
Additional Effect: Regen
Cure Potency: 1,000
Duration: 15s
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily

A Lily is granted every 15 seconds while in combat.

The mathematical base strength of an ability.2500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.1 Lily1000 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
Cure (PvP)Cure (PvP) Icon.png Cure (PvP)
(Spell)
Restores target's HP.
Cure Potency: 2,500
The mathematical base strength of an ability.2500
The amount of time it takes from pressing an ability, to when the ability activates.1.5s
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
Cure II (PvP)Cure II (PvP) Icon.png Cure II (PvP)
(Spell)
Restores target's HP.
Cure Potency: 5,000
The mathematical base strength of an ability.5000
The amount of time it takes from pressing an ability, to when the ability activates.1.4s
The amount of time it takes from using an ability, to being able to use it again.2.4s
The cost associated with the use of the ability.1000 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
Dia (PvP)Dia (PvP) Icon.png Dia (PvP)
(Spell)
Deals unaspected damage over time.
Potency: 300
Duration: 15s

Additional Effect: Increases target's damage taken by 10%

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The cost associated with the use of the ability.1000 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Divine Benison (PvP)Divine Benison (PvP) Icon.png Divine Benison (PvP)
(Ability)
Creates a barrier around target that absorbs damage equivalent to a heal of 2,500 potency.
Duration: 10s

Additional Effect: Adds a Lily to your Healing Gauge if the barrier is completely absorbed

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
Empyrean Rain (PvP)Empyrean Rain (PvP) Icon.png Empyrean Rain (PvP)
(The Feast Adrenaline Rush Ability)
Restores 50% of own HP and the HP of all nearby party members.
Additional Effect: Removes Stun, Sleep, Bind, Heavy, and Silence

Can only be executed while the Adrenaline Gauge is full.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.Adrenaline Gauge
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)30y
Fluid Aura (PvP)Fluid Aura (PvP) Icon.png Fluid Aura (PvP)
(Ability)
Deals a 10-yalm knockback.
Additional Effect: Bind
Duration: 2s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Glare (PvP)Glare (PvP) Icon.png Glare (PvP)
(Spell)
Deals unaspected damage with a potency of 1,400.
The mathematical base strength of an ability.1400
The amount of time it takes from pressing an ability, to when the ability activates.1.5s
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Temperance (PvP)Temperance (PvP) Icon.png Temperance (PvP)
(Ability)
Increases damage dealt and healing potency by 20%.
Additional Effect: Nullifies Stun, Sleep, Bind, Heavy, Silence, and knockback and draw-in effects

Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

Name   Description Stats
Attunement (PvP)Attunement (PvP) Icon.png Attunement (PvP)
(Ability)
Restores own HP.
Cure Potency: 2,500
Potency increases up to 500% as your HP decreases.
Additional Effect: Nullifies 99% of damage taken but prevents movement or use of other actions

Duration: 3s

The mathematical base strength of an ability.2500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
Protect (PvP)Protect (PvP) Icon.png Protect (PvP)
(Ability)
Reduces damage taken by a party member or self by 20%.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Ability)
Removes Stun, Sleep, Bind, Heavy, and Silence from self or target party member. Can be used regardless of own status affliction.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
Repose (PvP)Repose (PvP) Icon.png Repose (PvP)
(Ability)
Afflicts target with Sleep.

Duration: 3s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Rescue (PvP)Rescue (PvP) Icon.png Rescue (PvP)
(Ability)
Instantly draws target party member to your side and restores their HP.
Cure Potency: 1,500

Cannot be used when target is suffering from certain enfeeblements.

The mathematical base strength of an ability.1500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y

Additional Information
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Gear
Main Hand  & Off Hand White Mage Weapons  White Mage Shield
Armor White Mage Head White Mage Body White Mage Hands White Mage Legs White Mage Feet
Accessories White Mage Earrings White Mage Necklace White Mage Bracelets White Mage Ring White Mage Waist
Exclusive & Sets White Mage Exclusive White Mage Sets
 
Class/Job Quests
Name Level
Seer Folly &000000000000003000000030&00000000000000090000009Seer Folly Conjurer Icon 5.png Lvl.30
Only You Can Prevent Forest Ire &000000000000003500000035&000000000000001000000010Only You Can Prevent Forest Ire 
O Brother, Where Art Thou &000000000000004000000040&000000000000001100000011O Brother, Where Art Thou 
Following in His Footsteps &000000000000004500000045&000000000000001200000012Following in His Footsteps 
Yearn for the Urn &000000000000004500000045&000000000000001300000013Yearn for the Urn 
A Relic Reborn (Thyrus) &000000000000005000000050&000000000000001400000014A Relic Reborn (Thyrus) 
Heart of the Forest &000000000000005000000050&000000000000001400000014Heart of the Forest 
Taint Misbehaving &000000000000005000000050&000000000000001500000015Taint Misbehaving 
A Journey of Purification &000000000000005200000052&000000000000001600000016A Journey of Purification 
The Girl with the Dragon Tissue &000000000000005400000054&000000000000001700000017The Girl with the Dragon Tissue 
The Dark Blight Writhes &000000000000005600000056&000000000000001800000018The Dark Blight Writhes 
In the Wake of Death &000000000000005800000058&000000000000001900000019In the Wake of Death 
Trials of the Padjals &000000000000005800000058&000000000000002000000020Trials of the Padjals 
Hands of Healing &000000000000006000000060&000000000000002100000021Hands of Healing 
Unease in East End &000000000000006000000060&000000000000002200000022Unease in East End 
An Aura for Trouble &000000000000006300000063&000000000000002300000023An Aura for Trouble 
A Beacon for Bad Things &000000000000006500000065&000000000000002400000024A Beacon for Bad Things 
The Problem with Padjals &000000000000006800000068&000000000000002500000025The Problem with Padjals 
What She Always Wanted &000000000000007000000070&000000000000002600000026What She Always Wanted 
Whence the Healing Springs &000000000000008000000080&000000000006875100000068,751Whence the Healing Springs 
Job Gauge
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Healing Gauge.png

Upon learning the trait Secret of the Lily, a healing gauge will be displayed, indicating the number of Lilies you have accumulated. Lilies are accumulated as time passes while engaged in combat. They may then be consumed to execute certain actions such as Afflatus Solace (acquired at level 52) and Afflatus Rapture (acquired at level 76).

Healing Gauge 2.png

Upon learning the trait Transcendent Afflatus, consumption of Lilies will also nourish the Blood Lily. The Blood Lily will bloom after consuming three Lilies, allowing the execution of Afflatus Misery.


Images
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