Guide:Beginners Guide To Stormblood
Have you just picked up Final Fantasy XIV and want some more information? Have you been away from the game for a period of time and want a refresher? Do you like reading guides or feel like you missed something? This guide is just for you as it will attempt to detail all the quintessential information for players in Final Fantasy XIV.
- 1 Character Creation
- 2 Playing For The First Time
- 3 Understanding The Game
- 4 Progressing Through The Game
- 5 Jobs
- 6 Trials and Other Group Content
- 7 Level 50 Main Story Quests
- 8 Jump Potions
- 9 Crafting and Gathering
- 10 Other Things To Do In FFXIV
- 11 Player Housing
- 12 Selling Items & The Marketboard
- 13 The End Game
Stormblood is the second expansion in the Final Fantasy XIV franchise. The Final Fantasy franchise itself is known for its sweeping stories and Final Fantasy XIV is no different. This means that you'll have an overarching story that you must complete in order to progress the game. When creating your character, you have 6 different races to choose from: Hyur, Elezen, Roegadyn, Miqo'te, Lalafell, and Au Ra. Unlike some other MMORPGs, the racial difference is (basically) purely for aesthetic. The racial bonuses are so minor that it might as well have no effect on your character. You'll notice that there are several Data Centers and Servers. A Data Center can be referred to as the simply the host for servers. There are currently 6 Data Centers; 3 of them are in the Japan region, 2 of them are in the US region, and 1 of them is in the EU region. Once you've chosen your desired Data Center you can choose the server you wish to play on.
Choosing your class is not a permanent choice: FFXIV allows you to be every class, every crafter, and every gatherer; however, the class you choose will determine your starting city. If you are creating a new character with a friend, its important to know where you guys will start. Here's a basic layout of what goes where:
|Gladiator, Pugilist, Thaumaturge||Ul'Dah|
|Lancer, Archer, Conjurer||Gridania|
|Marauder, Arcanist||Limsa Lominsa|
Even if you choose different classes that go in different cities from that of your friends, by level 15 (it doesn't take long to get there) the stories will converge and you will all meet up at the same city so do not feel limited to playing a class you don't like just to play with them. Once you've chosen your new home you can login and experience the opening cutscenes.
Playing For The First Time
FFXIV is a story-driven game. This means that throughout your whole FFXIV experience there will be a main story that you will follow throughout the whole game and its two expansions: Heavensward and Stormblood. You must complete the main story in order to progress (unless you buy special potions from the item store, more on this later). NPCs with the burning quest icon will further advance the main story. These Main Story Quests (referred to as MSQs by the community) have an epic story to tell. If you choose to skip the cutscenes, you can always review them later in an inn.
No matter which city you spawn in, you will need to report to the Adventurer's Guild. Upon completing the first few quests you will be able to see and meet other players in the city. Limsa Lominsa is a thriving port city, Ul'Dah is a desert oasis, and Gridania is a city in the forests.
You will also get a ton of sidequests thrown at you. These are purely optional and don't add to the Main Story but offer regional tales instead, usually with some experience and gil as rewards (and sometimes items). If your goal is to make it to the end-game as fast as possible these can safely be ignored. Simply doing the Main Story Quests (and a few other things) will take you to Stormblood. It is recommended to do the ones in your starting city as they'll teach you some basic things like how to interact with your environment.
On top of these sidequests will be Quests With A Blue Marker - these will always unlock something in the game in one form or another. This can be a game function, new trials, new duties, etc. While they aren't part of the main story, you should probably do these as well.
Shortly into your first quest, you'll encounter the Aetheryte. Aetherytes are scattered throughout the game. Touching them allows you to teleport to the area for a tiny amount of gil, meaning you don't have to run across the world all the time. Touching and unlocking the one in your main city gives you access to the Return ability. The ability icon looks like a blue tear drop. This allows you to return to your Home Aetheryte every 15 minutes free of charge. Unlocking the next Aetheryte gives you access to Teleport which you can use as often as you like for a tiny amount of gil. In your starting city (and the other main cities) you'll have Aetheryte Shards which allow you to teleport across the city. You simply just need to interact with them to permanently unlock them and choose a teleport destination.
Understanding The Game
There can be considered 3 types of quests in this game. There are Main Story Quests, Sidequests, and Class/Job Quests. From level 1 and then every 5 levels afterwards, your class will offer a specific quest for you to complete. Not only are these quests revealing how the class works on a fundamental level, you get new gear every quest as well as some fundamental skills and abilities. It is therefore very important to always do your class quests when it becomes available.
Most of the gear you find throughout the game will offer some kind of statistical advantage or disadvantage based on the class you chose. This comes in the form of gear offering Primary Attributes bonuses. There are 5 Main Attributes in the game:
- Increases the damage dealt by melee classes (excluding rogue).
- Increases the damage dealt by ranged physical DPS classes (includes rogue).
- Increases the damage dealt by Caster DPS classes.
- Increases the damage dealt and the healing done by healing classes.
- Increases a classes' Maximum HP.
As you continue to level and acquire new gear, you will start to receive gear offering additional bonuses other than primary stats. While they don't have as much of a direct impact as your primary stats do, they still have an important influence on your character.
- Critical Hit Rate
- Affects how often and how hard you land a critical hit.
- Direct Hit Rate
- Affects how often you land a Direct Hit. A Direct Hit is less damage than a Critical Hit but happens more often.
- Affects the amount of damage dealt and healing done.
- Reduces the amount of damage taken.
- Magical Defense
- Reduces the amount of magic damage taken.
- Reduces all damage taken, increases damage dealt, and increases amount of self-healing done.
- Skill Speed
- Able to use weaponskills faster by reducing the cast time and global cooldown as well as increases the potency of damage over time weaponskills.
- Spell Speed
- Able to use spells faster by reducing the cast time and global cooldown as well as increases the potency of damage over time spells.
- Attack Power
- Affects the damage dealt by physical attacks.
- Attack Magic Potency
- Affects the damage dealt by magical attacks
- Healing Magic Potency
- Affects the amount of healing done.
- Directly increases your maximum MP.
Gathering and Crafting Attributes
These secondary stats are only seen when your character is the current class of a Crafter (Disciple of the Hand) or Gatherer (Disciple of the Land).
- Affects the amount of progress achieved to complete the craft.
- Affects the amount of quality achieved to improve the craft.
- Affects the success rate to gather an item.
- Affects the rate to successfully gather an High Quality item.
Progressing Through The Game
As you gain some levels you will unlock new skills and abilities. Its important to read the tooltips rather than mindlessly hitting buttons as some skills require specific positioning to be used properly or offer unique effects depending on the circumstances. You will also unlock traits which gives your class some extra bonus points to your class's specific primary stat or offer new unique ways to use your skills.
To view your classes' skills and at what level they unlock, you can view them here
Acquiring and Changing Classes
You can also unlock new classes to play at any guild hall. Simply speak with the guild receptionist and then follow the short sidequest to unlock that class to play. Note that each class levels separately. If you are a Conjurer level 10 and unlock the Lancer, your lancer will be level 1.
To change classes FFXIV uses whats called the Armoury System. The class you are is determined by the weapon you hold in your hand. Do you hold a spear? You will be a lancer. A bow? An archer. There are 2 limitations that may stop you from using a specific weapon: you don't have the class unlocked yet or your class is not high enough leveled.
There's also a third class that was introduced in Limsa Lominsa called the Rogue. You have to be at least level 10 in any combat class to unlock them
The Early Game
Guildhests are small little trials that will teach you new in-game mechanics every time .There will be 2 new guildhests every 5 levels, starting at level 10 up to level 40.
FATEs are world quests that will appear for everyone currently loaded on the same map. They will offer experience, gil, and unique currencies for successfully completing them. They can often be completed with only one person participating but some fates are more difficult than others and may require teamwork with other players.
Early on you will unlock the Hunting Log for your class. This provides some easy experience to simply go out in the field and hunt a few monsters that are demanded in the log. They will not appear on the minimap or the map; however they will have a little doohickey over their names when you encounter them in the field. Its free experience for relatively little effort.
After the level 15 Main Story Quests you will gain access to leave your starting city and explore the other ones. Make sure to access the Aetheryte to instantly teleport back there rather than taking an airship or running back. You'll also unlock Hall of the Novice, which is a great way to learn the mechanics of group play. It will teach you the basics of your class such as how to heal other party members and how to avoid area of effect damage. You'll also get some respectable gear that you can immediately use. Its a great way to learn your class if you aren't familiar before jumping into your first dungeons.
Dungeons and the Duty Finder
Soon after you reach the other City-States you will have access to your first dungeon: Sastasha. To access the dungeon you will need to use the Duty Finder. When you use this, the game will automatically match you with other players that are also looking to do the content selected or assign veteran players to help out. It searches the whole Data Center rather than just your server so you will meet players that may not necessarily be on your home server. If you have some veteran players with you they will be Level Synced. This means that their stats will be synced down to the maximum level of Satasha and they won't have access to any skills and abilities exceeding that level. This is done to prevent veterans from simply being overpowered and clear the dungeon within minutes. The Duty Finder is in a huge majority of instanced content, whether its going for raids, dungeons, guildhests, trials, pvp. Its something you will see often in your leveling experience.
On the topic of the Duty Finder, old dungeons and content will usually always have a relatively quick queue time since they are in something called a Roulette. Essentially, a Leveling Roulette in the Duty Finder will offer players of all calibers, both old and new, rewards for doing any of the leveling dungeons, ranging from the level 15 dungeon Sastasha to the highest leveled dungeon available that's not max level. For players still leveling, it gives a massive boost to experience points and for veteran players at the end-game it gives an end-game resource. This was done to keep all the old dungeons relatively relevant for all types of players.
Grand Company & Challenge Log
A Grand Company is a faction representing one of the 3 City-States of Ul'Dah, Gridania, or Limsa Lominsa. They have no overall effect on your main story and you are free to choose a Grand Company that differs from your starting city. Once you have chosen your allegiance you can unlock your very first mount: the Chocobo. A Chocobo license requires something called Grand Company Seals. You can get these a variety of ways such as doing FATEs and your Grand Company Hunting Log. Once you have enough, speak with the Guild Quartermaster to acquire the license and then the Chocobo Porter NPC nearby to acquire your Chocobo.
The Challenge Log is available to unlock in Limsa Lominsa. These are weekly challenges that will net you experience, gil and other currencies simply for playing the game. These range from giving Player Commendations at the end of a dungeon, crafting a specific amount of items, participating in FATEs and many more. The challenges are reset every week so keep checking in on them.
At level 30 you will have a chance to unlock jobs through your class quests. You should do this as soon as possible as jobs are much stronger than classes. For example, a Conjurer class's job is a White Mage, a Pugilist is a Monk, etc. By doing the class quests for your job you will be assigned a Job Stone. You will need to equip it through the Armoury Chest to have access to your job and your job-specific abilities.
From this point on, your job will give you new skills to unlock every 5 levels up to level 50, and 1 new skill or trait every 2 levels from 52 to 70. As with the classes it is highly recommended you do these as soon as possible.
Trials and Other Group Content
Trials will be unlocked by this point. Think of these as heavily scripted boss fights that are more challenging than anything you've faced up to that point in the story. There is no dungeon to progress through; you simply enter the trial and start fighting the boss. You will meet some familiar faces from other Final Fantasy franchises and some new ones as well to combat.
There are currently 3 levels of trials. Story is used for trials in the A Realm Reborn content that you have to progress through for the story. Hard Mode are trials introduced at level 50 and have become the standard starting difficulty in Heavensward. Extreme difficulty has the difficulty ramped up high. Defeating trials on Extreme offers unique rewards, such as unique Horses or Bird mounts that play the music that plays during the trial.
Starting at level 40, you will unlock content that increases the maximum amount of players from 4 to 8. The party composition is 2 tanks, 2 healers, and 4 DPS. Guildhests at level 40 and your final Main Story dungeons will be 8 players as well as all future trials past level 50 and raids. Dungeons (asides from Castrum Meridianum and the Praetorium) will always be 4 players.
Level 50 Main Story Quests
When you reach level 50 you will have a chance to complete the dungeons Castrum Meridianum and The Praetorium as part of your continuing Main Story questline. Successfully completing these dungeons will complete the original story from when the game launches as Final Fantasy XIV: A Realm Reborn and the credits will commence. You have completed the patch 2.0 story at this point; however, there is patch 2.1 to 2.5 and patch 3.0 to 3.5, all with their mandatory Main Story quests to complete before you have access to Stormblood. There are shortcuts to get there..
A Jump Potion is an optional paid-for item that was introduced with the launch of Stormblood. Using a Jump Potion is an optional way to advance through the Main Story if you want immediate access to specific content or gain a specific amount of levels for a combat discipline. There are 2 different types of Jump Potions that were introduced with Stormblood:
The Tales of Adventure
The Tales of Adventure Jump Potion is a way to skip all the Main Story quests that you have not completed. There are two types of these potions:
- Tales of Adventure - A Realm Reborn
- Automatically completes all the Main Story quests from patches 2.0 to patch 2.5, placing you at the start of the Heavensward Main Story
- Tales of Adventure - Heavensward
- Automatically completes all the Main Story quests from patches 2.0 to patch 3.5, placing you at the start of the Stormblood Main Story.
Job Level Boost Potions
The Tales of Adventure: (Job Name) (hereforth referenced as Job Boost) potions are optional potions that will boost one specific job to level 60. You cannot buy more than one of these potions and you cannot choose the Samurai or Red Mage (jobs introduced in Stormblood). Note that buying these potions will not complete the Main Story for you.
Crafting and Gathering
The crafting and gathering system in FFXIV are ways to gather and make your own items rather than buying them off NPC vendors or other players. A Disciple of the Land (Gatherer) will go out into the field and gather items while a Disciple of the Hand (crafter) can use these materials to make new items.
There are two types of materials in FFXIV: Normal Quality (NQ) and High Quality (HQ). HQ materials gathered by the Disciples of the Land make it easier for a Disciple of the Hand to craft a HQ item. In essence, HQ raw materials make it easier to make HQ items.
Like the battle classes, each crafter and gatherer levels separately with their own tools in the Armoury System. Successfully gathering an item provides experience for Disciples of the Land and successfully crafting an item grants experience for Disciples of the Hand. Also like the battle classes, you get a new class quest every 5 levels. Completing these will grant you new tools and new gear.
Leves & Your Grand Company
The leveling up of these jobs is not just an endless grind though. There are different ways to level them asides just crafting / gathering endlessly. Leves are a resource that automatically regenerate at 3 every 12 hours. To use them, you must speak with a Levemete which are found in all the major City-States and various settlements of Eorzea. Accepting a Leve Quest consumes a Leve resource, whether you have successfully completed it or not. Turning in an HQ item to your Leve Quest doubled the experience and gil awarded.
Your Grand Company will also offer experience rewards for crafting items that are currently in demand by the Personnel Officer. By offering up the items you have made or gathered that are in demand, they will award you experience and an amount of Grand Company seals. By making them HQ they will offer even more experience.
Materia Melding & Materia Assimilation
Using your gear on all your classes increases Spiritbond with that gear. The more you use the gear, the faster you spiritbond with them. When you have successfully completed the Spiritbond, you can use an ability called Materia Assimilation. This lets you convert and destroy the gear you have and turn it into valuable Materia. The Materia can enhance either the primary or secondary stats
To unlock Materia Assimilation, head to Central Thanalan. There you will meet a curious goblin and his disciples who are willing to teach you various ways you can use materia.
At level 19 with any crafter, you can learn to meld materia on your own gear by heading to speak with the goblin and his disciples. Melding materia yourself is free as long as your Disciple of the Hand is leveled high enough to complete the meld. Note that the City-States offer a Materia Melder NPC who will do this for you for a fee.
At level 25, you can learn the techniques of the Advanced Meld. Most gear have 1-2 guaranteed meld slots (detailed with a green circle in the item tooltip). Advanced Melding lets you add more materia to the gear up to a maximum of 5. Everything past the guaranteed green slots is not a guaranteed meld, ranging from 45% to as low as 7% chance to meld. If you failed to meld, you lose the materia but the item is unaffected. Note that the Materia Melders cannot perform Advanced Melds.
Melding Materia benefits all classes and jobs. Combat jobs will use materia to enhance various secondary stats to perform optimally. Crafters and Gatherers will use them to improve their own secondary stats. They are valuable items that are to the benefit of all. Don't be afraid to use the materia yourself or sell them to other players.
Other Things To Do In FFXIV
There are many things to do asides leveling, crafting, and gathering in Final Fantasy XIV that offer fun, unique, and often rewarding experiences to the players.
The Gold Saucer
Reminiscent of its Final Fantasy VII counterpart, the Gold Saucer in Final Fantasy XIV offers a break to players to do various things in the casino-like environment. Various activities in the Gold Saucer offer MGP instead of gil as rewards. MGP is a unique currency only available in the Gold Saucer that lets you purchase various items and services. Some of the things you can do in the Gold Saucer include: Scratch Ticket Lotto called the Mini Cactpot, random number draw Lotto called the Jumbo Cactpot, Chocobo Racing, Triple Triad card games, Lords of Vermillion (a system involving your owned minions in a Real Time Strategy game), various mini-game stalls such as Basketball and Punch-Out, and GATEs.
GATEs themselves are stylized after FATEs in that they are map events available to everyone in the Gold Saucer. They offer an increased amount of MGP by successfully completing them. They range from climbing atop a mountain under bombardment, successfully copying dance moves, a form of hide and seek with NPCs, and dodging Typhon's various AoE attacks (Note that you cannot take damage from any of the GATEs).
You can unlock the Gold Saucer in Ul'Dah and its only accessible through Teleport.
A Beast Tribe is a faction independent of the various City-States that start off as Neutral towards the player. By completing quests and assignments given to you by the tribes, you can raise their reputation from Neutral to Friendly and beyond. There are several items only available by Beast Tribes including mounts, housing items, crafting reagents and more.
Of the Beast Tribes, there are 2 of them that are set up for crafters specificially. The Ixali in the North Shroud and the Moogles in the Churning Mists require a crafter to do their various assignments rather than the brute force of a sword. Completing the assignments of these 2 tribes will give you valuable crafting experience for faster leveling and rare items such as materia. There are currently 10 Beast Tribes in Final Fantasy XIV.
Free Companies and Linkshells
Joining a Free Company is, while completely optional, recommended to do. Consider these player-run guilds with a hierarchy of "Guild Master, Officers, Regular Players" and varying degrees of such ranks. There are unique rewards for simply being a part of a Free Company such as gaining increased Experience Points. Some Free Companies also have player-bought housing that you can use by simply being a member. There are a ton of different free companies; some focus on Role-Playing, others like hardcore raiding, some crafting and gathering only, and some just like being social and having people to talk to. There are no wrong choices for a free company. Just make sure you choose one that suits your taste.
Linkshells can be considered as a server-wide chat between the members in the linkshell. These are invite-only chats that usually serve a specialized reason. Some linkshells are made for hunts, others to organize players into raids, and of course, some just like a private place to chat.
Treasure Hunts and Elite Marks
There is also Treasure Hunts you can do. A Gatherer will sometimes find a Treasure Map out in the wild which can lead to a good amount of loot. Some of the rarest items in the game can only be found by these treasure maps. The Aquapolis is a random dungeon that can spawn from a Dragonskin Treasure Map houses one of the rarest minions in the game as well as some extremely hard to find materials. A Gazelleskin Treasure Map will lead to the Forgotten Canals of Uznair, which is an updated version of the Aquapolis for Stormblood.
Elite Marks or Hunts is another popular event that players regularly do. There are whole linkshells dedicated to just spotting these special enemies and killing them. These are special monsters that require teamwork and coordination to be taken down. Killing them offers unique rewards, ranging from the end-game Tomestone resource to Hunt-only minions.
Palace of the Dead and Deep Dungeons
A Deep Dungeon is a unique dungeon introduced in Heavensward. It differs from regular dungeons in that they require no special team composition and player levels outside of the Deep Dungeon is not taken into account as it uses an independent leveling system.
Palace of the Dead is a rogue-styled dungeon in FFXIV that was introduced in Heavensward. There are currently 200 floors of floors of Palace of the Dead, 100 of which are accessible using the Duty Finder. The remaining floors of 101-200 escalate in difficulty to a point that some of the enemies and their mechanics require extreme coordination and team cohesion to clear them. The Palace of the Dead matches 4 people regardless of party composition since floors 1-100 are able to be cleared by any combination of parties. Its not unusual to have 4 DPS jobs when traversing its depths. In addition to unique rewards for completing Palace of the Dead, its a great way to earn experience for your combat jobs.
There will be a new Deep Dungeon introduced in Stormblood. The patch and date of its launch are currently unknown.
Housing is available to players who have reached level 50 with at least one combat discipline and have reach the rank of Second Lieutenant in their Grand Company of choice. There are 3 types of houses available for purchase: Small or Cottage, Medium, Large or Mansion type. There is also Free Company housing and Apartments.
Buying A House
Buying a house is simple. Head to one of the 3 housing zones: The Mist, The Goblet, or The Lavender Beds. Find a vacant lot, target the placard and buy the house. As long as you have the gil for the land ownership, you can buy the house. Free Company housing works in a similar fashion. The Free Company leader would find a vacant lot and purchase it in the same way. The main difference is that rather than being a Second Lieutenant with their Grand Company, their Free Company must be Rank 6 or higher to purchase the house.
The key differences between Free Company housing and Personal housing are that Personal Housing is limited to yourself and 3 friends you designate being able to use the house while Free Company housing is everyone involved in the Free Company. Free Company housing also has access to the Workshop to build different things through crafting collaboration with Free Company members while personal housing does not.
There are 30 houses per subdivision, 2 subdivisions per ward and there are 12 wards per housing zone. This makes a total of 2,160 houses per server. With patch 4.1 Shirogane will be opened up to the public for housing purchases, increasing the total number of houses available to 2,880. Housing prices range from 2.5 million gil to 50 million gil.
Maintaining A House
Once you have bought the deed to the property you must erect the house. You can purchase the basic house on the property through the housing sub menu available to you as the owner of the property. Bring up the Main Commands menu and you'll have the housing menu under Social.
After your house is erected you can decorate it with thousands of different exterior and interior housing items found and crafting throughout the game. You can buy them directly off other players from the Marketboard, buy some basic standard ones from housing NPCs located throughout the ward, or craft them yourself.
With the house put up you can install NPCs throughout the house with specialized functions. A small house can hold 3 NPCs, Medium 4 NPCs, and Large 5 NPCs. The different types of NPCs are: Materia Melder, Material Supplier, Junkmongerer, Repair, Maidservant. You can buy the permits from a housing vendor in the ward you are in. Once placed you choose the race and gender of the NPC.
Buying An Apartment
Similarly to buying a house, you need to be level 50 and Second Lieutenant with your Grand Company. You need 500,000 to permanently buy an apartment in your housing area. Simply head to the housing area and ward of your choice, go to the apartment building located in that ward and speak to the receptionist in the lobby.
Once you've secured your room, you can design it like you can design a house; however since its smaller the number of items placed cannot exceed 100 items and you may only have 2 NPCs in your room.
Selling Items & The Marketboard
As a player acquires items through various activities in Final Fantasy XIV, they will be given the opportunity to sell them on player-wide listing known as the Marketboard. To use the marketboard a player will need retainers.
A retainer is a player-created NPC that has multiple purposes. They act as additional storage, holding up to 175 items, weapons, armor, and accessories. They also act as merchants, having up to 20 listings on the marketboard at a time so that other players can buy them. They also act as side adventurers and gatherers, going on various missions you give them and coming back with loot.
To unlock a retainer, speak with a Retainer Vocate NPC located near the marketboards. Players have access to 2 retainers for free and can add up to an additional 6 retainers at $1 USD per retainer.
A Retainer Venture is what allows you to assign tasks to your retainers. You assign them classes, such as Gladiator or Botanist and they earn experience by completing the tasks that you assign to them. They will need to be equipped by you to complete the more difficult tasks. To send them out, you need a special item called a Venture. There are many ways to acquire these. The most simple ways are using the Beast Tribes and your Grand Company.
The End Game
Once you reach level 70 you will have hit the level cap and start the end-game. There is a unique Tomestone resource in each patch that will be used as a currency to buy very high level gear. This currency is obtainable by doing the level-cap dungeons, raids and roulettes in the Duty Finder.
Omega: Deltascape Raid
The end-game of Stormblood features the Omega raid. This is challenging content that needs 8 players to clear successfully. There are 2 different difficulty modes to Omega: Story and Savage. Story is the lesser of the two difficulties and can be done successfully using the Duty Finder with a fairly competent party. Savage has the difficulty ramped up very high to challenge raiders to clear it.
There is a rumored third difficulty to be released after savage to be the highest difficulty content in the game. It is meant to challenge the best of the best.
Successfully clearing both Story and Savage will net you tokens and/or gear.
Return to Ivalice Raid
Return to Ivalice is a 24 man raid that will be featured in Stormblood in patch 4.1. 3 parties of 8 people (24) will be used in this raid. Based on precedence, the difficulty level of these 24 man raids are equal to or less than the story mode 8 man raids.
Glamour and Dyeing
Glamour is a way to change the look of the gear you are currently wearing to display something else entirely. The saying in Final Fantasy XIV is "Glamour is the true end-game". It has no effects other than changing the look of your character but style points means everything. You unlock glamour at level 50 in Mor Dhona with the quest A Self Improving Man.
You are also able to dye the color of your weapons and gear. You can change the color of your weapons and armor (only some are dyeable) by using special dye that you can make yourself, buy from NPC vendors, or acquire through optional item shop. To unlock dyeing, complete the quest Color Your World in Western Thanalan.