Patch 5.1/Actions

Actions
Name Class Description
Waste Not (Alchemist) Icon.png Waste Not (Alchemist) Alchemist Reduces loss of durability by 50% for the next four steps.
Waste Not II (Alchemist) Icon.png Waste Not II (Alchemist) Alchemist Reduces loss of durability by 50% for the next eight steps.
Reflect (Alchemist) Icon.png Reflect (Alchemist) Alchemist Increases quality.
Rapid Synthesis (Alchemist) Icon.png Rapid Synthesis (Alchemist) Alchemist Increases progress.
Muscle Memory (Alchemist) Icon.png Muscle Memory (Alchemist) Alchemist Efficiency of your next Synthesis action is increased by 100%.
Available only on the first step.
Additional effect is active for five steps.
Tricks of the Trade (Alchemist) Icon.png Tricks of the Trade (Alchemist) Alchemist Restores 20 CP. Available only when material condition is Good or Excellent.
Innovation (Alchemist) Icon.png Innovation (Alchemist) Alchemist Increases efficiency of Synthesis and Touch actions by 20% for the next four steps.
Ingenuity (Alchemist) Icon.png Ingenuity (Alchemist) Alchemist For the next five steps, effectiveness of Touch and Synthesis actions is increased.
Final Appraisal (Alchemist) Icon.png Final Appraisal (Alchemist) Alchemist The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps.
Hasty Touch (Alchemist) Icon.png Hasty Touch (Alchemist) Alchemist Increases quality and requires no CP.
Careful Observation (Alchemist) Icon.png Careful Observation (Alchemist) Alchemist (Specialist) Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delination is used upon execution. Can only be used up to three times per synthesis. This aciton does not increase the step count.
Rapid Synthesis (Armorer) Icon.png Rapid Synthesis (Armorer) Armorer Increases progress.
Ingenuity (Armorer) Icon.png Ingenuity (Armorer) Armorer For the next five steps, effectiveness of Touch and Synthesis actions is increased.
Tricks of the Trade (Armorer) Icon.png Tricks of the Trade (Armorer) Armorer Restores 20 CP. Available only when material condition is Good or Excellent.
Waste Not II (Armorer) Icon.png Waste Not II (Armorer) Armorer Reduces loss of durability by 50% for the next eight steps.
Muscle Memory (Armorer) Icon.png Muscle Memory (Armorer) Armorer Efficiency of your next Synthesis action is increased by 100%.
Available only on the first step.
Additional effect is active for five steps.
Final Appraisal (Armorer) Icon.png Final Appraisal (Armorer) Armorer The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps.
Hasty Touch (Armorer) Icon.png Hasty Touch (Armorer) Armorer Increases quality and requires no CP.
Reflect (Armorer) Icon.png Reflect (Armorer) Armorer Increases quality.
Innovation (Armorer) Icon.png Innovation (Armorer) Armorer Increases efficiency of Synthesis and Touch actions by 20% for the next four steps.
Waste Not (Armorer) Icon.png Waste Not (Armorer) Armorer Reduces loss of durability by 50% for the next four steps.
Careful Observation (Armorer) Icon.png Careful Observation (Armorer) Armorer (Specialist) Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delination is used upon execution. Can only be used up to three times per synthesis. This aciton does not increase the step count.
Innovation (Blacksmith) Icon.png Innovation (Blacksmith) Blacksmith Increases efficiency of Synthesis and Touch actions by 20% for the next four steps.
Muscle Memory (Blacksmith) Icon.png Muscle Memory (Blacksmith) Blacksmith Efficiency of your next Synthesis action is increased by 100%.
Available only on the first step.
Additional effect is active for five steps.
Waste Not (Blacksmith) Icon.png Waste Not (Blacksmith) Blacksmith Reduces loss of durability by 50% for the next four steps.
Reflect (Blacksmith) Icon.png Reflect (Blacksmith) Blacksmith Increases quality.
Ingenuity (Blacksmith) Icon.png Ingenuity (Blacksmith) Blacksmith For the next five steps, effectiveness of Touch and Synthesis actions is increased.
Rapid Synthesis (Blacksmith) Icon.png Rapid Synthesis (Blacksmith) Blacksmith Increases progress.
Hasty Touch (Blacksmith) Icon.png Hasty Touch (Blacksmith) Blacksmith Increases quality and requires no CP.
Final Appraisal (Blacksmith) Icon.png Final Appraisal (Blacksmith) Blacksmith The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps.
Waste Not II (Blacksmith) Icon.png Waste Not II (Blacksmith) Blacksmith Reduces loss of durability by 50% for the next eight steps.
Tricks of the Trade (Blacksmith) Icon.png Tricks of the Trade (Blacksmith) Blacksmith Restores 20 CP. Available only when material condition is Good or Excellent.
Careful Observation (Blacksmith) Icon.png Careful Observation (Blacksmith) Blacksmith (Specialist) Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delination is used upon execution. Can only be used up to three times per synthesis. This aciton does not increase the step count.
The Twelve's Bounty (Botanist) Icon.png The Twelve's Bounty (Botanist) Botanist Increases elemental shard, crystal, and cluster yields by 3.
Cannot be executed if the gathering node does not yield shards, crystals, or clusters.
Sneak (Botanist) Icon.png Sneak (Botanist) Botanist Tread quietly, enabling you to avoid enemies up to four levels above your own.
  • Sneak does not hinder movement speed, and can be used when riding mounts.
Tricks of the Trade (Carpenter) Icon.png Tricks of the Trade (Carpenter) Carpenter Restores 20 CP. Available only when material condition is Good or Excellent.
Rapid Synthesis (Carpenter) Icon.png Rapid Synthesis (Carpenter) Carpenter Increases progress.
Muscle Memory (Carpenter) Icon.png Muscle Memory (Carpenter) Carpenter Efficiency of your next Synthesis action is increased by 100%.
Available only on the first step.
Additional effect is active for five steps.
Final Appraisal (Carpenter) Icon.png Final Appraisal (Carpenter) Carpenter The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps.
Hasty Touch (Carpenter) Icon.png Hasty Touch (Carpenter) Carpenter Increases quality and requires no CP.
Innovation (Carpenter) Icon.png Innovation (Carpenter) Carpenter Increases efficiency of Synthesis and Touch actions by 20% for the next four steps.
Reflect (Carpenter) Icon.png Reflect (Carpenter) Carpenter Increases quality.
Waste Not (Carpenter) Icon.png Waste Not (Carpenter) Carpenter Reduces loss of durability by 50% for the next four steps.
Ingenuity (Carpenter) Icon.png Ingenuity (Carpenter) Carpenter For the next five steps, effectiveness of Touch and Synthesis actions is increased.
Waste Not II (Carpenter) Icon.png Waste Not II (Carpenter) Carpenter Reduces loss of durability by 50% for the next eight steps.
Careful Observation (Carpenter) Icon.png Careful Observation (Carpenter) Carpenter (Specialist) Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delination is used upon execution. Can only be used up to three times per synthesis. This aciton does not increase the step count.
Tricks of the Trade (Culinarian) Icon.png Tricks of the Trade (Culinarian) Culinarian Restores 20 CP. Available only when material condition is Good or Excellent.
Hasty Touch (Culinarian) Icon.png Hasty Touch (Culinarian) Culinarian Increases quality and requires no CP.
Reflect (Culinarian) Icon.png Reflect (Culinarian) Culinarian Increases quality.
Rapid Synthesis (Culinarian) Icon.png Rapid Synthesis (Culinarian) Culinarian Increases progress.
Waste Not (Culinarian) Icon.png Waste Not (Culinarian) Culinarian Reduces loss of durability by 50% for the next four steps.
Innovation (Culinarian) Icon.png Innovation (Culinarian) Culinarian Increases efficiency of Synthesis and Touch actions by 20% for the next four steps.
Ingenuity (Culinarian) Icon.png Ingenuity (Culinarian) Culinarian For the next five steps, effectiveness of Touch and Synthesis actions is increased.
Muscle Memory (Culinarian) Icon.png Muscle Memory (Culinarian) Culinarian Efficiency of your next Synthesis action is increased by 100%.
Available only on the first step.
Additional effect is active for five steps.
Waste Not II (Culinarian) Icon.png Waste Not II (Culinarian) Culinarian Reduces loss of durability by 50% for the next eight steps.
Final Appraisal (Culinarian) Icon.png Final Appraisal (Culinarian) Culinarian The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps.
Careful Observation (Culinarian) Icon.png Careful Observation (Culinarian) Culinarian (Specialist) Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delination is used upon execution. Can only be used up to three times per synthesis. This aciton does not increase the step count.
Sneak (Fisher) Icon.png Sneak (Fisher) Fisher Tread quietly, enabling you to avoid enemies up to four levels above your own.
  • Sneak does not hinder movement speed, and can be used when riding mounts.
Tricks of the Trade (Goldsmith) Icon.png Tricks of the Trade (Goldsmith) Goldsmith Restores 20 CP. Available only when material condition is Good or Excellent.
Waste Not (Goldsmith) Icon.png Waste Not (Goldsmith) Goldsmith Reduces loss of durability by 50% for the next four steps.
Reflect (Goldsmith) Icon.png Reflect (Goldsmith) Goldsmith Increases quality.
Waste Not II (Goldsmith) Icon.png Waste Not II (Goldsmith) Goldsmith Reduces loss of durability by 50% for the next eight steps.
Muscle Memory (Goldsmith) Icon.png Muscle Memory (Goldsmith) Goldsmith Efficiency of your next Synthesis action is increased by 100%.
Available only on the first step.
Additional effect is active for five steps.
Hasty Touch (Goldsmith) Icon.png Hasty Touch (Goldsmith) Goldsmith Increases quality and requires no CP.
Rapid Synthesis (Goldsmith) Icon.png Rapid Synthesis (Goldsmith) Goldsmith Increases progress.
Ingenuity (Goldsmith) Icon.png Ingenuity (Goldsmith) Goldsmith For the next five steps, effectiveness of Touch and Synthesis actions is increased.
Final Appraisal (Goldsmith) Icon.png Final Appraisal (Goldsmith) Goldsmith The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps.
Innovation (Goldsmith) Icon.png Innovation (Goldsmith) Goldsmith Increases efficiency of Synthesis and Touch actions by 20% for the next four steps.
Careful Observation (Goldsmith) Icon.png Careful Observation (Goldsmith) Goldsmith (Specialist) Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delination is used upon execution. Can only be used up to three times per synthesis. This aciton does not increase the step count.
Waste Not (Leatherworker) Icon.png Waste Not (Leatherworker) Leatherworker Reduces loss of durability by 50% for the next four steps.
Rapid Synthesis (Leatherworker) Icon.png Rapid Synthesis (Leatherworker) Leatherworker Increases progress.
Reflect (Leatherworker) Icon.png Reflect (Leatherworker) Leatherworker Increases quality.
Waste Not II (Leatherworker) Icon.png Waste Not II (Leatherworker) Leatherworker Reduces loss of durability by 50% for the next eight steps.
Muscle Memory (Leatherworker) Icon.png Muscle Memory (Leatherworker) Leatherworker Efficiency of your next Synthesis action is increased by 100%.
Available only on the first step.
Additional effect is active for five steps.
Hasty Touch (Leatherworker) Icon.png Hasty Touch (Leatherworker) Leatherworker Increases quality and requires no CP.
Final Appraisal (Leatherworker) Icon.png Final Appraisal (Leatherworker) Leatherworker The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps.
Ingenuity (Leatherworker) Icon.png Ingenuity (Leatherworker) Leatherworker For the next five steps, effectiveness of Touch and Synthesis actions is increased.
Innovation (Leatherworker) Icon.png Innovation (Leatherworker) Leatherworker Increases efficiency of Synthesis and Touch actions by 20% for the next four steps.
Tricks of the Trade (Leatherworker) Icon.png Tricks of the Trade (Leatherworker) Leatherworker Restores 20 CP. Available only when material condition is Good or Excellent.
Careful Observation (Leatherworker) Icon.png Careful Observation (Leatherworker) Leatherworker (Specialist) Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delination is used upon execution. Can only be used up to three times per synthesis. This aciton does not increase the step count.
The Twelve's Bounty (Miner) Icon.png The Twelve's Bounty (Miner) Miner Increases elemental shard, crystal, and cluster yields by 3.
Cannot be executed if the gathering node does not yield shards, crystals, or clusters.
Sneak (Miner) Icon.png Sneak (Miner) Miner Tread quietly, enabling you to avoid enemies up to four levels above your own.
  • Sneak does not hinder movement speed, and can be used when riding mounts.
Kaeshi: Goken Icon.png Kaeshi: Goken Samurai Delivers an attack with a potency of 540 to all enemies in a cone before you.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

Kaeshi: Higanbana Icon.png Kaeshi: Higanbana Samurai Delivers an attack with a potency of 375.
Additional Effect: Damage over time
Potency: 60
Duration: 60s
Effect cannot be stacked with Higanbana.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

Kaeshi: Setsugekka Icon.png Kaeshi: Setsugekka Samurai Delivers an attack with a potency of 1,200.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

Final Appraisal (Weaver) Icon.png Final Appraisal (Weaver) Weaver The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps.
Rapid Synthesis (Weaver) Icon.png Rapid Synthesis (Weaver) Weaver Increases progress.
Tricks of the Trade (Weaver) Icon.png Tricks of the Trade (Weaver) Weaver Restores 20 CP. Available only when material condition is Good or Excellent.
Waste Not (Weaver) Icon.png Waste Not (Weaver) Weaver Reduces loss of durability by 50% for the next four steps.
Hasty Touch (Weaver) Icon.png Hasty Touch (Weaver) Weaver Increases quality and requires no CP.
Ingenuity (Weaver) Icon.png Ingenuity (Weaver) Weaver For the next five steps, effectiveness of Touch and Synthesis actions is increased.
Innovation (Weaver) Icon.png Innovation (Weaver) Weaver Increases efficiency of Synthesis and Touch actions by 20% for the next four steps.
Muscle Memory (Weaver) Icon.png Muscle Memory (Weaver) Weaver Efficiency of your next Synthesis action is increased by 100%.
Available only on the first step.
Additional effect is active for five steps.
Reflect (Weaver) Icon.png Reflect (Weaver) Weaver Increases quality.
Waste Not II (Weaver) Icon.png Waste Not II (Weaver) Weaver Reduces loss of durability by 50% for the next eight steps.
Careful Observation (Weaver) Icon.png Careful Observation (Weaver) Weaver (Specialist) Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delination is used upon execution. Can only be used up to three times per synthesis. This aciton does not increase the step count.