Ruin II

Ruin II Icon.pngRuin II
Action

Deals unaspected damage with a potency of 270.

Enhanced by:

Patch Changes
Edit Ruin II/Version History
Patch 6.0 Endwalker release:
  • Learning level changed from 38 to 30.
  • Potency changed from 160 to 270.
  • Cast time changed from instant to 1.5s.
  • MP cost changed from 400 to 300.
Patch 5.08
  • The additional effect "If target is suffering from a Bio or Miasma effect inflicted by you, Ruin II potency is increased to 120 for one effect, or 160 for both" has been removed, and the base potency has been increased from 80 to 160.
Patch 5.0 Shadowbringers release:
  • MP cost has been set at 400 MP.
  • The effects of this action have been completely revamped.
  • Potency decreased from 100 to 80.
  • The additional effect "if target is suffering from a Bio or Miasma effect inflicted by you, Ruin II potency is increased to 120 for one effect, or 160 for both" has been added.
Patch 4.0 Stormblood release:
  • Potency increased from 80 to 100.
  • The additional effect "Blind" has been removed.
Patch 2.0 A Realm Reborn release:
  • Ruin II has been added to the game.

Acquired: Arcanist Icon 1.png Arcanist (Lv. 30)
Affinity: Arcanist Icon 1.png ACNSummoner Icon 1.png SMN
Potency: The mathematical base strength of an ability.270
Cast: The amount of time it takes from pressing an ability, to when the ability activates.1.5s
Recast: The amount of time it takes from using an ability, to being able to use it again.2.5s
Cost: The cost associated with the use of the ability.300 MP
Range: The range of an ability, measured between player and target, in yalms.25y
Radius: Single Target: Ability which targets a single target.0y


Reward from Quests (1)
Quest Level
Sinking Doesmaga 30