Template:ARR Infobox Mob
{{ARR Infobox Mob | Patch = 5.0 | Image = {{subst:PAGENAME}}.png | Move Image Up = | Move Image Left = | Image Width = <!-- Used to override default 300px width. Leave blank if not needed --> | Name = {{subst:PAGENAME}} | Description = <!-- Overall Statistics - LEAVE BLANK if UNKNOWN or not applicable --> | Low Level = <!-- minimum level the mob appears as --> | High Level = <!-- only fill out if there are multiple levels this mob can appear as. Otherwise just use Low Level --> | Low HP = | High HP = | Low MP = | High MP = | Jobs = | Gender = | NM = <!-- X/Yes if mob is a Notorious Monster --> | Miniboss = <!-- X/Yes if mob is a Mini-boss --> | Boss = <!-- X/Yes if mob is a Boss --> <!-- Only define one of Genus and Species. Must fill out Genus if no Species is known --> | Genus = <!-- Family, such as dodo or spriggan --> | Species = <!-- Divisions of a genus that look slightly different—coblyns (blue) v. doblyns (yellow) --> <!-- Location Specifics - Add new {{ARR Mob Row}} for each location --> | Locations = <!-- DO NOT PLACE ANYTHING ON THIS LINE. USE 'Location' inside ARR Mob Row --> {{ARR Mob Row | Location = <!-- Full Name of Location where mob is ie: Larkscall, The Honey Yard, etc --> | Coordinates = <!-- X-Y Coordinates where Mob is found. Max of 3 different coordinates. --> | Event = <!-- If mob at THIS LOCATION is part of Holiday, put FULL NAME of Event --> | Elite = <!-- X/Yes. Defines if mob is Elite (SPIKY blue or red icon) --> | Quest = <!-- If mob is not normally at Location, put Quest name that makes it spawn --> | Levequest = <!-- Same as 'Quest' above but for Levequests --> | Guildhest = <!-- Same as 'Quest' above but for Guildhests --> | FATE = <!-- Name of FATE that Mob is part of at Location. Should have purple icon --> | Levels = <!-- Level range of mob as it appears at Location --> | Drops = <!-- {{Drops|Name=Gil|Count=1-4|5|15}} SEE EXPLANATION AT BOTTOM OF TEMPLATE --> | Behaviors = <!-- A, P, H, TH, TS, L, or S. Explanations: A = Aggressive (Red Icon) and P = Passive (Blue Icon). H = sound detection, S = sight, TH = 'true hearing', TS = 'true sight', L = links --> | Duty = <!-- Name of Duty mob is found in. ie: Dzemael Darkhold (NOT "The Dzemael Darkhold") --> | Carnivale = <!-- Name of the Blue Mage Carnivale that this mob is found in --> }} | Images = | Etymology = | Notes = <!-- "Drops" EXPLANATION: 'Name' is the Item that drops (Gil, in this example.) 'Count' is the number of the item that can drop at a SINGLE TIME. In this case, 'Count=1-4' means that 1, 2, 3, or 4 gil will drop. The '5' number is the total number of kills that resulted in a drop of Gil. The '15' part is the number of total times you've killed the mob. Ie: You killed the mob 15 times, but they only dropped Gil 5 of those times. Make sure to update both those last numbers to keep accuracy! The Drop Rate % is automatically calculated from those two. There is also a "|qi" that can be added if the drop is a QUEST ITEM ONLY, but it is left out from the above example due to being very rare. --> }}