User talk:Calandra

They're Gigantoads, not Toads. There are toads that are items. They drop Gigantoad Skin. We've got the genus wrong --Lordshadow (talk) 12:15, 15 July 2013 (CDT)

Hey, thanks for renaming Hamon for me :D But.. I just noticed.. there's a problem. >.> The name above him in-game is just 'Hamon'.. even though his name is 'Hamon Holyfist'. I just went to Ul'dah to double-check, and sure enough the name above him is just 'Hamon'. What do you think we should do? Should we un-do the rename and change his 'Name' in the NPC Infobox Code for him to just Hamon (when it's currently Hamon Holyfist)? Or should we just leave it be? Hezkezl (talk) 13:36, 25 September 2013 (CDT)

Question about coding! #if[edit]

Multiple #IF statements have got my brain a little fried. (You'll probably need to highlight the codeblock below, as it flows off the side of the white area on the default skin into blackness, where it turns invisible)

{{#IF:Insert first calculation here| and
  {{#IF:This second calculation too|Then this happens when both are correct|This happens if first is correct, second is false
  }}|this happens when first is false
}}

Is that right? Would:

{{#IF:Insert first calculation here| and
  {{#IF:This second calculation too|Then this happens when both are correct|This happens if first is correct, second is false
  }}|
   {{#IF:This third calculation only happens when first calculation is false|If third calculation is true|if third calculation is false
   }}
}}

work too? My bad experiments on ARR Infobox2 shows that the second example doesn't work.. I'm guessing that 3rd #IF in there throws things for a huge loop, especially if it comes to trying to do a calculation that was done in an #if statement up above it.

Reason I ask is this: I've been trying to tweak the 'DPS' calculation showing up on weapons.. It used to be, that we only calculated the DPS of a weapon based off of the physical damage. So Magic damage was just there to look pretty. I changed it a while ago to calculate which of the two is higher (as usually magic classes have higher magic damage on their weapon, so therefor that should be used to calculate it).. but there's the problem of some weapons not having BOTH Magic AND Physical damage added to their pages. (Same issue with HQ Icon.png stats). Basically, I need to make allowance for a maximum of 4 stats (Physical and Magical, and the HQ versions).. AND if they've even been inputted on the page. I can't quite seem to figure out how to make it work for all allowances though :( Can you take a look at Template:ARR Infobox Item2 and give me some advice? :D Feel free to completely re-write that (if you have the time to even look at this) to get it to work somehow. Hezkezl (talk) 18:58, 19 May 2014 (CDT)

Callies Chamber of Horrors[edit]

While looking over some categories, I stumbled across Callies Chamber of Horrors. If this is a test page, shouldn't it be in a sandbox to keep it separate from the main wiki space? If this is done being used, should it be deleted? Likewise, was the Category Category:AreaType:Dungeon created for that page? It's the only page in that category. --RytoEX (talk) 21:40, 24 March 2015 (CDT)

You're right. I was using it to test some of the geopage stuff, which doesn't work in a sandbox. I've deleted it.