Basic Instinct

Basic Instinct Icon.pngBasic Instinct
Action

Increases movement speed by 30%, and healing magic potency and damage dealt by 100%. Also ignores the damage penalty inflicted by Mighty Guard.

Can only be used in duties intended for two or more players while playing alone, while no other party members are in the instance, or when all party members are incapacitated. Effect ends when joined by one or more party members.
Acquired: Blue Mage Icon 1.png Blue Mage (Lv. 1)
Affinity: Blue Mage Icon 1.png BLU
Mob Notes: A behavior learned from certain species of coeurl, the caster rises to the challenge of losing comrades by tapping into a feral survival instinct. When all seems lost, or when simply treading where a lone mage was not meant to tread, unrestrained ferocity is sometimes the only way to win through.
Cast: The amount of time it takes from pressing an ability, to when the ability activates.2s
Recast: The amount of time it takes from using an ability, to being able to use it again.2.5s
Cost: The cost associated with the use of the ability.500 MP
Range: The range of an ability, measured between player and target, in yalms.0y
Radius: Self: Ability targets the user alone.0y
Damage Type: Magic (None)
Rank: ★★
Spell No.: #91


Acquired from Duty (1)
Duty Level
The Temple of the Fist 70
Acquired from Mob (1)
Name Levels Location
Master Coeurl 24 Zoneicon.png Fool Falls