Forest Friend

Mainquest1 Icon.pngNew Lv. 21   Forest Friend
Rewardsicon.png Rewards
XP Gil
Expicon.png16,800 Gil Icon.png1,285
Informationicon.png Description
Papalymo has a notion of how you might endear yourself to the sylphs of Little Solace.
Objectivesicon.png Objectives
  • Consult with Imedia.
  • Slay a ziz gorlin.
  • Slay a gall gnat.
  • Obtain brownie brushes. 0/3
  • Report to Komuxio at Little Solace.
Issuing NPC: Papalymo
East Shroud -Nine Ivies -Little Solace (21-25)
Type: Seventh Umbral Era Main Scenario Quests
Unlocks: Presence of the EnemyMainquest1 Icon.png
Quest: Sidequest1 Icon.pngDance Dance Diplomacy
Required Items
Brownie Brush Icon.png
Lore & Dialogue
Loremonger:Forest Friend
NPCs Involved: ImediaKomuxio
Items Involved: Brownie Brush

Papalymo in  East Shroud - Nine Ivies - Little Solace (x:22, y:25.7)
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Imedia in  East Shroud - Nine Ivies - Little Solace (x:22.4, y:26.1)
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Komuxio in  East Shroud - Nine Ivies - Little Solace (x:22, y:25.7)
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Sidequest4 Icon.png 
Komuxio in  East Shroud - Nine Ivies - Little Solace (x:22, y:25.7)
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  • Papalymo believes that offering aid to the troubled sylphs in Little Solace would go far toward earning their trust. As the sylphs are not wont to share their troubles with outsiders, seek the advice of Hearer Imedia.
  • As Imedia would tell it, the sylphs live in constant fear of attacks by ill-tempered forest creatures. She bids you slay a ziz gorlin and a gall gnat, that the residents of Little Solace might rest easy, and suggests that procuring three brownie brushes in the process would also go far to curry the sylphs' favor.
  • You have dispatched the invasive fauna, and obtained brownie brushes for the sylphs. Report to Komuxio of Little Solace and impress upon him your good intentions.
  • Komuxio expresses gratitude for your efforts on behalf of Little Solace. It would seem the sylphs have begun to warm to your presence, albeit gradually.

Forename. As an adventurer, you're no stranger to helping distressed folk, I'd wager.

Tales of good deeds are quick to spread. The adventurer who comes to the aid of the local populace can go from stranger to hero o'ernight.

No doubt you see what I'm getting at. The sylphs who make their home in Little Solace do so having been driven from their woodland home. Surely, they have their fair share of troubles.

Seek out troubled sylphs, and see what might be done to ease their worries. A sound plan, would you not say?
That said, the sylphs are not known to share their worries with outsiders. You would be better off inquiring with Hearer Imedia; of the Gridanians who reside here, she is most like to be privy to the sylphs' troubles.
Praise be to the elementals─I cannot express how happy I am to see an adventurer with a truly gentle heart. The sylphs of Little Solace are sorely in need of aid. Pray hear me out.

Being a temporary settlement, Little Solace wants for amenities, not least a stout set of defenses. Consequently, beasts from malms around are free to wander in and terrorize the hapless residents.

The ziz gorlins and gall gnats that roam these parts are especially troublesome, but slaying one of each should serve as a warning to the rest.

Furthermore, perhaps you could gather three brownie brushes as well. They play an important role in sylphic culture─I do not claim to know the details─and what with such feral beasts prowling the forests, they are not easily come by.
When you are done with the deeds, seek out Komuxio. He is slow to warm to outsiders, but your good intentions will not be lost on him. My own experience speaks to this.
Dancing one is still here? Dancing one can dance all night─this one's trust is not so easily earned.

Hm? Dancing one brings brownie brushes for this one? This one can dye thread once more. This one is pleased.

Dancing one kills bitey, buzzy one? This one hates, hates, hates bitey, buzzy ones! Dancing one is kind... Too kind.

Many walking ones come to these ones' abode, but few are friendly like dancing one. Perhaps this one was wrong not to trust dancing one, after all.

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