Forest Friend

Mainquest1 Icon.png Lv. 21   Forest Friend
Quest

Journal detail hr1 07.png Acquisition
This quest requires you to fight enemies in the open world.
Papalymo: East Shroud - Nine Ivies - Amarissaix's Spire (x:22, y:25.7)

Map33 Icon.pngClosest Aetheryte: The Hawthorne Hut

Journal detail hr1 08.png Requirements
071201.png21Dance Dance DiplomacyMainquest1 Icon.png Dance Dance Diplomacy (Level 21)

Spacer2.png All classes and jobs (excluding limited jobs) (Level 21)

Journal detail hr1 03.png Rewards

7,200
Experience Points



1,285
Gil
Edit Forest Friend's Miscellaneous Reward
Journal detail hr1 04.png Description
Papalymo has a notion of how you might endear yourself to the sylphs of Little Solace.
Journal detail hr1 01.png Objectives
Journal detail hr1 02.png Unlocks Quests
071201.png21Presence of the EnemyMainquest1 Icon.png Presence of the Enemy (Level 21)

Journal detail hr1 08.png Items Involved
Brownie Brush
Journal detail hr1 07.png NPCs Involved
MainIcon7.png
Maps
PapalymoImediaKomuxio
 
Journal detail hr1 08.png Objects Involved
Brownie Brush
 
Journal detail hr1 08.png Mobs Involved
Ziz GorlinGall Gnat
 

  • Papalymo has a notion of how you might endear yourself to the sylphs of Little Solace.
  • Papalymo believes that offering aid to the troubled sylphs in Little Solace would go far toward earning their trust. As the sylphs are not wont to share their troubles with outsiders, seek the advice of Hearer Imedia.
  • As Imedia would tell it, the sylphs live in constant fear of attacks by ill-tempered forest creatures. She bids you slay a ziz gorlin and a gall gnat, that the residents of Little Solace might rest easy, and suggests that procuring three brownie brushes in the process would also go far to curry the sylphs' favor.
  • You have dispatched the invasive fauna, and obtained brownie brushes for the sylphs. Report to Komuxio of Little Solace and impress upon him your good intentions.
  • Komuxio expresses gratitude for your efforts on behalf of Little Solace. It would seem the sylphs have begun to warm to your presence, albeit gradually.

No need to overthink things! So long as your heart is in it, the sylphs will understand you!

Forename. As an adventurer, you're no stranger to helping distressed folk, I'd wager.


Tales of good deeds are quick to spread. The adventurer who comes to the aid of the local populace can go from stranger to hero o'ernight.


No doubt you see what I'm getting at. The sylphs who make their home in Little Solace do so having been driven from their woodland home. Surely, they have their fair share of troubles.


Seek out troubled sylphs, and see what might be done to ease their worries. A sound plan, would you not say?


That said, the sylphs are not known to share their worries with outsiders. You would be better off inquiring with Hearer Imedia; of the Gridanians who reside here, she is most like to be privy to the sylphs' troubles.
Quest Accepted

By virtue of the crystal trade, the sylphs have maintained friendly terms with most every race in Eorzea. Alas, the appearance of Ramuh has been as a storm cloud over relations.


If peace is to be secured, we must reopen a dialogue with the sylphs before they have the chance to summon their god again.

Praise be to the elementals─I cannot express how happy I am to see an adventurer with a truly gentle heart. The sylphs of Little Solace are sorely in need of aid. Pray hear me out.


Being a temporary settlement, Little Solace wants for amenities, not least a stout set of defenses. Consequently, beasts from malms around are free to wander in and terrorize the hapless residents.


The ziz gorlins and gall gnats that roam these parts are especially troublesome, but slaying one of each should serve as a warning to the rest.


Furthermore, perhaps you could gather three brownie brushes as well. They play an important role in sylphic culture─I do not claim to know the details─and what with such feral beasts prowling the forests, they are not easily come by.


When you are done with the deeds, seek out Komuxio. He is slow to warm to outsiders, but your good intentions will not be lost on him. My own experience speaks to this.
Dancing one is still here? Dancing one can dance all
night
─this one's trust is not so easily earned.

Hm? Dancing one brings brownie brushes for this one? This one can dye thread once more. This one is pleased.


Dancing one kills bitey, buzzy one? This one hates, hates, hates bitey, buzzy ones! Dancing one is kind... Too kind.


Many walking ones come to these ones' abode, but few are friendly like dancing one. Perhaps this one was wrong not to trust dancing one, after all.
Quest Complete
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