Malediction of Water

Malediction of Water Icon.pngMalediction of Water
Action

Deals water damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 10-yalm knockback to all enemies and party members in range
Cannot be used outside of combat or when target is suffering from certain enfeeblements.

Patch Changes
Edit Malediction of Water/Version History
Patch 5.45
  • Malediction of Water has been added to the game.

Acquired: Blue Mage Icon 1.png Blue Mage (Lv. 70)
Affinity: Blue Mage Icon 1.png BLU
Mob Notes: This example of sai taisui geomancy sends forth a surging wall of water which sweeps along all in its path─friend or foe. One cannot be too careful when toying with maledictions.
Potency: The mathematical base strength of an ability.200
Cast: The amount of time it takes from pressing an ability, to when the ability activates.2s
Recast: The amount of time it takes from using an ability, to being able to use it again.2.5s
Cost: The cost associated with the use of the ability.300 MP
Range: The range of an ability, measured between player and target, in yalms.0y
Radius: Straight line between player and target15y
Damage Type: Magic (Water)
Rank: ★★
Spell No.: #98


Acquired from Duty (1)
Duty Level
The Swallow's Compass (Duty) 70