Retainer Ventures

(Redirected from Retainer Venture)
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Players can assign their retainers ventures, which send retainers out into the field to procure items. Retainers may undertake one of several types of ventures, and will be tasked with either obtaining a specified item or left to freely explore the world to obtain items as they see fit. Retainers will receive experience points upon completion of ventures, increasing their level to the same level as the player.

Retainer Venture Access

Players must complete one of the following quests to gain access to ventures:

Quest Name Required Level Location NPC
An Ill-conceived Venture (Limsa Lominsa) Level 17 Limsa Lominsa Lower Decks (X:10 Y:11) Troubled Adventurer
An Ill-conceived Venture (Gridania) Level 17 New Gridania (X:11 Y:12) Troubled Adventurer
An Ill-conceived Venture (Ul'dah) Level 17 Ul'dah - Steps of Nald (X:9 Y:8) Troubled Adventurer
Venture Interface
Once unlocked, a number of new following categories will be added to the retainer interface:
Number of remaining ventures
View venture report
Assign venture
View retainer attributes and gear
Assign retainer class

Assigning Your Retainer a Class

You must first assign your retainer a class and equip them with a main arm before they can undertake a venture. Retainers can be set to any Disciples of War or Magic class, or any Disciples of the Land class. The assigned class will determine the items they can procure.

  • Classes your character have not unlocked cannot be assigned to retainers. In addition, the retainer's possible max level will be ~5 levels lower if the player does not have the class at level 50.
  • A retainer's class can be changed at any time. However, you must reset their current class and level before assigning a new one.

Retainer Gear

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Retainers can be equipped with gear befitting their assigned class and level, which will in turn affect items procured on their venture. Items will be procured in increased quantities by increasing either average item level for Disciples of War and Magic, or gathering rating for Disciples of the Land. Moreover, for retainers set as Disciples of the Land, increasing perception will result in a higher likelihood of obtaining high-quality items.

Gear equipped by a retainer will be bound upon completion of a retainer venture. However, bound items can still be exchanged and used by both players and their retainers.

  • Gear durability will not be affected by retainer ventures.
  • Spiritbond rating will be affected by retainer ventures but at a very slow rate.

RetainerSpiritboundVenture.jpg

Types of Retainer Ventures

Types of Retainer Ventures
Retainers may undertake one of several types of ventures. Depending on the type of venture, retainers will be tasked with obtaining a specified item, or left to freely explore the world to obtain items as they see fit.

Targeted Exploration

The following ventures will task your retainer with procuring a specified item in a short amount of time. Disciples of War and Magic will procure the same items from such ventures, regardless of class. Items available for the Disciples of Land will vary depending on the class.

Disciples of War and Magic - See: Hunting Exploration
Miner - See: Mining Exploration
Botanist - See: Botany Exploration
Fisher - See: Fishing Exploration

Open Exploration

The following exploration ventures will allow your retainer to freely explore the world, procuring items as they see fit. Although these ventures require more time to complete, they yield far greater experience, and also allow retainers to procure more obscure items such as Allagan bronze and silver pieces.

Disciples of War and Magic - See: Field Exploration
Miner - See: Highland Exploration
Botanist - See: Woodland Exploration
Fisher - See: Waterside Exploration
  • Although retainers will procure items randomly, higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.

Quick Exploration

See: Quick Exploration.
Upon reaching level 10, retainers can undertake quick exploration ventures. Retainers assigned to quick exploration will always come back with a single item, which will remain unknown until the venture is completed. The amount of experience earned will vary depending on the item found.

Assigning a Venture

Players can assign a venture to their retainers by selecting Assign Venture from the retainer interface. Assigning a venture requires payment with a unique currency named ventures, which can be acquired through the exchange of company seals, fulfilling leve objectives, or completing beast tribe quests.

  • Players can still summon their retainers and place items for sale on the market while a venture is in progress.

Completing Ventures

When completed, your retainer's venture report will be updated in the retainer interface, allowing you to collect the spoils of their venture. Retainers will receive experience points upon completion of ventures, increasing their level to a maximum of 60. The number of available ventures will increase as your retainer advances in level.