Ruin

Ruin Icon.pngRuin
Action

Deals unaspected damage with a potency of 240.

Enhanced by:

Patch Changes
Edit Ruin/Version History
Patch 6.0 Endwalker release:
  • Potency changed from 180 to 240.
  • Cast time changed from 2.5s to 1.5s.
  • MP cost changed from 200 to 300.
Patch 5.08
  • The additional effect "If target is suffering from a Bio or Miasma effect inflicted by you, Ruin potency is increased to 130 for one effect, or 180 for both" has been removed, and the base potency has been increased from 80 to 180.
Patch 5.0 Shadowbringers release:
  • MP cost has been set at 200 MP.
  • The effects of this action have been completely revamped.
  • Potency decreased from 100 to 80.
  • The additional effect "if target is suffering from a Bio or Miasma effect inflicted by you, Ruin potency is increased to 130 for one effect, or 180 for both" has been added.
Patch 4.0 Stormblood release:
  • Action now exclusive to arcanist, summoner, and scholar.
  • Potency increased from 80 to 100.
Patch 2.0 A Realm Reborn release:
  • Ruin has been added to the game.

Acquired: Arcanist Icon 1.png Arcanist (Lv. 1)
Affinity: Arcanist Icon 1.png ACNSummoner Icon 1.png SMN
Potency: The mathematical base strength of an ability.240
Cast: The amount of time it takes from pressing an ability, to when the ability activates.1.5s
Recast: The amount of time it takes from using an ability, to being able to use it again.2.5s
Cost: The cost associated with the use of the ability.300 MP
Range: The range of an ability, measured between player and target, in yalms.25y
Radius: Single Target: Ability which targets a single target.0y